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Thread: Guildpact Spoiler

  1. #1
    Ultimate Phoenix is offline Internet-Dinosaurier
    Join Date
    10.2005
    Posts
    649

    Default Guildpact Spoiler

    Ich habe mich mal auf die Suche nach dem Spoiler der nächsten Edition, nämlich Guildpact, gemacht. Es sind zwar nicht alle Karten enthalten, aber das wird schon noch. Ich wünsche viel Spaß beim Lesen!

    White (16/21)

    Absolver Thrull - 3W
    Creature - Thrull Cleric
    Haunt
    When Absolver Thrull comes into play or the creature it haunts is put into a graveyard, destroy target enchantment.
    Illus. Rob Alexander
    2/3
    Common

    Benediction of Moons - W
    Sorcery
    You gain 1 life for each player.
    Haunt
    When the creature Benediction of Moons haunts is put into a graveyard, you gain 1 life for each player.
    Illus. Matt Cavotta

    Droning Bureaucrats - 3W
    Creature - Human Advisor
    X, T: Each creature with converted mana cost X can't attack or block this turn.
    Illus. Kev Walker
    1/4

    Ghostway - 2W
    Instant
    Remove each creature you control from the game. Return those creatures to play under their owners' control at end of turn.
    Rare

    Ghost Warden - 1W
    Creature - Spirit
    T: Target creature gets +1/+1 until end of turn.
    "I thought of fate as an iron lattice, intricate but rigidly unchangable. That was until some force bent fate's bars to spare my life."
    -Ilromov, traveling storyteller
    1/1
    Common

    Graven Dominator - 4WW
    Creature - Gargoyle
    Flying
    Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
    When Graven Dominator comes into play or when the creature it haunts is put in a graveyard, all other creatures become 1/1 until end of turn.
    Illus. Carl Critchlow
    4/4
    #7/165
    Rare

    Guardian's Magemark - 2W
    Enchantment - Aura
    Enchant creature
    You may play Guardian's Magemark any time you could play an instant.
    Creatures you control that are enchanted get +1/+1.
    Common

    Harrier Griffin - ?W
    Creature - Griffin
    Flying
    At the beginning of your upkeep, tap target creature.
    Illus. Jim Nelson
    ?/?
    Uncommon

    Leyline of the Meek - 2WW
    Enchantment
    If Leyline of the Meek is in your opening hand, you may begin the game with it in play.
    Creature tokens get +1/+1.
    Where force and humility converge.
    Illus. Mark Zug
    #10/165
    Rare

    Lionheart Maverick - W
    Creature - Human Knight
    4W: Lionheart Maverick gets +1/+2 until the end of turn.
    1/1
    Common

    Martyred Rusalka - W
    Creature - Spirit
    W, Sacrifice a creature: Target creature can't attack this turn.
    1/1
    Uncommon

    Order of the Stars - W
    Creature - Human Cleric
    Defender
    When Order of the Stars comes into play, choose a color.
    Order of the Stars has protection from the chosen color.
    As stoic as the marble halls, as unblinking as the stars on their shields.
    Illus. Heather Hudson
    0/1
    Uncommon

    Shrieking Grotesque - 2W
    Creature - Gargoyle
    Flying
    When Shrieking Grotesque comes into play, if B was spent to play Shrieking Grotesque, target player discards a card.
    2/1
    Common

    Storm Herd - 8WWW
    Sorcery
    Put X 1/1 white Pegasus creature tokens with flying into play, where X is your life total.
    Rare

    To Arms! - 1W
    Instant
    Untap all creatures you control.
    Draw a card.
    Common

    Withstand - 2W
    Instant
    Prevent the next 3 damage that would be dealt to target creature or player this turn.
    Draw a card.
    Common

    Blue (17/21)

    Drowned Rusalka - U
    Creature - Spirit
    U, Sacrifice a creature: Discard a card, then draw a card.
    1/1
    Uncommon

    Frazzle - 3U
    Instant
    Counter target nonblue spell.
    Uncommon

    Gigadrowse - U
    Instant
    Replicate U (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
    Tap target permanent.
    Common

