Bald ist wieder Oktober, und wie schon letztes Jahr und das Jahr zuvor gibt es wieder Duelist Packs in Japan.
Duelist Pack 6: Yuki Judai 3
Duelist Pack 7: Johan Anderson
Erscheint: 21. Oktober 2007
Preis: 150 Yen pro Pack
15 Packs pro Box
5 Karten pro Pack + Strategie Guide
- 8 neue Karten
30 cards
- 2 Ultra Rare
- 4 Super Rare
- 7 Rare
DP06-JP001
Neo-Spacian Air Hummingbird
DP06-JP002
Neo-Spacian Grand Mole
DP06-JP003
Neo-Spacian Glow Moss
DP06-JP004
Elemental Hero Captain Gold
DP06-JP005
Necro Gardna
DP06-JP006
Elemental Hero Another Neos
Rare
DP06-JP007
Evil Hero Malicious Edge
Rare
DP06-JP008
Evil Hero Hell Gainer
DP06-JP009
Evil Hero Hell Brat
DARK/Demon - Effect/2/300/600
If you control no monsters, you can Special Summon this card from your hand in Attack Position. If this card is Tributed to Tribute Summon a "HERO" monster, draw 1 card during the End Phase of that turn.
Super Rare
DP06-JP010
Armor Breaker
EARTH/Warrior - Union/3/800/800?
Once per turn, if you control this monster on the field, you can equip it to a face-up Warrior-Type monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. If the equipped monster inflicts Battle Damage to your opponent, you can destroy 1 card on the field. (1 monster can only be equipped with 1 Union monster at the same time. If the equipped monster would be destroyed by battle, destroy this card instead).
Super Rare
DP06-JP011
Elemental Hero Plasma Viceman
Rare
DP06-JP012
Evil Hero Inferno Wing
Rare
DP06-JP013
Evil Hero Lightning Golem
DP06-JP014
Evil Hero Dark Gaia
Rare
DP06-JP015
Evil Hero Wild Cyclone
EARTH/Demon - Fusion - Effect/8/1900/2300
"Elemental Hero Featherman" + "Elemental Hero Wildman"
This card cannot be Special Summoned except by Fusion Summon with "Dark Fusion". When this card attacks, your opponent cannot activate any Magic or Trap Cards until the end of the Damage Step. When this card inflicts Battle Damage to your opponent, destroy all Set Magic and Trap Cards your opponent controls.
Super Rare
DP06-JP016
Evil Hero Hell Sniper
FIRE/Demon - Fusion - Effect/6/2000/2500
"Elemental Hero Clayman" + "Elemental Hero Burst Lady"
This card cannot be Special Summoned except by Fusion Summon with "Dark Fusion". While this card is in face-up Defense Position, inflict 1000 damage to your opponent during each of your Standby Phases. This card cannot be destroyed by the effects of Magic Cards.
Ultra Rare
DP06-JP017
Evil Hero Malicious Devil
FIRE/Demon - Fusion - Effect/8/3500/2100
Evil Hero Malicious Edge + 1 Level 6 or higher Demon-Type monster
This card cannot be Special Summoned except by Fusion Summon with "Dark Fusion". If you control this face-up card, during the Battle Phase of your opponent's turn, all monster your opponent controls are changed to face-up Attack Position and the opponent must attack this card with all of their monsters.
Ultra Rare
DP06-JP018
Skyscraper 2 - Hero City
DP06-JP019
Fifth Hope
DP06-JP020
Rebirth of Neos
DP06-JP021
Convert Contact
DP06-JP022
Swing of Memories
DP06-JP023
Dark Fusion
DP06-JP024
Dark Calling
Normal Magic
Remove from play from your hand and/or your Graveyard, Fusion Material Monsters that are written on a Fusion Monster Card that cannot be Special Summoned except by Fusion Summon with "Dark Fusion", and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon with "Dark Fusion".)
Rare
DP06-JP025
Fusion Decimation
Normal Magic
Activate only by sending 1 "Fusion" Spell Card from your hand to the Graveyard. Send 1 Fusion Monster from your Fusion Deck to the Graveyard, and Special Summon 1 of the Fusion Material Monsters that is written on that Fusion Monster from your hand. A monster Special Summoned by this effect is sent to the Graveyard during the End Phase of this turn.
