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Thread: The Duelist Genesis - Thread

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    shriek's Avatar
    shriek is offline がうな
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    Default The Duelist Genesis - Thread

    Light of Destruction ist noch nichteinmal erhältlich schon gibts die Ankündigung fürs nächste Pack.


    THE DUELIST GENESIS(601)

    Erscheint: 19.4.2008

    5 cards per pack, 30 packs per box

    Includes 80 cards:
    1 Holographic Rare
    5 Ultra Rare
    9 Super Rare
    18 Rare
    48 Common



    Features:

    - As a continuation of the Starter Deck 2008, the booster pack is the newest expansion.
    - "The Duelist Genesis", a booster that shows the start of the new series (60X).
    - Including a new rule element as well as a new monster category make their appearance. Duel Strategies will evolve!
    - 600' series will feature logo of the new YGO anime "YGO 5D's", which will launch in April
    - Cover monster is Stardust Dragon, card of the 18 year old protagonist of YGO 5D's




    TDGS-JP001
    One-Shot Booster
    EARTH/Machine - Effect/1/0/0
    During a turn in which you Normal Summon a monster, you can Special Summon this card from your hand. By Releasing this card, destroy 1 monster your opponent controls that battled with a monster you control during this turn.



    TDGS-JP002
    Nitro Synchron
    FIRE/Machine - Tuner/2/300/100
    If this card is sent to the Graveyard to Synchro Summon a "Nitro" Synchro Monster, draw 1 card.
    Super Rare



    TDGS-JP003
    Bolt Hedgehog
    EARTH/Machine - Effect/2/800/800
    If you control a face-up Tuner Monster, you can Special Summon this card from your Graveyard. If this card Special Summoned by this effect is removed from the field, it is removed from play.
    Super Rare



    TDGS-JP004
    Dead Guardna
    DARK/Warrior - Effect/4/0/1900
    When a face-up monster you control becomes the target of an attack, you can change the target of the attack to this card. When this card is destroyed by battle and sent to the Graveyard, decrease the ATK of 1 face-up monster your opponent controls by 1000 until the End Phase.



    TDGS-JP005
    Shield Warrior
    EARTH/Warrior - Effect/3/800/1600
    This effect can only be activated during a Damage Calculation by removing from play this card in your Graveyard. The monster you control is not destroyed by that battle.
    Rare



    TDGS-JP006
    Small Piece Golem
    EARTH/Rock - Effect/3/1100/0
    If you control a face-up "Big Piece Golem" when you Normal Summon, Special Summon or Flip Summon this card successfully, you can Special Summon 1 "Mid Piece Golem" from your Deck. The effect of the monster Special Summoned by this effect is negated.



    TDGS-JP007
    Mid Piece Golem
    EARTH/Rock - Effect/4/1600/0
    When this card is successfully Normal Summoned, Flip Summoned or Special Summoned, if you control a face-up "Big Piece Golem", you can Special Summon 1 "Small Piece Golem" from your Deck. The effect of the monster Special Summoned by this effect is negated.
    Rare



    TDGS-JP008
    Big Piece Golem
    EARTH/Rock - Effect/5/2100/0
    When opponent controls a monster and you have no monster on the field, you can Normal Summon this card without Release.
    Super Rare



    TDGS-JP009
    Dark Sprocketer
    DARK/Demon - Tuner/1/400/0
    If this card is sent to the Graveyard to Synchro Summon a DARK Synchro Monster , destroy 1 face-up Magic or Trap card.
    Super Rare



    TDGS-JP010
    Dark Resonator
    DARK/Demon - Tuner/3/1300/300
    Once per turn only, this card cannot be destroyed by battle.



    TDGS-JP011
    Double Protector
    EARTH/Warrior - Effect/4/700/1600
    When this card is destroyed by battle and is sent to the Graveyard, you can half the ATK of 1 monster your opponent controls until the End Phase.



    TDGS-JP012
    Jutte Knight
    EARTH/Warrior - Tuner/2/700/900
    Once per turn, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.



    TDGS-JP013
    Wapper (Handcuff) Dragon
    WIND/Dragon - Effect/5/1800/1800
    When this card is destroyed by battle and sent to the Graveyard, you can treat it as an Equip Card and equip it to the monster that destroyed it. The equipped monster loses 1800 ATK. When the equipped monster is destroyed and this card is sent to the Graveyard, you can Special Summon this card.
    Rare



    TDGS-JP014
    Montage Dragon
    EARTH/Dragon - Effect/8/?/0
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 Monster Cards from your hand to the Graveyard. The ATK of this card becomes equal to the total combined Level of the monsters sent to the Graveyard to Special Summon this card x 300.
    Super Rare



    TDGS-JP015
    Gorogol
    EARTH/Rock - Effect/3/1350/1600
    When this card battles with an opponent's monster, that card is flipped face-down at the End of the Damage Step.



