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Thread: Duel Terminal 12 - Exceed Startup

  1. #1
    shriek's Avatar
    shriek is offline がうな
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    Default Duel Terminal 12 - Exceed Startup

    Duel Terminal 12 - Exceed Startup

    Release Date: April 2011


    DT12-JP001 Volcanic Shell
    DT12-JP002 Elemental Hero Another Neos
    DT12-JP003 Quick Synchron
    DT12-JP004 Tech Genus Rush Rhino
    DT12-JP005 Buster Shotman
    DT12-JP006 Phantom Gunner
    DT12-JP007 Grandmaster of the Six Samurai
    DT12-JP008 Dark Grepher
    DT12-JP009 Greenkappa
    DT12-JP010 Penguin Soldier
    DT12-JP011 Gravekeeper's Spy
    DT12-JP012 Legendary Jujitsu Master
    DT12-JP013 Hiita the Fire Charmer
    DT12-JP014 Dark Magician Girl
    DT12-JP015 Abyss Soldier
    DT12-JP016 Golden Homunculus

    DT12-JP017
    Gemknight Obsidia
    EARTH/Rock - Effect/3/1500/1200
    If this card is sent from the hand to the Graveyard, you can select 1 Level 4 or lower Normal Monster in your Graveyard and Special Summon it.
    Rare

    DT12-JP018
    Gemknight Indigo-Aura
    EARTH/Water - Dual/4/1300/2000
    This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
    {Effect unconfirmed: ● Once per turn, by removing from play 1 "Gemknight" Monster in your Graveyard, you can add 1 "Gemknight" Card in your Graveyard to your hand. }

    DT12-JP019
    Gemknight Amber
    EARTH/Thunder - Dual/4/1600/1400
    This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
    {Effect unconfirmed: ● Once per turn, you can send 1 "Gemknight" monster from your hand to the Graveyard to add 1 of your removed from play Monster to your hand.}

    DT12-JP020
    Laval Lady of the Blazing Lake Shore
    FIRE/Pyro - Tuner/3/200/200
    If there are 3 or more different "Laval" monster in your Graveyard, activate this effect by removing from play in your Graveyard this card and 1 "Laval" monster. Select 1 set card your opponent controls and destroy it.

    DT12-JP021
    Laval Coatl
    FIRE/Pyro - Tuner/2/1300/700
    If there are 3 or more different "Laval" Monster in your Graveyard, you can Special Summon this card from your hand.
    Rare

    DT12-JP022
    Laval Gunner
    FIRE/Warrior - Effect/4/1200/800
    When this card is successfully Normal Summoned, if there is a "Laval" monster in your Graveyard other than "Laval Gunner", you can activate this effect by sending up to 5 cards from the top of your Deck to the Graveyard. This card gains 200 ATK for each "Laval" Monster that was sent to the Graveyard for the activation of this effect.

    DT12-JP023
    Vairon Pentacro
    LIGHT/Machine - Union/4/500/400
    Once per turn, during your Main Phase, you can equip this card to a "Vairon" monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect,if the equipped monster destroys an opponent's monster by battle, you can select 1 card your opponent controls and destroy it. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

    DT12-JP024
    Vairon Tesseract
    LIGHT/Machine - Union/4/800/600
    Once per turn, during your Main Phase, you can equip this card to a "Vairon" monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, if the equippd monster destroys an opponent's monster by battle, you can Special Summon 1 Level 4 or lower "Vairon" monster from your Graveyard. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

    DT12-JP025
    Vairon Stigma
    LIGHT/Angel - Effect/4/1600/1000
    Once per turn you can select 1 face-up "Vairon" Equip Card and change it to an other monster that is a legal target. This effect can be activated during your opponent's turn.
    Rare

    DT12-JP026
    Vision Ritua
    WATER/Sea-Serpent/2/700/500
    If you Special Summon a WATER Ritual Monster, this 1 card can be used as the entire Release. Also, by discarding this card from your hand, you can add 1 "Ritua" Ritual Monster from your Deck to your hand.

