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Thread: Ancient Prophecy - Thread

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    shriek is offline がうな
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    Default Ancient Prophecy - Thread

    Da der andere Thread nach fast drei Tagen noch kein Update erfahren hat gibts jetzt ein neuen, den hier werde ich dann auch, wie immer, update wann möglich.


    Ancient Prophecy (605)

    Erscheint: 18. April 2009
    Preis: 150 yen (inc. tax)

    5 cards per pack, 30 packs per box

    Includes 80 cards total:
    5 Ultra Rare
    9 Super Rare
    18 Rare
    48 Common
    (Ultra Rare also as Ultimate Rare available, 1 of 80 cards also as Holographic Rare)

    Features:
    - Latest cards from the anime Yu-Gi-Oh! 5D's
    - Includes cards from the anime's keycard series "Earthbound Gods"
    - Includes cards played by Ruka, Crow, Jaeger, Carly, Bomber and others.
    - Continues the "Core Chimail Deck"(Core + Chimaera + Mail) series started in Raging Battle
    - Cover card is Ruka's Ancient Fairy Dragon

    Ancient Prophecy - Werbung

    ANPR-JP001
    Kuribbon
    LIGHT/Angel - Effect/1/300/200
    During damage calculation of a battle where this card was selected as an attack target by an opponent's monster, you can have any Battle Damage you take as a result of that battle become 0, have your opponent gain an amount of Life Points equal to the attacking monster's ATK, and return this card to the hand.
    Rare


    ANPR-JP002
    Sunny Pixie
    LIGHT/Spellcaster - Tuner/1/300/400
    If this card is used in the Synchro Summon of a LIGHT Synchro Monster and sent to the Graveyard, gain 1000 Life Points.


    ANPR-JP003
    Sunlight Unicorn
    LIGHT/Beast - Effect/4/1800/1000
    You can activate this effect once per turn during your Main Phase. Turn over the top card of your Deck. If this card is an Equip Magic Card, add it to your hand. If not, return it to the bottom of your Deck.


    ANPR-JP004
    Black Feather - Mistral the Silver Shield
    DARK/Bird - Tuner/2/100/1800
    When this card on the field is destroyed and sent to the Graveyard, only once during this turn, the Battle Damage you would take is reduced to 0.


    ANPR-JP005
    Black Feather - Vayu the Big Flag
    DARK/Bird - Tuner/1/800/0
    While this card is face-up on the field, this card cannot be used as Synchro Material. If this card is in your Graveyard, you can remove from play this card and a "Black Feather" non-Tuner monster in your Graveyard, and Special Summon 1 "Black Feather" Synchro Monster with a Level identical to the combined Level of those monsters from your Extra Deck. The effects of the Special Summoned monster by this effect are negated.
    Super Rare


    ANPR-JP006
    Black Feather - Foehn the Iron Chain
    DARK/Bird - Effect/2/500/800
    This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent's Life Points by attacking directly, switch 1 face-up Attack Position monster your opponent controls to Defense Position.


    ANPR-JP007
    Deformer Magnen I
    EARTH/Thunder - Effect/1/100/100
    This card gains the appropriate effect based on its battle position:
    ● Attack Position: If you control 2 other face-up Attack Position monsters beside this card, once per turn, you can have this card gain ATK equal to the combined ATK of these monsters until the End Phase of this turn. Other monsters cannot attack during a turn you activated this effect.
    ● Defense Position: While this card is face-up on the field, monsters you control cannot attack.


    ANPR-JP008
    Jester Lord
    DARK/Spellcaster - Effect/1/0/0
    If there are no other monsters on the field, this card gains 1000 ATK for each card in both players' Magic & Trap Card Zones.


    ANPR-JP009
    Jester Confit
    DARK/Spellcaster - Effect/1/0/0
    You can Special Summon this card from your hand in face-up Attack Position. If this card is Special Summoned in this way, return it and 1 face-up monster your opponent controls to their respective owners' hands during your opponent's next End Phase. You can only control 1 face-up "Jester Confit".
    Super Rare


    ANPR-JP010
    Fortune Lady Lighty
    LIGHT/Spellcaster - Effect/1/?/?
    This card's ATK and DEF become equal to its Level x 200. During your Standby Phase, this card's Level is increased by 1 (max. Level 12). When this card is removed from the field by a card effect, you can Special Summon 1 "Fortune Lady" monster from your Deck.
    Rare


    ANPR-JP011
    Fortune Lady Firey
    FIRE/Spellcaster - Effect/2/?/?
    This card's ATK and DEF become equal to its Level x 200. During your Standby Phase, this card's Level is increased by 1 (max. Level 12). When this card is Special Summoned in face-up Attack Position by the effect of a "Fortune Lady" card, destroy 1 face-up monster your opponent controls, and inflict damage to them equal to the destroyed monster's ATK.
    Rare


    ANPR-JP012
    Infernity Beast
    DARK/Beast - Effect/3/1600/1200
    If there are 0 cards in your hand, apply the following effect. If this card attacks, your opponent cannot activate any Magic or Trap Cards until the end of the Damage Step.


    ANPR-JP013
    Darksea Rescue
    DARK/Machine - Effect/1/0/0
    If this card is used in the Synchro Summon of a Synchro Monster and sent to the Graveyard, draw 1 card.


    ANPR-JP014
    Darksea Float
    DARK/Machine - Effect/1/0/300
    When this card on the field is destroyed by a card effect and sent to the Graveyard, draw 1 card.


