Das nächste Set.
705 - Generation Force
Release Date: 16th of April 2011
Price: 150 yen (inc. tax)
5 cards per pack, 30 packs per box
Features 80
- 5 Ultra Rare cards
- 9 Super Rare cards
- 18 Rare cards
- 44 Normal cards
- 4 Normal Rare cards
- Includes cards from the brand new "Yu-Gi-Oh! ZEXAL" anime
- Includes a balanced mixture of anime cards and OCG-originals
- Cover card is "Revise Dragon"
GENF-JP001
Gagaga Magician
DARK/Spellcaster - Effect/4/1500/1000
Once per turn during your Main Phase, you can activate this effect by declaring a Level from 1 to 8. Until the End Phase, the Level of this card becomes the declared Level. You can only control 1 face-up "Gagaga Magician". This card cannot be used as Synchro Material Monster.
GENF-JP002
Gogogo Golem
EARTH/Rock - Effect/4/1800/1500
This face-up card on the field cannot be destroyed by battle once per turn.
Rare
GENF-JP003
Achaacha Archer
FIRE/Warrior - Effect/3/1200/600
When this card is successfully Normal Summoned or Flip Summoned, inflict 500 Damage to your opponent's Life Points.
GENF-JP004
Goblindbergh
EARTH/Warrior - Effect/4/1400/0
When this card is Normal Summoned successfully, you can Special Summon 1 Level 4 or lower monster from your hand. If this effect is used, this card is changed to Defense Position.
GENF-JP005
Big Jaws
WATER/Fish - Efffect/3/1800/300
If this card attacks, it is removed from play at the end of the Battle Phase.
Rare
GENF-JP006
Skull Kraken
DARK/Aqua - Effect/3/600/1600
When this card is successfully Normal Summoned, you can select 1 face-up Magic Card your opponent controls and destroy it. Once per turn, you can change the Battle Position of this card.
GENF-JP007
Drill Barnacle
WATER/Aqua - Effect/3/300/0
This card can attack your opponent directly. Each time this card successfully inflicts Battle Damage to your opponent's Life Points by a Direct Attack, this card gains 1000 ATK.
GENF-JP008
Jawsman
WATER/Beast-Warrior - Effect/6/2600/1600
This card cannot be Special Summoned. If you Advance Summon this card, the monster used as Release must be WATER monster. This card gains 300 ATK for each other face-up WATER monster you control.
Super Rare
GENF-JP009
Bugman X
DARK/Demon - Effect/3/0/2000
If you control a face-up "Bugman Y" when you Normal Summon this card successfully, you can Special Summon 1 "Bugman Z" from your Deck.
GENF-JP010
Bugman Y
DARK/Demon - Effect/3/1400/1600
If you control a face-up "Bugman Z" when you Normal Summon this card successfully, you can Special Summon 1 "Bugman X" from your Deck.
GENF-JP011
Bugman Z
DARK/Demon - Effect/3/0/1500
If you control a face-up "Bugman X" when you Normal Summon this card successfully, you can Special Summon 1 "Bugman Y" from your Deck.
GENF-JP012
Super Bugman
DARK/Demon - Effect/4/0/3000
This card cannot be Normal Summoned or Set. This card can be Special Summoned in Defense Position by removing from play each 1 "Bugman X", "Bugman Y", and "Bugman Z" in your Graveyard. While this card is face-up on the field, the ATK and DEF of all face-up Attack Position monsters is switched. There can only be 1 "Super Bugman" face-up on the field.
Super Rare
GENF-JP013
Mainspring Soldier
EARTH/Warrior - Effect/4/1800/1200
You can only activate this effect during your Main Phase. Until the End Phase, this card's level is increased by 1, and it gains 400 ATK. While this card is face-up on the field, this effect can only be activated once.
GENF-JP014
Mainspring Magician
FIRE/Spellcaster - Effect/4/600/1800
If the effect of a "Mainspring" monster other than a "Mainspring Magician" activates, you can Special Summon 1 Level 4 or lower "Mainspring" monster from your deck in Defense Position. While this card is face-up on the field, this effect can only be activated once.
Rare
GENF-JP015
Mainspring Juggler
WIND/Psychic- Effect/4/1700/1000
If this card battles with an opponent's monster, you can destroy that opponent's monster after Damage Calculation. This effect can only be used once while this card is face-up on the field.