    TDGS-JP016
    Mental Master
    LIGHT/Psychic - Tuner/1/100/200
    Activate by paying 800 Life Points and by Releasing 1 Psychic-Type monster you control except a "Mental Master". Special Summon 1 Level 4 or less Psychic-Type monster from your deck in face-up Attack Position.
    Rare



    TDGS-JP017
    Cabalist
    EARTH/Psychic - Effect/1/100/100
    When this card is destroyed by battle and sent to the graveyard, by paying 800 Life Points, add 1 Psychic-Type monster from your deck to your hand.
    Rare



    TDGS-JP018
    Clevonce
    DARK/Psychic - Tuner/2/1200/400
    When this card is attacked, you can pay 800 Life Points to negate that attack.



    TDGS-JP019
    Mental Protector
    LIGHT/Psychic - Effect/3/0/2200
    The controller of this card pays 500 Life Points during each of their Standby-Phases. While this card is on the field, no monster with an ATK of 2000 or less can declare an attack except Psychic-Type monsters.



    TDGS-JP020
    Psycho Commander
    EARTH/Psychic - Tuner/3/1400/800
    If a Psychic-Type monster you control battles, you can pay any multiple of 100 Life Points (max. 500) during the Damage Step to activate this effect. Your opponent's battling monster loses ATK and DEF equal to the amount of Life Points paid until the End Phase of this turn.



    TDGS-JP021
    Psycho Whorled
    EARTH/Psychic - Effect/4/1900/1200
    Pay 800 Life Points to activate this effect. 1 face up Psychic-Type monster you control can attack twice during 1 Battle Phase. This card cannot attack during the turn this effect is activated.
    Rare



    TDGS-JP022
    Teleki-Attacker
    EARTH/Psychic - Effect/4/1700/700
    If a Psychic-Type monster would be destroyed, you can pay 500 Life Points to destroy this card instead.



    TDGS-JP023
    Distractor
    EARTH/Psychic - Effect/4/1600/400
    By paying 1000 Life Points, destroy 1 set Magic or Trap card your opponent controls. During the End Phase, when you control no other Psychic-Type monster other than this card, destroy this card.
    Rare



    TDGS-JP024
    Gladial-Beast Equite
    WIND/Winged-Beast - Effect/4/1600/1200
    When this card is Special Summoned by the effect of a "Gladial-Beast" monster, select 1 "Gladial-Beast" card in your Graveyard and add it to your hand. If this card battles, by returning it to the Deck at the End of the Battle Phase, Special Summon 1 "Gladial-Beast" except a "Gladial Beast Equite" from your Deck.



    TDGS-JP025
    Lightlord Priest Jenice
    LIGHT/Spellcaster - Effect/4/300/2100
    At the endphase of a turn when card(s) are sent to Graveyard by the effect of a "Lightlord" card, inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points.



    TDGS-JP026
    Darc the Dark Charmer
    DARK/Spellcaster - Effect/3/500/1500
    Flip: While this card remains face-up on the field, gain control of 1 opponent's DARK monster.



    TDGS-JP027
    Mechausa(Mecha Rabbit)
    EARTH/Machine - Effect/2/800/100
    When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Mechauser" from your deck in face-down Defense Position to your field. When this card is flipped face-up, select 1 card on the field, and the controller of that card takes 500 points of Damage.



    TDGS-JP028
    Oystermeister
    WATER/Fish - Effect/3/1600/200
    When this card is sent to the Graveyard, except when destroyed by battle, Special Summon 1 "Oyster Token" (Fish-Type/WATER/1/0 ATK/0 DEF) to your field.



    TDGS-JP029
    Twinbarrel Dragon
    DARK/Machine - Effect/4/1700/200
    When this card is Normal Summoned, Flip Summoned or Special Summoned successfully, activate this effect by selecting 1 card your opponent controls. Toss 2 coins, and if both coin tosses are head, destroy the selected card.
    Rare



    TDGS-JP030
    Izanagi
    WIND/Angel - Effect/6/2200/1000
    This card can be Special Summoned by removing from play 1 Spirit monster in your hand. While this card remains face-up on the field, Spirit monster you control that have been Normal Summoned or flipped face-up don't have activated their effects activated that return them to the owner's hand during the End-Phase.



    TDGS-JP031
    Kunoichi Warrior
    WIND/Warrior - Effect/4/1800/1000
    When control of this card is switched, the controller of this card randomly discard a card from the hand.



    TDGS-JP032
    Incarnation of the Pharaoh
    EARTH/Undead - Effect/3/400/600
    When this card is sent to the Graveyard for the Synchro Summon of a Synchro monster, select a Level 4 or less Undead-Type monster from your Graveyard and Special Summon it to your side of the field.



