Da der andere Thread nach fast drei Tagen noch kein Update erfahren hat gibts jetzt ein neuen, den hier werde ich dann auch, wie immer, update wann möglich.
Ancient Prophecy (605)
Erscheint: 18. April 2009
Preis: 150 yen (inc. tax)
5 cards per pack, 30 packs per box
Includes 80 cards total:
5 Ultra Rare
9 Super Rare
18 Rare
48 Common
(Ultra Rare also as Ultimate Rare available, 1 of 80 cards also as Holographic Rare)
Features:
- Latest cards from the anime Yu-Gi-Oh! 5D's
- Includes cards from the anime's keycard series "Earthbound Gods"
- Includes cards played by Ruka, Crow, Jaeger, Carly, Bomber and others.
- Continues the "Core Chimail Deck"(Core + Chimaera + Mail) series started in Raging Battle
- Cover card is Ruka's Ancient Fairy Dragon
Ancient Prophecy - Werbung
ANPR-JP001
Kuribbon
LIGHT/Angel - Effect/1/300/200
During damage calculation of a battle where this card was selected as an attack target by an opponent's monster, you can have any Battle Damage you take as a result of that battle become 0, have your opponent gain an amount of Life Points equal to the attacking monster's ATK, and return this card to the hand.
Rare
ANPR-JP002
Sunny Pixie
LIGHT/Spellcaster - Tuner/1/300/400
If this card is used in the Synchro Summon of a LIGHT Synchro Monster and sent to the Graveyard, gain 1000 Life Points.
ANPR-JP003
Sunlight Unicorn
LIGHT/Beast - Effect/4/1800/1000
You can activate this effect once per turn during your Main Phase. Turn over the top card of your Deck. If this card is an Equip Magic Card, add it to your hand. If not, return it to the bottom of your Deck.
ANPR-JP004
Black Feather - Mistral the Silver Shield
DARK/Bird - Tuner/2/100/1800
When this card on the field is destroyed and sent to the Graveyard, only once during this turn, the Battle Damage you would take is reduced to 0.
ANPR-JP005
Black Feather - Vayu the Big Flag
DARK/Bird - Tuner/1/800/0
While this card is face-up on the field, this card cannot be used as Synchro Material. If this card is in your Graveyard, you can remove from play this card and a "Black Feather" non-Tuner monster in your Graveyard, and Special Summon 1 "Black Feather" Synchro Monster with a Level identical to the combined Level of those monsters from your Extra Deck. The effects of the Special Summoned monster by this effect are negated.
Super Rare
ANPR-JP006
Black Feather - Foehn the Iron Chain
DARK/Bird - Effect/2/500/800
This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent's Life Points by attacking directly, switch 1 face-up Attack Position monster your opponent controls to Defense Position.
ANPR-JP007
Deformer Magnen I
EARTH/Thunder - Effect/1/100/100
This card gains the appropriate effect based on its battle position:
● Attack Position: If you control 2 other face-up Attack Position monsters beside this card, once per turn, you can have this card gain ATK equal to the combined ATK of these monsters until the End Phase of this turn. Other monsters cannot attack during a turn you activated this effect.
● Defense Position: While this card is face-up on the field, monsters you control cannot attack.
ANPR-JP008
Jester Lord
DARK/Spellcaster - Effect/1/0/0
If there are no other monsters on the field, this card gains 1000 ATK for each card in both players' Magic & Trap Card Zones.
ANPR-JP009
Jester Confit
DARK/Spellcaster - Effect/1/0/0
You can Special Summon this card from your hand in face-up Attack Position. If this card is Special Summoned in this way, return it and 1 face-up monster your opponent controls to their respective owners' hands during your opponent's next End Phase. You can only control 1 face-up "Jester Confit".
Super Rare
ANPR-JP010
Fortune Lady Lighty
LIGHT/Spellcaster - Effect/1/?/?
This card's ATK and DEF become equal to its Level x 200. During your Standby Phase, this card's Level is increased by 1 (max. Level 12). When this card is removed from the field by a card effect, you can Special Summon 1 "Fortune Lady" monster from your Deck.
Rare
ANPR-JP011
Fortune Lady Firey
FIRE/Spellcaster - Effect/2/?/?
This card's ATK and DEF become equal to its Level x 200. During your Standby Phase, this card's Level is increased by 1 (max. Level 12). When this card is Special Summoned in face-up Attack Position by the effect of a "Fortune Lady" card, destroy 1 face-up monster your opponent controls, and inflict damage to them equal to the destroyed monster's ATK.
Rare
ANPR-JP012
Infernity Beast
DARK/Beast - Effect/3/1600/1200
If there are 0 cards in your hand, apply the following effect. If this card attacks, your opponent cannot activate any Magic or Trap Cards until the end of the Damage Step.
ANPR-JP013
Darksea Rescue
DARK/Machine - Effect/1/0/0
If this card is used in the Synchro Summon of a Synchro Monster and sent to the Graveyard, draw 1 card.
ANPR-JP014
Darksea Float
DARK/Machine - Effect/1/0/300
When this card on the field is destroyed by a card effect and sent to the Graveyard, draw 1 card.
ANPR-JP015
One-Shot Rocket
WIND/Machine - Tuner/2/0/0
If this card attacks, it is not destroyed by battle. After damage calculation, inflict damage to your opponent equal to half the attack target monster's ATK.
