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Thread: Generation Force - Thread

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    Default Generation Force - Thread

    Das nächste Set.


    705 - Generation Force

    Release Date: 16th of April 2011
    Price: 150 yen (inc. tax)

    5 cards per pack, 30 packs per box

    Features 80
    - 5 Ultra Rare cards
    - 9 Super Rare cards
    - 18 Rare cards
    - 44 Normal cards
    - 4 Normal Rare cards

    - Includes cards from the brand new "Yu-Gi-Oh! ZEXAL" anime
    - Includes a balanced mixture of anime cards and OCG-originals
    - Cover card is "Revise Dragon"

    GENF-JP001
    Gagaga Magician
    DARK/Spellcaster - Effect/4/1500/1000
    Once per turn during your Main Phase, you can activate this effect by declaring a Level from 1 to 8. Until the End Phase, the Level of this card becomes the declared Level. You can only control 1 face-up "Gagaga Magician". This card cannot be used as Synchro Material Monster.


    GENF-JP002
    Gogogo Golem
    EARTH/Rock - Effect/4/1800/1500
    This face-up card on the field cannot be destroyed by battle once per turn.
    Rare


    GENF-JP003
    Achaacha Archer
    FIRE/Warrior - Effect/3/1200/600
    When this card is successfully Normal Summoned or Flip Summoned, inflict 500 Damage to your opponent's Life Points.


    GENF-JP004
    Goblindbergh
    EARTH/Warrior - Effect/4/1400/0
    When this card is Normal Summoned successfully, you can Special Summon 1 Level 4 or lower monster from your hand. If this effect is used, this card is changed to Defense Position.


    GENF-JP005
    Big Jaws
    WATER/Fish - Efffect/3/1800/300
    If this card attacks, it is removed from play at the end of the Battle Phase.
    Rare


    GENF-JP006
    Skull Kraken
    DARK/Aqua - Effect/3/600/1600
    When this card is successfully Normal Summoned, you can select 1 face-up Magic Card your opponent controls and destroy it. Once per turn, you can change the Battle Position of this card.


    GENF-JP007
    Drill Barnacle
    WATER/Aqua - Effect/3/300/0
    This card can attack your opponent directly. Each time this card successfully inflicts Battle Damage to your opponent's Life Points by a Direct Attack, this card gains 1000 ATK.


    GENF-JP008
    Jawsman
    WATER/Beast-Warrior - Effect/6/2600/1600
    This card cannot be Special Summoned. If you Advance Summon this card, the monster used as Release must be WATER monster. This card gains 300 ATK for each other face-up WATER monster you control.
    Super Rare


    GENF-JP009
    Bugman X
    DARK/Demon - Effect/3/0/2000
    If you control a face-up "Bugman Y" when you Normal Summon this card successfully, you can Special Summon 1 "Bugman Z" from your Deck.


    GENF-JP010
    Bugman Y
    DARK/Demon - Effect/3/1400/1600
    If you control a face-up "Bugman Z" when you Normal Summon this card successfully, you can Special Summon 1 "Bugman X" from your Deck.


    GENF-JP011
    Bugman Z
    DARK/Demon - Effect/3/0/1500
    If you control a face-up "Bugman X" when you Normal Summon this card successfully, you can Special Summon 1 "Bugman Y" from your Deck.


    GENF-JP012
    Super Bugman
    DARK/Demon - Effect/4/0/3000
    This card cannot be Normal Summoned or Set. This card can be Special Summoned in Defense Position by removing from play each 1 "Bugman X", "Bugman Y", and "Bugman Z" in your Graveyard. While this card is face-up on the field, the ATK and DEF of all face-up Attack Position monsters is switched. There can only be 1 "Super Bugman" face-up on the field.
    Super Rare


    GENF-JP013
    Mainspring Soldier
    EARTH/Warrior - Effect/4/1800/1200
    You can only activate this effect during your Main Phase. Until the End Phase, this card's level is increased by 1, and it gains 400 ATK. While this card is face-up on the field, this effect can only be activated once.


    GENF-JP014
    Mainspring Magician
    FIRE/Spellcaster - Effect/4/600/1800
    If the effect of a "Mainspring" monster other than a "Mainspring Magician" activates, you can Special Summon 1 Level 4 or lower "Mainspring" monster from your deck in Defense Position. While this card is face-up on the field, this effect can only be activated once.
    Rare


    GENF-JP015
    Mainspring Juggler
    WIND/Psychic- Effect/4/1700/1000
    If this card battles with an opponent's monster, you can destroy that opponent's monster after Damage Calculation. This effect can only be used once while this card is face-up on the field.
    Super Rare


    GENF-JP016
    Mainspring Dog
    EARTH/Beast - Effect/3/1200/900
    Yu can only activate this effect during your Main Phase. Until the End Phase, this card's level is increased by 2, and it gains 600 ATK. While this card is face-up on the field, this effect can only be activated once.