    Hatching Plans - 1U
    Enchantment
    When Hatching Plans is put into a graveyard from play, draw three cards.
    Rare

    Infiltrator's Magemark - 2U
    Encahntment - Aura
    Enchant creature
    Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.
    Common

    Leyline of Singularity - 2UU
    Enchantment
    If Leyline of Singularity is in your opening hand, you may begin the game with it in play.
    All nonland permanents are legendary.
    Rare

    Mimeofacture - 3U
    Sorcery
    Replicate: 3U (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
    Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it into play under your control. Then that player shuffles his or her library.
    Illus. Dan Scott
    #30/165
    Rare

    Quicken - U
    Instant
    The next sorcery spell you play this turn can be played any time you could play an instant.
    Draw a card.
    Illus. Aleksi Briclot
    #31/165
    Rare

    Repeal - XU
    Instant
    Return target nonland permanent with converted mana cost X to its owner's hand.
    Draw a card.
    Illus. Dan Scott
    Common

    Runeboggle - 2U
    Instant
    Counter target spell unless its controller pays 1?.
    Draw a card.
    Common

    Sky Swallower - 3UU
    Creature - Leviathan
    Flying
    When Sky Swallower comes into play, target opponent gains control of all other permanents you control.
    Illus. rk post
    8/8
    Rare

    Thunderheads - 2U
    Instant
    Replicate
    Put a 3/3 blue Weird creature token with defender and flying into play. Remove it from the game at end of turn.
    Illus. Hideaki Takamura
    Uncommon

    Torch Drake - 3U
    Creature - Drake
    Flying
    1R: Torch Drake gets +1/+0 until end of turn.
    2/2
    Common

    Train of Thought - 1U
    Sorcery
    Replicate 1U (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
    Draw a card.
    Illus. Matt Thompson
    Common

    Vedalken Plotter - 2U
    Creature - Vedalken Wizard
    When Vedalken Plotter comes into play, exchange control of target land you control and target land an opponent controls.
    Illus. Greg Staples
    1/1
    Uncommon

    Vertigo Spawn - 1U
    Creature - Illusion
    Defender (This creature can't attack.)
    Whenever Vertigo Spawn blocks a creature, tap that creature. It doesn't untap during its controller's next untap step.
    0/3
    Uncommon

    AEtherplasm - 2UU
    Creature - Illusion
    Whenever AEtherplasm blocks a creature, you may return AEtherplasm to its owner's hand. If you do, you may put a creature card from your hand into play blocking that creature.
    1/1
    Uncommon

    Black (17/21)

    Abyssal Nocturnus - 1BB
    Creature - Horror
    Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn.
    "To be of open mind is dangerous: someone could steal my soul." - Voka Schlak, pateint of the Mauzam Mental Hospital, diary
    Illus. Jon Foster
    2/2
    #43/165
    Rare

    Caustic Rain - 3B
    Sorcery
    Remove target land from the game.
    Uncommon

    Cremate - B
    Instant
    Remove target card in a graveyard from the game.
    Draw a card.
    Common

    Cry of Contrition B
    Sorcery
    Target player discards a card.
    Haunt (When this spell card is put into a graveyard after resolving, remove it from the game haunting target creature.)
    When the creature Cry of Contrition haunts is put into a graveyard, target player discards a card.

    Daggerclaw Imp - 2B
    Creature - Imp
    Flying
    Daggerclaw Imp can't block.
    Illus. Pete Venters
    3/1
    Uncommon

    Douse in Gloom - 2B
    Instant
    Douse in Gloom deals 2 damage to target creature and you gain 2 life.
    Common

    Exhumer Thrull - (?)B
    Creature - Thrull
    Haunt
    When Exhumer Thrull comes into play or the creature it haunts is put into a graveyard, return target creature card from your graveyard to your hand.
    ?/?
    Uncommon

    Leyline of the Void - 2BB
    Enchantment
    If Leyline of the Void is in your opening hand, you may begin the game with it in play.
    If a card would be put into an opponent's graveyard, remove it from the game instead.
    Rare