    TDGS-JP033
    Dark Assassin
    DARK/Demon - Effect/4/1600/400
    This card gains 1 of the following effects according to the number of DARK monster in your Graveyard:
    - 1 or less: Decrease the ATK of this card by 400 points
    - 2 to 4: Increase the ATK of this card by 400 points
    - 5 or more: Send this card to the Graveyard to destroy all face-down monster your opponent controls.



    TDGS-JP034
    Kinkabyou
    DARK/Beast - Spirit/1/400/200
    This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, select 1 Level 1 monster in your Graveyard and Special Summon it. When this card is removed from the field, remove the monster Special Summoned by this effect from play.



    TDGS-JP035
    Yamato no Kami(God of Ancient Japan)
    DARK/Warrior - Spirit/6/2200/1200
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Spirit monster in your Graveyard. During the End Phase of the turn this card was Special Summoned it is returned to the hand. When this card destroys an opponent's monster by battle, you can destroy 1 Magic or Trap card your opponent controls.
    Rare



    TDGS-JP036
    Quiet Insect
    EARTH/Insect - Effect/2/300/700
    Activate by sending this card from your hand to the Graveyard. Decrease the level of 1 monster on the field by 1 until the End Phase.



    TDGS-JP037
    Rambunctious Insect
    EARTH/Insect - Effect/2/700/300
    Activate by sending this card from your hand to the Graveyard. Increase the level of 1 monster on the field by 1 until the End Phase.



    TDGS-JP038
    Multi Piece Golem
    EARTH/Rock - Fusion - Effect/7/2600/1300
    "Big Piece Golem" + "Mid Piece Golem"
    You can return this card to the Extra Deck during the end of a Battle Phase in which it attacked or was attacked. Then, if all of the Fusion Material Monsters used to Fusion Summon the card returned to the Extra Deck are in your Graveyard, you can Special Summon them all.
    Super Rare



    TDGS-JP039
    Nitro Warrior
    FIRE/Warrior - Synchro/7/2800/1800
    Nitro Synchron + 1 or more Non-Tuner monster
    If you activate a Magic Card during your turn, once only during that turn, you can increase this card's ATK by 1000 Points during damage calculation only. If this card destroys an opponent's monster by battle, you can change 1 face-up Defense Position monster your opponent controls to Attack Position and attack that monster with this card again.
    Ultra/Ultimate Rare



    TDGS-JP040
    Star Dust Dragon
    WIND/Dragon - Synchro/8/2500/2000
    Tuner + 1 or more Non-Tuner monster
    When the effect of an Magic, Trap or Effect monster was activated, that includes "destroy card(s) on the field", by Releasing this card negate the activation and destroy that card. In the End-Phase of a turn you used this effect, and this card Released for the activation of this effect is in your Graveyard, you can Special Summon it to your field.
    Ultra/Ultimate/Holographic Rare



    TDGS-JP041
    Red Daemon's Dragon
    DARK/Dragon - Synchro - Effect/8/3000/2000
    1 Tuner Monster + 1 or more non-Tuner monsters
    If this card attacks a Defense Position monster your opponent controls, destroy all Defense Position monsters they control after damage calculation. If this card is face-up on the field during your End Phase, destroy all other monsters you control that didn't declare an attack during this turn.
    Ultra/Ultimate Rare


    TDGS-JP042
    Goyou Guardian(Order Guardian)
    EARTH/Warrior - Synchro/6/2800/2000
    Tuner + 1 or more Non-Tuner monster
    When this card destroys a monster by battle and sends it to Graveyard, you can Special Summon that monster on your side of the field in face-up Defense Position.
    Ultra/Ultimate Rare



    TDGS-JP043
    Magical Android
    LIGHT/Psychic - Synchro - Effect/5/2400/1700
    1 Tuner Monster + 1 or more non-Tuner monsters
    During your End Phase, you gain 600 Life Points for each face-up Psychic-Type monster you control.



    TDGS-JP044
    Mental Sphere Daemon
    DARK/Psychic - Synchro/8/2700/2300
    Tuner + 1 or more Non-Tuner monster
    If this card destroys an opponent's monster by battle, gain Life Points equal to the original ATK of the destroyed monster. By paying 1000 Life Points, negate the effect of a Magic or Trap Card that targets one face-up Psychic-Type monster on your side of the field and destroy it.
    Ultra/Ultimate Rare



    TDGS-JP045
    Fighting Spirits
    Equip Magic
    Increase the ATK of the equipped monster by 300 points for each monster your opponent controls. If the equipped monster is destroyed by battle, destroy this card instead.
    Rare



    TDGS-JP046
    Domino
    Continuous Magic
    When a monster your opponent controls is destroyed by battle and sent to the Graveyard, by sending 1 monster you control to the Graveyard, destroy 1 monster your opponent controls.
    Rare



    TDGS-JP047
    Junk Attack
    Equip Magic
    When the equipped monster destroys an monster by battle and sends it to the Graveyard, inflict damage equal to half of the ATK of the destroyed monster to your opponent's Life Points.
    Rare



    TDGS-JP048
    Easy Tuning
    Quick-Play Magic
    Activate by removing from play 1 Tuner monster in your Graveyard. The ATK of 1 face-up monster you control is increased by the ATK of the Tuner monster that was removed from play.