    GENF-JP017
    Mainspring Snail
    WATER/Aqua - Effect/2/100/2000
    During your Main Phase, you can select 1 set card on the field and return it to its owner's hand. This effect can only be used once while this card is face-up on the field.
    Rare


    GENF-JP018
    Spearfish Soldier
    WIND/Sea-Serpent - Effect/4/1700/1100
    This card gains 100 ATK for each of your removed from play Fish-, Sea-Serpent, or Auqa-Type monster.


    GENF-JP019
    Fly-Fang
    WIND/Fish - Effect/3/1600/300
    When this card attacks a Defense Position monster, and its ATK exceeds that monster's DEF, inflict the difference as Battle Damage to your opponent's Life Points. At the end of a Battle Phase this card inflicted Battle Damage to your opponent's Life Points, it is removed from play until your next Standby Phase.


    GENF-JP020
    Sky Oni-Eating Ray
    WIND/Sea-Serpent - Effect/3/600/300
    This card can attack your opponent directly. At the end of a Battle Phase this card attacked your opponent directly, it is removed from play until your next Standby Phase.
    Rare


    GENF-JP021
    Air Orca
    WIND/Sea-Serpent - Effect/3/1400/300
    Once per turn, activate by removing from play 1 Fish-, Sea-Serpent-, or Aqua-Type monster in your hand. Select 1 face-up card your opponent controls and destroy it. Afterwards, this card is removed from play until your next Standby Phase.
    Rare


    GENF-JP022
    Wing Turtoise
    WIND/Aqua - Effect/3/1500/1400
    When a Fish-, Sea-Serpent-, or Aqua-Type monster you control is removed from play, you can Special Summon this card from your hand or Graveyard.


    GENF-JP023
    Space Time Police
    WIND/Psychic- Effect/5/2300/1500
    When this card is successfully Special Summoned, select 1 face-up card your opponent controls and remove it from play. When this card is removed from the field, set the card removed from play by this effect to your opponent's field.


    GENF-JP024
    Time Escaper
    EARTH/Psychic - Effect/2/500/100
    Activate by discarding this card from your hand, and selecting 1 face-up Psychic-Type monster you control. Remove from play the selected monster until your next Standby Phase. This effect can be activated during your opponent's turn.


    GENF-JP025
    Gem-Elephant
    EARTH/Rock - Effect/3/400/1900
    During your Main Phase, you can return this face-up card on the field to your hand. Once when this card battles you can activate this effect during Damage Calculation by sending 1 Normal Monster from your hand to the Graveyard. This card gains 1000 DEF for Damage Calculation only.


    GENF-JP026
    Laval's Magma Artillery
    FIRE/Pyro - Effect/4/1700/200
    Activate by sending 1 FIRE monster from your hand to your Graveyard. Inflict 500 Damage to your opponent's Life Points. This effect can be used twice per turn.


    GENF-JP027
    Ritua Diviner
    WATER/Sea-Serpent - Effect/3/1200/800
    Once per turn, activate by declaring a card name. Turn over the top card of your deck. If it is the declared card, add it to your hand. If not, return it to the top of your deck.


    GENF-JP028
    Gusta Codor
    WIND/Bird - Effect/3/1000/400
    When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 Psychic-Type WIND monster with 1500 DEF or less from your Deck.


    GENF-JP029
    Summoner Sembel
    WIND/Spellcaster - Effect/2/600/400
    During your Main Phase you can Special Summon 1 monster from your hand with the same Level as this card. This effect can only be used once while this card is face-up on the field.


    GENF-JP030
    Gear-Gearano
    EARTH/Machine - Effect/3/500/1000
    Activate by Releasing this card and selecting 1 Level 4 Machine-Type monster in your Graveyard. Special Summon the selected monster from the Graveyard. It has its effect(s) negated.


    GENF-JP031
    Poke Dra
    FIRE/Dragon - Effect/3/200/100
    When this card is Normal Summoned successfully, you can add 1 "Poke Dra" from your Deck to your hand.


    GENF-JP032
    Wielder of the Dragon Flame Sword
    FIRE/Warrior - Effect/4/1800/1200
    When you Normal Summon a monster other than a "Wielder of the Dragon Flame Sword", you can have that monster's Level increased by 1 and have this card gain 300 ATK until the End Phase.


    GENF-JP033
    Evil Puppeteer from Hell
    DARK/Demon - Effect/7/2700/500
    Once per turn, by discarding 1 card from your hand, gain control over all face-up Level 3 or lower monster your opponent controls. Monsters you gained control over by this effect cannot activate their effects, nor be Released or used as Synchro Material Monster.


