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Thread: Strike of Neos

  1. #1
    shriek's Avatar
    shriek is offline がうな
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    Default Strike of Neos

    endlich gibt es auch infos zum set nach cyberdark impact

    Release: 11/16/2006

    4 Ultra Rare
    7 Super Rare
    14 Rare
    35 Common

    Preis: 150 yen pro Booster(1,01 Euro)

    Contains Neos monsters which are the main point of Judai's deck! Also includes many support cards.
    Focusing on the included Neos series, the set also links the new series cards with the existing cards.

    Bild

    STON-JP001
    Genetic Warwolf
    Earth/Beast-Warrior/4/2000/100
    Normal Monster
    Super Rare/Ultimate Rare


    STON-JP002
    Frostsaurus
    Water/Dinosaur/6/2600/1700
    Normal Monster
    Rare


    STON-JP003
    Spiral Dragon
    Water/Dragon/8/2900/2900
    Normal Monster
    Rare


    STON-JP004
    Neo-Spacian Air Hummingbird
    Wind/Winged Beast/3/800/600
    Once per turn, you can gain 500 Life Points for each card in your opponent's hand.
    Super Rare/Ultimate Rare


    STON-JP005
    Neo-Spacian Gran Mole
    Earth/Rock/3/900/300
    If this card battles with a monster, return this card and your opponent's monster to the respective owners' hands, and do not apply damage calculation.
    Rare


    STON-JP006
    Neo-Spacian Glow Moss
    Light/Plant/3/300/900
    When this card battles with a monster, your opponent draws 1 card. Depending on what that card is, apply 1 of the following effects for this attack:
    - Spell Card: This card can attack your opponent directly.
    - Trap Card: Switch this card to Defense Position.
    - Monster Card: End the Battle Phase of this turn.


    STON-JP007
    Military Crew - Yaichi
    Water/Warrior/3/1300/800
    As long as there is a Monster with "Military Crew " in it's name on your side of the field (except "Military Crew - Yaichi"), once per turn, you can destroy 1 Set Magic or Trap Card on the field. If you activate this effect, this card cannot attack during this turn. If this card is destroyed, you can destroy 1 "Military Crew " monster on your side of the field (except this card) instead.


    STON-JP008
    Military Crew - Kamon
    Fire/Warrior/3/1000/500
    As long as there is a Monster with "Military Crew " in it's name on your side of the field (except "Military Crew - Kamon"), once per turn, you can destroy 1 face-up Magic or Trap Card on the field. If you activate this effect, this card cannot attack during this turn. If this card is destroyed, you can destroy 1 "Military Crew" monster on your side of the field (except this card) instead.


    STON-JP009
    Military Crew - Yasazo
    Earth/Warrior/3/1500/1000
    As long as there is a Monster with "Military Crew " in it's name on your side of the field (except "Military Crew - Yariza"), this monster can attack your opponent's Life Points directly. If this card is destroyed, you can destroy 1 "Military Crew" monster on your side of the field (except this card) instead.


    STON-JP010
    Military Crew - Nisan
    Wind/Warrior/4/1400/700
    As long as there is a Monster with "Military Crew " in it's name on your side of the field (except "Military Crew - Nisashi"), this monster can attack twice during the same Battle Phase. If this card is destroyed, you can destroy 1 "Military Crew" monster on your side of the field (except this card) instead.


    STON-JP011
    Military Crew - Zanji
    Dark/Warrior/4/1800/1300
    As long as there is a Monster with "Military Crew " in it's name on your side of the field (except "Military Crew - Zanji"), when this card attacks a monster, after damage calculation destroy that monster. If this card is destroyed, you can destroy 1 "Military Crew" monster on your side of the field (except this card) instead.


    STON-JP012
    Military Crew - Irou
    Light/Warrior/4/1700/1200
    As long as there is a Monster with "Military Crew " in it's name on your side of the field (except "Military Crew - Iroou"), when this card attacks a face-up Defense Position monster, destroy the monster with this card's effect without applying damage calculation. If this card is destroyed, you can destroy 1 "Military Crew" monster on your side of the field (except this card) instead.


