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Thread: Extreme Victory - Thread

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    Default Extreme Victory - Thread

    Neues Pack nach Storm of Ragnarok.

    704 - Extreme Victory

    Release Date: 19th of February 2011
    Price: 150 yen (inc. tax)

    5 cards per pack, 30 packs per box

    Features 80 cards:
    - 5 Ultra Rare cards
    - 9 Super Rare cards
    - 18 Rare cards
    - 44 Normal cards
    - 4 Normal Rare cards

    - The 4th set of series 7.
    - Features the latest cards from the Yu-Gi-Oh! 5D's anime series used between October and Janurary.
    - Includes a balanced number of cards from both the 'anime universe' and cards that are original to the OCG .
    - Finally the important anime character Bruno's cards, the "Tech Genus" series, are released for the OCG
    - New support for Psychic-Type monsters as well as for other existing themes.
    - Cover card is "Junk Berserker"


    Rarity List:

    Ultra/Ultimate Rare

    EXVC-JP037 Junk Berserker (also Holographic Rare)
    EXVC-JP038 Life Stream Dragon
    EXVC-JP042 Tech Genus Blade Gunner
    EXVC-JP043 Tech Genus Halberd Cannon
    EXVC-JP044 Mental Over Daemon

    Super Rare

    EXVC-JP005 Mystic Piper
    EXVC-JP008 Black Feather - Hiren of the Sudden Gust
    EXVC-JP015 Mechanized God Dragon Asterisk
    EXVC-JP016 Tech Genus Cyber Magician
    EXVC-JP025 Psycho Wizard of Silence
    EXVC-JP039 Tech Genus Recipro Dragonfly
    EXVC-JP040 Tech Genus Wonder Magician
    EXVC-JP041 Tech Genus Power Gladiator
    EXVC-JP076 Assaulting the Weak Point

    Rare

    EXVC-JP001 Junk Servant
    EXVC-JP003 Salvage Warrior
    EXVC-JP004 Necro Defender
    EXVC-JP009 Black Feather - Kogarashi of the Wandering
    EXVC-JP014 Mechanized Soldier Grannel Ein
    EXVC-JP017 Tech Genus Striker
    EXVC-JP021 Tech Genus Rush Rhino
    EXVC-JP022 Buster Shotman
    EXVC-JP027 Taciturn Psycho Priest
    EXVC-JP033 Change Toad
    EXVC-JP047 Call Resonator
    EXVC-JP056 Psycho Feel Zone
    EXVC-JP059 Communication with the Ceremonial Water Mirror
    EXVC-JP060 Silent Wall
    EXVC-JP065 Chaos Infinity
    EXVC-JP068 TGX3-DX2
    EXVC-JP072 Brain Hazard
    EXVC-JP078 Safety Zone

    Normal Rare

    EXVC-JP035 Jar Turtle
    EXVC-JP036 Aurora Angiras
    EXVC-JP062 Instant Shinto
    EXVC-JP079 Local Big Hurricane


    EXVC-JP001
    Junk Servant
    EARTH/Warrior - Effect/4/1500/1000
    If you control a face-up "Junk" monster, you can Special Summon this card from your hand.
    Rare


    EXVC-JP002
    Unknown Synchron
    DARK/Machine - Tuner/1/0/0
    If your opponent controls a monster, and you control no monsters, you can Special Summon this card from your hand. The effect of "Unknown Synchron" can only be used once per Duel.


    EXVC-JP003
    Salvage Warrior
    WATER/Warrior - Effect/5/1900/1600
    When this card is Advance Summoned, you can Special Summon 1 Tuner from your hand or Graveyard.
    Rare


    EXVC-JP004
    Necro Defender
    DARK/Demon - Effect/2/0/800
    During your Main Phase, activate by removing from play this card in the Graveyard, and selecting 1 monster you control. Until your opponent's next End Phase, the selected monster cannot be destroyed by battle, and any Battle Damage you would take as a result of it battling becomes 0.
    Rare


    EXVC-JP005
    Mystic Piper
    LIGHT/Spellcaster - Effect/1/0/0
    Activate by Releasing this card. Draw 1 card. Reveal it, and if it is a Level 1 monster, draw 1 more card. The effect of "Mystic Piper" can only be used once per turn.
    Super Rare


    EXVC-JP006
    Force Resonator
    WATER/Demon - Tuner/2/500/500
    Activate by sending this face-up card you control to the Graveyard, and selecting 1 face-up monster you control. If the selected monster attacks during this turn, your opponent cannot activate the effects of any Magic, Trap, or Effect Monster Cards that target a monster(s) until the end of the Damage Step.


    EXVC-JP007
    Clock Resonator
    EARTH/Demon - Tuner/3/1200/600
    While this card is on the field in face-up Defense Position, this card cannot be destroyed by battle or by a card effect once per turn.


    EXVC-JP008
    Black Feather - Hiren of the Sudden Gust
    DARK/Bird - Tuner/5/0/2300
    When you take 2000 or more points of Battle Damage as a result of an opposing monster's direct attack while this card is in the Graveyard, activate by selecting 1 Level 3 or lower "Black Feather" monster in your Graveyard. Special Summon the selected monster and this card. The effects of the monsters Special Summoned by this effect are negated. The effect of "Black Feather - Hiren of the Sudden Gust" can only be used once per Duel.
    Super Rare


    EXVC-JP009
    Black Feather - Kogarashi of the Wandering
    DARK/Bird - Tuner/6/2300/1600
    When a face-up "Black Feather" monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. Also, when a Synchro Summon is conducted using this card as a Synchro Material Monster, your opponent cannot activate the effects of any Magic, Trap, or Effect Monster Cards.
    Rare


    EXVC-JP010
    Deformer Lighton
    LIGHT/Machine - Tuner/1/200/200
    This card gains the appropriate effect based on its battle position. ● Attack Position: While this card is face-up on the field, any effect damage you would take as a result of opposing card effects is taken by your opponent instead. ● Defense Position: When this card is destroyed by battle and sent to the Graveyard, any Battle Damage you would take during this turn becomes 0.