    ANPR-JP015
    One-Shot Rocket
    WIND/Machine - Tuner/2/0/0
    If this card attacks, it is not destroyed by battle. After damage calculation, inflict damage to your opponent equal to half the attack target monster's ATK.
    Rare


    ANPR-JP016
    Earthbound God Cusillu
    DARK/Beast - Effect/10/2800/2400
    Only 1 "Earthbound God" monster can be face-up on the field at the same time. When there is no face-up Field Magic Card on the field, this card is destroyed. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this face-up card you control would be destroyed by battle, you can Release 1 monster you control and halve your opponent's Life Points instead.
    Ultra/Ultimate Rare


    ANPR-JP017
    Earthbound God Chacu Challhua
    DARK/Fish - Effect/10/2900/2400
    Only 1 "Earthbound God" monster can be face-up on the field at the same time. When there is no face-up Field Magic Card on the field, this card is destroyed. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. Once per turn, you can inflict damage to your opponent's Life Points equal to half of this card's DEF. This card cannot attack during a turn you activated this effect. Also, if this card is on the field in face-up Defense Position, your opponent cannot perform his Battle Phase.
    Ultra/Ultimate Rare


    ANPR-JP018
    Core-Chimail Rock
    EARTH/Rock - Effect/4/1200/1000
    When this card is destroyed by battle and sent to the Graveyard, you can add 1 "Core-Chimail's Steel Core" or a Level 4 or lower "Core-Chimail" monster from your Deck to your hand.


    ANPR-JP019
    Core-Chimail Crusader
    EARTH/Beast-Warrior - Effect/4/1900/1300
    The controller of this card sends 1 "Core-Chimail's Steel Core" from their hand to the Graveyard, or reveals a Beast-Warrior-Type monster in their hand during each of their End Phases. If you don't do either, this card is destroyed. If this card destroys an opponent's monster by battle, you can add 1 "Core-Chimail" card in your Graveyard to your hand.
    Super Rare


    ANPR-JP020
    Core-Chimail Speed
    WIND/Machine - Effect/3/1200/2200
    The controller of this card sends 1 "Core-Chimail's Steel Core" from their hand to the Graveyard, or reveals a Machine-Type monster in their hand during each of their End Phases. If you don't do either, this card is destroyed. While this card is face-up on the field, if a card you draw during your Draw Phase is a "Core-Chimail's Steel Core", you can reveal that card to your opponent and draw once more.


    ANPR-JP021
    Core-Chimail Tornado
    WIND/Bird - Effect/4/1500/1200
    Activate by returning 1 "Core-Chimail's Steel Core" from your hand to the top of your Deck. Destroy all Special Summoned monsters your opponent controls.
    Rare


    ANPR-JP022
    Core-Chimail Full-Barrier
    WATER/Aqua - Effect/3/1000/1900
    Activate by returning 1 "Core-Chimail's Steel Core" from your hand to the top of your Deck. Until your next turn's Standby Phase negate the effect of all face-up Effect Monsters other than "Core-Chimail" monsters.
    Rare


    ANPR-JP023
    Scale Moth
    WIND/Insect - Effect/6/1800/2300
    While this card is face-up on the field, both players can only Special Summon a monster(s) once per turn.


    ANPR-JP024
    Black Shining G
    EARTH/Insect - Effect/1/200/500
    When 1 Synchro Monster is Special Summoned to your opponent's side of the field, activate by removing from play this card in your Graveyard. Destroy that 1 Synchro Monster.
    Normal Rare


    ANPR-JP025
    Arms Seahunter
    WATER/Sea Serpent - Effect/4/1800/400
    If you control a face-up WATER monster other than this card, negate the effect(s) of an Effect Monster that battles this card after damage calculation. If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER monster you control instead.


    ANPR-JP026
    Divine Dragon Aquavasar
    WATER/Sea Serpent - Effect/5/2100/1500
    Activate by Releasing 1 other face-up WATER monster, and by selecting 1 Continuous Magic Card or 1 Field Magic Card in your Graveyard. Return the selected card from your Graveyard to the top of your Deck. This effect can only be used once per turn.


    ANPR-JP027
    Fishborg - Gunner
    WATER/Fish - Tuner/1/100/200
    If you control a face-up Level 3 or lower WATER monster, activate by discarding 1 card. Special Summon this card from your Graveyard. If this card is used as a Synchro Material Monster, the other Synchro Material Monsters must all be WATER monsters.


    ANPR-JP028
    Shark the Crew
    WATER/Fish - Effect/5/1800/2200
    If this face-up card you control is destroyed by your opponent's card effect, you can Special Summon up to 2 Level 4 or lower WATER monsters from your Deck.


    ANPR-JP029
    Armored Psychicker
    EARTH/Psychic - Effect/6/2200/1800
    If you control a face-up Psychic-Type monster, you can Normal Summon this card without Releasing. If this card destroys a monster of your opponent's by battle, take damage equal to half the destroyed monster's ATK. Also, you can Special Summon 1 monster from your Graveyard with ATK equal to or lower than the amount of damage you took.


    ANPR-JP030
    Genetic Woman
    WIND/Psychic - Effect/4/1700/1200
    Activate by paying 1000 Life Points, and by selecting 1 of your removed from play Psychic-Type monsters. Add that removed from play monster to your hand. This effect can only be used once per turn.