Rare
DP06-JP026
Hero Medal
DP06-JP027
Mirror Gate
DP06-JP028
Hero Counterattack
DP06-JP029
Overlimit
DP06-JP030
Hero's Rule 2
Counter Trap
Negate the activation and effect of an Effect Monster, Magic, or Trap Card that targets a card(s) in the Graveyard, and destroy it.
Super Rare
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DP07-JP001
Gem Beast Ruby Carbuncle
Rare
DP07-JP002
Gem Beast Amethyst Cat
DP07-JP003
Gem Beast Emerale Turtle
DP07-JP004
Gem Beast Topaz Tiger
Rare
DP07-JP005
Gem Beast Amber Mammoth
DP07-JP006
Gem Beast Cobalt Eagle
DP07-JP007
Gem Beast Sapphire Pegasus
Rare
DP07-JP008
Ultimate Gem God Rainbow Dragon
Rare
DP07-JP009
Phantom Gunman
DARK/Demon - Effect/4/1100/800
When this card is successfully Normal or Flip Summoned, you can Special Summon a number of "Gunman Token" (DARK/Demon/4/500/500) equal to the number of monsters you control. During your Standby Phase, you can inflict 300 points of damage to your opponent's Life Points for each "Gunman" monster you control. If this effect is activated, "Gunman" monster you control cannot attack during this turn.
Ultra Rare
DP07-JP010
Grave Squirmer
DARK/Demon - Effect/1/0/0
When this card is destroyed by battle and sent to the Graveyard, destroy 1 card on the field.
Super Rare
DP07-JP011
Torture Golem
DARK/Demon - Effect/8/3000/300
This card cannot be Normal Summoned or Set. When you play this card from your hand, Special Summon 2 "Torture Tokens" (Demon-Type/DARK/Level 1/ATK 0/DEF 0) in Attack Position, and Special Summon this card to your opponent's side of the field. When this card is Special Summoned, you cannot Normal Summon or Set during this turn.
Ultra Rare
DP07-JP012
Magna-Slash Dragon
DP07-JP013
Gravi Crush Dragon
DP07-JP014
Twister
DP07-JP015
Gem Guidance
DP07-JP016
Rare Value
Rare
DP07-JP017
Gem Blessing
DP07-JP018
Gem Abundance
DP07-JP019
Gem Contract
DP07-JP020
Field Barrier
DP07-JP021
Ancient Rainbow City - Rainbow Ruin
DP07-JP022
Hand Severing
Quick-Play Magic
Both players send 2 cards from their hand to the Graveyard, then draw 2 cards from their decks.
Super Rare
DP07-JP023
Gem Release
Equip Magic
Equip only to a "Gem Beast" monster. The equipped monster gains 800 ATK. When this card is sent from the field to the Graveyard, you can place 1 "Gem Beast" monster from your deck in you Magic & Trap Card Zone treated as a Continuous Magic Card.
Rare
DP07-JP024
Gem Tree
Permanent Magic Card
When a "Gem Beast" monster(s) is placed face-up in your Magic & Trap Card Zone, place 1 Gem Counter on this card. During your turn, you can send this face-up card to the Graveyard, and place a number of "Gem Beast" monsters from your Deck into your Magic & Trap Card Zone equal to the number of Gem Counters that were on this card; they are treated as Permanent Magic Cards.
Super Rare
DP07-JP025
Torrential Tribute
DP07-JP026
Induced Summon
DP07-JP027
Last Resort
DP07-JP028
Gem Prayer
DP07-JP029
Counter Gem
Normal Trap Card
Send all cards in your Magic & Trap Card Zone to the Graveyard, and place as many "Gem Beast" monsters as possible from your Graveyard into your Magic & Trap Card Zone; they are treated as Permanent Magic Cards. Destroy all face-up "Gem Beast" cards you control during the End Phase of this turn.
Super Rare
DP07-JP030
Gem Set
Normal Trap
Activate when a "Gem Beast" monster on your side of the field is destroyed by battle and send to the Graveyard. Select 1 "Gem Beast" monster from your deck and place it face-up in your Magic & Trap Cards Zone treated as Continuous Magic Card. During this turn, Battle Damage to you becomes 0.