    EXVC-JP011
    Deformer Staplan
    EARTH/Machine - Effect/4/1400/1000
    This card gains the appropriate effect based on its battle position. ● Attack Position: While this card is face-up on the field, your opponent cannot select any other monsters as attack targets, and if this card is destroyed by battle, the monster that destroyed it loses 500 ATK. ● Defense Position: This card cannot be destroyed by battle. If this card is attacked, select 1 face-up Attack Position monster your opponent controls after damage calculation and change it to Defense Position, then this card is changed to Attack Position.


    EXVC-JP012
    Mechanized Soldier Wisel Ein
    DARK/Machine - Effect/4/1800/0
    This card gains ATK equal to the number of other face-up "Mechanized" monsters on the field x 100. Once per turn, activate when another "Mechanized" monster you control attacks a Defense Position monster your opponent controls. If that monster's ATK is higher than the Defense Position monster's DEF, inflict the difference as Battle Damage to your opponent.


    EXVC-JP013
    Mechanized Soldier Skiel Ein
    WIND/Machine - Effect/4/1200/1000
    This card gains ATK equal to the number of other face-up "Mechanized" monsters on the field x 200. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Mechanized Soldier" monster from your Deck.


    EXVC-JP014
    Mechanized Soldier Grannel Ein
    EARTH/Machine - Effect/4/1600/1200
    This card gains ATK equal to the number of other face-up "Mechanized" monsters on the field x 100. When this card is Normal Summoned, you can select 1 face-up monster your opponent controls, and halve its ATK until the End Phase.
    Rare


    EXVC-JP015
    Mechanized God Dragon Asterisk
    DARK/Machine - Effect/10/0/0
    This card cannot be Normal Summoned or Set. This card can only be Special Summoned if you control 3 or more face-up "Mechanized" monsters. When this card is Special Summoned, you can select any number of other face-up "Mechanized" monsters you control and send them to the Graveyard. This card's ATK becomes equal to the total original ATK of the monsters sent to the Graveyard by this effect. Also, when either player Special Summons a Synchro Monster while this card is face-up on the field, inflict 1000 damage to that player.
    Super Rare


    EXVC-JP016
    Tech Genus Cyber Magician
    LIGHT/Spellcaster - Tuner/1/0/0
    If this face-up card you control is used as a Synchro Material Monster for a "Tech Genus" Synchro Monster, you can use "Tech Genus" monsters in your hand as the other non-Tuner Synchro Material Monsters. During the End Phase of the turn in which this card on the field is destroyed and sent to the Graveyard, you can add 1 "Tech Genus" monster other than "Tech Genus Cyber Magician" from your Deck to your hand.
    Super Rare


    EXVC-JP017
    Tech Genus Striker
    EARTH/Warrior - Tuner/2/800/0
    If your opponent controls a monster, and you control no monsters, you can Special Summon this card from your hand. During the End Phase of the turn in which this card on the field is destroyed and sent to the Graveyard, you can add 1 "Tech Genus" monster other than "Tech Genus Striker" from your Deck to your hand.
    Rare


    EXVC-JP018
    Tech Genus Jet Falcon
    WIND/Bird - Tuner/3/1400/1200
    If this card is used as a Synchro Material Monster for a Synchro Summon and sent to the Graveyard, inflict 500 damage to your opponent.


    EXVC-JP019
    Tech Genus Catapult Dragon
    EARTH/Dragon - Effect/2/900/1300
    Once per turn, you can Special Summon 1 Level 3 or lower "Tech Genus" Tuner from your hand.


    EXVC-JP020
    Tech Genus Werewolf
    DARK/Beast-Warrior - Effect/3/1200/0
    When a Level 4 or lower monster is Special Summoned, you can Special Summon this card from your hand. During the End Phase of the turn in which this card on the field is destroyed and sent to the Graveyard, you can add 1 "Tech Genus" monster other than "Tech Genus Werewolf" from your Deck to your hand.


    EXVC-JP021
    Tech Genus Rush Rhino
    EARTH/Beast - Effect/4/1600/800
    If this card attacks, it gains 400 ATK for the duration of the Damage Step. During the End Phase of the turn in which this card on the field is destroyed and sent to the Graveyard, you can add 1 "Tech Genus" monster other than "Tech Genus Rush Rhino" from your Deck to your hand.
    Rare


    EXVC-JP022
    Buster Shotman
    EARTH/Machine - Union/1/0/0
    Once per turn, during your Main Phase, you can either treat this card as an Equip Card and equip it to a monster you control, or unequip this card and Special Summon it in face-up Attack Position. Only if this card is being treated as an Equip Card by this effect, the equipped monster loses 500 ATK and DEF. If the equipped monster destroys an opposing monster by battle, destroy all face-up monsters on the field of the same Type as the destroyed monster. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    Rare


    EXVC-JP023
    Psi-Girl
    EARTH/Psychic - Tuner/2/500/300
    When this removed from play card is Special Summoned, remove from play the top card of your Deck face-down. When this card is sent from the field to the Graveyard, add the card of yours removed from play by this card's effect to your hand.