    DT12-JP027
    Ritua Emilia
    WATER/Spellcaster - Spirit/4/1600/800
    This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, if you control another face-up "Ritua" monster, the effects of Trap Cards on the field are negated until the End Phase of this turn.
    Rare

    DT12-JP028
    Ritua Shellfish
    WATER/Aqua - Effect/4/1700/900
    When this card is sent to the Graveyard by a card effect, look at the top 3 cards on your deck, and return them to the top of the deck in any order you like.

    DT12-JP029
    Gusta Falco
    WIND/Bird - Tuner/2/600/1400
    When this face-up card on the field is sent to the Graveyard except when destroyed by battle, you can Special Summon 1 "Gusta" monster from your deck to your field in face-up Defense Position.

    DT12-JP030
    Kamui, Hope of Gusta
    WIND/Psychic - Effect/2/200/1000
    Flip: Special Summon 1 "Gusta" Tuner from your Deck.

    DT12-JP031
    Musto, Priest of Gusta
    WIND/Psychic - Effect/4/1800/900
    You can return 1 "Gusta" monster in your Graveyard to your deck, and select 1 face-up monster on the field and have its effect(s) negated until the End Phase. This effect can only be activated once per turn.
    Rare

    DT12-JP032
    Eviritua Gustkrake
    WATER/Aqua - Ritual - Effect/6/2400/1000
    This card can only be Ritual Summoned with a "Ritua" Ritual Magic Card. When this card is successfully Ritual Summoned, randomly confirm up to 2 cards in your opponent's hand and select 1 of them. Shuffle the selected card back to its owner's deck.
    Super Rare

    DT12-JP033
    Gemknight Amethys
    EARTH/Aqua - Fusion - Effect/7/1950/2450
    "Gemknight" Monster + Aqua-Type Monster
    This card can only be Special Summoned from the Extra Deck by Fusion Summon. When this card is sent from the field to the Graveyard, return all set Magic and Trap Cards on the field to their owner's hands.
    Super Rare

    DT12-JP034
    Lavalball Dragoon
    FIRE/Dragon - Synchro - Effect/6/2500/1200
    Tuner + 1 or more Non-Tuner FIRE monster
    Once per turn, you can activate this effect during your Main Phase. Add 1 "Laval" monster from your deck to your hand. Afterwards, send 1 "Laval" monster from your hand to the Graveyard.
    Super Rare

    DT12-JP035
    Daigusta Falcos
    WIND/Psychic - Synchro/4/1400/1200
    Tuner + 1 or more "Gusta" Non-Tuner monster
    When this card is successfully Synchro Summoned, all face-up "Gusta" monster gains 600 ATK.
    Super Rare

    DT12-JP036
    Gemkknight Parl
    EARTH/Rock - Exceeds/Rank 4/2600/1900
    [/I](No Effect)[/I]
    Super Rare

    DT12-JP037
    Lavalball Ignis
    FIRE/Rock - Exceeds - Effect/Rank 3/1800/1400
    2x Level 3 Monster
    Once during the Damage Step this card battles, you can activate this effect by removing 1 of this card's Exceeds Material Monster. This card gains 500 ATK until the End Phase.
    Ultra/Secret Rare

    DT12-JP038
    Vairon Disigma
    LIGHT/Angel - Exceed - Effekt/Rank 4/2500/2100
    3x Level 4 Monster
    Once per turn, you can remove 1 of this card's Exceeds Material Monster to select 1 face-up Attack Position Effect Monster your opponen controls, and equip it to this card treated as an Equip Card. If this card battles with a monster with the same Attribute as a monster card equipped by this effect, skip Damage Calculation and destroy that monster immediately.
    Ultra/Secret Rare