    STON-JP013
    High Shogun - Shien
    Fire/Warrior/7/2500/2400
    Effect unknown
    (estimation:
    If there are 2 or more face-up "Military Crew" monsters on your side of the field, you can Special Summon this card from your hand. While this card is face-up on your side of the field, your opponent can only activate 1 Spell or Trap Card during each turn. If this card would be destroyed, you can destroy 1 "Military Crew" monster instead.


    STON-JP014
    Foot Soldier of Shien
    Earth/Warrior/2/700/300
    When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 level 3 or lower Monster with "Military Crew" in it's name from your Deck.


    STON-JP015
    Saint of Silence
    If this card destroys an opponent's monster as result of battle, opponent cannot activate Magic cards during his next turn.
    Rare


    STON-JP016
    Tranquil Sage
    Light/Spellcaster/4/1400/1000
    If this card destroys an opponent's monster as result of battle, opponent cannot activate Trap cards during his next turn.


    STON-JP017
    Rain, Demon of Dark Realm
    Dark/Fiend/7/2500/1800
    If this card is discarded from your hand by your opponent's card effect, Special Summon this card to your side of the field. When this card is special summoned by this effect, destroy all monsters or all magic and trap cards one your opponent's field.
    Ultra Rare/Ultimate Rare


    STON-JP018
    Khaki, Assassin of Dark Realm
    Dark/Fiend/2/300/500
    If this card is discarded from your hand by the effect of another card effect, destroy 1 monster on the field.


    STON-JP019
    Green, Tactician of Dark Realm
    Dark/Fiend/2/300/500
    If this card is discarded from your hand by the effect of another card effect, destroy 1 Spell or Trap Card on the field.


    STON-JP020
    Fusionist Killer
    Dark/Demon/4/1400/1200
    The ATK of a Fusion monster that battles with this card becomes 0 during the damage step.
    Rare


    STON-JP021
    Electric Worm
    Light/Thunder/3/1000/1000
    Discard this card from your hand to the Graveyard to take control of 1 face-up Machine-Type or Dragon-Type Monster on your opponent's side of the field, until this turn's End Phase.


    STON-JP022
    Puppet Plant
    Earth/Plant/3/1000/1000
    Discard this card from your hand to the Graveyard to take control of 1 face-up Warrior-Type or Spellcaster-Type Monster on your opponent's side of the field, until this turn's End Phase.


    STON-JP023
    Puppet Insect
    Dark/Insect/3/1000/1000
    Discard this card from your hand to the Graveyard to take control of 1 face-up Demon-Type or Zombie-Type Monster on your opponent's side of the field, until the this turn's End Phase.


    STON-JP024
    D.D. Crow
    Dark/Winged-Beast/1/100/100
    Discard this card from your hand to your Graveyard. Remove one card from your opponent's Graveyard from the game. This effect can be launched even in opponent's turn.
    Rare


    STON-JP025
    Silent Abyss
    Water/Reptile/7/2000/1500
    If this card is destroyed and sent to the grave yard as a result of battle, destroy all monsters except Water-Maintype monsters on the field.


    STON-JP026
    Hell Prominence
    Fire/Reptile/7/2000/1500
    If this card is destroyed and sent to the grave yard as a result of battle, destroy all monsters except Fire-Maintype monsters on the field.


    STON-JP027
    Rage Earth
    Earth/Reptile/7/2000/1500
    If this card is destroyed and sent to the grave yard as a result of battle, destroy all monsters except Earth-Maintype monsters on the field.


    STON-JP028
    Death Cyclone
    Wind/Reptile/7/2000/1500
    If this card is destroyed and sent to the grave yard as a result of battle, destroy all monsters except Wind-Maintype monsters on the field.


    STON-JP029
    Shine Spirits
    Light/Reptile/7/2000/1500
    If this card is destroyed and sent to the grave yard as a result of battle, destroy all monsters except Light-Maintype monsters on the field.