    EXVC-JP024
    Mental Seeker
    EARTH/Psychic - Tuner/3/800/600
    When this removed from play card is Special Summoned, pick up the top 3 cards of your opponent's Deck. Select one of them and remove it from play, then return the rest to the Deck.


    EXVC-JP025
    Psycho Wizard of Silence
    EARTH/Psychic - Effect/4/1900/0
    When this card is Normal Summoned, you can select 1 Psychic-Type monster in your Graveyard and remove it from play. When this card is sent from the field to the Graveyard, Special Summon the monster removed from play by this card's effect.
    Super Rare


    EXVC-JP026
    Psycho Witch of Stillness
    EARTH/Psychic - Effect/3/1400/1200
    When this card on the field is destroyed and sent to the Graveyard, you can remove from play 1 Psychic-Type monster with 2000 or less ATK from your Deck. During the next Standby Phase, Special Summon the monster removed from play by this effect.


    EXVC-JP027
    Taciturn Psycho Priest
    EARTH/Psychic - Effect/3/0/2100
    When this card is Normal or Flip Summoned, it is changed to Defense Position. Once per turn, by sending 1 card from your hand to the Graveyard, select 1 Psychic-Type monster in your Graveyard and remove it from play. When this card is sent from the field to the Graveyard, select 1 monster removed from play by this card's effect and Special Summon it.
    Rare


    EXVC-JP028
    Honorable Retiree of the Six Samurai
    EARTH/Warrior - Effect/3/400/0
    If your opponent controls a monster, and you control no monsters, you can Special Summon this card from your hand.


    EXVC-JP029
    Shien's Strategist
    EARTH/Warrior - Effect/4/1200/400
    If you control a face-up "Six Samurai" monster when this card is Normal Summoned, activate by declaring 1 Type. While this card is face-up on the field, monsters of the declared Type cannot declare an attack, and cannot be Special Summoned by either player.


    EXVC-JP030
    Ninishi, Karakuri Beauty
    EARTH/Machine - Tuner/3/0/1900
    This card must attack if it can. When this face-up card on the field is selected as an attack target, change its battle position. While this card is face-up on the field, once during your Main Phase, you can Normal Summon 1 "Karakuri" monster in addition to your usual Normal Summon or Set.


    EXVC-JP031
    Nanashikku, Karakuri Ninja
    EARTH/Machine - Effect/5/2200/1800
    This card must attack if it can. When this face-up card on the field is selected as an attack target, change its battle position. When this card is Normal Summoned, you can draw a number of cards equal to the number of face-up Defense Position "Karakuri" monsters you control.


    EXVC-JP032
    Scrap Kong
    EARTH/Beast - Effect/4/2000/1000
    When this card is Normal Summoned, it is destroyed. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard other than "Scrap Kong" and add it to your hand.


    EXVC-JP033
    Change Toad
    WATER/Aqua - Effect/1/100/2000
    Activate by Releasing 1 Aqua-Type monster, and selecting 1 "Frog" monster in your Graveyard. Special Summon the selected monster from the Graveyard. This effect can only be used once per turn.
    Rare


    EXVC-JP034
    Gladial-Beast Tigel
    EARTH/Beast - Effect/4/1800/800
    This card cannot be used as a Fusion Material Monster. When this card is Special Summoned by the effect of a "Gladial-Beast" monster, by discarding 1 "Gladial-Beast" card, add 1 "Gladial-Beast" monster from your Deck to your hand.


    EXVC-JP035
    Jar Turtle
    WATER/Reptile - Effect/4/200/2100
    While this card is face-up on the field, draw 1 card each time "Jar of Greed" is activated.
    Normal Rare


    EXVC-JP036
    Aurora Angiras
    LIGHT/Angel - Effect/4/1500/1000
    While this card is face-up on the field, neither player can Special Summon monsters. When a monster is Normal Summoned, this card is destroyed.
    Normal Rare


    EXVC-JP037
    Junk Berserker
    WIND/Warrior - Synchro - Effect/7/2700/1800
    "Junk Synchron" + 1 or more non-Tuner monsters
    Activate by removing from play 1 "Junk" monster in your Graveyard, and selecting 1 face-up monster your opponent controls. The selected opposing monster loses ATK equal to the removed monster's ATK. Also, if this card attacks a Defense Position monster, destroy that monster without applying damage calculation.
    Ultra/Ultimate/Holographic Rare


    EXVC-JP038
    Life Stream Dragon
    EARTH/Dragon - Synchro - Tuner/8/2900/2400
    1 Tuner + "Power Tool Dragon"
    When this card is Synchro Summoned, you can have your Life Points become 4000. While this card is face-up on the field, any effect damage you would take becomes 0. Also, if this face-up card on the field would be destroyed, you can remove from play 1 Equip Magic Card in your Graveyard instead.
    Ultra/Ultimate Rare


    EXVC-JP039
    Tech Genus Recipro Dragonfly
    WIND/Insect - Synchro - Effect/2/300/400
    1 Tuner + 1 non-Tuner monster
    Once per turn, activate by selecting 1 other face-up "Tech Genus" Synchro Monster you control. Send it to the Graveyard. Also, if all of the Synchro Monsters used in the Synchro Summon of that monster are in your Graveyard, you can Special Summon them.
    Super Rare