    Necromancer's Magemark - 2B
    Enchantment - Aura
    Enchant creature
    Creatures you control that are enchanted get +1/+1.
    If a creature you control that's enchanted would be put into a graveyard, return it to its owner's hand instead.
    Common

    Orzhov Euthanist - 2B
    Creature - Human Assassin
    Haunt
    When Orzhov Euthanist comes into play or the creature it haunts is put into a graveyard from play, destroy target creature that was dealt damage this turn.
    2/2
    Common

    Plagued Rusalka - B
    Creature - Spirit
    B, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
    1/1
    Uncommon

    Poisonbelly Ogre - 4B
    Creature - Ogre Warrior
    Whenever another creature comes into play, its controller loses 1 life.
    3/3

    Restless Bones - 2B
    Creature - Skeleton
    3B, T: Target creature gains swampwalk until end of turn.
    1B: Regenerate Restless Bones.
    1/1

    Sanguine Praetor - 6BB
    Creature - Avatar
    B, Sacrifice a creature: Destroy each creature with the same converted mana cost as the sacrificed creature.
    7/5
    Rare

    Seize the Soul - 2BB
    Instant
    Destroy target nonwhite nonblack creature. Put a 1/1 white Spirit creature token with flying into play.
    Haunt
    When the creature Seize the Soul haunts is put into a graveyard, destroy target nonwhite nonblack creature. Put a 1/1 white Spirit creature token with flying into play.
    Rare

    Skeletal Vampire - 4BB
    Creature - Vampire Skeleton
    Flying
    When Skeletal Vampire comes into play, put two 1/1 black Bat creature tokens with flying into play.
    3{B}{B}, Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying into play.
    Sacrifice a Bat: Regenerate Skeletal Vampire.
    Illus. Warren Mahy
    3/3
    Rare

    Smogsteed Rider - 2BB
    Creature - Human Wizard
    Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn.
    2/2
    Uncommon

    Red (13/15)

    Fencer's Magemark - 2R
    Enchantment - Aura
    Enchant creature
    Creatures you control that are enchanted get +1/+1 and have first strike.
    "The first strike is the most important. Normally it avoids the need of a second strike" - Agrus Kos
    Illus. Brandon Kitkouski
    Common

    Ghor-Clan Bloodscale - 3R
    Creature - Viashino Warrior
    First strike
    3G: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Play this ability only once each turn.
    Illus. Paolo Parente
    2/1
    Uncommon

    Hypervolt Grasp - 1R
    Enchantment - Aura
    Enchant creature
    Enchanted creature has "T: This creature deals 1 damage to target creature or player."
    1U: Return Hypervolt Grasp to its owner's hand.
    Illus. Mark Romanoski
    Uncommon

    Leyline of Lightning - 2RR
    Enchantment
    If Leyline of Lightning is in your opening hand, you may begin the game with it in play.
    Whenever you play a spell, you may pay 1. If you do, Leyline of Lightning deals one damage to target player.
    Rare

    Living Inferno - 6RR
    Creature - Elemental
    T: Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno.
    Illus. John Avon
    8/5
    Rare

    Ogre Savant - 4R
    Creature - Ogre Wizard
    When Ogre Savant comes into play, if U was spent to play Ogre Savant, return target creature to its owner's hand.
    Illus. Paolo Parente
    3/2
    Common

    Parallectric Feedback - (?)R
    Instant
    Parallectric Feedback deals damage to target spell's controller equal to that spell's converted mana cost.
    Illus. Mitch Cole
    Rare

    Pyromatics - 1R
    Instant
    Replicate 1R (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
    Pyromatics deals 1 damage to target creature or player.
    Illus. Glen Angus
    Common

    Scorched Rusalka - R
    Creature - Spirit
    R, Sacrifice a creature: Scorched Rusalka deals 1 damage to target creature or player.
    Every fire she sets opens her memory, gradually enabling her to solve the mystery of her fiery death.
    Illus. Luca Zomini
    1/1
    Uncommon