    GENF-JP034
    Blue Nosferatu
    DARK/Undead - Effect/4/1000/1700
    When this card is Normal Summoned or Flip Summoned successfully, it is changed to Defense Position. Once per turn, you can remove 1 Exceeds Material Monster you control to select 1 Level 4 Undead-Type monster in your Graveyard and Special Summon it.
    Rare


    GENF-JP035
    Soul Convoy
    LIGHT/Demon - Effect/5/1900/1000
    This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 LIGHT monster from your Graveyard.
    Rare


    GENF-JP036
    Real Crusader
    EARTH/Warrior - Effect/4/1800/1200
    When a Level 5 or higher Monster is successfully Special Summoned, you must activate this effect by Releasing this face-up card on the field. Destroy that Level 5 or higher monster.
    Super Rare


    GENF-JP037
    Big Emperor Penguin
    WATER/Aqua - Effect/5/1800/1500
    Activate by Releasing this card. Special Summon up to 2 "Penguin" monster other than a "Big Emperor Penguin" from your Deck.


    GENF-JP038
    Mira, Magician of Eternity
    LIGHT/Spellcaster - Effect/4/1800/1000
    When this card is successfully Normal Summoned, select 1 set card your opponent controls and confirm it. Your opponent cannot activate Magic or Trap Cards in response to the activation of this effect.


    GENF-JP039
    No. 17, Revise Dragon
    WATER/Dragon - Exceed - Effect/Rank 3/2000/0
    2 Level 3 monsters
    Once per turn, by removing 1 of this card's Exceed Material Monsters, this card gains 500 ATK. If this card has no Exceed Material Monsters, it cannot attack your opponent directly.
    Ultra/Ultimate/Holographic Rare


    GENF-JP040
    Underwater Warship Aero Shark
    WATER/Fish - Exceeds/Rank 3/1900/1000
    2x Level 3 Monster
    Once per turn, you can activate this effect by removing 1 of this card's Exceeds Material Monster. Inflict 100 Damage to your opponent's Life Points for each of your removed from play monsters.
    Ultra/Ultimate Rare


    GENF-JP041
    No. 34, Electronic Computer-Beast Tera Byte
    DARK/Machine - Exceeds - Effect/Rank 3/0/2900
    3x Level 3 Monster
    Once per turn, activate by removing 1 of this card's Exceeds Material Monster and selecting 1 face-up Level 4 or lower Attack Position monster your opponent controls. Gain control of the selected monster until the End Phase.
    Ultra/Ultimate Rare


    GENF-JP042
    Spring Armor Mainspring Meister
    EARTH/Machine - Exceeds/Rank 4/1900/1500
    2x Level 4 Monster
    This card gains 300 ATK for each of its Exceeds Material Monster. Once per turn, you can remove 1 of this card's Exceeds Material Monster to select 1 face-up monster on the field. The selected monster is changed to face-down Defense Position. During this turn's End Phase, the selected monster is changed to face-up Attack Position.


    GENF-JP043
    Empty Space Sea Serpent Levaiel
    WIND/Aqua - Exceeds/Rank 3/1800/1600
    2x Level 3 Monster
    Once per turn, you can remove 1 of this card's Exceeds Material Monster to select 1 of your or your opponent's removed from play Level 4 or lower monster and Special Summon it to your field.
    Ultra/Ultimate Rare


    GENF-JP044
    Protector of the Founders, Tyrus
    LIGHT/Angel - Exceeds/Rank 5/2600/1700
    2x Level 5 Monster
    The following effect is not applied, if this card is without Exceeds Material Monster. This card is not destroyed by card effects. At the end of the Battle Phase this card battled, select 1 card your opponent controls and destroy it. During your End Phase, remove 1 of this card's Exceeds Material Monster.
    Ultra/Ultimate Rare


    GENF-JP045
    Wonder Wand
    Equip Magic Card
    Equip only to a Spellcaster-Type monster. The equipped monster gains 500 ATK. Also, you can send the equipped monster you control and this card to the Graveyard to draw 2 cards.
    Rare


    GENF-JP046
    Double Up Chance
    Quick-Play Magic Card
    When the attack of a monster is negated, activate by selecting that 1 monster. During this Battle Phase, the selected monster can attack 1 more time. If so, the ATK of the selected monster is doubled during the Damage Step only.


    GENF-JP047
    Thunder Short
    Normal Magic Card
    Inflict 400 Damage for each monster your opponent controls to your opponent's Life Points.


    GENF-JP048
    Aqua Jet
    Normal Magic Card
    Activate by selecting 1 face-up Fish-, Sea-Serpent- or Aqua-Type monster. The selected monster gains 1000 ATK.