    EXVC-JP040
    Tech Genus Wonder Magician
    LIGHT/Spellcaster - Synchro - Tuner/5/1900/0
    1 Tuner + 1 or more non-Tuner "Tech Genus" monsters
    When this card is Synchro Summoned, select 1 Magic or Trap Card on the field and destroy it. When this card on the field is destroyed, draw 1 card. Also, during your opponent's Main Phase, you can conduct a Synchro Summon using this face-up card you control as a Synchro Material Monster.
    Super Rare


    EXVC-JP041
    Tech Genus Power Gladiator
    EARTH/Warrior - Synchro - Effect/5/2300/1000
    1 Tuner + 1 or more non-Tuner "Tech Genus" monsters
    When this card attacks a Defense Position monster, if its ATK is higher than that monster's DEF, inflict the difference as Battle Damage to your opponent. When this card on the field is destroyed, draw 1 card.
    Super Rare


    EXVC-JP042
    Tech Genus Blade Gunner
    EARTH/Machine - Synchro - Effect/10/3300/2200
    1 Synchro Tuner + 1 or more non-Tuner Synchro Monsters
    When an opposing Magic or Trap Card that targets this card is activated, by sending 1 card from your hand to the Graveyard, negate its effect. Also, once during each of your opponent's turns, by removing from play 1 "Tech Genus" monster in your Graveyard, remove from play this face-up card on the field. During the next Standby Phase, Special Summon this card removed from play by this effect.
    Ultra/Ultimate Rare


    EXVC-JP043
    Tech Genus Halberd Cannon
    EARTH/Machine - Synchro - Effect/12/4000/4000
    1 Synchro Tuner + 2 or more non-Tuner Synchro Monsters
    This card cannot be Special Summoned except by Synchro Summon. If this card is face-up on the field, once per turn, you can negate the Normal, Flip, or Special Summon of a monster(s) and destroy it. When this card is sent from the field to the Graveyard, you can select 1 "Tech Genus" monster in your Graveyard and Special Summon it.
    Ultra/Ultimate Rare


    EXVC-JP044
    Mental Over Daemon
    DARK/Psychic - Synchro - Effect/9/3300/3000
    1 Psychic-Type Tuner + 2 or more non-Tuner Psychic-Type monsters
    Once per turn, you can select 1 Psychic-Type monster in your Graveyard and remove it from play. When this card is sent from the field to the Graveyard, Special Summon as many of the monsters removed from play by this card's effect as possible.
    Ultra/Ultimate Rare


    EXVC-JP045
    Crimson Hell Secure
    Normal Magic Card
    Activate only if you control a face-up "Red Daemon's Dragon". Destroy all Magic and Trap Cards your opponent controls.


    EXVC-JP046
    Pot of the Crimson Demon Dragon
    Normal Magic Card
    Activate only if you control a face-up "Red Daemon's Dragon". Draw 2 cards. If this card is activated, you cannot Normal or Special Summon monsters until the end of your opponent's next turn.


    EXVC-JP047
    Call Resonator
    Normal Magic Card
    Add 1 "Resonator" monster from your Deck to your hand.
    Rare


    EXVC-JP048
    Resonance Rip
    Continuous Magic Card
    While this card is on the field, each time a "Resonator" monster(s) is used as a Synchro Material Monster and sent to the Graveyard, select 1 card your opponent controls and destroy it. This card is destroyed during your 2nd End Phase after activation.


    EXVC-JP049
    Mobile Fort Fortessimo
    Field Magic Card
    Once per turn, you can Special Summon 1 "Mechanized Soldier" monster from your hand.


    EXVC-JP050
    Gift of the Mechanized Emperors
    Normal Magic Card
    Activate if the only face-up monsters on the field are 2 "Mechanized" monsters. Draw 2 cards. During the turn in which this card is activated, you cannot conduct your Battle Phase.


    EXVC-JP051
    Impregnable Mechanized Soldiers
    Continuous Magic Card
    While this card is on the field, face-up Attack Position "Mechanized Soldier" monsters you control have their effects negated, and they cannot be destroyed by battle.


    EXVC-JP052
    Further Movement
    Normal Magic Card
    Activate by returning 1 "Mechanized" monster from your hand to the Deck. Select 1 "Mechanized" card in your Graveyard and add it to your hand.


    EXVC-JP053
    TGX1-HL
    Quick-Play Magic Card
    Activate by selecting 1 face-up "Tech Genus" monster you control. Halve its ATK and DEF, and destroy 1 Magic or Trap Card on the field.


    EXVC-JP054
    TGX300
    Continuous Magic Card
    All face-up monsters you control gain 300 ATK for each face-up "Tech Genus" monster you control.


    EXVC-JP055
    Psychic Booster
    Quick-Play Magic Card
    At the time of this card's activation, all face-up Psychic-Type monsters you control gain ATK equal to the number of your removed from play Psychic-Type monsters x 200. All monsters affected by this effect are removed from play during the End Phase.


    EXVC-JP056
    Psycho Feel Zone
    Normal Magic Card
    Return 2 of your removed from play monsters to the Graveyard (1 Psychic-Type Tuner and 1 non-Tuner Psychic-Type monster), and Special Summon 1 Psychic-Type Synchro Monster from the Extra Deck of a Level equal to the total Level of those monsters in face-up Defense Position.
    Rare


    EXVC-JP057
    Shien's Dojo
    Continuous Magic Card
    Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. By sending this card to the Graveyard, Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Deck of a Level equal to or lower than the number of Bushido Counters that were on this card.