    Shattering Spree - R
    Sorcery
    Replicate: R (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
    Destroy target artifact.
    Illus. Pat Lee
    Uncommon

    Siege of Towers - 1R
    Sorcery
    Replicate: 1R (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
    Target mountain becomes a 3/1 creature. It's still a land.
    Illus. Anthony S. Waters
    Rare

    Skarrgan Firebird - 4RR
    Creature - Phoenix
    Bloodthirst 3 (If an opponent was dealt damage this turn, this creature comes into play with three +1/+1 counters on it.)
    Flying
    RRR: Return Skarrgan Firebird from your graveyard to your hand. Play this ability only if an opponent was dealt damage this turn.
    3/3
    Rare

    Tin Street Hooligan - 1R
    Creature - Goblin Rogue
    When Tin Street Hooligan comes into play, if G was spent to play Tin Street Hooligan, destroy target artifact.
    2/1
    Common

    Green (19/21)

    Battering Wurm - 6G
    Creature - Wurm
    Bloodthirst 1
    Creatures with power less than Battering Wurm's power can't block it.
    Illus. Darrel Riche
    4/3
    Uncommon

    Beastmaster's Magemark - 2G
    Enchantment - Aura
    Enchant creature
    Creatures you control that are enchanted get +1/+1.
    Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
    Illus. Brandon Kitkouski
    Common

    Crash Landing - 2G
    Instant
    Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.
    Illus. Darrel Riche

    Dryad Sophisticate - 1G
    Creature - Dryad
    Nonbasic landwalk
    Illus. Ron Spears
    2/1
    Uncommon

    Earth Surge - 3G
    Enchantment
    Lands get +2/+2 as long as they are creatures.
    Rare

    Gatherer of Graces - 1G
    Creature - Human Druid
    Gatherer of Graces gets +1/+1 for each Aura attached to it.
    Sacrifice an Aura: Regenerate Gatherer of Graces.
    Illus. Heather Hudson
    1/2
    Uncommon

    Ghor-Clan Savage - 3GG
    Creature - Centaur Berserker
    Bloodthirst 3
    2/3
    Common

    Gristleback - 2G
    Creature - Beast
    Bloodthirst 1
    Sacrifice Gristleback: You gain life equal to Gristleback's power.
    Illus. Lars Grant-West
    2/2
    Uncommon

    Gruul Nodorog - 4GG
    Creature - Beast
    R: Gruul Nodorog can't be blocked this turn except by two or more creatures.
    Illus. Pete Venters
    4/4
    Common

    Leyline of Lifeforce - 2GG
    Enchantment
    If Leyline of Lifeforce is in your opening hand, you may begin the game with it in play.
    Creature spells can't be countered.
    The link between sovereignty and flesh.
    Illus. Kev Walker
    #90/165
    Rare

    Petrified Wood-Kin - 6G
    Creature - Elemental Warrior
    Bloodthirst X (If another player was dealt damage this turn, this creature comes into play with X +1/+1 counters)
    X is equal to the amount of damage dealt to another player this turn.
    Petrified Wood-Kin can't be countered.
    Protection from instants
    3/3
    Rare

    Predatory Focus - 3GG
    Sorcery
    You may have creatures you control deal their combat damage to defending player this turn as though they weren't blocked.
    Illus. Zoltan Boros & Gabor Szikszai
    #92/165
    Uncommon

    Primeval Light - 3G
    Sorcery
    Destroy all enchantments target player controls.
    Uncommon

    Silhana Ledgewalker - 1G
    Creature - Elf Rogue
    Silhana Ledgewalker can't be blocked except by creatures with flying.
    Silhana Ledgewalker can't be the target of spells or abilities your opponents control.
    1/1
    #94/165
    Common

    Silhana Starfletcher - 2G
    Creature - Elf Druid Archer
    As Silhana Starfletcher comes into play, choose a color.
    T: Add one mana of the chosen color to your mana pool.
    Silhana Starfletcher may block as though it had flying.
    1/3
    #95/165
    Common