    ANPR-JP031
    Magicat
    LIGHT/Spellcaster - Effect/2/600/500
    If this card is used in the Synchro Summon of a Spellcaster-Type monster and sent to the Graveyard, you can return 1 Magic Card from your Graveyard to the top of your Deck.
    Rare


    ANPR-JP032
    Cyborg Doctor
    EARTH/Spellcaster - Effect/4/1500/1700
    Activate by Releasing 1 Tuner. Special Summon 1 monster from your Graveyard of the same Attribute and Level as the Released monster. This effect can only be used once per turn.
    Rare


    ANPR-JP033
    White Portan
    LIGHT/Angel - Effect/1/100/200
    If you control a face-up Tuner, this card cannot be destroyed by battle. When a face-up Tuner you control is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent.


    ANPR-JP034
    Minefield
    EARTH/Machine - Effect/4/1500/1500
    When this face-up card you control is removed from the field, you can add 1 Field Magic Card from your Graveyard to your hand.
    Super Rare


    ANPR-JP035
    XX-Saber Faultroll
    EARTH/Warrior - Effect/6/2400/1800
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except if you control 2 or more face-up "X-Saber" monsters. Once per turn, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your Graveyard.


    ANPR-JP036
    XX-Saber Reijigra
    EARTH/Beast-Warrior - Effect/1/200/1000
    When this card is successfully Normal Summoned or Special Summoned, you can add 1 "X-Saber" monster in your Graveyard to your hand.


    ANPR-JP037
    Frembell Helldog
    FIRE/Beast - Effect/4/1900/200
    When this card destroys a monster of your opponent's by battle and sends it to the Graveyard, you can Special Summon 1 FIRE monster with 200 or less DEF from your Deck other than "Frembell Helldog".
    Rare


    ANPR-JP038
    Ancient Crimson Ape
    LIGHT/Beast - Effect/7/2600/1800
    When a monster you control is destroyed and sent to the Graveyard, gain 1000 Life Points.


    ANPR-JP039
    Falchion β
    LIGHT/Machine - Effect/4/1200/800
    When this card destroys a monster of your opponent's by battle, select and activate 1 of the following effects. ● Send 1 LIGHT Machine-Type monster with 1200 or less ATK from your Deck to the Graveyard. ● Special Summon 1 LIGHT Machine-Type monster with 1200 or less ATK from your Graveyard.
    Rare


    ANPR-JP040
    Ancient Fairy Dragon
    LIGHT/Dragon - Synchro - Effect/7/2100/3000
    1 Tuner + 1 or more non-Tuner monsters
    One per turn, you can Special Summon 1 Level 4 or lower monster from your hand. During the turn you activate this effect, you cannot perform your Battle Phase. Also, once per turn, you can destroy a Field Magic Card. If it is destroyed, you gain 1000 Life Points. Also, you can add 1 Field Magic Card from your Deck to your hand.
    Ultra/Ultimate/Holographic Rare


    ANPR-JP041
    One-Shot Cannon
    FIRE/Machine - Synchro - Effect/3/0/0
    "One-Shot Rocket" + 1 or more non-Tuner monsters
    Once per turn, destroy 1 face-up monster on the field, and inflict damage to its controller equal to half its ATK.
    Super Rare


    ANPR-JP042
    Undead Skull Daemon
    DARK/Undead - Synchro - Effect/6/2500/1200
    "Zombie Carrier" + 2 or more non-Tuner Undead-Type monsters
    Face-up Undead-Type monsters you control cannot be destroyed by card effects.
    Ultra/Ultimate Rare


    ANPR-JP043
    Ancient Holy Wyvern
    LIGHT/Angel - Synchro - Effect/7/2100/2000
    1 LIGHT Tuner + 1 or more non-Tuner monsters
    If your Life Points are higher than your opponent's, this card gains ATK equal to the difference. If your Life Points are lower than your opponent's, this card loses ATK equal to the difference. When this card is destroyed by battle and sent to the Graveyard, you can pay 1000 Life Points to Special Summon it.
    Super Rare


    ANPR-JP044
    XX-Saber Gatoms
    EARTH/Beast-Warrior - Synchro/9/3100/2600
    1 Tuner + 1 or more EARTH monsters
    Activate by Releasing 1 "X-Saber" monster you control. Your opponent discards 1 card randomly from their hand.
    Ultra/Ultimate Rare


    ANPR-JP045
    High-Speed Release Wave
    Normal Magic Card
    Activate by selecting 1 face-up Equip Magic Card you control. Destroy the selected Equip Magic Card and all Set Magic and Trap Cards your opponent controls.
    Rare


    ANPR-JP046
    Silver Wings
    Equip Magic Card
    Equip only to a Level 8 or higher Dragon-Type Synchro Monster. The equipped monster is not destroyed by battle up to twice per turn. If the equipped monster would be destroyed by a card effect, you can destroy this card instead.


    ANPR-JP047
    Advance Draw
    Normal Magic Card
    Activate by Releasing 1 face-up Level 8 or higher monster you control. Draw 2 cards from your Deck.


    ANPR-JP048
    Ancient Forest
    Field Magic Card
    When this card is activated, if there are any Defense Position monsters on the field, those monsters are changed to face-up Attack Position. At this time, the effects of Flip Effect Monsters do not activate. Also, if a monster attacks, it is destroyed at the end of the Battle Phase.
    Rare


    ANPR-JP049
    Emergency Lifesaving
    Normal Magic Card
    Activate only during Main Phase 2. Special Summon 1 Level 4 monster from your Graveyard that was destroyed and sent to the Graveyard by a card effect during this turn.


    ANPR-JP050
    Spirit Burner
    Equip Magic Card
    Once per turn, you can change the equipped monster to Defense Position. When this card is sent to the Graveyard as a result of the equipped monster having been returned from the field to the hand, inflict 600 damage to your opponent. If this card is in the Graveyard, you can add it to your hand during your Draw Phase instead of conducting your normal draw.