Super Rare
GENF-JP016
Mainspring Dog
EARTH/Beast - Effect/3/1200/900
Yu can only activate this effect during your Main Phase. Until the End Phase, this card's level is increased by 2, and it gains 600 ATK. While this card is face-up on the field, this effect can only be activated once.
GENF-JP017
Mainspring Snail
WATER/Aqua - Effect/2/100/2000
During your Main Phase, you can select 1 set card on the field and return it to its owner's hand. This effect can only be used once while this card is face-up on the field.
Rare
GENF-JP018
Spearfish Soldier
WIND/Sea-Serpent - Effect/4/1700/1100
This card gains 100 ATK for each of your removed from play Fish-, Sea-Serpent, or Auqa-Type monster.
GENF-JP019
Fly-Fang
WIND/Fish - Effect/3/1600/300
When this card attacks a Defense Position monster, and its ATK exceeds that monster's DEF, inflict the difference as Battle Damage to your opponent's Life Points. At the end of a Battle Phase this card inflicted Battle Damage to your opponent's Life Points, it is removed from play until your next Standby Phase.
GENF-JP020
Sky Oni-Eating Ray
WIND/Sea-Serpent - Effect/3/600/300
This card can attack your opponent directly. At the end of a Battle Phase this card attacked your opponent directly, it is removed from play until your next Standby Phase.
Rare
GENF-JP021
Air Orca
WIND/Sea-Serpent - Effect/3/1400/300
Once per turn, activate by removing from play 1 Fish-, Sea-Serpent-, or Aqua-Type monster in your hand. Select 1 face-up card your opponent controls and destroy it. Afterwards, this card is removed from play until your next Standby Phase.
Rare
GENF-JP022
Wing Turtoise
WIND/Aqua - Effect/3/1500/1400
When a Fish-, Sea-Serpent-, or Aqua-Type monster you control is removed from play, you can Special Summon this card from your hand or Graveyard.
GENF-JP023
Space Time Police
WIND/Psychic- Effect/5/2300/1500
When this card is successfully Special Summoned, select 1 face-up card your opponent controls and remove it from play. When this card is removed from the field, set the card removed from play by this effect to your opponent's field.
GENF-JP024
Time Escaper
EARTH/Psychic - Effect/2/500/100
Activate by discarding this card from your hand, and selecting 1 face-up Psychic-Type monster you control. Remove from play the selected monster until your next Standby Phase. This effect can be activated during your opponent's turn.
GENF-JP025
Gem-Elephant
EARTH/Rock - Effect/3/400/1900
During your Main Phase, you can return this face-up card on the field to your hand. Once when this card battles you can activate this effect during Damage Calculation by sending 1 Normal Monster from your hand to the Graveyard. This card gains 1000 DEF for Damage Calculation only.
GENF-JP026
Laval's Magma Artillery
FIRE/Pyro - Effect/4/1700/200
Activate by sending 1 FIRE monster from your hand to your Graveyard. Inflict 500 Damage to your opponent's Life Points. This effect can be used twice per turn.
GENF-JP027
Ritua Diviner
WATER/Sea-Serpent - Effect/3/1200/800
Once per turn, activate by declaring a card name. Turn over the top card of your deck. If it is the declared card, add it to your hand. If not, return it to the top of your deck.
GENF-JP028
Gusta Codor
WIND/Bird - Effect/3/1000/400
When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 Psychic-Type WIND monster with 1500 DEF or less from your Deck.
GENF-JP029
Summoner Sembel
WIND/Spellcaster - Effect/2/600/400
During your Main Phase you can Special Summon 1 monster from your hand with the same Level as this card. This effect can only be used once while this card is face-up on the field.
GENF-JP030
Gear-Gearano
EARTH/Machine - Effect/3/500/1000
Activate by Releasing this card and selecting 1 Level 4 Machine-Type monster in your Graveyard. Special Summon the selected monster from the Graveyard. It has its effect(s) negated.
GENF-JP031
Poke Dra
FIRE/Dragon - Effect/3/200/100
When this card is Normal Summoned successfully, you can add 1 "Poke Dra" from your Deck to your hand.