    Skarrgan Pit-Skulk - G
    Creature - Human Warrior
    Bloodthirst 1 (If an opponent was dealt damage this turn, this creature
    comes into play with a +1/+1 counter on it.)
    Creatures with power less than Skarrgan Pit-Skulk's power can't block it.
    1/1
    #96/165
    Common

    Starved Rusalka - G
    Creature - Spirit
    G, Sacrifice a creature: You gain 1 life.
    1/1
    Uncommon

    Wildsize - 2G
    Instant
    Target creature gets +2/+2 and gains trample until end of turn.
    Draw a card.
    #98/165
    Common

    Wurmweaver Coil - 4GG
    Enchantment - Aura
    Enchant green creature (Yes, Green creature.)
    Enchanted creature gets +6/+6.
    GGG, Sacrifice Wurmweaver Coil: Put a 6/6 green Wurm creature into play.
    Illus. Mitch Cotie
    Rare

    Multicolor (41/41)

    Agent of Masks - (?)WB
    Creature - Human Advisor
    At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
    ?/?
    Uncommon

    Angel of Despair - 3WWBB
    Creature - Angel
    Flying
    When Angel of Despair comes into play, destroy target permanent.
    "I feel in them a sense of duty and commitment, yet I can feel nothing else. It is as if their duty is to an empty void." - Razia
    Illus. Todd Lockwood
    5/5
    #101/165
    Rare

    Blind Hunter - 2WB
    Creature - Bat
    Flying
    Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
    When Blind Hunter comes into play or the creature it haunts is put into a graveyard, target player loses 2 life and you gain 2 life.
    Illus. Warren Mahy
    2/2
    #102/165
    Common

    Borborygmos - 3RRGG
    Legendary Creature - Cyclops
    Trample
    Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.
    6/7
    Rare

    Burning-Tree Bloodscale - 2RG
    Creature - Viashino Berserker
    Bloodthirst 1
    2R: Target creature can't block Burning-Tree Bloodscale this turn.
    2G: Target creature blocks Burning-Tree Bloodscale this turn if able.
    Illus. Kev Walker
    2/2
    Common

    Burning-Tree Shaman - 1RG
    Creature - Centaur Shaman
    Whenever a player plays an activated ability that is not a mana ability, Burning-Tree Shaman deals 1 damage to that player.
    Gruul shamans are bent on punishing the civilized. Any act more complex than rubbing sticks together or eating with utensils is met with the stinging burn of their magic.
    Illus. Dan Scott
    3/4
    #105/165
    Rare

    Castigate - WB
    Sorcery
    Target opponent reveals his or her hand. Choose a nonland card from it. Remove that card from the game.
    Common

    Cerebral Vortex - 1UR
    Instant
    Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards he or she has drawn this turn.
    Illus. Jeremy Jarvis
    Rare

    Conjurer's Ban - WB
    Sorcery
    Name a card. Until your next turn, the named card can't be played.
    Draw a card.
    Illus. Pete Venters
    Uncommon

    Culling Sun - 2WWB
    Sorcery
    Destroy each creature with converted mana cost 3 or less.
    Rare

    Dune-Brood Nephilim - W(?)(?)(?)
    Creature - Nephilim
    Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token into play for each land you control.
    Illus. Jim Murray
    2/2
    Rare

    Electrolyze - 1UR
    Instant
    Electrolyze deals 2 damage divided as you choose among any number of target creatures and/or players.
    Draw a card.
    The Izzet learn something from every lesson they teach.
    Uncommon

    Feral Animist - 1RG
    Creature - Goblin Shaman
    3: Feral Animist gets +X/+0 until end of turn, where X is its power.
    2/1
    #112/165
    Uncommon

    Gelectrode - 1UR
    Creature - Weird
    T: Gelectrode deals 1 damage to target creature or player.
    Whenever you play an instant or sorcery spell, you may untap Gelectrode.
    "Diametrically opposing energies in self-sealed plasmodermic bubbles make great pets!"
    -Trivaz, Izzet mage
    Illus. Dan Scott
    0/1
    #113/165
    Uncommon