    ANPR-JP051
    Future Vision
    Field Magic Card
    When either player Normal Summons a monster, that 1 monster is removed from play. During the next Standby Phase of the Summoned monster's controller, the monster removed from play by this card's effect is returned to the field in face-up Attack Position.
    Super Rare


    ANPR-JP052
    Core Denseness Compression
    Normal Magic Card
    Activate by revealing 1 "Core-Chimail's Steel Core" in your hand to your opponent, and discarding 1 "Core-Chimail" monster in your hand. Draw 2 cards.
    Rare


    ANPR-JP053
    Core-Buster
    Equip Magic Card
    Equip only to a "Core-Chimail" monster. If the equipped monster battles with a LIGHT or DARK monster, skip damage calculation and destroy that monster. When this card would be sent to the Graveyard when the equipped monster is removed from the field, you can return this card to your hand.


    ANPR-JP054
    Unity of Family
    Continuous Magic Card
    If all of the monsters in your Graveyard are of only 1 Type, all face-up monsters you control of that Type gain 800 ATK.


    ANPR-JP055
    Hydropressure Cannon
    Equip Magic Card
    Equip only to a Level 3 or lower WATER monster. If it destroys a monster of your opponent's by battle, send 1 random card from your opponent's hand to the Graveyard.


    ANPR-JP056
    Water Hazard
    Continuous Magic Card
    If you control no monsters, you can Special Summon 1 Level 4 or lower WATER monster from your hand. This effect can only be used once per turn.
    Rare


    ANPR-JP057
    Brain Exploitation Research Lab
    Field Magic Card
    While this card is on the field, once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon for the turn. When a Psychic-Type monster is Normal Summoned this way, place 1 Psychic Counter on this card. Also, if you would pay Life Points in order to activate the effect of a Psychic-Type monster you control, you can remove 1 Psychic Counter from this card instead. When this card is removed from the field, its controller takes damage equal to the number of Psychic Counters that were on it x 1000.


    ANPR-JP058
    Saber Slash
    Normal Magic Card
    Destroy a number of face-up cards on the field equal to the number of face-up "X-Saber" monsters you control.


    ANPR-JP059
    Sparkling Sword
    Equip Magic Card
    Equip only to an "X-Saber" monster. If it destroys a monster of your opponent's by battle, you can destroy 1 card your opponent controls. Also, by Releasing 1 monster, return this card in your Graveyard to the top of your Deck.


    ANPR-JP060
    Pureflame Eruption
    Normal Magic Card
    Special Summon as many FIRE monsters with 200 DEF from your Graveyard as possible. The monsters Special Summoned by this effect are removed from play during the End Phase of this turn.
    Normal Rare


    ANPR-JP061
    Ancient Leaf
    Normal Magic Card
    If your Life Points are 9000 or higher, activate by paying 2000 Life Points. Draw 2 cards.
    Normal Rare


    ANPR-JP062
    Fossil Examination
    Normal Magic Card
    Add 1 Level 6 or lower Dinosaur-Type monster from your Deck to your hand.


    ANPR-JP063
    Skill Successor
    Normal Trap Card
    Activate by selecting 1 face-up monster you control. Until the End Phase of this turn, it gains 400 ATK. Also, by removing from play this card in the Graveyard, 1 face-up monster you control gains 800 ATK until the End Phase of this turn. This effect cannot be activated during the turn in which this card is sent to the Graveyard, and can only be activated during your turn.
    Super Rare


    ANPR-JP064
    Truth Reinforce
    Normal Trap Card
    Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck. During the turn this card was activated, you cannot perform your Battle Phase.
    Rare


    ANPR-JP065
    Gallitrap - Pixie's Ring
    Continuous Trap Card
    If you control 2 or more face-up Attack Position monsters, your opponent cannot select the monster with the lowest ATK as an attack target.


    ANPR-JP066
    Fairy Winds
    Normal Trap Card
    Destroy all face-up Magic and Trap Cards on the field, and each player takes 300 damage for each of their cards that are destroyed.
    Rare


    ANPR-JP067
    Customs of the Imperial Court
    Continuous Trap Card
    Face-up Continuous Trap Cards on the field other than "Customs of the Imperial Court" cannot be destroyed. You can only control 1 face-up "Customs of the Imperial Court".


    ANPR-JP068
    Discord
    Continuous Trap Card
    Neither player can Synchro Summon monsters. Send this card to the Graveyard during your 3rd End Phase after activation.
    Super Rare


    ANPR-JP069
    Fortune Slip
    Normal Trap Card
    Activate when a monster of your opponent's declares an attack. Negate that attack, and remove from play the attack target monster until your next Standby Phase.
    Rare


    ANPR-JP070
    Depth Amulet
    Continuous Trap Card
    Activate when a monster of your opponent's declares an attack. Discard 1 card, and negate that attack. This card is destroyed during your opponent's 3rd End Phase after its activation.


    ANPR-JP071
    Damage Translation
    Normal Trap Card
    Any effect damage you take during this turn is halved. During the End Phase of this turn, Special Summon a number of "Ghost Tokens" (Demon-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position equal to the number of instances of effect damage you took during this turn.


    ANPR-JP072
    Battle Teleportation
    Normal Trap Card
    If you control only 1 face-up Psychic-Type monster, activate by selecting that 1 monster. It can attack your opponent directly during this turn. At the end of the Battle Phase of this turn, give control of it to your opponent.