GENF-JP032
Wielder of the Dragon Flame Sword
FIRE/Warrior - Effect/4/1800/1200
When you Normal Summon a monster other than a "Wielder of the Dragon Flame Sword", you can have that monster's Level increased by 1 and have this card gain 300 ATK until the End Phase.
GENF-JP033
Evil Puppeteer from Hell
DARK/Demon - Effect/7/2700/500
Once per turn, by discarding 1 card from your hand, gain control over all face-up Level 3 or lower monster your opponent controls. Monsters you gained control over by this effect cannot activate their effects, nor be Released or used as Synchro Material Monster.
GENF-JP034
Blue Nosferatu
DARK/Undead - Effect/4/1000/1700
When this card is Normal Summoned or Flip Summoned successfully, it is changed to Defense Position. Once per turn, you can remove 1 Exceeds Material Monster you control to select 1 Level 4 Undead-Type monster in your Graveyard and Special Summon it.
Rare
GENF-JP035
Soul Convoy
LIGHT/Demon - Effect/5/1900/1000
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 LIGHT monster from your Graveyard.
Rare
GENF-JP036
Real Crusader
EARTH/Warrior - Effect/4/1800/1200
When a Level 5 or higher Monster is successfully Special Summoned, you must activate this effect by Releasing this face-up card on the field. Destroy that Level 5 or higher monster.
Super Rare
GENF-JP037
Big Emperor Penguin
WATER/Aqua - Effect/5/1800/1500
Activate by Releasing this card. Special Summon up to 2 "Penguin" monster other than a "Big Emperor Penguin" from your Deck.
GENF-JP038
Mira, Magician of Eternity
LIGHT/Spellcaster - Effect/4/1800/1000
When this card is successfully Normal Summoned, select 1 set card your opponent controls and confirm it. Your opponent cannot activate Magic or Trap Cards in response to the activation of this effect.
GENF-JP039
No. 17, Revise Dragon
WATER/Dragon - Exceed - Effect/Rank 3/2000/0
2 Level 3 monsters
Once per turn, by removing 1 of this card's Exceed Material Monsters, this card gains 500 ATK. If this card has no Exceed Material Monsters, it cannot attack your opponent directly.
Ultra/Ultimate/Holographic Rare
GENF-JP040
Underwater Warship Aero Shark
WATER/Fish - Exceeds/Rank 3/1900/1000
2x Level 3 Monster
Once per turn, you can activate this effect by removing 1 of this card's Exceeds Material Monster. Inflict 100 Damage to your opponent's Life Points for each of your removed from play monsters.
Ultra/Ultimate Rare
GENF-JP041
No. 34, Electronic Computer-Beast Tera Byte
DARK/Machine - Exceeds - Effect/Rank 3/0/2900
3x Level 3 Monster
Once per turn, activate by removing 1 of this card's Exceeds Material Monster and selecting 1 face-up Level 4 or lower Attack Position monster your opponent controls. Gain control of the selected monster until the End Phase.
Ultra/Ultimate Rare
GENF-JP042
Spring Armor Mainspring Meister
EARTH/Machine - Exceeds/Rank 4/1900/1500
2x Level 4 Monster
This card gains 300 ATK for each of its Exceeds Material Monster. Once per turn, you can remove 1 of this card's Exceeds Material Monster to select 1 face-up monster on the field. The selected monster is changed to face-down Defense Position. During this turn's End Phase, the selected monster is changed to face-up Attack Position.
GENF-JP043
Empty Space Sea Serpent Levaiel
WIND/Aqua - Exceeds/Rank 3/1800/1600
2x Level 3 Monster
Once per turn, you can remove 1 of this card's Exceeds Material Monster to select 1 of your or your opponent's removed from play Level 4 or lower monster and Special Summon it to your field.
Ultra/Ultimate Rare
GENF-JP044
Protector of the Founders, Tyrus
LIGHT/Angel - Exceeds/Rank 5/2600/1700
2x Level 5 Monster
The following effect is not applied, if this card is without Exceeds Material Monster. This card is not destroyed by card effects. At the end of the Battle Phase this card battled, select 1 card your opponent controls and destroy it. During your End Phase, remove 1 of this card's Exceeds Material Monster.