    DT12-JP039
    Eviritua Mellowgeist
    WTER/Aqua - Exceeds/Rank 4/2100/1600
    2x Level 4 Monster
    If this card destroys a monster by battle, you can activate this effect after Damage Calculation by removing 1 of this card's Exceeds Material Monster. Return that monster to the owner's deck.
    Ultra/Secret Rare

    DT12-JP040
    Daigusta Phoenix
    WIND/Pyro - Exceeds/Rank 2/1500/1100
    2x Level 2 Monster
    Once per turn, you can remove 1 of this card's Exceeds Material Monster and select 1 face-up WIND monster you control to activate this effect. During this turn, the selected monster can attack twice during the Battle Phase.
    Ultra/Secret Rare

    DT12-JP041 Dual Summon
    DT12-JP042 De-Synchro

    DT12-JP043
    Particle Fusion
    Normal Magic Card
    Send from your side of the field to the Graveyard, Fusion Material Monsters that are listed on a "Gemknight" Fusion Monster Card, and Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as Fusion Summon).
    When you successfully Fusion Summon it, you can remove from play this card in your Graveyard and select 1 "Gemknight" Fusion Material Monster in your Graveyard that was used for that Fusion Summon. Until the End Phase, that Fusion Monster gains ATK equal to the ATK of the selected monster.

    DT12-JP044
    Vairon Politop
    Quick-Play Magic Card
    {Effect unconfirmed: Activate by selecting any number of "Vairon" Monster Cards you control that are currently treated as Equip Cards. Special Summon the selected monster(s) to your field in face-up Defense Position. When a monster Special Summoned by this effect is removed from the field, it is removed from play.

    DT12-JP045
    Vairon Segment
    Equip Magic Card
    Equip only to a "Vairon" monster. The equipped monster cannot become the target of your opponent Magic, Trap or Effect Monster Card's effects- If this face-up card is sent to the Graveyard, you can add 1 "Vairon" Magic Card from your deck to your hand.

    DT12-JP046 Macro Cosmos
    DT12-JP047 Embodiment of Apophis

    DT12-JP048 Blazing Dust Explosion
    Normal Trap Card
    {Effect unconfirmed: Activate by removing from play all "Laval" monster in your Graveyard. Destroy a number of cards on the field up to the number of removed monsters. }

    DT12-JP049
    Illusion Arts of the Ritual Water Mirror
    Normal Trap Card
    Special Summon 1 "Ritua" Ritual Monster from your hand. The monster Special Summoned by this effect cannot attack, and is returned to the hand of its owner during the End Phase.

    DT12-JP050
    Gusta Whirlwind
    Normal Trap Card
    Activate only if you control no monsters. Select 2 "Gusta" monster in your Graveyard and return them to your deck. Afterwards, Special Summon 1 "Gusta" monster with 1000 or less ATK.
    Last edited by shriek; 08.05.2011 at 13:07.
    Meine Beiträge sind mein geistiges Eigentum. Nicht erlaubtes Kopieren in irgendeiner Form ist explizit VERBOTEN


  2. #2
    Fro10Soul's Avatar
    Fro10Soul is offline Deckdoktor
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    Default AW: Duel Terminal 12 - Exceed Startup

    ...Der Ritua/Gishki-Effekt (Gustkraken) ist hammer stark. ...Ich überlege mir, Lich Lord im Ritua/Gishki zu spielen, zusammen mit Evigishki Tetra Ogre und diesem Kraken, für unendliches Ritual-Tributmaterial.

    ...Und nun kann man auch Gem-Knights gut mit Frogs kombinieren, nice! xD


    ...Sieht auf jeden Fall sehr interessant aus.

    mfG
    ...Schaut, was sich in diesem wunderschönen Spoiler befindet! ...Deckschmiede-Link im Spoiler!


  3. #3
    DL23's Avatar
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    Default AW: Duel Terminal 12 - Exceed Startup

    Shriek lebt wieder. =D

    Exceed ist doof.