    GENF-JP049
    Surfacing
    Normal Magic Card
    Activate by selecting 1 Level 3 or lower Fish-, Sea-Serpent- or Aqua-Type monster in your Graveyard. Special Summon the selected monster to your field in face-up Defense Position.
    Rare


    GENF-JP050
    Bug Load
    Quick-Play Magic Card
    oth Players can Special Summon 1 monster from their hand with the same Level as 1 face-up Level 4 or lower monster you control.


    GENF-JP051
    Virus Mail
    Continuous Magic Card
    Once per turn, activate by selecting 1 face-up Level 4 or lower monster you control. During this turn, the selected monster can attack your oponent directly. At the end of the Battle Phase, that monster is sent to the Graveyard.


    GENF-JP052
    Cracking
    Continuous Magic Card
    When a Monster Card(s) is sent from the field to the Graveyard by a card effect, the original owner of that monster takes 800 Damage. This effect can only be used once per turn.


    GENF-JP053
    Legendary Mainspring
    Quick-Play Magic Card
    All face-up "Mainspring" monster you control are changed to face-down Defense Position.


    GENF-JP054
    Mainspring Manufacture
    Continuous Magic Card
    If the effect of a "Mainspring" monster is activated, you can add 1 Level 4 or lower "Mainspring" monster from your deck to your hand. This effect can only be used once per turn.
    Rare


    GENF-JP055
    Fish and Kicks
    Normal Magic Card
    If there are 3 of your Fish-, Sea-Serpent-, or Aqua-Type monsters that are removed from play, activate by selecting 1 card on the field. Remove from play the selected card.


    GENF-JP056
    Future Glow
    Continuous Magic Card
    Activate by removing from play 1 Psychic-Type monster in your Graveyard. While this card is on the field, all face-up Psychic-Type monster you control gain 200 ATK x the Level of the monster removed from play for the activation of this card.


    GENF-JP057
    Vairon Filament
    Equip Magic Card
    Equip only to a "Vairon" monster. If the equipped monster attacks, your opponent cannot activate Magic or Trap Cards until the end of the Damage Step. If this face-up card on the field is sent to the Graveyard, you can add 1 "Vairon" Magic Card from your Deck to your hand.


    GENF-JP058
    Garudos' Quill Pen
    Normal Magic Card
    Select 2 WIND monster in your Graveyard and return them to your Deck, and select 1 card on the field and return it to its owner's hand.


    GENF-JP059
    Star Changer
    Quick-Play Magic Card
    Activate by selecting 1 face-up monster on the field and 1 of the following effects:
    ● Increase the Level of the selected monster by 1.
    ● Decrease the Level of the selected monster by 1.


    GENF-JP060
    Connected Attack of the Demon God
    Normal Magic Card
    Activate by selecting 1 face-up Exceeds Monster you control, and removing all of its Exceeds Material Monster(s). During this turn, the selected monster can attack twice per Battle Phase.


    GENF-JP061
    Resonance Device
    Normal Magic Card
    Activate by selecting 2 monster you control with the same Type and Attribute. Until the End Phase, the Level of 1 of the selected monster becomes the same Level as the Level of the other selected monster.
    Rare


    GENF-JP062
    Peeping Goblin
    Normal Magic Card
    Look at the top 3 cards on your opponent's deck. Select 1 card of them and put it under your opponent's deck, and return the remaining cards in any order you like to the top of your opponent's deck.


    GENF-JP063
    Danger due to Unpreparedness
    Normal Trap Card
    Activate when your opponent gains Life Points. Select 1 monster your opponent controls and destroy it.


    GENF-JP064
    Poseidon Wave
    Normal Trap Card
    Activate when your opponent declares an attack with a monster. Negate the attack of the opponent's monster. If you control a face-up Fish-, Sea-Serpent- or Aqua-Type monster(s), inflict 800 Damage to your opponent's Life Points for each of them.
    Rare


    GENF-JP065
    Bomb Urchin
    Continuous Trap Card
    Activate when your opponent activates a Trap Card. During your Standby Phase, if your opponent controls a face-up Trap Card, inflict 1000 Damage to your opponent's Life Points. This card is sent to the Graveyard during your 3nd End Phase after activation.


    GENF-JP066
    Damage Vaccine Omega MAX
    Normal Trap Card
    Activate only when you take Damage from Battle or by a card effect. Gain as much Life Points as you took Damage.


    GENF-JP067
    Over Wrench
    Normal Trap Card
    Activate by selecting 1 face-up "Mainspring" monster. The ATK and DEF of the selected monster are doubled, and it is returned to the owner's hand during the End Phase of this turn. Only 1 "Over Wrench" can be activated per turn.