    ANPR-JP073
    Refining of the Core
    Continuous Trap Card
    Select 1 "Core-Chimail" monster in your Graveyard and Special Summon it in Attack Position. When that monster is destroyed during your End Phase, the controller of that card takes damage equal to that monster's ATK. When this card is not on the field, destroy that monster. When that monster is destroyed, destroy this card.


    ANPR-JP074
    Radiance of the Steel Core
    Counter Trap Card
    Activate by revealing 1 "Core-Chimail's Steel Core" to your opponent. Negate the activation of an opponent's Magic or Trap Card and destroy it.
    Rare


    ANPR-JP075
    Heterogenous Conflict
    Normal Trap Card
    Activate if all monsters on the field are face-up. Both players send monsters from their respective sides of the field to the Graveyard until they are each controlling monsters of only 1 Attribute.


    ANPR-JP076
    Divine Protection of the Ocean Dragon God
    Normal Trap Card
    Until the End Phase of this turn, face-up Level 3 or lower WATER monsters you control cannot be destroyed by battle or by card effects.


    ANPR-JP077
    Psycho Soul
    Normal Trap Card
    Activate by Releasing 1 Psychic-Type monster. Gain Life Points equal to its Level x 300.


    ANPR-JP078
    Frembell Counter
    Counter Trap Card
    Activate by removing from play 1 FIRE monster with 200 DEF in your Graveyard. Negate the activation of a Magic or Trap Card and destroy it.


    ANPR-JP079
    Body and Blade as One
    Normal Trap Card
    Activate if the only monster you control is 1 face-up "X-Saber" monster. After activation, this card becomes an Equip Card that has the equipped monster gain 800 ATK, and is equipped to that 1 monster. If the equipped monster destroys a monster of your opponent's by battle, draw 1 card.


    ANPR-JP080
    Stunning Upset
    Normal Trap Card
    Activate by Releasing 1 face-up Attack Position Level 2 or lower monster. Return all face-up Level 7 or higher monsters on the field that were Special Summoned to their respective owners' hands.
    Normal Rare
    Last edited by shriek; 18.04.2009 at 00:53.
    Meine Beiträge sind mein geistiges Eigentum. Nicht erlaubtes Kopieren in irgendeiner Form ist explizit VERBOTEN


  2. #2
    shriek's Avatar
    shriek is offline がうな
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    04.2005
    Posts
    1,501

    Default AW: Ancient Prophecy - Thread

    Ancient Prophecy - TCG


    Revel in the power of the newest Yu-Gi-Oh! 5D's TRADING CARD GAME booster set: Ancient Prophecy!
    Duelists will be scrambling to boost their Decks with new X-Saber, Koa'ki Meiru, and Earthbound Immortal cards. Blackwing Decks built with cards from Crimson Crisis and Raging Battle will unleash their full potential at last with the latest additions from Ancient Prophecy. Ancient Prophecy also adds to the X-Saber cards introduced in the 2009 Yu-Gi-Oh! 5D's Starter Deck, adding new strength to any Deck that's packing Synchro Monsters. Another of the 5 Legendary Dragons resides in Ancient Prophecy; be the first to reveal the force of Luna's 'Ancient Fairy Dragon'!

    100-card complete set
    Collect 48 Common Cards (8:1),
    20 Rare Cards (1:1),
    14 Super Rare Cards (1:5),
    and 10 Ultra Rare Cards (1:12)

    Configuration:
    9 Cards per Pack
    24 Packs per Display Box

    KEY SELLING POINTS:
    • 10 TCG Exclusives (never seen before anywhere on Earth) include some of the most powerful TCG exclusives to date
    • 10 Bonus Cards (promotional cards seen only in Japan previously)
    • 8 new X-Saber cards, to strengthen the X-Sabers released in the 2009 Yu-Gi-Oh! 5D's Starter Deck
    • More Blackwing, Morphtronic, Earthbound Immortal, and Koa'ki Meiru monsters
    The Prophecy is Fulfilled!

    Get ready for the Ancient Prophecy Sneak Peek, your first chance to get your hands on the brand new Ancient Prophecy booster packs – before they’re available in most stores! Join together with other Duelists in the hunt for cards like “XX-Saber Gottoms,” “Blackwing - Vayu the Emblem of Honor,” “Revival of the Immortals,” and the latest of the 5 Dragons: Luna’s “Ancient Fairy Dragon”! You can also try to win an Ancient Prophecy Game Mat, plus everybody gets a limited edition, Ultra Rare “XX-Saber Gardestrike” monster card (while supplies last). Be sure to show up early because supplies of all items are limited and late-comers could get left in the dust.

    Ancient Prophecy introduces all-new and all-exciting Spells, Traps, and monster cards. The incredible X-Sabers await your command – combine the new X-Sabers from Ancient Prophecy with the ones you have from the 2009 5D’s Starter Deck. Add 11 new Koa’ki Meiru cards to your collection, including “Koa’ki Meiru Ghoulungulate” and “Koa’ki Meiru Gravirose.” Watch for monsters from all 3 Yu-Gi-Oh! series, including “Arcana Knight Joker” from the original series and “Armityle the Chaos Phantom” from Yu-Gi-Oh! GX. PLUS: More Blackwing monsters, Earthbound Immortals, Psychics, Tuners, Synchro monsters, and new cards used by your favorite characters on TV!