Rare
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Duelist Pack Collection
Erscheint: 12. Januar 2008
Preis: 1050 Yen
Enthält:
- 1x Duelist Pack 1
- 1x Duelist Pack 2
- 1x Duelist Pack 3
- 1x Duelist Pack 4
- 1x Duelist Pack 5
- 1x Duelist Pack 6
- 1x Duelist Pack 7
- 1x Promo Karte (Ultimate Rare)
DPC1-JP001
Yubel
Ultimate Rare
----------------------------------------------------------------------------------------------------------
Now you can create your own Deck based on your favorite Yu-Gi-Oh! GX animates series character. With New Elemental Hero's in the Jaden Yuki 3 and Crystal Beast's in the Jesse Anderson Duelist Packs their moves and combos are at your fingertips. Just add these cards to your staple Deck and "Get your Game on!"
- Acquire Jaden and Jesse's best cards!
- New cards in Jaden 3 and Jesse Duelist Packs never seen before outside of the cartoon.
- A unique Strategy Card designed to further your skill with the character's Deck!
- Modify a current Structure Deck or add them to a Starter Deck for your own take on the GX theme.
- Increase multiple purchases with an enticing price point!
EACH JADEN YUKI 3 / JESSE ANDERSON DUELIST PACK BLISTER:
- 1 pack each of Jaden 3 & Jesse Anderson Duelist Packs
- 5 cards and a Strategy card in every pack.
- Collect 13 common cards (4:1), 6 Rare cards (1:1), 4 Super Rare cards (1:5), 2 Ultra Rare cards (1:24), and 10 Strategy cards per Jaden 3 and Jesse sets.
CONFIGURATION:
25 cards per Set of Jaden or Jesse
5 cards per pack of Jaden or Jesse
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DP06-EN001
Neo-Spacian Air Humming Bird
DP06-EN002
Neo-Spacian Grand Mole
Rare
DP06-EN003
Neo-Spacian Glow Moss
DP06-EN004
Elemental Hero Captain Gold
Rare
DP06-EN005
Elemental Hero Neos Alius
DP06-EN006
Evil Hero Malicious Edge
Super Rare
DP06-EN007
Evil Hero Infernal Gainer
DP06-EN008
Evil Hero Infernal Prodigy
DARK/Fiend - Effect/2/300/600
If you control no monsters, you can Special Summon this card from your hand in face-up Attack Position. If you Tribute this card to Tribute Summon an "Elemental Hero", "Destiny Hero" or "Evil Hero" monster, draw one card during this turn's End Phase.
Super Rare
DP06-EN009
Armor Breaker
EARTH/Warrior - Union - Effect/3/800/800
Once per turn, you can equip this card to a Warrior- Type monster you control OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, when that monster inflicts Battle Damage to your opponent, destroy 1 card on the field. (A monster can only be equipped with one Union Monster at a time. If the equipped monster would be destroyed by battle, this card is destroyed instead.)
Rare
DP06-EN010
Evil Hero Dark Gaia
DP06-EN011
Evil Hero Wild Cyclone
EARTH/Fiend - Fusion - Effect/8/1900/2300
"Elemental Hero Avian" + "Elemental Hero Wildheart"
This monster cannot be Special Summoned except with "Dark Fusion". If this card attacks, your opponent cannot activate any Spell or Trap cards until the end of the Damage Step. When this card inflicts Battle Damage to your opponent, destroy all face-down Spell and Trap Cards your opponent controls.
Ultra Rare
DP06-EN012
Evil Hero Infernal Sniper
FIRE/Fiend - Fusion - Effect/6/2000/2500
"Elemental Hero Clayman" + "Elemental Hero Burstinatrix"
This monster cannot be Special Summoned except with "Dark Fusion". During you Standby Phase, if this card is in face-up Defense Position, inflict 1000 damage to your opponent. This card cannot be destroyed by the effect of Spell Cards.
Super Rare
DP06-EN013
Evil Hero Malicious Fiend
FIRE/Fiend - Fusion - Effect/8/2500/2100
"Evil Hero Malicious Edge" + 1 Level 6 or higher Fiend-Type monster
This monster cannot be Special Summoned except with "Dark Fusion". During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card.
Ultra Rare
DP06-EN014
Skyscraper 2 - Hero City
Super Rare
DP06-EN015
Reserve of Neos
DP06-EN016
Convert Contact
DP06-EN017
Swing of Memories
DP06-EN018
Dark Fusion
DP06-EN019
Dark Calling
Spell Card
Remove from play, from your hand or your Graveyard, the Fusion Material Monsters listed on a Fusion Monster Card that can only be Special Summoned with "Dark Fusion", and Special Summon that Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon with "Dark Fusion".)