    GENF-JP068
    Evil-Spawning Riverbed
    Normal Trap Card
    Activate when 1 Fish-, Sea-Serpent-, or Aqua-Type monster you control is removed from play. Add 1 Level 4 or lower Fish-, Sea-Serpent-, or Aqua-Type monster from your Deck to your hand.


    GENF-JP069
    Shock!
    Counter Trap Card
    Activate by returning 1 of your removed from play Fish-, Sea-Serpent-, or Aqua-Type monster to your deck. Negate the activation of an Effect Monster's Effect and destroy it.


    GENF-JP070
    Bright Future
    Normal Trap Card
    Activate by selecting 2 of your removed from play Psychic-Type monster. Return the selected monster to your Graveyard, and draw 1 card.
    Rare


    GENF-JP071
    Past Image
    Normal Trap Card
    Activate only if you control a face-up Psychic-Type monster by selecting 1 monster your opponent controls. The selected monster is removed from play. During the next Standby Phase, the monster that was removed from play by this effect is returned to your opponent's field in the same Battle Position it was.


    GENF-JP072
    Quickening of the Flame Swirl
    Counter Trap Card
    Activate by sending 1 "Laval" monster from your hand to the Graveyard. Negate the activation of a Trap Card and destroy it. Also, when this card is in your Graveyard, by removing from play 2 FIRE monster in your Graveyard, add this card to your hand.


    GENF-JP073
    Uniform Nomenclature's Treaty of Alliance
    Normal Trap Card
    Activate only if you control 2 or more Non-Token monster with the same name. Apply 1 of the following effects according to the number of monster with the same name:
    ● 2 Monster: Destroy 1 Magic or Trap Card your opponent controls.
    ● 3 Monster: Destroy all Magic and Trap Cards your opponent controls.


    GENF-JP074
    Emperor's Surge
    Normal Trap Card
    Activate by removing 1 Exceeds Material Monster you control. Until the End Phase, face-up Exceeds Monster you control cannot be destroyed by card effects.


    GENF-JP075
    United Front
    Counter Trap Card
    Activate only if you control 2 or more monster with the same Level. Negate the activation of a Trap Card and destroy it.
    Rare


    GENF-JP076
    Spell of Pentagramm
    Normal Trap Card
    Activate by selecting 1 monster your opponent controls. Your opponent cannot Release the selected monster, nor use it as Synchro Material Monster.
    Rare


    GENF-JP077
    Tyrant's Overindulgence
    Continuous Trap Card
    Activate by Releasing 1 monster you control. While this card is on the field, neither player can Special Summon Level 6 or higher monster. If you have 3 or more cards in your hand, destroy this card.


    GENF-JP078
    Regulation Training
    Normal Trap Card
    Activate by selecting 1 face-up Level 5 or lower monster your opponent controls.
    Destroy all face-up monsters on the field with a different Level.
    Rare


    GENF-JP079
    Thunder Bottle
    Continuous Trap Card
    Each time you declare an attack with a monster you control, place 1 Thunder Counter on this card. By sending this card with 4 or more Thunder Counter to the Graveyard, destroy all monsters your opponent controls.
    Super Rare


    GENF-JP080
    Gravel Cane
    Normal Trap Card
    Activate by selecting each 1 Magic or Trap card you and your opponent controls. Return the selected cards to their owner's hand.
    Last edited by shriek; 08.05.2011 at 13:15.

  2. #2
    shriek's Avatar
    shriek is offline がうな
    Join Date
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    Default AW: Generation Force - Thread

    Looking for a new way to power up your dueling experience, well Generation Force is the first Yugioh TCG booster set to include the all-new black border monsters from the upcoming 4th generation TV series. These monsters are easier to Summon than Fusion or Synchro Monsters, and literally work well with EVERY Deck. All Duelists will want to have these new monsters on hand! The first place to get the new monsters is in the 2011 Starter Deck. Combine them with the cards in Generation Force for extra dominance. There are also some special cards from Extreme Victory that give players the tools they need to use their new monsters to their fullest potential.

    This First Edition 100-card complete set includes:
    48 Common Cards,
    20 Rare Cards,
    14 Super Rare Cards,
    10 Ultra Rare Cards,
    8 Secret Rare Cards.

    Experience the new generation of Yu-Gi-Oh! with Generation Force boosters coming in August!