    As with every set, Ancient Prophecy includes 10 Bonus Cards for the North American market (previously released in Japan), plus 10 World Premiere cards never before seen anywhere on Earth!
    Erscheint: 1. September 2009
    Sneak Preview: 15./16. August


    Ghost Rare (1)
    ANPR-EN040 Ancient Fairy Dragon

    Secret Rare (8)
    ANPR-EN000 XX-Saber Gardestrike
    ANPR-EN085 Card Guard
    ANPR-EN088 Greed Grado
    ANPR-EN091 Armityle the Chaos Phantom
    ANPR-EN092 White Night Dragon
    ANPR-EN093 Card Blocker
    ANPR-EN098 Kasha

    Ultra Rare/Ultimate Rare (10)
    ANPR-EN005 Blackwing - Vayu the Emblem of Honor
    ANPR-EN016 Earthbound Immortal Cusillu
    ANPR-EN017 Earthbound Immortal Chacu Challhua
    ANPR-EN040 Ancient Fairy Dragon
    ANPR-EN043 Ancient Sacred Wyvern
    ANPR-EN044 XX-Saber Gottoms
    ANPR-EN082 Koa'ki Meiru Ghoulungulate
    ANPR-EN083 Koa'ki Meiru Gravirose
    ANPR-EN086 Flamvell Commando
    ANPR-EN094 Gaia Plate the Earth Giant

    Super Rare (14)
    ANPR-EN009 Jester Confit
    ANPR-EN019 Koa'ki Meiru Crusader
    ANPR-EN034 Minefieldriller
    ANPR-EN035 XX-Saber Faultroll
    ANPR-EN041 Turbo Cannon
    ANPR-EN042 Archfiend Zombie-Skull
    ANPR-EN048 Ancient Forest
    ANPR-EN051 Future Visions
    ANPR-EN052 Core Compression
    ANPR-EN058 Saber Slash
    ANPR-EN063 Skill Successor
    ANPR-EN068 Discord
    ANPR-EN089 Revival of the Immortals
    ANPR-EN097 Beast Machine King Barbaros Ür

    Rare (20)
    ANPR-EN001 Kuribon
    ANPR-EN008 Jester Lord
    ANPR-EN010 Fortune Lady Light
    ANPR-EN011 Fortune Lady Fire
    ANPR-EN013 Darksea Rescue
    ANPR-EN015 Turbo Rocket
    ANPR-EN020 Koa’ki Meiru Speeder
    ANPR-EN021 Koa'ki Meiru Tornado
    ANPR-EN031 Magicat
    ANPR-EN037 Flamevell Firedog
    ANPR-EN039 Falchionβ
    ANPR-EN054 Solidarity
    ANPR-EN064 Reinforce Truth
    ANPR-EN073 Core Reinforcment
    ANPR-EN081 XX-Saber Fulhelmknight
    ANPR-EN084 Psychic Emperor
    ANPR-EN087 Pseudo Space
    ANPR-EN090 Arcana Knight Joker
    ANPR-EN095 Sauropod Brachion
    ANPR-EN096 Gaap the Divine Soldier

    Common (48)
    ANPR-EN002 Sunny Pixie
    ANPR-EN003 Sunlight Unicorn
    ANPR-EN004 Blackwing - Mistral the Silver Shield
    ANPR-EN006 Blackwing - Fane the Steel Chain
    ANPR-EN007 Morphtronic Magnen Bar
    ANPR-EN012 Infernity Beast
    ANPR-EN014 Darksea Float
    ANPR-EN018 Koa’ki Meiru Boulder
    ANPR-EN022 Koa’ki Meiru Hydro Barrier
    ANPR-EN023 Scary Moth
    ANPR-EN024 Shiny Black C
    ANPR-EN025 Armed Sea Hunter
    ANPR-EN026 Divine Dragon Aquabizarre
    ANPR-EN027 Fishborg Blaster
    ANPR-EN028 Shark Cruiser
    ANPR-EN029 Armored Axon Kicker
    ANPR-EN030 Genetic Woman
    ANPR-EN032 Cyborg Doctor
    ANPR-EN033 White Potan
    ANPR-EN036 XX-Saber Ragigura
    ANPR-EN038 Ancient Crimson Ape
    ANPR-EN045 Release Restraint Wave
    ANPR-EN046 Silver Wing
    ANPR-EN047 Advance Draw
    ANPR-EN049 Emergency Assistance
    ANPR-EN050 Spirit Burner
    ANPR-EN053 Core Blaster
    ANPR-EN055 Hydro Pressure Cannon
    ANPR-EN056 Water Hazard
    ANPR-EN057 Brain Research Lab
    ANPR-EN059 Sword of Sparkles
    ANPR-EN060 Rekindling
    ANPR-EN061 Ancient Leaf
    ANPR-EN062 Fossil Dig
    ANPR-EN065 Pixie Ring
    ANPR-EN066 Fairy Wind
    ANPR-EN067 Imperial Custom
    ANPR-EN069 Slip of Fortune
    ANPR-EN070 Depth Amulet
    ANPR-EN071 Damage Translation
    ANPR-EN072 Battle Teleportation
    ANPR-EN074 Iron Core Luster
    ANPR-EN075 Battle of the Elements
    ANPR-EN077 Psychic Soul
    ANPR-EN076 Aegis of the Ocean Dragon Lord
    ANPR-EN078 Flamvell Counter
    ANPR-EN079 At One With the Sword
    ANPR-EN080 A Major Upset


    ANPR-ENSP1 XX-Saber Gardestrike
    EARTH/Beast-Warrior - Effect/5/2100/1400
    If you have 2 or more "X-Saber" monsters in your Graveyard and you control no monsters, you can Special Summon this card from your hand.
    Ultra Rare


    ANPR-EN081 XX-Saber Fulhelmknight
    Earth/Warrior - Tuner/3/1300/1000
    Once, while this card is face-up on the field, you can negate the attack of 1 of your opponent's monsters. If this cards destroys a Defense Position monster your opponent controls by battle, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your Graveyard.
    Rare