    TDGS-JP049
    Synchro Cancel
    Normal Magic
    Return 1 Synchro monster you control to the Extra Deck. Special Summon 1 of the monster used for the Synchro Summon of that Synchro monster to your side of the field.
    Super Rare



    TDGS-JP050
    Lightning Tune
    Normal Magic
    Activate by selecting 1 face-up Level 4 LIGHT monster you control. While the monster remains face-up on the field it is treated as Tuner.



    TDGS-JP051
    Psychic Break
    Continuous Magic
    When a Psychic-Type monster is Normal Summoned, you can pay 500 Life Points to increase the Level of that 1 monster by 1, and have it gain 300 ATK.



    TDGS-JP052
    Psychic Impulse
    Normal Magic
    Activate by Releasing 1 Psychic-Type monster you control. Your opponent shuffle their hand back to the deck. Afterwards, they draw 3 cards.
    Rare



    TDGS-JP053
    Emergency Teleport
    Quick-Play Magic
    Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or your Deck. The monster Special Summoned by this effect is removed from play during the End Phase of this turn.



    TDGS-JP054
    Kusanagi (Grass-Cutting Sword)
    Equip Magic
    Equip only to a Spirit-Monster. When the equipped monster attacks a monster in Defense Position, and its ATK exceeds the DEF of that monster, inflict the difference as Battle Damage to your opponent's Life Points. When the equipped monster is removed from the field and this card sent to the Graveyard, add this card to your hand.



    TDGS-JP055
    Yasaka Magatama
    Equip Magic
    Equip only to a Spirit-Monster. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard, increase your Life Points by the original ATK of the destroyed monster. When the equipped monster is removed from the field and this card sent to the Graveyard, add this card to your hand.



    TDGS-JP056
    Yata Mirror
    Equip Magic
    Equip only to a Spirit-Monster. During the Endphase, the effect to return it to the hand is not activated for the equipped monster. If the equipped monster is destroyed by battle, destroy this card instead.



    TDGS-JP057
    Gear Town
    Field Magic
    If you summon an "Antique Gear" monster, you can do so with 1 less Release. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Antique Gear" monster from your hand, deck or Graveyard.



    TDGS-JP058
    Summon Limit - Power Filter
    Continuous Magic
    Neither player can Special Summon monster(s) with 1000 ATK or less.



    TDGS-JP059
    Lightlord Rapier
    Equip Magic
    Equip only to a "Lightlord" monster. Increase the ATK of the equipped monster by 700 Points. When this card is sent from the deck to the Graveyard, you can equip it to a "Lightlord" monster.



    TDGS-JP060
    Evolution of Mankind
    Equip Magic
    If your Life Points are lower than your opponent's, the equipped monster's original ATK becomes 2400. If your Life Points are higher than your opponent's, the equipped monster's original ATK becomes 1000.
    Rare



    TDGS-JP061
    Battery Cycle
    Normal Magic
    Add 2 Thunder-Type monster with 1500 ATK or less from your Graveyard to your hand.



    TDGS-JP062
    Book of Total Solar Eclipse
    Quick-Play Magic
    Change all face-up monster on the field to face-down Defense Position. At the End Phase of this turn change all face-down monster your opponent controls to face-up Defense Position, and your opponent draws 1 card for each monster changed in that way.



    TDGS-JP063
    Equip Shoot
    Normal Trap Card
    Activate only during the Battle Phase. Select 1 Equip Card equipped to a face-up Attack Position monster you control and 1 face-up Attack Position monster your opponent controls, and equip the selected Equip Card to the selected monster. Then, the monster you control that was equipped with the selected Equip Card battles with the selected monster, and damage calculation is applied.



    TDGS-JP064
    Angel Lift
    Continuous Trap Card
    Select 1 Level 2 or lower monster in your Graveyard, and Special Summon it in Attack Position. When this card is removed from the field, that monster is destroyed. When that monster is removed from the field, this card is destroyed.
    Super Rare



    TDGS-JP065
    Guard Block
    Normal Trap
    You can only activate this card during your opponent's Battle Phase during Damage Calculation. Battle Damage you take from that Battle will be 0, and draw 1 card from your deck.
    Super Rare



    TDGS-JP066
    Trigger of Tragedy
    Normal Trap
    This card can be activated when a monster you control becomes the target of an effect of a Magic, Trap or Effect monster card which destroys 1 monster on the field. The target of that effect is changed to 1 monster your opponent controls which is a legal target.