    EXVC-JP058
    Karakuri Big Rampage
    Quick-Play Magic Card
    Activate by selecting 1 face-up "Karakuri" monster on the field. Until the End Phase, it gains 1000 ATK, and its effect(s) is negated.


    EXVC-JP059
    Communication with the Ritual Water Mirror
    Normal Magic Card
    If you control a face-up WATER monster, select and activate one of the following effects. If you control a face-up WATER Ritual Monster, you can select and activate both. ● Look at all Set cards in your opponent's Magic & Trap Card Zone and then return them. ● Look at the top 2 cards of either player's Deck, then return them to the top of the Deck in any order.
    Rare


    EXVC-JP060
    Silent Wall
    Normal Magic Card
    If you control no face-up Synchro Monsters, activate at the start of Main Phase 1. Until your opponent's next End Phase, neither player can Special Summon Synchro Monsters.
    Rare


    EXVC-JP061
    A Sudden Turn
    Continuous Magic Card
    This card is destroyed if your opponent activates the effect of a Magic, Trap, or Effect Monster Card that targets a card(s) in the Graveyard. When this card is destroyed by its own effect and sent to the Graveyard, your opponent adds their entire Graveyard to their Deck and then shuffles.


    EXVC-JP062
    Instant Shinto
    Quick-Play Magic Card
    Select 1 monster you control and send it to the Graveyard.
    Normal Rare


    EXVC-JP063
    Scar-Red Carpet
    Normal Trap Card
    If there is a face-up Dragon-Type Synchro Monster on the field, activate by selecting up to 2 "Resonator" monsters in your Graveyard. Special Summon the selected monster(s) from the Graveyard.


    EXVC-JP064
    Power-Up Connector
    Normal Trap Card
    After activation, this card becomes an Equip Card and is equipped to 1 face-up "Deformer" monster you control. It cannot attack. When this card is equipped by this effect, select 1 face-up monster on the field other than the equipped monster. The selected monster gains ATK equal to the equipped monster's ATK.


    EXVC-JP065
    Chaos Infinity
    Normal Trap Card
    Change all Defense Position monsters on the field to face-up Attack Position. Also, Special Summon 1 "Mechanized" monster from your Deck or Graveyard. Its effect(s) is negated, and it is destroyed during the End Phase.
    Rare


    EXVC-JP066
    Machine Megabomb
    Normal Trap Card
    Activate by selecting 1 face-up "Mechanized" monster you control, and 1 monster your opponent controls. Destroy them.


    EXVC-JP067
    Mechanized Workshop
    Normal Trap Card
    Activate when a face-up "Mechanized" monster on the field is selected as an attack target. Select 1 "Mechanized Soldier" monster in your Graveyard and add it to your hand. Then, destroy the attack target monster.


    EXVC-JP068
    TGX3-DX2
    Normal Trap Card
    Activate by selecting 3 "Tech Genus" monsters in your Graveyard. Add them to the Deck and shuffle. Then, draw 2 cards.
    Rare


    EXVC-JP069
    TG-SX1
    Normal Trap Card
    Activate when a "Tech Genus" monster you control destroys an opposing monster by battle and sends it to the Graveyard. Select 1 "Tech Genus" Synchro Monster in your Graveyard and Special Summon it.


    EXVC-JP070
    TG1-EM1
    Normal Trap Card
    Activate by selecting 1 monster your opponent controls, and 1 face-up "Tech Genus" monster you control. Switch control of them.


    EXVC-JP071
    Psycho Reactor
    Normal Trap Card
    Activate if you control a face-up Psychic-Type monster. When a face-up Psychic-Type monster you control battles an opposing monster during this turn, that Psychic-Type monster and the opposing monster are removed from play.


    EXVC-JP072
    Brain Hazard
    Continuous Trap Card
    Select 1 of your removed from play Psychic-Type monsters, and Special Summon it. When this card is removed from the field, that monster is destroyed. When that monster is destroyed, this card is destroyed.
    Rare


    EXVC-JP073
    The Six's School of Dual Wielding
    Normal Trap Card
    Activate if the only monster you control is 1 face-up Attack Position "Six Samurai" monster. Select 2 cards your opponent controls and return them to their respective owners' hands.


    EXVC-JP074
    Rented Karakuri Service Warehouse
    Counter Trap Card
    Activate if you control a face-up Defense Position "Karakuri" monster. Negate the activation of an opposing Magic or Trap Card and destroy it.


    EXVC-JP075
    Tyrant's Violence
    Continuous Trap Card
    Activate by Releasing 2 monsters. While this card is on the field, your opponent cannot activate a Magic Card unless they send 1 Magic Card from their Deck to the Graveyard.


    EXVC-JP076
    Assaulting the Weak Point
    Counter Trap Card
    Negate the activation of the effect of an Effect Monster that activates in the hand or Graveyard and remove it from play.
    Super Rare


    EXVC-JP077
    Wood-Releasing Seal Art
    Continuous Trap Card
    Once per turn, by Releasing 1 face-up EARTH monster, select up to 2 cards in your opponent's Graveyard and remove them from play.