    ANPR-EN082 Koa'ki Meiru Ghoulungulate
    EARTH/Zombie - Effect/5/2500/1700
    During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Zombie-Type monster in your hand. If a "Koa'ki Meiru" monster you control would be destroyed by battle or by a card effect, you can remove from play 1 "Koa'ki Meiru" monster in your Graveyard instead.
    Ultra Rare/Ultimate Rare


    ANPR-EN083 Koa'ki Meiru Gravirose
    FIRE/Plant - Effect/4/1900/1300
    During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Plant-Type monster in your hand. During each of your Stand by Phases, you can send 1 Level 3 or lower monster from your Deck to your Graveyard.
    Ultra Rare/Ultimate Rare


    ANPR-EN084 Psychic Emperor
    Light/Psychic - Effect/6/2400/1000
    When this card is Normal or Special Summoned, gain 500 Life Points for each Psychic-Type monster in your Graveyard.
    Rare


    ANPR-EN085 Card Guard
    DARK/Fiend - Effect/4/1600/500
    When this card is Normal or Special Summoned, place 1 "Guard Counter" on it. This card gains 300 ATK for each "Guard Counter" it has. Once per turn, you can remove 1 "Guard Counter" from this card and place it on 1 other face-up card you control. If that card would be destroyed, remove the "Guard Counter" instead.
    Secret Rare


    ANPR-EN086 Flamvell Commando
    Fire/Pyro - Effect/6/2200/200
    This card cannot be Special Summoned. This card can only be Normal Summoned by tributing 1 "Flamvell" monster you control. Once per turn, you can remove from play 1 monster in your Graveyard with 200 DEF to infilict damage to your opponent equal to that monster's ATK.
    Ultra Rare/Ultimate Rare


    ANPR-EN087 Pseudo Space
    Field Spell Card
    Once per turn, you can remove from play 1 Field Spell Card in your Graveyard to have this card be treated as that card, and gain the same effects until the End Phase.
    Rare


    ANPR-EN088 Greed Grado
    Quick-Play Spell Card
    Activate only if you destroyed a face-up Synchro Monster controlled by your opponent this turn, either by battle or by card effect. Draw 2 cards.
    Secret Rare


    ANPR-EN089 Revival of the Immortals
    Normal Trap Card
    Select 1 "Earthbound Immortal" monster in your Graveyard. Special Summon that monster. It cannot declare an attack this turn. Whenever it battles, your opponent takes no battle damage.
    Super Rare


    ANPR-EN090 Arcana Knight Joker
    LIGHT/Warrior - Fusion/9/3800/2500
    "Queen's Knight" + "Jack's Knight" + "King's Knight"
    A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. Once per turn, if this card is targeted by a Spell Card, Trap Card, or Effect Monster's effect, you can negate that effect by discarding the same kind of card (Spell, Trap, or Monster Card).
    Rare


    ANPR-EN091 Armityle the Chaos Phantom
    DARK/Fiend - Fusion - Effect/12/0/0
    "Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms"
    This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control. (You do not use "Polymerization.”) This card cannot be destroyed by battle. This card gains 10,000 ATK during your turn only.
    Secret Rare


    ANPR-EN092 White Night Dragon
    WATER/Dragon - Effect/8/3000/2500
    Negate the activation of any Spell or Trap Card that targets this card, and destroy that card. When a face-up monster you control is selected as an attack target, you can send 1 Spell or Trap Card you control to the Graveyard to change the target to this card.
    Secret Rare


    ANPR-EN093 Card Blocker
    EARTH/Warrior - Effect/3/400/400
    When this card is Summoned, it is changed to Defense Position. When a face-up monster you control is selected as an attack target, you can change the target to this card. When this card is selected as an attack target, you can send up to 3 cards from the top of your Deck to the Graveyard, to give this card 500 DEF for each of those cards, until the End Phase.
    Secret Rare


    ANPR-EN094 Gaia Plate the Earth Giant
    EARTH/Rock - Effect/8/2800/1000
    You can Special Summon this card by removing from play any 2 Rock-Type monsters in your Graveyard. During your
    Standby Phase, remove from play 1 Rock-Type monster in your Graveyard, or send this card to the Graveyard. Halve the
    ATK and DEF of any monster that battles with this card.
    Ultra Rare/Ultimate Rare

    ANPR-EN095 Sauropod Brachion
    EARTH/Dinosaur - Effect/8/1500/3000
    You cannot Special Summon this card from your Deck. You can Tribute Summon this card by Tributing 1 Dinosaur-Type monster. Once per turn, you can change this card to face-down Defense Position. When this card is Flip Summoned, change all other monsters to face-down Defense Position. If your opponent attacks this card, any Battle Damage they
    take is doubled.
    Rare


    ANPR-EN096 Gaap the Divine Soldier
    DARK/Fiend - Effect/6/2200/2000
    All monsters are changed to face-up Attack Position, and their battle positions cannot be changed. (Flip Effects are not activated at this time.) Once per turn, you can reveal any number of Fiend-Type monsters in your hand to give this card 300 ATK for each revealed card, until the End Phase.
    Rare


    ANPR-EN097 Beast Machine King Barbaros Ür
    EARTH/Beast-Warrior - Effect/8/3800/1200
    You can Special Summon this card from your hand by removing from play 1 Machine-Type monster and 1 Beast-Warrior-Type monster in your hand, field, and/or Graveyard. When this card battles, any Battle Damage to your opponent becomes 0.
    Super Rare