    Release: 16th August 2011


    Ghost Rare (1)
    GENF-EN039 Number 17: Leviathan Dragon

    Secret Rare (8)
    GENF-EN044 Tiras, Keeper of Genesis
    GENF-EN083 Lost Blue Breaker
    GENF-EN084 Pain Painter
    GENF-EN085 Orient Dragon
    GENF-EN086 Adreus, Keeper of Armageddon
    GENF-EN089 Smashing Horn
    GENF-EN096 Vision HERO Adoration
    GENF-EN099 Steelswarm Roach

    Ultra Rare/Ultimate Rare (10)
    GENF-EN023 Space-Time Police
    GENF-EN039 Number 17: Leviathan Dragon
    GENF-EN041 Number 34: Terror-Byte
    GENF-EN042 Wind-Up Zenmaister
    GENF-EN043 Leviair the Sea Dragon
    GENF-EN045 Wonder Wand
    GENF-EN082 Piercing Moray
    GENF-EN093 Elemental HERO Nova Master
    GENF-EN098 A HERO Lives

    Super Rare (14)
    GENF-EN001 Gagaga Magician
    GENF-EN000 Xyz Veil
    GENF-EN012 Super Crashbug
    GENF-EN015 Wind-Up Juggler
    GENF-EN024
    GENF-EN034 Blue-Blooded Oni
    GENF-EN036 Absolute Crusader
    GENF-EN040 Submersible Carrier Aero Shark
    GENF-EN049 Surface
    GENF-EN051
    GENF-EN054 Wind-Up Factory
    GENF-EN058
    GENF-EN091 Vision HERO Trinity
    GENF-EN095 Masked HERO Vapor

    Rare (20)
    GENF-EN005
    GENF-EN008
    GENF-EN014 Wind-Up Magician
    GENF-EN017
    GENF-EN020
    GENF-EN021
    GENF-EN022
    GENF-EN027
    GENF-EN035 Ghost Ship
    GENF-EN059
    GENF-EN061 Resonance Device
    GENF-EN069 Oh F!sh!
    GENF-EN070
    GENF-EN075
    GENF-EN076
    GENF-EN078
    GENF-EN081 Sea Lancer
    GENF-EN087 Fish and Swaps
    GENF-EN088 {Painful Return}
    GENF-EN094 Masked HERO Goka

    Common (48)
    GENF-EN002
    GENF-EN003
    GENF-EN004
    GENF-EN006
    GENF-EN007
    GENF-EN009
    GENF-EN010
    GENF-EN011
    GENF-EN013 Wind-Up Soldier
    GENF-EN016 Wind-Up Dog
    GENF-EN018
    GENF-EN019
    GENF-EN026
    GENF-EN028
    GENF-EN025
    GENF-EN029
    GENF-EN030
    GENF-EN031
    GENF-EN032
    GENF-EN033
    GENF-EN037
    GENF-EN038
    GENF-EN046
    GENF-EN047
    GENF-EN048
    GENF-EN050
    GENF-EN052
    GENF-EN053
    GENF-EN055 Fish and Kicks
    GENF-EN056
    GENF-EN057
    GENF-EN060
    GENF-EN063
    GENF-EN064
    GENF-EN065
    GENF-EN066
    GENF-EN067
    GENF-EN068
    GENF-EN071
    GENF-EN072
    GENF-EN073
    GENF-EN074
    GENF-EN077
    GENF-EN079
    GENF-EN080
    GENF-EN090 Elemental HERO Flash
    GENF-EN092 Phantom Magician
    GENF-EN097 Mask Change
    GENF-EN0??


    GENF-EN000 Xyz Veil
    Continuous Trap Card
    Face-up Xyz Monsters with Xyz MAterial cannot be targeted by card effects.


    GENF-EN081 Sea Lancer
    WATER/ Beast Warrior - Effect/5/1300/1000
    You can target any number of your banished Fish, Sea Serpent, and Aqua-Type monsters; equip them to this card. This effect can only be used once while this card is face-up on the field. If this face-up card on the field would be destroyed, you can destroy 1 of those cards, instead. This card gains 1000 ATK while equipped with a monster(s) by this effect.
    Rare


    GENF-EN082 Piercing Moray
    WATER/Fish - Effect/4/1500/500
    Once per turn: You can Tribute 1 Fish, Sea Serpent, or Aqua-Type monster; this card gains 600 ATK. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    Ultra Rare/Ultimate Rare


    GENF-EN083 Lost Blue Breaker
    WATER/Sea Serpent - Effect/3/1400/0
    If there is another face-up Fish, Sea Serpent, or Aqua-Type monster on the field: You can Tribute this card to target 1 Spell/Trap Card on the field; destroy that target.
    Secret Rare


    GENF-EN084 Pain Painter
    DARK/Zombie - Tuner/2/400/200
    While this card is face-up on the field, its name is treated as “Plaguespreader Zombie”. Once per turn: You can target up to 2 face-up Zombie-Type monsters you control, except this card; they become Level 2 until the End Phase. They cannot be used as Synchro Material Monsters except for the Synchro Summon of a Zombie-Type monster.
    Secret Rare


    GENF-EN085 Orient Dragon
    WIND/Dragon - Synchro/6/2300/1300
    1 Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned: Target 1 face-up Synchro Monster your opponent controls; banish that target.
    Secret Rare