    STON-JP030
    Darkness Soul
    Dark/Reptile/7/2000/1500
    If this card is destroyed and sent to the grave yard as a result of battle, destroy all monsters except Dark-Maintype monsters on the field.


    STON-JP031
    Alien Psycho
    Dark/Reptile/1/200/100
    When this card is Normal Summoned or Flip Summoned, place it in Defense Position. As long as this card remains face-up on the field, Monsters with an A-Counter on them cannot declare an attack.


    STON-JP032
    Lycanthrope
    Earth/Beast-Warrior/Ritual/6/2400/1600
    This card can only be Ritual Summoned with the Ritual Spell Card, "Synthetic Sorcery". When this card inflicts Battle Damage to your opponent's Life Points, inflict 200 damage to your opponent for each Normal Monster Card in your Graveyard.


    STON-JP033
    Enlightened Warrior Cúchulainn
    Light/Warrior - Ritual/4/500/1000
    This card can only be Ritual Summoned with the Ritual Spell Card, "Confirmation of Enlightenment". Once per turn, by removing from play 1 Normal Monster Card in your Graveyard, this card gains ATK equal to the ATK of the monster that was removed from play by this effect until your next Standby Phase.


    STON-JP034
    E-Hero Air Neos
    Wind/Warrior/7/2500/2000
    [Neo-Spacian Air Hummingbird] + [E-Hero Neos]
    Ultra Rare/Ultimate Rare
    This card is special summoned by returning the above monsters on your field to deck (The card [Fusion] is not required). If your lifepoints are lesser than your opponent's lifepoints, the difference is added to this card's attack strength. This effect can only be used once per turn. Return this card to the fusion deck at the end phase.
    Ultra Rare/Ultimate Rare


    STON-JP035
    E-Hero Gran Neos
    Earth/Warrior/7/2500/2000
    [Neo-Spacian Groun Mole] + [E-Hero Neos]
    This card is special summoned by returning the above monsters on your field to deck (The card [Fusion] is not required). You can return 1 monster on your opponent's field to their hand. This effect can only be used once per turn. Return this card to the fusion deck at the end phase.
    Ultra Rare/Ultimate Rare


    STON-JP036
    E-Hero Glow Neos
    Light/Warrior/7/2500/2000
    [Neo Spacian Glow Moss] + [E-Hero Neos]
    This card is special summoned by returning the above monsters on your field to deck (The card [Fusion] is not required).Return this card to the fusion deck at the end phase. Destroy 1 face-up card on your opponent's side of the field and check it, depending what card it is, apply the following effect. This effect can only be used once per turn.
    - Monster Card: This card cannot attack during this turn.
    - Magic Card: This card can attack the opponent directly.
    - Trap Card: This card is changed to defense position.
    Ultra Rare/Ultimate Rare


    STON-JP037
    Ancient Rule
    Special Summon 1 Level 5 or higher Normal Monster from your hand.
    Rare


    STON-JP038
    Dark Realm Transaction
    Normal Magic
    Both players draw 1 card from their deck, then discard 1 card from their hand.
    Super Rare/Ultimate Rare


    STON-JP039
    Neos Force
    Equipment Magic
    This card can only be equipped to a "E-Hero Neos". The equipped monster gains 800. When the equipped monster destroys a monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster. During your End Phase, return this card to your Deck and shuffle it.
    Rare


    STON-JP040
    Famous Pitch-Black Horse
    Equipment Magic
    This card can only be equipped to a Monster with "Military Crew" in it's name. The equipped monster gains 200 ATK and DEF. When the equipped monster is destroyed, this card is destroyed instead.


    STON-JP041
    "A" Cell Cluster Bomb
    Quick-Play Magic
    Select 1 face-up Monster with "Alien" in it's name on your side of the field. Destroy the selected monster and place a number of A Counters on a face-up monster on your opponent's side of the field equal to the level of the destroyed monster.