  4. #4
    Lucifer's Avatar
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    Default AW: Duel Terminal 12 - Exceed Startup

    Kommen die schwarzen Synchros jetzt wirklich? :O

  5. #5
    GreenCraft's Avatar
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    Default AW: Duel Terminal 12 - Exceed Startup

    Quote Originally Posted by Lucifer View Post
    Kommen die schwarzen Synchros jetzt wirklich? :O
    Das sind Exceed Monster
    Bist ja echt auf dem neusten Stand was^^

    Quote Originally Posted by Lucifer
    Wie besiegt man Samu? Man fragt den Gegner, ob man mal seinen Shi En sehen darf, nimmt ihn aus der Hülle und isst ihn auf. Was soll er dann schon sagen: Judge, der hat meinen Shi En gegessen? Das glaubt dem doch keine Sau.

  6. #6
    Lucifer's Avatar
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    Default AW: Duel Terminal 12 - Exceed Startup

    Ah, dann heißen die schwarzen Synchros jetzt halt Exceed. ^^

  7. #7
    GreenCraft's Avatar
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    Default AW: Duel Terminal 12 - Exceed Startup

    Quote Originally Posted by Lucifer View Post
    Ah, dann heißen die schwarzen Synchros jetzt halt Exceed. ^^
    Aber Black Synchros hatten damals 'ne andere Beschwörungsart. Da war es Monster- Finsterer Empfänger=-Sterne.
    Jetzt brauchst du 2 Lvl [Level beliebig einfügen] Monster, daraus wird 'n Stapel gebaut und das Vieh drübergelegt.

    Quote Originally Posted by Lucifer
    Wie besiegt man Samu? Man fragt den Gegner, ob man mal seinen Shi En sehen darf, nimmt ihn aus der Hülle und isst ihn auf. Was soll er dann schon sagen: Judge, der hat meinen Shi En gegessen? Das glaubt dem doch keine Sau.

  8. #8
    Lucifer's Avatar
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    Default AW: Duel Terminal 12 - Exceed Startup

    Mir doch egal. XD

    Schwarze Synchros = Exceed.

  9. #9
    Shadow Guy's Avatar
    Shadow Guy is offline Huldigt dem großen Keks
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    Default AW: Duel Terminal 12 - Exceed Startup

    Quote Originally Posted by Lucifer View Post
    Mir doch egal. XD

    Schwarze Synchros = Exceed.
    Wär genauso, als wenn du sagen würdest
    2 = 3
    oder
    Banane = Apfel
    Nein, ich bin nicht verrückt
    Ihr seid einfach nur zu normal


    Werft doch mal einen Blick in meine Haves rein

    http://forum.tcgs.de/f197/95894-die-haves-und-paar-wants-des-schatten.html

    FTK's are stupid. If you wanna play with yourself, just go masturbate.

  10. #10
    LordUndead's Avatar
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    Default AW: Duel Terminal 12 - Exceed Startup

    Quote Originally Posted by Lucifer View Post
    Mir doch egal. XD

    Schwarze Synchros = Exceed.
    in der tat lassen sich bei den exceeds einige paralelen zu den dark synchros finden trotzdem handelt es sich 1. um eine komplett andere spielmechanik udn 2. sogar um eine komplett andere serie aus der diese monster stammen in gx standen die fusionen im fordergund, in 5ds die Synchros (und da gabs halt die schwarzen "anti synchros" ) und jetzt in Zeaxel sinds halt Exeed Monster

    das du die als dark synchros bezeichnest is ungefair genauso daneben als wenn ich de synchro monster als "weiße Fusionsmonster" bezeichnen würde

    @DL23

    das hat man damals als die synchromechanik aufkam auch über die synchros gesagt sogar massenhaft (und das obwohl die effekte von Monstern wie Stardust Dragon und Goyo Wächter schon bekannt waren) gib den exeeds noch ein wenig zeit
    [SIGPIC][/SIGPIC]

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