    GENF-EN086 Adreus, Keeper of Armageddon
    DARK/Fiend - Xyz - Effect/Rank 5/2600/1700
    2 Level 5 monster
    Once per turn, you can detach one of this card's Xyz Material Monsters to target 1 face-up card your opponent controls and destroy it.
    Secret Rare


    GENF-EN087 Fish and Swaps
    Normal Spell Card
    Discard 1 card to target 2 of your banished Fish, Sea Serpent, or Aqua-Type monsters; add them to your hand.
    Rare


    GENF-EN088 {Painful Return}
    Normal Spell Card
    {Your opponent selects one monster from your Graveyard. During your End Phase, add the selected monster to your hand.}
    Rare

    GENF-EN089 Smashing Horn
    Trap Card
    When a monster effect or Trap Card is activated that negates the Normal or Special Summon of a monster(s): Negate the activation and destroy it.
    Secret Rare


    GENF-EN090 Elemental HERO Flash
    LIGHT/Warrior - Effect/4/1100/1600
    When this card is destroyed by battle and sent to the Graveyard, by removing from play this card and 3 different "Elemental HERO" monster in your Graveyard, select 1 Normal Spell Card in your Graveyard and add it to your hand.


    GENF-EN091 Vision HERO Trinity
    DARK/Warrior - Fusion - Effect/8/2500/2000
    3 "HERO" Monster
    During the turn this card is successfully Fusion Summoned, the ATK of this card becomes twice its original ATK. If this card was successfully Fusion Summoned, it can attack thrice during the same Battle Phase. This card cannot attack your opponent directly.
    Super Rare


    GENF-EN092 Phantom Magician

    GENF-EN093 Elemental HERO Nova Master
    FIRE/Warrior - Fusion - Effect/8/2600/2100
    "Elemental HERO" monster + FIRE monster
    This card cannot be Special Summoned except by Fusion Summon. If this card destroys an opponent's monster by battle, draw 1 card.
    Ultra Rare/Ultimate Rare


    GENF-EN094 Masked HERO Goka
    FIRE/Warrior - Fusion - Effect/6/2200/1800
    This card cannot be Special Summoned except by the effect of "Mask Change". This card gains ATK equal to the number of "HERO" monsters in your Graveyard x 100.
    Rare


    GENF-EN095 Masked HERO Vapor
    WATER/Warrior - Fusion - Effect/6/2400/2000
    This card cannot be Special Summoned except by the effect of "Mask Change". This card cannot be destroyed by the effects of Spell, Trap, or Effect Monster Cards.
    Super Rare


    GENF-EN096 Vision HERO Adoration
    DARK/Warrior - Fusion - Effect/8/2800/2100
    2 "HERO" monsters
    Once per turn, activate by selecting 1 face-up monster your opponent controls, and 1 other face-up "HERO" monster you control. The selected opponent's monster loses ATK and DEF equal to your selected monster's ATK until the End Phase.
    Secret Rare


    GENF-EN097 Mask Change
    Quick-Play Spell Card
    Activate by selecting 1 face-up "HERO" monster you control. Send it to the Graveyard, and Special Summon 1 "Masked Hero" monster of the same Attribute as that monster from your Extra Deck.


    GENF-EN098 A HERO Lives
    Normal Spell Card
    If you control no face-up monsters, activate by paying half your Life Points. Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
    Ultra Rare/Ultimate Rare


    GENF-EN099 Steelswarm Roach
    DARK/Fiend - Xyz - Effect/Rank 4/1900/0

    2 Level 4 Monster
    You can remove 1 of this card's Xyz Material Monster to negate the Special Summon of 1 Level 5 or higher Monster and destroy it.
    Secret Rare
    Last edited by shriek; 05.08.2011 at 08:41.
    Meine Beiträge sind mein geistiges Eigentum. Nicht erlaubtes Kopieren in irgendeiner Form ist explizit VERBOTEN


  3. #3
    GreenCraft's Avatar
    GreenCraft is offline Battlefield 3
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    Default AW: Generation Force - Thread

    Exceed ftw.

    PS: Shriek ist baaack! OMGOMGOMG!!11

    Quote Originally Posted by Lucifer
    Wie besiegt man Samu? Man fragt den Gegner, ob man mal seinen Shi En sehen darf, nimmt ihn aus der Hülle und isst ihn auf. Was soll er dann schon sagen: Judge, der hat meinen Shi En gegessen? Das glaubt dem doch keine Sau.