    Ghost Council of Orzhova - WWBB
    Legendary Creature - Spirit Lord
    When Ghost Council of Orzhova comes into play, target opponent loses 1 life and you gain 1 life.
    1, Sacrifice a creature: Remove Ghost Council of Orzhova from the game. Return it to play under its owner's control at end of turn.
    Illus. Greg Staples
    4/4
    #114/165
    Rare

    Glint-Eye Nephilim - UBRG
    Creature - Nephilim
    Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards.
    1, Discard a card : Glint-Eye Nephilim gets +1/+1 until end of turn.
    When it awoke, it shook the plane with the thunder of its craving.
    Illus. Mark Zug
    2/2
    #115/165
    Rare

    Goblin Flectomancer - URR
    Creature - Goblin Wizard
    Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell.
    Illus. Matt Cavotta
    2/2
    Uncommon

    Ink-Treader Nephilim - UR(?)(?)
    Creature - Nephilim
    If Ink-Treader Nephilim is the target of an instant or sorcery spell, that spell also targets each other legal target in play.
    2/2
    Rare

    Invoke the Firemind - XUUR
    Sorcery
    Choose one - Draw X cards; or Invoke the Firemind deals X damage to target creature or player.
    Rare

    Izzet Chronarch - 3UR
    Creature - Human Wizard
    When Izzet Chronarch comes into play, return target instant or sorcery card from your graveyard to your hand.
    He not only assures himself that the lighting will strike twice, but when and how it will.
    Illus. Nick Percival
    2/2
    Common

    Killer Instinct - 4RG
    Enchantment
    At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it into play. That creature gains haste until end of turn. Sacrifice it at end of turn.
    Rare

    Leap of Flame - UR
    Instant
    Replicate UR (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
    Target creature gets +1/+0 and gains flying and first strike until end of turn.
    Common

    Mortify - 1WB
    Instant
    Destroy target creature or enchantment.
    From his eyes came tears, then blood, and finally soul - it was as if he emptied from inside, flowing in a dark puddle of past.
    Illus. Glen Angus
    #122/165
    Uncommon

    Niv-Mizzet, the Firemind - 2UURR
    Legendary Creature - Dragon Wizard
    Flying
    Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player.
    {T}: Draw a card.
    "(Z->)90° - (E-N²W)90°t=1"
    Illus. Todd Lockwood
    4/4
    #123/165
    Rare

    Orzhov Pontiff - 1WB
    Creature - Human Cleric
    Haunt
    When Orzhov Pontiff comes into play or the creature it haunts is put into a graveyard, choose one - creatures you control get +1/+1 until end of turn or creatures you don't control get -1/-1 until end of turn.
    Illus. Adam Rex
    1/1
    #124/165
    Rare

    Pillory of the Sleepless - 1WB
    Enchantment - Aura
    Enchant creature
    Enchanted creature can't attack or block.
    Enchanted creature has "At the beginning of your upkeep, you lose 1 life".
    Which is worse - the sleep which never ends or that which never comes?
    Illus. Mark Romanoski
    #124/165
    Common

    Rumbling Slum - 1RGG
    Creature - Elemental
    At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player.
    The Orzhov contract the Izzet to animate slum districts and banish them to the wastes. The Gruul adopt them and send them back to the city for vengeance.
    Illus. Carl Critchlow
    5/5
    #126/165
    Rare

    Savage Twister - XRG
    Sorcery
    Savage Twister deals X damage to each creature.
    Uncommon

    Scab-Clan Mauler - RG
    Creature - Human Berserker
    Bloodthirst 2
    Trample
    1/1
    Common

    Schismotivate - 1UR
    Instant
    Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn.
    Uncommon

    Skarrgan Skybreaker - 4RRG
    Creature - Giant Shaman
    Bloodthirst 3
    1, Sacrifice Skarrgan Skybreaker: Skarrgan Skybreaker deals damage to target creature or player equal to its power.
    3/3
    Uncommon

    Souls of the Faultless - WBB
    Creature - Spirit
    Defender
    Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.
    0/4
    Uncommon