    ANPR-EN098 Kasha
    EARTH/Zombie - Effect/8/?/1000
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except while you control 2 or more face-up Zombie-Type monsters. When this card is Special Summoned, return all other monsters on the field to the Deck, and this card's ATK is equal to the number of Zombie-Type monster returned this way x 1000.
    Secret Rare


    ANPR-EN099 Elemental Hero Gaia
    EARTH/Warrior - Fusion - Effect/6/2200/2600
    1 "Elemental Hero" monster + 1 EARTH Monster
    This monster cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, select 1 face-up monster your opponent controls. Until the end of this turn, that monster's ATK is halved and this card gains the same amount of ATK.
    Secret Rare


    ----


    Ancient Prophecy Special Edition

    Duelists get another chance to get all their favorite cards from the latest Yu-Gi-Oh! 5D's TRADING CARD GAME booster release with the Ancient Prophecy Special Edition! Each Special Edition box comes with three packs of Ancient Prophecy and 1 of 2 Super Rare variant cards, "Solar Recharge" or "Red-Eyes Wyvern." "Solar Recharge" will be extremely popular for Duelists with Lightsworn Decks and "Red-Eyes Wyvern" is a card that has never before been released in North America and is critical for Summoning "Red-Eyes Darkness Metal Dragon". Great value and powerful variant cards will make the Ancient Prophecy Special Edition a must-have for players of all skill levels.

    • This release adds to the X-Saber cards introduced in the 2009 Yu-Gi-Oh! 5D's Starter Deck
    • The SE Version Consists of 3 Booster Packs
    • 1 Super Rare Variant Card per Special Edition Box



    Release: 13th October 2009
    Last edited by shriek; 15.08.2009 at 20:18.
    Meine Beiträge sind mein geistiges Eigentum. Nicht erlaubtes Kopieren in irgendeiner Form ist explizit VERBOTEN


  3. #3
    Valkenhayn's Avatar
    Valkenhayn is offline Glutton for punishment
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    Default AW: Ancient Prophecy - Thread

    Vielen Dank, shriek.

    Ich wiederhole mich, wenn ich sage, dass Jester Confit und Advance Draw einfach nur endgeil sind.

    You have 7 seconds to run...


    Valkenhayn's Deck-Thread (Dark World Exceed)

  4. #4
    Join Date
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    Default AW: Ancient Prophecy - Thread

    Schick.

    Bin gespannt.
    N/A

  5. #5
    PetrusII's Avatar
    PetrusII is offline The One and Only
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    Default AW: Ancient Prophecy - Thread

    Das sieht doch mal ganz anders als der andere Thread aus.

    Besonders spielbar sind für mich ja Jester Confit, Ancient Forest, Advance Draw (die drei genannten Karten bedürfen wohl keiner weiteren Ausführung...) und Ancient Fairy Dragon, letzterer wäre in einem Deck rund um Antriebsstadt wirklich gar nicht mal so übel.





    Das Wesen der Idee - Es geht weiter

    "Nur wer das Spiel mit dem Feuer nicht beherrscht, verbrennt sich die Finger."



  6. #6
    Apo
    Apo is offline kalyptikaplayer =P
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    Default AW: Ancient Prophecy - Thread

    Level1 Deckart Jester.
    Ich bekomme tolle Ideen.(^__^)

  7. #7
    Valkenhayn's Avatar
    Valkenhayn is offline Glutton for punishment
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    Default AW: Ancient Prophecy - Thread

    Die Edition könnte noch toller werden, wenn wir Jeager's Anti-Synchro-Falle kriegen, die er gegen Crow benutzt hat.

    You have 7 seconds to run...


    Valkenhayn's Deck-Thread (Dark World Exceed)

  8. #8
    Neos22's Avatar
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    Default AW: Ancient Prophecy - Thread

    Erstmal danke Shriek, dass du endlich nen Thread mit den neuesten Updates aufgemacht hast.
    Jester Confit ist zwar nicht schlecht hat aber den Nachteil, dass er den ganzen Zug des Gegners überleben muss, damit man seinen Effekt aktivieren kann. Und auch wenn Ancient Fairy Dragon nicht so gut ist wie z. B. Stardust will ich trotzdem einen. Weil schlecht sieht er/sie nicht aus und so schlecht ist die Karte auch nicht.

  9. #9
    Valkenhayn's Avatar
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    Default AW: Ancient Prophecy - Thread

    Quote Originally Posted by Neos22 View Post
    Erstmal danke Shriek, dass du endlich nen Thread mit den neuesten Updates aufgemacht hast.
    Jester Confit ist zwar nicht schlecht hat aber den Nachteil, dass er den ganzen Zug des Gegners überleben muss, damit man seinen Effekt aktivieren kann. Und auch wenn Ancient Fairy Dragon nicht so gut ist wie z. B. Stardust will ich trotzdem einen. Weil schlecht sieht er/sie nicht aus und so schlecht ist die Karte auch nicht.
    Der Grand Mole-Effekt von Jester Confit ist eher zweitrangig. Die Tatsache, dass man ihn einfach so spezialbeschwören kann, ohne dass er irgendwelche Einschränkungen bekommt, wie z. B. nicht geopfert werden, macht ihn so gut.

    You have 7 seconds to run...


    Valkenhayn's Deck-Thread (Dark World Exceed)

  10. #10
    Tree is offline Punched Apple™
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    Default AW: Ancient Prophecy - Thread

    Sieht doch gans gut aus^^
    Nur, ob Jester Confit nicht gebannt wird, naja, wir werden es sehen

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