    TDGS-JP067
    Stargate
    Continuous Trap
    Each time an opponent's monster battled, at the end of the Damage Step place 1 Gate Counter on this card. By sending this card to the Graveyard during your Standby-Phase, Special Summon 1 monster from your hand with an equal or lesser level than Gate Counter(s) placed on this card.
    Rare



    TDGS-JP068
    Synchron Reflect
    Normal Trap Card
    Activate only when a face up Synchro Monster you control is attacked. Negate that attack, and destroy 1 monster your opponent controls.
    Rare



    TDGS-JP069
    Broken Blocker
    Normal Trap
    You can only activate this card when a Defense Position monster you control with higher DEF than ATK is destroyed by battle. Special Summon up to 2 monster with the same name as that monster from your deck to your field in face-up Defense Position.



    TDGS-JP070
    Psycho Charge
    Normal Trap
    Select 3 Psychic-Type monster in your Graveyard, and shuffle them back to your deck. Afterwards, draw 2 cards.
    Rare



    TDGS-JP071
    Psycho Healing
    Normal Trap
    Increase your Life Points by 1000 Points for each face-up Psychic-Type monster you control.



    TDGS-JP072
    Telekinetic Force
    Normal Trap
    You can only activate this card when a face-up Psychic-Type monster you control was attacked and destroyed by an opponent's monster. Destroy that attacking monster, and increase your Life Points by the ATK of the destroyed monster.



    TDGS-JP073
    Browning Power
    Counter Trap
    This card can only be activated by Releasing 1 Psychic-Type monster you control. Negate the activation of a Magic or Trap card, or the Normal Summon or Special Summon of a monster and destroy that card.



    TDGS-JP074
    Gladial-Beast Chariot
    Counter Trap
    You can activate this card if you control a face-up "Gladial Beast" monster. Negate the activation of an effect of an Effect Monster and destroy it.



    TDGS-JP075
    Lightlord Barrier
    Continuous Trap
    When a "Lightlord" monster you control is attacked, send 2 cards from your deck to the Graveyard to negate the attack.



    TDGS-JP076
    Intercept
    Counter Trap
    You can only activate this card when a monster that requires Releasing a monster is successfully Normal Summoned. Gain control of that 1 monster.
    Rare



    TDGS-JP077
    Judgement of Thunder
    Normal Trap
    Activate only when a Thunder-Type monster was Normal Summoned, Flip Summoned or Special Summoned. Destroy 1 card your opponent controls.



    TDGS-JP078
    Fisher Charge
    Normal Trap
    Activate by Releasing 1 Fish-Type monster you control. Destroy 1 card on the field, and draw 1 card.



    TDGS-JP079
    Lair of Needle Insects
    Normal Trap
    Send the top 5 cards from your deck to the Graveyard.



    TDGS-JP080
    Overspec
    Normal Trap
    Destroy all monster on the field with higher ATK than their original ATK.
    Last edited by shriek; 23.04.2008 at 18:37.

  2. #2
    PetrusII's Avatar
    PetrusII is offline The One and Only
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    Default AW: The Duelist Genesis - Thread

    Der Name alleine klingt schon interissant,mal sehen was da drin ist.

    (Wieder so ein sinnvoller Beitrag meinerseits. )





    Das Wesen der Idee - Es geht weiter

    "Nur wer das Spiel mit dem Feuer nicht beherrscht, verbrennt sich die Finger."



  3. #3
    shriek's Avatar
    shriek is offline がうな
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    Default AW: The Duelist Genesis - Thread

    The Duelist Genesis - TCG

    Spoiler:


    TDGS-ENSP1
    Avenging Knight Parshath
    LIGHT/Fairy - Synchro - Effect/8/2600/2100
    1 Tuner + 1 or more non-Tuner Light monsters
    Once per turn, you can change the battle position of 1 face-up monster your opponent controls. During battle between the attacking card and a Defense position monster whose DEF is lower than the ATK of this card inflict the difference in Battle Damage tor your opponent.