    STON-JP042
    Twister
    Quick-Play Magic
    Pay 500 Life Points. Destroy 1 face-up Magic or Trap Card on the field.
    Rare


    STON-JP043
    Synthetic Sorcery
    Ritual Magic
    This card is used to Ritual Summon "Lycanthrope". You must also Tribute monsters whose total Levels equal 6 or more from the field or your hand.


    STON-JP044
    Confirmation of Enlightenment
    Ritual Spell Card
    This card is used to Ritual Summon "Enlightened Warrior Cúchulainn". You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand.


    STON-JP045
    Advanced Ritual Technique
    Ritual Magic
    Select 1 Ritual Monster in your hand. Send, from your Deck to the Graveyard, Normal Monsters whose total Levels equal the selected card's. Special Summon the selected card.


    STON-JP046
    Card Trader
    Continuous Magic
    During your Standby Phase you can shuffle 1 card in your hand back to your Deck and then draw 1 card from your Deck. This effect can only be used once per turn.
    Super Rare/Ultimate Rare
    Ultimate Rare

    STON-JP047
    Shien’s Mist Castle
    Field Magic
    When a "Military Crew" monster attacks an opponent's monster, the opponent's monster loses 500 ATK during damage calculation.


    STON-JP048
    Skyscraper 2 - Hero City
    Field Magic
    You can Special Summon a Monster with "E-Hero" in it's name that has been destroyed as a result of battle from your Graveyard. This effect can be used once per turn during your Main Phase.
    Super Rare/Ultimate Rare


    STON-JP049
    Transformation - Reflector Ray
    Normal Trap
    This card can be activated if a [E-Hero] Fusion monster on your side of the field is destroyed as a result of battle. Inflict damage to the opponent's lifepoints equal to the level of the destroyed fusion monster * 300.


    STON-JP050
    Hero Medal
    Normal Trap
    When this set card is destroyed by an opponent's card effect and sent to the graveyard, it is shuffled back to your deck. Afterwards, you draw 1 card from your deck.
    Rare


    STON-JP051
    Intervention of the Military Six!
    Normal Trap
    Special summon 1 [Military Crew] monster from your graveyard to your side of the field. The monster special summoned by this effect is destroyed in the End Phase of this turn.


    STON-JP052
    Otakaraotoritsubushi
    Normal Trap
    Discard 1 Magic card from your hand. Destroy 1 face up monster on oyur opponent's side of the field. Furthermore, look at your opponent's hand, if there are cards with the same name as the destroyed card, they are all sent to the graveyard.
    Rare


    STON-JP053
    Flash Bullet
    Normal Trap
    This card can be activated, if an monster on your opponent's field successfully direct attacks. Switch to the End Phase of this turn


    STON-JP054
    Prediction of Reincarnation
    Normal Trap
    Select 2 cards in the graveyard, and shuffle them back to the owner's deck
    Rare


    STON-JP055
    A Weapon of Fusion Destruction
    Normal Trap
    Destroy 1 face-up Fusion Monster on the field.


    STON-JP056
    Scroll of the Sealed Ritual
    Normal Trap
    Destroy 1 face-up Ritual Monster on the field.


    STON-JP057
    Genuine Birth Rite
    Continuous Trap
    Select 1 Normal monster in your graveyard and Special Summon it in attack position. If this card leaves the field, the monster is destroyed. If the monster leaves the field, this card is destroyed.
    Super Rare/Ultimate Rare


    STON-JP058
    Hurricane! Sword Fight of Evil
    Continuous Trap
    If [Military Crew] monster(s) on your field battles, increase the ATK of a [Military Crew] monster attacking a monster by 300 until the End Phase of that round.
    Bild

    STON-JP059
    Sniper of the Night Fog
    Continuous Trap
    Declare 1 monster card name. If the opponent summons, special summons or reverse summons the declared monster, the declared monster and this card are removed from the game.
    Rare
    Bild