    EXVC-JP078
    Safety Zone
    Continuous Trap Card
    Activate by selecting 1 face-up Attack Position monster on the field. It cannot be targeted by your opponent's effects, and cannot be destroyed by battle or by your opponent's effects. Also, it cannot attack your opponent directly. When this card is removed from the field, that monster is destroyed. When that monster is removed from the field, this card is destroyed.
    Rare


    EXVC-JP079
    Local Big Hurricane
    Normal Trap Card
    Return all cards in your hand and Graveyard to their respective owners' Decks and shuffle.
    Normal Rare


    EXVC-JP080
    W Galactic Meteorite
    Normal Trap Card
    All face-down monsters on the field are changed to face-up Defense Position. During the End Phase of this turn, all face-up LIGHT Reptile-Type monsters you control are changed to face-down Defense Position, then you draw a number of cards equal to the number of those monsters. Then, you can Special Summon 1 Level 7 or higher LIGHT Reptile-Type monster from your Deck.
    Last edited by shriek; 17.02.2011 at 00:44.
    Meine Beiträge sind mein geistiges Eigentum. Nicht erlaubtes Kopieren in irgendeiner Form ist explizit VERBOTEN


  2. #2
    shriek's Avatar
    shriek is offline がうな
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    Default AW: Extreme Victory - Thread


    Extreme Victory - TCG

    Extreme Victory takes Synchro Monsters to their ultimate extreme, with the new T.G. (Tech Genus) monsters. T.G. Decks are specially designed to crank out Synchro Monsters at a fast and furious pace. And they can do it repeatedly. Duelists can also put the smackdown by utilizing Meklords, a vast army of extremely hungry Synchro-destroying machines. When they see a Synchro Monster, Meklords simply devour it and use its powers for themselves! This set also includes new cards for many popular championship Decks, including Gladiator Beasts, Blackwings, Six Samurai and more. It’s the set for Duelists who don’t just want a victory – they want an Extreme Victory!

    Release: 10th May 2011

    Ghost Rare (1)
    EXVC-EN037 Junk Berserker

    Secret Rare (8)
    EXVC-EN005 Mystic Piper
    EXVC-EN081 Vampire Dragon
    EXVC-EN084 Tour Guide From the Underworld
    EXVC-EN087 Gladiator Taming
    EXVC-EN089 Psychic Shockwave
    EXVC-EN094 Meklord Emperor Skiel
    EXVC-EN097 Scrap Orthros
    EXVC-EN099 Blue Rose Dragon

    Ultra Rare/Ultimate Rare (10)
    EXVC-EN009 Blackwing - Kogarashi the Wanderer
    EXVC-EN037 Junk Berserker
    EXVC-EN038 Life Stream Dragon
    EXVC-EN040 T.G. Wonder Magician
    EXVC-EN042 T.G. Blade Blaster
    EXVC-EN043 T.G. Halberd Cannon
    EXVC-EN044 Overmind Archfiend
    EXVC-EN083 Mara of the Nordic Alfar
    EXVC-EN086 Gladiator Beast Essedarii
    EXVC-EN093 Elemental Hero Neos Knight

    Super Rare (14)
    EXVC-EN000 Reborn Tengu
    EXVC-EN008 Blackwing - Hillen the Tengu-wind
    EXVC-EN015 Meklord Astro Dragon Asterisk
    EXVC-EN016 T.G. Cyber Magician
    EXVC-EN025 Silent Psychic Wizard
    EXVC-EN029 Shien's Advisor
    EXVC-EN041 T.G. Power Gladiator
    EXVC-EN057 Shien's Dojo
    EXVC-EN074 Karakuri Cash Shed
    EXVC-EN076 Debunk
    EXVC-EN078 Safe Zone
    EXVC-EN082 Dodger Dragon
    EXVC-EN091 Lancer Dragonute
    EXVC-EN098 Naturia Eggplant

    Rare (20)
    EXVC-EN001 Junk Servant
    EXVC-EN003 Salvage Warrior
    EXVC-EN004 Necro Defender
    EXVC-EN014 Meklord Army of Granel
    EXVC-EN017 T.G. Striker
    EXVC-EN021 T.G. Rush Rhino
    EXVC-EN022 Buster Blaster
    EXVC-EN027 Hushed Psychic Cleric
    EXVC-EN033 Tradetoad
    EXVC-EN039 T.G. Recipro Dragonfly
    EXVC-EN047 Resonator Call
    EXVC-EN056 Psychic Feel Zone
    EXVC-EN060 Soundproofed
    EXVC-EN065 Chaos Infinity
    EXVC-EN068 TGX3-DX2
    EXVC-EN072 Brain Hazard
    EXVC-EN085 Psi-Beast
    EXVC-EN088 Full House
    EXVC-EN095 Meklord Fortress
    EXVC-EN096 Blackwing - Jin the Rain Shadow