    TDGS Seltenheitsänderungen
    TDGS kompletter englischer Spoiler
    TDGS Regeln


    Ghost Rare (1)
    TDGS-EN040 Stardust Dragon

    Secret Rare (8)
    TDGS-EN000 Avenging Knight Parsath
    TDGS-EN085 Hand of the Six Samurai
    TDGS-EN086 Cyber Shark
    TDGS-EN089 Charge of the Light Brigade
    TDGS-EN094 Splendid Venus
    TDGS-EN095 Fiendish Engine Ω (Omega)
    TDGS-EN097 Ice Master
    TDGS-EN099 Toy Magician

    Ultra Rare/Ultimate Rare (10)
    TDGS-EN014 Montage Dragon
    TDGS-EN033 Dark Hunter
    TDGS-EN038 Multiple Piece Golem
    TDGS-EN039 Nitro Warrior
    TDGS-EN040 Stardust Dragon
    TDGS-EN041 Red Dragon Archfiend
    TDGS-EN042 Goyo Guardian
    TDGS-EN044 Thought Ruler Archfiend
    TDGS-EN053 Emergency Teleport
    TDGS-EN070 Psychic Overload

    Super Rare (14)
    TDGS-EN002 Nitro Synchron
    TDGS-EN009 Sinister Sprocket
    TDGS-EN029 Twin-Barrel Dragon
    TDGS-EN030 Izanagi
    TDGS-EN034 Kinka-Byo
    TDGS-EN043 Magical Android
    TDGS-EN058 Power Filter
    TDGS-EN059 Lightsworn Sabre
    TDGS-EN060 Unstable Evolution
    TDGS-EN069 Broken Blocker
    TDGS-EN074 Gladiator Beast War Chariot
    TDGS-EN076 Intercept
    TDGS-EN081 Counselor Lily
    TDGS-EN098 Kunai with Chain

    Rare (20)
    TDGS-EN005 Shield Warrior
    TDGS-EN008 Big Piece Golem
    TDGS-EN010 Dark Resonator
    TDGS-EN013 Handcuffs Dragon
    TDGS-EN016 Mind Master
    TDGS-EN035 Yamato-no-Kami
    TDGS-EN045 Fighting Spirit
    TDGS-EN049 De-Synchro
    TDGS-EN064 Graceful Revival
    TDGS-EN065 Defense Draw
    TDGS-EN073 Mind Over Matter
    TDGS-EN082 Herald of Orange Light
    TDGS-EN083 Izanami
    TDGS-EN084 Maiden of Macabre
    TDGS-EN087 Grapple Blocker
    TDGS-EN088 Telekinetic Charging Cell
    TDGS-EN090 The Tricky
    TDGS-EN092 Trap of Darkness
    TDGS-EN093 The Selection
    TDGS-EN096 Cold Enchanter

    Common (48)
    TDGS-EN001 Turbo Booster
    TDGS-EN003 Quillbolt Hedgehog
    TDGS-EN004 Ghost Gardna
    TDGS-EN006 Small Piece Golem
    TDGS-EN007 Medium Piece Golem
    TDGS-EN011 Twin-Shield Defender
    TDGS-EN012 Jutte Fighter
    TDGS-EN015 Gonogo
    TDGS-EN017 Doctor Cranium
    TDGS-EN018 Krebons
    TDGS-EN019 Mind Protector
    TDGS-EN020 Psychic Commander
    TDGS-EN021 Psychic Snail
    TDGS-EN022 Telekinetic Shocker
    TDGS-EN023 Destructotron
    TDGS-EN024 Gladiator Beast Equeste
    TDGS-EN025 Jenis, Lightsworn Mender
    TDGS-EN026 Dharc the Dark Charmer
    TDGS-EN027 Mecha Bunny
    TDGS-EN028 Oyster Meister
    TDGS-EN031 Kunoichi
    TDGS-EN032 Beast of the Pharaoh
    TDGS-EN036 Silent Strider
    TDGS-EN037 Noisy Gnat
    TDGS-EN046 Domino Effect
    TDGS-EN047 Junk Barrage
    TDGS-EN048 Battle Tuned
    TDGS-EN050 Lightwave Tuning
    TDGS-EN051 Psi-Station
    TDGS-EN052 Psi-Impulse
    TDGS-EN054 Sword of Kusanagi
    TDGS-EN055 Orb of Yasaka
    TDGS-EN056 Mirror of Yata
    TDGS-EN057 Geartown
    TDGS-EN061 Recylcing Batteries
    TDGS-EN062 Book of Eclipse
    TDGS-EN063 Equip Shoot
    TDGS-EN066 Remote Revenge
    TDGS-EN067 Spacegate
    TDGS-EN068 Synchro Deflector
    TDGS-EN071 Psychic Rejuvenation
    TDGS-EN072 Telepathic Power
    TDGS-EN075 Lightsworn Barrier
    TDGS-EN077 Judgement of Thunder
    TDGS-EN078 Fish Depth Charge
    TDGS-EN079 Needlebug Nest
    TDGS-EN080 Overworked
    TDGS-EN091 Tricky Spell 4