    STON-JP060
    Tatami Renewal
    Counter Trap
    Activation and the effect of an effect monster which is activated when it is successful normal summoned are negated, and monster and destroy the monster.
    Rare
    Bild


    Release: 01/15/2007
    Price: 300 Yen (tax included)

    Includes:

    2x Strike of Neos Booster
    1x Token Card (Parallel Rare)


    Last edited by shriek; 22.06.2007 at 13:19.
    Meine Beiträge sind mein geistiges Eigentum. Nicht erlaubtes Kopieren in irgendeiner Form ist explizit VERBOTEN


  2. #2
    Mahagon Coral Gast

    Default AW: Strike of Neos - Thread

    Kurz for Dezember könnte man sagen, nuja damit sind die Weihnachtswünsche der Kinder gesichert
    Hm, ich wtte da gibts wieder Elementarhelden, und zwar jede Menge.

  3. #3
    Shadow24 is offline The Darkness
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    Default AW: Strike of Neos - Thread

    Neos is doch ein Elementarheld.

  4. #4
    Mahagon Coral Gast

    Default AW: Strike of Neos - Thread

    Quote Originally Posted by Shadow24
    Neos is doch ein Elementarheld.
    Sag ich ja, hängt "angeblich" mit denen von Jaden zusammen, was ja wieder zu erwarten war
    Das im November..

  5. #5
    Fox CN's Avatar
    Fox CN is offline Guardian
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    Default AW: Strike of Neos - Thread

    Meine güte , die Japaner machen das ja schlag auf schlag. ^^
    Ahh , neos. Mach mir woll dann auch ein Neos deck.


    YGO - Havez and Wantz
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    Vom 31.7. - 14.8.2010 im Urlaub!

  6. #6
    Mahagon Coral Gast

    Default AW: Strike of Neos - Thread

    Quote Originally Posted by Fox CN
    Meine güte , die Japaner machen das ja schlag auf schlag. ^^
    Ahh , neos. Mach mir woll dann auch ein Neos deck.
    Die Neos fangen ja mit POTD an
    Die Serie dient bestimtm wiedern ur dazu, das ganze fortzusetzen.

  7. #7
    Kilik's Avatar
    Kilik is offline Teriyaki Zock on!
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    Default AW: Strike of Neos - Thread

    findet ihr elementarhelden geil? ich hasse sieD:

    Kilik
    1 and only MoFo


    G42
    SHONEN JUMP ZURICH
    Deal or NoDeal

  8. #8
    Fox CN's Avatar
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    Default AW: Strike of Neos - Thread

    Die gehen schon. Also ich find die cool , aber die D-heros sind auhc nicht schlecht. ^^


    YGO - Havez and Wantz
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  9. #9
    Rei Kibou is offline .........................
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    Default AW: Strike of Neos - Thread

    Die Schicksalshelden sind 1000x besser als die E-Heroes. Die powern mein kriegerdeck gewaltig auf. Brauche nur noch 2 D-Heroes aus POTD und 3 aus EOJ, dann hab ich alle bisher erschienen. Noch Dunkle Stadt und ich hab auch alle D-Hero-unterstützenden Karten aus POTD ^^
    Sobald ich alle hab, strukturier ich mein Deck nach D-Hero um :P
    ...........................

  10. #10
    Mahagon Coral Gast

    Default AW: Strike of Neos - Thread

    Quote Originally Posted by Rei Kibou
    Die Schicksalshelden sind 1000x besser als die E-Heroes. Die powern mein kriegerdeck gewaltig auf. Brauche nur noch 2 D-Heroes aus POTD und 3 aus EOJ, dann hab ich alle bisher erschienen. Noch Dunkle Stadt und ich hab auch alle D-Hero-unterstützenden Karten aus POTD ^^
    Sobald ich alle hab, strukturier ich mein Deck nach D-Hero um :P
    ja, aber man kann wohl mit jeder dieser 3 Arten ein Deck rumdrum bauen, die meisten dienen meiner Ansicht nach, nur dazu die E-helden abzulösen.

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