  4. #4
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    DesireDC1 is offline Registrierter Benutzer
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    Default AW: Generation Force - Thread

    Ich bin gespannt.
    Achja, schön 'mal wieder etwas von dir zu hören/lesen.
    DAS FORUM IST ONLINE. :AWE: Halo ftw.
    We got one time, time to get this right . Two times and you know it's not my style . three's company, just you and me,we need to figure this one out . four letter words are all you said . five minutes later we're in bed . Can't count on you to love me,but I can count the days since you've been gone
    -Good Charlotte

  5. #5
    Fro10Soul's Avatar
    Fro10Soul is offline Deckdoktor
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    Default AW: Generation Force - Thread

    ...Coelacanth wird also noch stärker. Nice. * ...Coelacanth for forbidden nominier! *

    ...Ne, Spaß beiseite, neue Spielmechaniken bringen wieder frischen Wind in's Spiel. ...Und der Mainspring-Archtype ist bis jetzt echt klasse. ^^

    ...Nur die Ruling-Änderung für Ignition-Effekte, finde ich 'mal übelst Scheiße. ...Weiss aber nicht, ob das jetzt hier reingehört.

    mfG
    ...Schaut, was sich in diesem wunderschönen Spoiler befindet! ...Deckschmiede-Link im Spoiler!


  6. #6
    Lucifer's Avatar
    Lucifer is offline Anti Betrugs Team
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    Default AW: Generation Force - Thread

    Also die Namen sind geil. XD
    Gogogo Golem XD

  7. #7
    LordUndead's Avatar
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    Default AW: Generation Force - Thread

    Quote Originally Posted by Fro10Soul View Post
    ...Coelacanth wird also noch stärker. Nice. * ...Coelacanth for forbidden nominier! *

    ...Ne, Spaß beiseite, neue Spielmechaniken bringen wieder frischen Wind in's Spiel. ...Und der Mainspring-Archtype ist bis jetzt echt klasse. ^^

    ...Nur die Ruling-Änderung für Ignition-Effekte, finde ich 'mal übelst Scheiße. ...Weiss aber nicht, ob das jetzt hier reingehört.

    mfG
    naja ich hoff auch darauf das nun da ein anime hauptchar scheinbar ein fischdeck spielt endlichmal wieder brauchbarer und guter fisch support erscheint, aber big jaws gehört schonmal nicht dazu aber da es ein hauptchar ist wird wohl im laufe der serie zwangsläufig gutes neues zeug dafür kommen evtl ja schon hier ein paar nette sachen

    btw was fürn neues rulling?
    [SIGPIC][/SIGPIC]

  8. #8
    Joey Barten's Avatar
    Joey Barten is offline Red Nova Warrior
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    Default AW: Generation Force - Thread

    Also ich selbst find das mit den Exceed Monstern net so berauschen, was ich bis jetzt an Effekten gesehen habe. Da sind mir die Synchro´s lieber aber den GOGOGO! Golem! Is gar net mal so schlecht für 1800 ATK und lvl 4
    When all the Flames of Hope merge together, a Fire will be created that enlights the entire Universe!
    Synchro Summoning! Roar and take flight! Scar Red Nova Dragon!




    Wer ein Duel möchte, meine Skype Name findet ihr im Profil sonst PN an mich. Hab noch keine Cam werd ich aber ändern

  9. #9
    LordUndead's Avatar
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    Default AW: Generation Force - Thread

    Quote Originally Posted by Joey Barten View Post
    Also ich selbst find das mit den Exceed Monstern net so berauschen, was ich bis jetzt an Effekten gesehen habe. Da sind mir die Synchro´s lieber
    das sind die ersten anime exceeds die können ei freilich nich so viel denn das ganze muss sich ja in der serie steigern mit den ace monstern. zum vergleich die ersten GX Ace Karten waren der Antike Antriebsgolem, Elementarheld Flammenflügelmann, Cyber Klingen, wasserdrache usw
    [SIGPIC][/SIGPIC]

  10. #10
    Shadow Guy's Avatar
    Shadow Guy is offline Huldigt dem großen Keks
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    Default AW: Generation Force - Thread

    Quote Originally Posted by LordUndead View Post
    das sind die ersten anime exceeds die können ei freilich nich so viel denn das ganze muss sich ja in der serie steigern mit den ace monstern. zum vergleich die ersten GX Ace Karten waren der Antike Antriebsgolem, Elementarheld Flammenflügelmann, Cyber Klingen, wasserdrache usw
    Dafür gabs aber in 5Ds direkt so Hammer-Karten alla Goyowächter, Sternenstaubdrache oder Rotdrachen-Erzunterweltler

    Es könnt aber auch sein, dass sich das immer abwechselt XD
    Nein, ich bin nicht verrückt
    Ihr seid einfach nur zu normal


    Werft doch mal einen Blick in meine Haves rein

    http://forum.tcgs.de/f197/95894-die-haves-und-paar-wants-des-schatten.html

    FTK's are stupid. If you wanna play with yourself, just go masturbate.

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