    Stitch in Time - 1UR
    Sorcery
    Flip a coin. If you win the flip, take an extra turn after this one.
    Quyzl was told by his mentor to "make more time" for his studies.
    Illus. Jon Foster
    #132/165
    Rare

    Streetbreaker Wurm - 3RG
    Creature - Wurm
    6/4
    Common

    Teysa, Orzhov Scion - 1WB
    Legendary Creature - Human Advisor
    Sacrifice three white creatures: Remove target creature from the game.
    Whenever another black creature you control is put into a graveyard from play, put a 1/1 white Spirit creature token with flying into play.
    Illus. Todd Lockwood
    2/3
    #134/165
    Rare

    Tibor and Lumia - 2UR
    Legendary Creature - Human Wizard
    Whenever you play a blue spell, target creature gains flying until end of turn.
    Whenever you play a red spell, Tibor and Lumia deals 1 damage to each creature without flying.
    3/3
    #135/165
    Rare

    Ulasht, the Hate Seed - 2RG
    Legendary Creature - Hydra
    Ulasht, the Hate Seed comes into play with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.
    1, Remove a +1/+1 counter from Ulasht: Choose one - Ulasht deals 1 damage to target creature; or put a 1/1 green Saproling creature token into play.
    Illus. Nottsuo
    0/0
    #136/165
    Rare

    Wee Dragonauts - 1UR
    Creature - Faerie Wizard
    Flying
    Whenever you play an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
    Illus. Greg Staples
    1/3
    Common

    Witch-Maw Nephilim - WGU(?)
    Creature - Nephilim
    Whenever you play a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
    Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
    2/2
    Rare

    Wreak Havoc - 2RG
    Sorcery
    Wreak Havoc can't be countered by spells or abilities.
    Destroy target artifact or land.
    Uncmmon

    Yore-Tiller Nephilim - BRGW
    Creature - Nephilim
    Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to play tapped and attacking.
    2/2
    Rare

    Guild Mana (9/9)

    Debtors' Knell - 4(W/B)(W/B)(W/B)
    Enchantment
    At the beginning of your upkeep, put target creature card in a graveyard into play under your control.
    One moment, conscious only of a sense of repose.
    The next moment, hearing the trudge of his own footsteps. He sighed and glinted into the glare ahead.
    Illus. Kev Walker
    #141/165
    Rare

    Djinn Illuminatus - 5(U/R)(U/R)
    Creature - Djinn
    Flying
    Each instant and sorcery spell you play has replicate. The replicate cost is equal to its mana cost. (When you play it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
    3/5
    #142/165
    Rare

    Giant Solifuge - 2(R/G)(R/G)
    Creature - Insect
    Trample, haste
    Giant Solifuge can't be the target of spells or abilities.
    "We respect all forms of life, but we'd rather respect this from a distance."- ??
    4/1
    Rare

    Gruul Guildmage - (R/G)(R/G)
    Creature - Human Shaman
    3R, Sacrifice a land: Gruul Guildmage deals 2 damage to target player.
    3G: Target creature gets +2/+2 until end of turn.
    Illus. Paolo Parente
    2/2
    Uncommon

    Izzet Guildmage - (U/R)(U/R)
    Creature - Human Wizard
    2U: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy.
    2R: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy.
    2/2
    Uncommon

    Mourning Thrull - 1(W/B)
    Creature - Thrull
    Flying
    Whenever Mourning Thrull deals combat damage, you gain that much life.
    1/1
    Common

    Orzhov Guildmage - (W/B)(W/B)
    Creature - Human Wizard
    2W: Target player gains 1 life.
    2B: Each player loses 1 life.
    Illus. Greg Staples
    2/2
    Uncommon

    Petrahydrox - 3(U/R)
    Creature - Weird
    When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand.
    Illus. Anthony S. Waters
    3/3
    Common

    Wild Cantor - (?)(R/G)
    Creature - Human Druid
    Sacrifice Wild Cantor: Add one mana of any color to your mana pool.
    Illus. Glenn Fabry
    ?/?
    Common

    Artifacts (7/7)

