das nächste SD wird also wie bereits angenommen ein DARK-attribute deck werden
Release: 08.03.2007
Includes:
Deck (40 cards)
Rulebook
Field
Play Guide
Price: 1050 Yen
Includes 8 new Cards
Features cards from the large group of Dark Attributes!
This Deck is built to take a new approach with regards to inflicting effect damage to your opponent's Life Points through the use of Magic and Trap Cards.
SD12-JP001
Diablos, the Demon King
Dark/Dragon/7/2800/1000
This card cannot be Special Summoned. When you Tribute Summon this card, the Tributes must be DARK. During your opponent's Draw Phase before he draws, you can check the top card of your opponent's Deck and put it in either the top or the bottom of the Deck. This card cannot be used as a Tribute for card effects.
SD12-JP002
Lord Lich, King of the Dead
Dark/Undead/6/2400/1200
When you Tribute Summon this card, the Tribute must be DARK. If this card is sent to the Graveyard by being used as a Tribute for card effects, return this card to your hand.
SD12-JP003
Prometes, King of Darkness
Dark/Demon/4/1200/800
When this card is Normal Summoned, you can remove from play any number of DARK monsters in your Graveyard. This card gains 400 ATK for each monster removed from play by this effect, until the end of the turn.
SD12-JP004
Mist Demon
Dark/Demon/5/2400/0
This card can be Normal Summoned without Tribute. If this card is Normal Summoned this way, this card is destroyed during the End Phase and you take 1000 damage.
SD12-JP005
Plague Wolf
Dark/Undead/3/1000/1000
Once per turn, you can double this card's original ATK. If you do, this card is destroyed during the End Phase.
SD12-JP006
Goblin Zombie
Dark/Zombie/4/1100/1050
When this card does Battle Damage to your opponent, your opponent puts the top card of his or her deck into his or her Cemetery. If this card goes to the Cemetery from the Field, choose a Undead Sub-Type Monster from your deck with a defense strength of 1200 or less, reveal it to all players, then put it into your hand. Shuffle your deck afterward.
SD12-JP007
Axe Dragonuit x2
Dark/Dragon/4/2000/1200
When this card attack, switch it to Defense mode at the end of Damage Step.
SD12-JP008
Killer Tomato
Dark/Plant/4/1400/1100
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 DARK monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
SD12-JP009
Mask of Darkness
Dark/Demon/2/900/400
FLIP: Select 1 Trap Card from your Graveyard. Add the selected card to your hand.
SD12-JP010
Spirit Reaper
Dark/Zombie/3/300/200
This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.
SD12-JP011
Giant Orc x3
Dark/Demon/4/2000/0
If this card attacks, it is changed to Defense Position at the end of the Battle Phase. You cannot change this battle position until the end of your next turn.
SD12-JP012
Stealth Bird x2
Dark/Winged-Beast/3/700/1700
Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, inflict 1000 damage to your opponent.
SD12-JP013
Malice Doll of Demise x2
Dark/Demon/4/1600/1700
If this card is sent from the field to the Graveyard by the effect of a Continuous Spell Card, Special Summon this card from the Graveyard during your Standby Phase.
SD12-JP014
Sacrifice Sword
Normal Spell
Return to your hand 2 DARK monsters with 0 DEF from your Graveyard.
SD12-JP015
Akumufutatabi
Equip Magic
Equip only to a DARK monster. It gains 400 ATK. If the equipped monster is used as a Tribute and this card is sent to the Graveyard, return this card to your hand.
SD12-JP016
Shield Crush
Normal Spell
Choose 1 Monster on the Field in defense mode and destroy it.
SD12-JP017
Nightmare's Steelcage
Normal Spell
This card remains face-up on the field for 2 of your opponent's turns. No monsters can attack. Destroy this card during your opponent's 2nd End Phase after this card was activated.
SD12-JP018
Mystical Space Typhoon
Quick-Play Spell
Destroy 1 Spell or Trap Card on the field.
SD12-JP019
Giant Trunade
Normal Spell
Return all Spell and Trap Cards on the field to the respective owners' hands.
SD12-JP020
Megamorph
Equipment Spell
While your Life Points are lower than your opponent's, the original ATK of the equipped monster is doubled. While your Life Points are higher, the original ATK of the equipped monster is halved.
SD12-JP021
Nobleman of Crossout
Normal Spell
Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks.
SD12-JP022
Heavy Storm
Normal Spell
Destroy all Spell and Trap Cards on the field.
SD12-JP023
Ectoplasmer x2
Normal Spell
Only once during each player's End Phase, the turn player Tributes 1 face-up monster on his/her side of the field and inflicts damage to the opponent's Life Points equal to half of the original ATK of the Tributed Monster.
SD12-JP024
Pot of Avarice
Normal Spell
Select 5 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. After that, draw 2 cards.
SD12-JP025
Magical Mallet
Normal Spell
Add any number of cards from your hand to the Deck and shuffle it. Then draw the same number of cards you added to the Deck.
SD12-JP026
Deck Destructive Virus of Darkness
Normal Trap
Tribute 1 DARK monster with 2500 ATK or more. Declare either Spell or Trap Card. Check all Spell and Trap Cards on your opponent's side of the field, your opponent's hand, and all cards they draw (until the end of your opponent's 3rd turn after this card's activation), and destroy all cards of the declared type.
SD12-JP027
Crush Card Virus
Normal Trap
Tribute 1 DARK monster with 1000 or less ATK. Check all monsters on your opponent's side of the field, your opponent's hand, and all cards they draw (until the end of your opponent's 3rd turn after this card's activation), and destroy all monsters with 1500 or more ATK.
SD12-JP028
Deck Devastation Virus x2
Normal Trap
Tribute 1 DARK monster with 2000 or more ATK. Check all monsters on your opponent's side of the field, your opponent's hand, and all cards they draw (until the end of your opponent's 3rd turn after this card's activation), and destroy all monsters with 1500 or less ATK.
SD12-JP029
Magic Cylinder
Normal Trap
Negate the attack of 1 of your opponent's monsters and inflict damage equal to the attacking monster's ATK to your opponent's Life Points.
SD12-JP030
Just Desserts
Normal Trap
Inflict 500 points of damage to your opponent's Life Points for each monster on your opponent's side of the field.
SD12-JP031
Dark Mirror Force
Normal Trap
You can only activate this card when your opponent's monster declares an attack. Remove from play all monsters in Defense Position on your opponent's side of the field.
SD12-JP032
Dimension Wall x2
Normal Trap
You can only activate this card when your opponent declares an attack with a monster. Instead of you, your opponent takes the Battle Damage you would have taken as a result of this battle.
http://www.youtube.com/watch?v=bYSx4IeVATQ