Ultra/Ultimate Rare
GENF-JP045
Wonder Wand
Equip Magic Card
Equip only to a Spellcaster-Type monster. The equipped monster gains 500 ATK. Also, you can send the equipped monster you control and this card to the Graveyard to draw 2 cards.
Rare
GENF-JP046
Double Up Chance
Quick-Play Magic Card
When the attack of a monster is negated, activate by selecting that 1 monster. During this Battle Phase, the selected monster can attack 1 more time. If so, the ATK of the selected monster is doubled during the Damage Step only.
GENF-JP047
Thunder Short
Normal Magic Card
Inflict 400 Damage for each monster your opponent controls to your opponent's Life Points.
GENF-JP048
Aqua Jet
Normal Magic Card
Activate by selecting 1 face-up Fish-, Sea-Serpent- or Aqua-Type monster. The selected monster gains 1000 ATK.
GENF-JP049
Surfacing
Normal Magic Card
Activate by selecting 1 Level 3 or lower Fish-, Sea-Serpent- or Aqua-Type monster in your Graveyard. Special Summon the selected monster to your field in face-up Defense Position.
Rare
GENF-JP050
Bug Load
Quick-Play Magic Card
oth Players can Special Summon 1 monster from their hand with the same Level as 1 face-up Level 4 or lower monster you control.
GENF-JP051
Virus Mail
Continuous Magic Card
Once per turn, activate by selecting 1 face-up Level 4 or lower monster you control. During this turn, the selected monster can attack your oponent directly. At the end of the Battle Phase, that monster is sent to the Graveyard.
GENF-JP052
Cracking
Continuous Magic Card
When a Monster Card(s) is sent from the field to the Graveyard by a card effect, the original owner of that monster takes 800 Damage. This effect can only be used once per turn.
GENF-JP053
Legendary Mainspring
Quick-Play Magic Card
All face-up "Mainspring" monster you control are changed to face-down Defense Position.
GENF-JP054
Mainspring Manufacture
Continuous Magic Card
If the effect of a "Mainspring" monster is activated, you can add 1 Level 4 or lower "Mainspring" monster from your deck to your hand. This effect can only be used once per turn.
Rare
GENF-JP055
Fish and Kicks
Normal Magic Card
If there are 3 of your Fish-, Sea-Serpent-, or Aqua-Type monsters that are removed from play, activate by selecting 1 card on the field. Remove from play the selected card.
GENF-JP056
Future Glow
Continuous Magic Card
Activate by removing from play 1 Psychic-Type monster in your Graveyard. While this card is on the field, all face-up Psychic-Type monster you control gain 200 ATK x the Level of the monster removed from play for the activation of this card.
GENF-JP057
Vairon Filament
Equip Magic Card
Equip only to a "Vairon" monster. If the equipped monster attacks, your opponent cannot activate Magic or Trap Cards until the end of the Damage Step. If this face-up card on the field is sent to the Graveyard, you can add 1 "Vairon" Magic Card from your Deck to your hand.
GENF-JP058
Garudos' Quill Pen
Normal Magic Card
Select 2 WIND monster in your Graveyard and return them to your Deck, and select 1 card on the field and return it to its owner's hand.
GENF-JP059
Star Changer
Quick-Play Magic Card
Activate by selecting 1 face-up monster on the field and 1 of the following effects:
● Increase the Level of the selected monster by 1.
● Decrease the Level of the selected monster by 1.
GENF-JP060
Connected Attack of the Demon God
Normal Magic Card
Activate by selecting 1 face-up Exceeds Monster you control, and removing all of its Exceeds Material Monster(s). During this turn, the selected monster can attack twice per Battle Phase.
GENF-JP061
Resonance Device
Normal Magic Card
Activate by selecting 2 monster you control with the same Type and Attribute. Until the End Phase, the Level of 1 of the selected monster becomes the same Level as the Level of the other selected monster.
Rare
GENF-JP062
Peeping Goblin
Normal Magic Card
Look at the top 3 cards on your opponent's deck. Select 1 card of them and put it under your opponent's deck, and return the remaining cards in any order you like to the top of your opponent's deck.
GENF-JP063
Danger due to Unpreparedness
Normal Trap Card
Activate when your opponent gains Life Points. Select 1 monster your opponent controls and destroy it.