    Gruul Signet - 2
    Artifact
    1, T: Add RG to your mana pool.
    #150/165
    Common

    Gruul War Plow - 4
    Artifact
    Creatures you control have trample.
    1RG: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn.
    #151/165
    Rare

    Izzet Signet - 2
    Artifact
    1, T: Add UR to your mana pool.
    #152/165
    Common

    Mizzium Transreliquat - 3
    Artifact
    3 : Mizzium Transreliquat becomes a copy of target artifact until end of turn
    1UR : Mizzium Transreliquat becomes a copy of target artifact and gains this ability.
    Illus. John Avon
    #153/165
    Rare

    Moratorium Stone - 1
    Artifact
    2, T:Remove target card in a graveyard from the game.
    2WB, T, Sacrifice Moratorium Stone: Remove from the game target nonland card in a graveyard, all other cards in graveyards with the same name as that card, and all permanents with that name.
    #154/165
    Rare

    Orzhov Signet - 2
    Artifact
    1, T: Add WB to your mana pool.
    #155/165
    Common

    Sword of the Paruns - 3
    Artifact - Equipment
    As long as equipped creature is tapped, tapped creatures you control get +2/+0.
    As long as equipped creature is untapped, untapped creatures you control get +0/+2.
    3: Tap or untap equipped creature.
    Equip 3
    #156/165
    Rare

    Lands (9/9)

    Godless Shrine
    Land - Plains Swamp
    T: Add W or B to your mana pool.
    As Godless Shrine comes into play, you may pay 2 life. If you don't, Godless Shrine comes into play tapped instead.
    #157/165
    Rare

    Gruul Turf
    Land
    Gruul Turf comes into play tapped.
    When Gruul Turf comes into play, return a land you control to its owner's hand.
    T: Add RG to your mana pool.
    #158/165
    Common

    Izzet Boilerworks
    Land
    Izzet Boilerworks comes into play tapped.
    When Izzet Boilerworks comes into play, return a land you control to its owner's hand.
    T: Add UR to your mana pool.
    #159/165
    Common

    Nivix, Aerie of the Firemind
    Land
    T: Add 1 to your mana pool.
    2UR,T: Remove the top card of your library from the game. Until your next turn, you may play that card if it's an instant or sorcery.
    #160/165
    Uncommon

    Orzhov Basilica
    Land
    Orzhov Basilica comes into play tapped.
    When Orzhov Basilica comes into play, return a land you control to its owner's hand.
    T: Add WB to your mana pool.
    #161/165
    Common

    Orzhova, the Church of Deals
    Land
    T: Add 1 to your mana pool.
    3WB,T : Target player loses 1 life and you gain 1 life.
    #162/165
    Uncommon

    Skarrg, the Rage Pits
    Land
    T: Add 1 to your mana pool.
    RG, T: Target creature gets +1/+1 and gains trample until end of turn.
    #163/165
    Uncommon

    Steam Vents
    Land - Island Mountain
    T: Add U or R to your mana pool.
    As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead.
    #164/165
    Rare

    Stomping Ground
    Land - Mountain Forest
    T: Add R or G to your mana pool.
    As Stomping Ground comes into play, you may pay 2 life. If you don't, Stomping Ground comes into play tapped instead.
    #165/165
    Rare
    Last edited by Ultimate Phoenix; 21.01.2006 at 16:27.

  2. #2
    Sir AlucarD is offline Gesperrt
    Join Date
    06.2004
    Posts
    1,055

    Default AW: Guildpact Spoiler

    *edit* by SirAlucarD : Hab´s mal ins richtige Unterforum geschoben und gepinnt. Danke für deine Arbeit. Liebe Grüße, AlucarD.
    btw : Wer "nämlich" mit "h" schreibt, ist nämlich dämlich
    ;P

  3. #3
    Ultimate Phoenix is offline Internet-Dinosaurier
    Join Date
    10.2005
    Posts
    649

    Default AW: Guildpact Spoiler

    danke, aber es hat mich ganz schön geschockt, als der Spoiler nicht mehr dagestanden hat... puh

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