    TDGS-EN081
    Counselor Lily
    EARTH/Fairy - Tuner/3/400/1500
    When this card is sent to the Graveyard for a Synchro Summon you can pay 500 Life Points to have that Synchro Monster gain 1000 ATK until the End Phase.
    Super Rare


    TDGS-EN082
    Herald of Orange Light
    LIGHT/Fairy - Tuner/2/300/500
    You can send this card and 1 other Fairy-Type monster from your hand to the Graveyard to negate the activation of an effect of an Effect Monster you opponent controls, and destroy it. You can activate this effect during either player's turn.
    Rare


    TDGS-EN083
    Izanami
    WATER/Fairy - Spirit/4/1100/1800
    This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can discard 1 card to add 1 Spirit monster from your Graveyard to your hand.
    Rare


    TDGS-EN084
    Maiden of Macabre
    DARK/Spellcaster - Effect/4/1700/0
    When this card destroys a monster your opponent controls by battle, place 1 Spell Counter on it. It gains 200 ATK for each Spell Counter on it.
    Rare


    TDGS-EN085
    Hand of the Six Samurai
    FIRE/Warrior - Effect/3/1600/1000
    While you control another "Six Samurai" monster, you can tribute 1 "Six Samurai" monster to destroy 1 monster on the field.


    TDGS-EN086
    Cyber Shark
    WATER/Fish - Effect/5/2100/2000
    If you control a WATER monster, you can Normal Summon this card without Tributing.
    Secret Rare


    TDGS-EN087
    Grapple Blocker
    EARTH/Pschic - Effect/4/1200/2000
    When this card is Normal Summoned, you can select 1 monster your opponent controls. The selected monster cannot attack or be Tributed, while this card remains face-up on the field. During each of your End Phases, pay 500 Life Points or destroy this card.
    Rare


    TDGS-EN088
    Telekinetic Charging Cell
    Equip Spell
    Equip only to a Psychic-Type monster. You do not have to pay Life Points to activate its effect(s). When the equipped monster is destroyed and this card is sent to the Graveyard, you can pay 1000 Life Points to return this card to your hand.
    Rare


    TDGS-EN089
    Charge of the Light Brigade
    Normal Spell
    Send the top three cards of your deck to the graveyard. Add a level 4 or lower "Lightsworn" monster from your deck to your hand.


    TDGS-EN090
    The Tricky
    WIND/Spellcaster - Effect/5/2000/1200
    You can discard 1 card to Special Summon this card from your hand.
    Rare


    TDGS-EN091
    Tricky Spell 4
    Quick-Play Spell
    Send 1 face-up "The Tricky" you control to the Graveyard. For each monster your opponent controls, Special Summon a "Tricky Token" (Spellcaster-Type/WIND/Level 5/ATK 2000/DEF 1200) in Defense Position. "Tricky Tokens" cannot declare an attack.


    TDGS-EN092
    Trap of Darkness
    Normal Trap
    Activate only by paying 1000 Life Points while you have 3000 Life Points or less. Select a Normal Trap Card in your Graveyard. This card's effect is the same as that Trap Card's. Remove from play that Normal Trap Card.
    Rare


    TDGS-EN093
    The Selection
    Counter Trap
    Pay 1000 Life Points. Negate the Summon of a monster that has the same Type as a monster on the field, and destroy it.
    Rare


    TDGS-EN094
    Splendid Venus
    LIGHT/Fairy - Effect/8/2800/2400
    All non-Fairy-Type monsters lose 500 ATK and DEF. The activation and effect of Spell and Trap Cards you control cannot be negated.
    Secret Rare


    TDGS-EN095
    Fiendish Engine Ω (Omega)
    DARK/Machine - Effect/8/2800/2000
    During your End Phase, Special Summon 1 "Engine Token" (Machine-Type/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. Once per turn, you can have this card gain 1000 ATK. If you do, it is destroyed during the End Phase.
    Secret Rare


    TDGS-EN096
    Cold Enchanter
    WATER/Aqua - Effect/4/1600/1200
    You can discard 1 card to place 1 Ice Counter on 1 face-up monster. This card gains 300 ATK for each Ice Counter on the field.
    Rare


    TDGS-EN097
    Ice Master
    WATER/Spellcaster - Effect/8/2500/2000
    You can special summon this card from your hand by tributing 2 water monsters. Once per turn, you can place an ice counter on 1 face-up monster. You can tribute this card to destroy all monsters with an Ice Counter(s).
    Secret Rare


    TDGS-EN098
    Kunai with Chain
    Normal Trap
    Choose 1 or both of these effects:
    • Activate only when an opponent's monster attacks. Change the attacking monster to Defense Position.
    • Equip this card to a monster you control. It gains 500 ATK.
    Super Rare