    Common (48)
    EXVC-EN002 Unknown Synchron
    EXVC-EN006 Force Resonator
    EXVC-EN007 Clock Resonator
    EXVC-EN010 Morphtronic Lantron
    EXVC-EN011 Morphtronic Staplen
    EXVC-EN012 Meklord Army of Wisel
    EXVC-EN013 Meklord Army of Skiel
    EXVC-EN018 T.G. Jet Falcon
    EXVC-EN019 T.G. Catapult Dragon
    EXVC-EN020 T.G. Warwolf
    EXVC-EN023 Esper Girl
    EXVC-EN024 Mental Seeker
    EXVC-EN026 Serene Psychic Witch
    EXVC-EN028 Elder of the Six Samurai
    EXVC-EN030 Karakuri Komachi mdl 224 "Ninishi"
    EXVC-EN031 Karakuri Ninja mdl 7749 "Nanashick"
    EXVC-EN032 Scrap Kong
    EXVC-EN034 Gladiator Beast Tygerius
    EXVC-EN035 Jar Turtle
    EXVC-EN036 Aurora Paragon
    EXVC-EN045 Scarlet Security
    EXVC-EN046 Red Dragon Vase
    EXVC-EN048 Resonant Destruction
    EXVC-EN049 Fortissimo the Mobile Fortress
    EXVC-EN050 Boon of the Meklord Emperor
    EXVC-EN051 The Resolute Meklord Army
    EXVC-EN052 Reboot
    EXVC-EN053 TGX1-HL
    EXVC-EN054 TGX300
    EXVC-EN055 ESP Amplifier
    EXVC-EN058 Runaway Karakuri
    EXVC-EN059 Contact with the Aquamirror
    EXVC-EN061 Out of the Blue
    EXVC-EN062 Self-Mummification
    EXVC-EN063 Red Carpet
    EXVC-EN064 Power-Up Adapter
    EXVC-EN066 Mektimed Blast
    EXVC-EN067 Meklord Factory
    EXVC-EN069 TG-SX1
    EXVC-EN070 TG1-EM1
    EXVC-EN071 Psychic Reactor
    EXVC-EN073 Six Style - Dual Wield
    EXVC-EN075 Tyrant's Tantrum
    EXVC-EN077 Sealing Ceremony of Mokuten
    EXVC-EN079 Localized Tornado
    EXVC-EN080 W Nebula Meteorite
    EXVC-EN090 Axe Dragonute
    EXVC-EN092 Lancer Lindwurm




    EXVC-EN000 Reborn Tengu
    WIND/Beast-Warrior - Effect/4/1700/600
    When this card is removed from the field, Special Summon 1 "Reborn Tengu" from your Deck.
    Super Rare

    EXVC-EN081 Vampire Dragon
    DARK/Zombie - Effect/5/2400/0
    When this Tribute Summoned card is sent from the field to the Graveyard, you can add 1 Level 4 or lower monster from your Deck to your hand.
    Secret Rare

    EXVC-EN082 Dodger Dragon
    WIND/Dragon - Effect/4/1900/1200
    The Normal Summon of this card cannot be negated. Your opponent cannot activate Counter Trap Cards the turn this card is Normal Summoned.
    Super Rare

    EXVC-EN083 Mara of the Nordic Alfar
    DARK/Spellcaster - Tuner/2/1000/500
    If this card is used as a Synchro Material Monster, the other Synchro Material Monster's are 2 "Nordic" monsters in your hand.
    Ultra Rare/Ultimate Rare

    EXVC-EN084 Tour Guide From the Underworld
    DARK/Fiend - Effect/3/1000/600
    When this card is Normal Summoned, you can Special Summon 1 Level 3 Fiend-Type monster from your hand or Deck. Its effects are negated, and it cannot be used as a Synchro Material Monster.
    Secret Rare

    EXVC-EN085 Psi-Beast
    EARTH/Psychic - Effect/2/700/500
    When this card is Normal Summoned, you can remove from play 1 Psychic-Type monster from your Deck. This card's Level becomes the Level of that monster.
    Rare

    EXVC-EN086 Gladiator Beast Essedarii
    EARTH/Beast - Fusion - Effect/5/2500/1400
    2 "Gladiator Beast" monsters
    This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".)
    Ultra Rare/Ultimate Rare

    EXVC-EN087 Gladiator Taming
    Quick-Play Spell Card
    If a face-up "Gladiator Beast" monster is on the field, activate 1 of these effects:
    - Select 1 face-up monster your opponent controls and change its battle position.
    - Select 1 face-up "Gladiator Beast" monster your opponent controls, and take control of it until the End Phase.
    Secret Rare

    EXVC-EN088 Full House
    Normal Trap Card
    Select 2 face-up Spell/Trap Cards (except this card) and 3 Set Spell/Trap Cards. Destroy the selected cards.
    Rare

    EXVC-EN089 Psychic Shockwave
    Normal Trap Card
    Activate only when your opponent activates a Trap Card. Discard 1 Spell/Trap Card to Special Summon 1 Level 6 DARK, Machine-Type monster from your Deck.
    Secret Rare

    EXVC-EN090 Axe Dragonute
    DARK/Dragon - Effect/4/2000/1200
    If this card attacks, it is changed to Defense Position at the end of the Damage Step.

    EXVC-EN091 Lancer Dragonute
    DARK/Dragon - Effect/4/1500/1800
    During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    Super Rare

    EXVC-EN092 Lancer Lindwurm
    WIND/Dragon - Effect/4/1800/1200
    During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

    EXVC-EN093 Elemental Hero Neos Knight
    LIGHT/Warrior - Fusion - Effect/7/2500/1000
    "Elemental Hero Neos" + 1 Warrior-Type monster
    This card cannot be Special Summoned except by Fusion Summon. This card gains ATK equal to half the ATK of the Warrior-Type Fusion Material Monster used to Fusion Summon this card, other than "Elemental Hero Neos". This card can attack twice during each Battle Phase. If this card attacks or is attacked, your opponent takes no Battle Damage.
    Ultra Rare/Ultimate Rare

    EXVC-EN094 Meklord Emperor Skiel
    WIND/Machine - Effect/1/2200/2200
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn, you can select 1 Synchro Monster your opponent controls, and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. You can send 1 monster equipped to this card to the Graveyard to allow this card to attack your opponent directly this turn.
    Secret Rare

    EXVC-EN095 Meklord Fortress
    Field Spell Card
    Face-up "Meklord Emperor" monsters you control cannot be targeted by the effects of Synchro Monsters. When this card is destroyed and sent from the field to the Graveyard, you can add 1 "Meklord Emperor" monster from your Deck to your hand.
    Rare