GENF-JP064
Poseidon Wave
Normal Trap Card
Activate when your opponent declares an attack with a monster. Negate the attack of the opponent's monster. If you control a face-up Fish-, Sea-Serpent- or Aqua-Type monster(s), inflict 800 Damage to your opponent's Life Points for each of them.
Rare
GENF-JP065
Bomb Urchin
Continuous Trap Card
Activate when your opponent activates a Trap Card. During your Standby Phase, if your opponent controls a face-up Trap Card, inflict 1000 Damage to your opponent's Life Points. This card is sent to the Graveyard during your 3nd End Phase after activation.
GENF-JP066
Damage Vaccine Omega MAX
Normal Trap Card
Activate only when you take Damage from Battle or by a card effect. Gain as much Life Points as you took Damage.
GENF-JP067
Over Wrench
Normal Trap Card
Activate by selecting 1 face-up "Mainspring" monster. The ATK and DEF of the selected monster are doubled, and it is returned to the owner's hand during the End Phase of this turn. Only 1 "Over Wrench" can be activated per turn.
GENF-JP068
Evil-Spawning Riverbed
Normal Trap Card
Activate when 1 Fish-, Sea-Serpent-, or Aqua-Type monster you control is removed from play. Add 1 Level 4 or lower Fish-, Sea-Serpent-, or Aqua-Type monster from your Deck to your hand.
GENF-JP069
Shock!
Counter Trap Card
Activate by returning 1 of your removed from play Fish-, Sea-Serpent-, or Aqua-Type monster to your deck. Negate the activation of an Effect Monster's Effect and destroy it.
GENF-JP070
Bright Future
Normal Trap Card
Activate by selecting 2 of your removed from play Psychic-Type monster. Return the selected monster to your Graveyard, and draw 1 card.
Rare
GENF-JP071
Past Image
Normal Trap Card
Activate only if you control a face-up Psychic-Type monster by selecting 1 monster your opponent controls. The selected monster is removed from play. During the next Standby Phase, the monster that was removed from play by this effect is returned to your opponent's field in the same Battle Position it was.
GENF-JP072
Quickening of the Flame Swirl
Counter Trap Card
Activate by sending 1 "Laval" monster from your hand to the Graveyard. Negate the activation of a Trap Card and destroy it. Also, when this card is in your Graveyard, by removing from play 2 FIRE monster in your Graveyard, add this card to your hand.
GENF-JP073
Uniform Nomenclature's Treaty of Alliance
Normal Trap Card
Activate only if you control 2 or more Non-Token monster with the same name. Apply 1 of the following effects according to the number of monster with the same name:
● 2 Monster: Destroy 1 Magic or Trap Card your opponent controls.
● 3 Monster: Destroy all Magic and Trap Cards your opponent controls.
GENF-JP074
Emperor's Surge
Normal Trap Card
Activate by removing 1 Exceeds Material Monster you control. Until the End Phase, face-up Exceeds Monster you control cannot be destroyed by card effects.
GENF-JP075
United Front
Counter Trap Card
Activate only if you control 2 or more monster with the same Level. Negate the activation of a Trap Card and destroy it.
Rare
GENF-JP076
Spell of Pentagramm
Normal Trap Card
Activate by selecting 1 monster your opponent controls. Your opponent cannot Release the selected monster, nor use it as Synchro Material Monster.
Rare
GENF-JP077
Tyrant's Overindulgence
Continuous Trap Card
Activate by Releasing 1 monster you control. While this card is on the field, neither player can Special Summon Level 6 or higher monster. If you have 3 or more cards in your hand, destroy this card.
GENF-JP078
Regulation Training
Normal Trap Card
Activate by selecting 1 face-up Level 5 or lower monster your opponent controls.
Destroy all face-up monsters on the field with a different Level.
Rare
GENF-JP079
Thunder Bottle
Continuous Trap Card
Each time you declare an attack with a monster you control, place 1 Thunder Counter on this card. By sending this card with 4 or more Thunder Counter to the Graveyard, destroy all monsters your opponent controls.
Super Rare
GENF-JP080
Gravel Cane
Normal Trap Card
Activate by selecting each 1 Magic or Trap card you and your opponent controls. Return the selected cards to their owner's hand.