    TDGS-EN099
    Toy Magician
    LIGHT/Spellcaster - Effect/4/1600/1500
    You can Set this card face-down in your Spell & Trap Card Zone as a Spell Card. If this face-down card in your Spell & Trap Card Zone is destroyed by an opponent's card effect and sent to the Graveyard, Special Summon it during the End Phase. When this card is Flip Summoned, destroy Spell or Trap Cards on the field equal to the number of "Toy Magicians" on the field.
    Secret Rare




    -------------------------

    Collectible Tin Token
    Collectible Tins 2008

    -------

    The Duelist Genesis - Special Edition
    Each Duelist Genesis Special Edition pack includes 3 Duelist Genesis booster packs and 1 of 2 incredibly powerful variant cards ("Gladiator Beast Heraklinos" or "Eradicator Epidemic Virus"). Duelist Genesis boosters include cards from the new Yu-Gi-Oh! 5D's television show.

    Release: 7th October 2008



    TDGS-ENSE1
    Eradicator Epidemic Virus
    Trap Card
    Tribute 1 DARK monster with 2500 or more ATK, and choose Spell Card or Trap Card. Check all Spell and Trap Cards on your opponent's side of the field, you opponent's hand, and all cards they draw (until the end of your opponent's 3rd turn after this card's activation), and destry all cards of the choosen type.
    Super Rare


    TDGS-ENSE2
    Gladiator Beast Heraklinos
    FIRE/Beast-Warrior - Fusion/8/3000/2800
    This card can only be Special Summoned from your Extra Deck, by returning the above cards you control to the Deck. (You do not use "Polymerization".) You can discard 1 card from your hand to negate the activation of a Spell or Trap Card and destry it. You can use this effect during either player's turn.
    Super Rare
    Last edited by shriek; 11.10.2008 at 16:00.
    Meine Beiträge sind mein geistiges Eigentum. Nicht erlaubtes Kopieren in irgendeiner Form ist explizit VERBOTEN


  4. #4
    Ultimate Phoenix is offline Internet-Dinosaurier
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    Default AW: The Duelist Genesis - Thread

    hört sich doch alles in allem recht interessant an, warten wir mal ab ^^

  5. #5
    DL23's Avatar
    DL23 is offline Rockefeller Street
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    Default AW: The Duelist Genesis - Thread

    Der Name ist ja schonmal toll, hoffentlich gibts wieder ne tolle Bereicherung wie die Zwillinge.

    mfg
    DL23

  6. #6
    Yami Neos's Avatar
    Yami Neos is offline Registrierter Benutzer
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    Default AW: The Duelist Genesis - Thread

    man...die werden ja immer schneller.
    zwischen The Duelist Genesis und Light of Destruction wären dann ja nicht mal 2 monate.

    kann man ja mal echt gespannt sein.
    vielleicht ist es ja auch so, dass die die wichtigsten ausstehenden karten aus gx nochmal rausbringen wollen, da die 4. staffel so ziemlich nach dem finale der gx staffeln aussieht.
    vielleicht kommt dann ja eine neue yugioh serie mit völlig neuen karten und themen.hoffe es ja mal^^
    wobei ich habe mich jetzt echt an elementarhelden und cyber monster gewöhnt^^

  7. #7
    00 Schneider's Avatar
    00 Schneider is offline Der Kommissar Schneider ist gut.
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    Default AW: The Duelist Genesis - Thread

    Wohlmöglich sind die neuen Regelelemente und der neue Monstertyp der gleiche wie im Starter Deck 2008.

  8. #8
    LordUndead's Avatar
    LordUndead is offline Registrierter Benutzer
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    Default AW: The Duelist Genesis - Thread

    Quote Originally Posted by Rattara View Post
    Wohlmöglich sind die neuen Regelelemente und der neue Monstertyp der gleiche wie im Starter Deck 2008.
    davon gehe ich auch fest aus.

    na mal gucken was da alles auf uns zukommt.

  9. #9
    TheMagician's Avatar
    TheMagician is offline TheMagician
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    Default AW: The Duelist Genesis - Thread

    hm neue monster typ vieleicht Spielmarke oder so die kannste dann nurrufen wenn de bestimmte spielmarken opferst
    bietet sich doch an Alienes,Gift
    "Wenn die Magie erlischt ist das Spiel beendet"

    Dark Magician- Style-Player

    [SIGPIC][/SIGPIC]

    Decks

    Dark Magician Reborn ! V2.0


    Meine bescheidenen Hexer - Hilfe


    Havez und Wants


    Spoiler:

  10. #10
    katzumoto's Avatar
    katzumoto is offline Team Nemesis-Boss
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    Default AW: The Duelist Genesis - Thread

    ich bin jetzt richtig gespannt was da auf uns zukommt erst light of dest. und dann das! wow!!
    [SIGPIC][/SIGPIC]

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