    EXVC-EN096 Blackwing - Jin the Rain Shadow
    DARK/Winged Beast - Tuner/1/600/500
    If this card battles a face-up monster with DEF equal to or less than this card's ATK, destroy that monster at the start of
    the Damage Step (without damage calculation).
    Rare

    EXVC-EN097 Scrap Orthros
    EARTH/Beast - Tuner/4/1700/1000
    This card cannot be Normal Summoned or Set. This card can only be Special Summoned by controlling a face-up "Scrap"
    monster. When Special Summoned this way, select 1 face-up "Scrap" monster you control, and destroy it. If this card is
    destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard,
    except "Scrap Orthros", and add it to your hand.
    Secret Rare

    EXVC-EN098 Naturia Eggplant
    EARTH/Plant - Effect/2/1000/700
    When this card is sent from the field to the Graveyard, you can select 1 "Naturia" monster in your Graveyard, except "Naturia Eggplant", and add it to your hand.
    Super Rare

    EXVC-EN099 Blue Rose Dragon
    DARK/Dragon - Effect/4/1600/1200
    When this card is destroyed and sent from the field to the Graveyard, you can select 1 "Black Rose Dragon" or 1 Plant-Type monster in your Graveyard, and Special Summon it.
    Secret Rare
    Last edited by shriek; 08.05.2011 at 13:17.
    Meine Beiträge sind mein geistiges Eigentum. Nicht erlaubtes Kopieren in irgendeiner Form ist explizit VERBOTEN


  3. #3
    Valkenhayn's Avatar
    Valkenhayn is offline Glutton for punishment
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    Default AW: Extreme Victory - Thread

    My rage senses are tingling...

    Den dritten Punkt lese ich so, dass es ein knapp 50:50-Verhältnis zwischen Anime- und neuen OCG-Karten geben wird?

    Naja, freue mich auf Brunos Karten.

    You have 7 seconds to run...


    Valkenhayn's Deck-Thread (Dark World Exceed)

  4. #4
    Rohan's Avatar
    Rohan is offline Rohan in UmR ~1200€
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    Default AW: Extreme Victory - Thread

    Neue Psi-Support! ^^ Hoffentlich wird dieser mal gut. xD

    Storm of Ragnarok ist nicht mal 100% bekannt und schon hauen die Infos übers neue Pack raus xD
    [SIGPIC]http://stormofshadow.com/images/ui/wpbanner/banner_railgun.k-on.02.jpg[/SIGPIC]

  5. #5
    Chaoz's Avatar
    Chaoz is offline BW 4 ever :)))
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    Default AW: Extreme Victory - Thread

    was mir nich gefällt is die cover karte >.> ich hasse das junk zeug
    HAVEZ & WANTZ
    iTrader
    Blackwing


    Name: RayChaoza
    Adoptiere auch eins! @Pokémon Waisenhaus



  6. #6
    kycoo3000 is offline Registrierter Benutzer
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    Default AW: Extreme Victory - Thread

    bleibt abzuwarten was die tech genius karten was reißen können von der serie her hat man davon ja nur sehr wernig mitbekommen
    oh neuer psi support da kenn ich schon jemand der grade sein psi deck weggegeben hat unsd es dann mal wieder bereuen wird weil neuer support rauskommt lach
    also ich finde psi ist schon jetzt ein sehr gutes spielstarkes deck - WENN ES RICHTIG GEBAUT IST denn der ultimative axonkicker hat schon bossmonster qualitäten und duech turboteleporter is das matrial auch rasch im grave
    auf die junk sachen kannich gern verzichten sollen sie mal BW SCRAP SAMU NATURIA weiter supporten
    aus irgend ein grund rechne ich ja dann mal wieder mit nem neuen monarchen remake ich weiß ja auch nicht woher das gefühl kommt aber da bisher alle monarchen kopien schlecht waren wird es diese wenn es eine gibt sicher auch wieder nicht grad spielstark sein

  7. #7
    alidogan55 is offline Registrierter Benutzer
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    Default AW: Extreme Victory - Thread

    hi leute
    wo kann ich mir eigentlich die liste der karten ansehen
    kann ich sie mir überhaupt ansehen
    link wäre ganz schön
    danke im vorraus

  8. #8
    DL23's Avatar
    DL23 is offline Rockefeller Street
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    Default AW: Extreme Victory - Thread

    Quote Originally Posted by alidogan55 View Post
    hi leute
    wo kann ich mir eigentlich die liste der karten ansehen
    kann ich sie mir überhaupt ansehen
    link wäre ganz schön
    danke im vorraus
    Hier

  9. #9
    GreenCraft's Avatar
    GreenCraft is offline Battlefield 3
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    Default AW: Extreme Victory - Thread

    Yeaaah neues Spielzeug für Quickdraw
    Set wird sicher cool nach dem Namen^^

    Quote Originally Posted by Lucifer
    Wie besiegt man Samu? Man fragt den Gegner, ob man mal seinen Shi En sehen darf, nimmt ihn aus der Hülle und isst ihn auf. Was soll er dann schon sagen: Judge, der hat meinen Shi En gegessen? Das glaubt dem doch keine Sau.

  10. #10
    alidogan55 is offline Registrierter Benutzer
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    Default AW: Extreme Victory - Thread

    wo kann ich mir die karten angucken
    bitte schreibt mir den link auf

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