Rare
DP06-EN020
Fusion Revoke
Spell Card
Discard 1 "Polymerization" to the Graveyard. Send 1 Fusion Monster from your Fusion Deck to your Graveyard and Special Summon 1 monster from your hand that is listed as a Fusion Material Monster on that card. The Special Summoned monster is sent to the Graveyard during the End Phase of this turn.
DP06-EN021
Hero Medal
DP06-EN022
Mirror Gate
DP06-EN023
Hero Counterattack
DP06-EN024
Over Limit
DP06-EN025
Heros Rule 2
Rare
DP07-EN001
Crystal Beast Ruby Carbuncle
DP07-EN002
Crystal Beast Amethyst Cat
Rare
DP07-EN003
Crystal Beast Emerald Tortoise
DP07-EN004
Crystal Beast Topaz Tiger
Rare
DP07-EN005
Crystal Beast Amber Mammoth
DP07-EN006
Crystal Beast Cobalt Eagle
DP07-EN007
Phantom Skyblaster
DARK/Fiend - Effect/4/1100/800
When you Normal or Flip Summon this card, you can Special Summon any number of "Skyblaster Tokens" (Fiend-Type/Dark/Level 4/ATK 500/ DEF 500), but not more than the number of monsters you control. During your Standby Phase inflict 300 damage to your opponent for each "Skyblaster" monster you control. If you activate this effect, "Skyblaster" monsters you control cannot attack this turn.
Ultra Rare
DP07-EN008
Grave Squirmer
DARK/Fiend - Effect/1/0/0
When this card is destroyed by battle and sent to the Graveyard, destroy 1 card on the field.
Super Rare
DP07-EN009
Grinder Golem
DARK/Fiend - Effect/8/3000/300
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand to your opponent's side of the field by also Special Summoning 2 "Grinder Tokens" (Fiend-Type/Dark/Level 1/ATK 0/ DEF 0) in face-up Attack Position on yuor side of the field. If you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn.
Super Rare
DP07-EN010
Magna Slash Dragon
DP07-EN011
Gravi Crush Dragon
DP07-EN012
Twister
DP07-EN013
Crystal Beacon
DP07-EN014
Crystal Blessing
DP07-EN015
Crystal Abundance
Spell Card
Send 4 "Crystal Beast" cards from your Spell & Trap Card Zone to the Graveyard. Send all cards on the field to the Graveyard. Then, Special Summon as many "Crystal Beast" monsters as possible from your Graveyard, up to the number of your opponent's cards that were sent to the Graveyard by this card's effect.
Rare
DP07-EN016
Crystal Promise
DP07-EN017
Ancient City Rainbow Ruins
Rare
DP07-EN018
Hand Destruction
Quick-Play Spell Card
Each player sends 2 cards from their hand to the Graveyard and draws 2 cards.
Rare
DP07-EN019
Crystal Release
Equip Spell Card
Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card id sent from the field to the Graveyard, you can place 1 "Crystal Beast" monster from your Deck in your Spell & Trap Card Zone, face-up as a Continuous Spell Card.
Super Rare
DP07-EN020
Crystal Tree
Continuous Spell Card
Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Card Zone, place 1 Crystal Counter on this card. You can send this card to the Graveyard to take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters on this card, then place those monsters in your Spell & Trap Card Zone, face-up, as Continuous Spell Cards.
Super Rare
DP07-EN021
Triggered Summon
DP07-EN022
Last Resort
DP07-EN023
Crystal Raigeki
DP07-EN024
Crystal Counter
Trap Card
Send all cards in your Spell & Trap Card Zone to the Graveyard. Place as many "Crystal Beast" monsters as possible from your Graveyard in your Spell & Trap Card Zone face-up as Continuous Spell Cards. During the End Phase, destroy all face-up "Crystal Beast" cards you control.
Ultra Rare
DP07-EN025
Crystal Pair
Trap Card
Activate only when a "Crystal Beast" monster you control is destroyed by battle and send to the Graveyard. Place 1 "Crystal Beast" monster from your Deck in you Spell & Trap Card Zone, face-up, as a Continuous Spell Card. You take not battle damage this turn.
Rare