Rare
ANPR-JP016
Earthbound God Cusillu
DARK/Beast - Effect/10/2800/2400
Only 1 "Earthbound God" monster can be face-up on the field at the same time. When there is no face-up Field Magic Card on the field, this card is destroyed. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this face-up card you control would be destroyed by battle, you can Release 1 monster you control and halve your opponent's Life Points instead.
Ultra/Ultimate Rare
ANPR-JP017
Earthbound God Chacu Challhua
DARK/Fish - Effect/10/2900/2400
Only 1 "Earthbound God" monster can be face-up on the field at the same time. When there is no face-up Field Magic Card on the field, this card is destroyed. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. Once per turn, you can inflict damage to your opponent's Life Points equal to half of this card's DEF. This card cannot attack during a turn you activated this effect. Also, if this card is on the field in face-up Defense Position, your opponent cannot perform his Battle Phase.
Ultra/Ultimate Rare
ANPR-JP018
Core-Chimail Rock
EARTH/Rock - Effect/4/1200/1000
When this card is destroyed by battle and sent to the Graveyard, you can add 1 "Core-Chimail's Steel Core" or a Level 4 or lower "Core-Chimail" monster from your Deck to your hand.
ANPR-JP019
Core-Chimail Crusader
EARTH/Beast-Warrior - Effect/4/1900/1300
The controller of this card sends 1 "Core-Chimail's Steel Core" from their hand to the Graveyard, or reveals a Beast-Warrior-Type monster in their hand during each of their End Phases. If you don't do either, this card is destroyed. If this card destroys an opponent's monster by battle, you can add 1 "Core-Chimail" card in your Graveyard to your hand.
Super Rare
ANPR-JP020
Core-Chimail Speed
WIND/Machine - Effect/3/1200/2200
The controller of this card sends 1 "Core-Chimail's Steel Core" from their hand to the Graveyard, or reveals a Machine-Type monster in their hand during each of their End Phases. If you don't do either, this card is destroyed. While this card is face-up on the field, if a card you draw during your Draw Phase is a "Core-Chimail's Steel Core", you can reveal that card to your opponent and draw once more.
ANPR-JP021
Core-Chimail Tornado
WIND/Bird - Effect/4/1500/1200
Activate by returning 1 "Core-Chimail's Steel Core" from your hand to the top of your Deck. Destroy all Special Summoned monsters your opponent controls.
Rare
ANPR-JP022
Core-Chimail Full-Barrier
WATER/Aqua - Effect/3/1000/1900
Activate by returning 1 "Core-Chimail's Steel Core" from your hand to the top of your Deck. Until your next turn's Standby Phase negate the effect of all face-up Effect Monsters other than "Core-Chimail" monsters.
Rare
ANPR-JP023
Scale Moth
WIND/Insect - Effect/6/1800/2300
While this card is face-up on the field, both players can only Special Summon a monster(s) once per turn.
ANPR-JP024
Black Shining G
EARTH/Insect - Effect/1/200/500
When 1 Synchro Monster is Special Summoned to your opponent's side of the field, activate by removing from play this card in your Graveyard. Destroy that 1 Synchro Monster.
Normal Rare
ANPR-JP025
Arms Seahunter
WATER/Sea Serpent - Effect/4/1800/400
If you control a face-up WATER monster other than this card, negate the effect(s) of an Effect Monster that battles this card after damage calculation. If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER monster you control instead.
ANPR-JP026
Divine Dragon Aquavasar
WATER/Sea Serpent - Effect/5/2100/1500
Activate by Releasing 1 other face-up WATER monster, and by selecting 1 Continuous Magic Card or 1 Field Magic Card in your Graveyard. Return the selected card from your Graveyard to the top of your Deck. This effect can only be used once per turn.
ANPR-JP027
Fishborg - Gunner
WATER/Fish - Tuner/1/100/200
If you control a face-up Level 3 or lower WATER monster, activate by discarding 1 card. Special Summon this card from your Graveyard. If this card is used as a Synchro Material Monster, the other Synchro Material Monsters must all be WATER monsters.
ANPR-JP028
Shark the Crew
WATER/Fish - Effect/5/1800/2200
If this face-up card you control is destroyed by your opponent's card effect, you can Special Summon up to 2 Level 4 or lower WATER monsters from your Deck.
ANPR-JP029
Armored Psychicker
EARTH/Psychic - Effect/6/2200/1800
If you control a face-up Psychic-Type monster, you can Normal Summon this card without Releasing. If this card destroys a monster of your opponent's by battle, take damage equal to half the destroyed monster's ATK. Also, you can Special Summon 1 monster from your Graveyard with ATK equal to or lower than the amount of damage you took.
ANPR-JP030
Genetic Woman
WIND/Psychic - Effect/4/1700/1200
Activate by paying 1000 Life Points, and by selecting 1 of your removed from play Psychic-Type monsters. Add that removed from play monster to your hand. This effect can only be used once per turn.
ANPR-JP031
Magicat
LIGHT/Spellcaster - Effect/2/600/500
If this card is used in the Synchro Summon of a Spellcaster-Type monster and sent to the Graveyard, you can return 1 Magic Card from your Graveyard to the top of your Deck.
Rare
ANPR-JP032
Cyborg Doctor
EARTH/Spellcaster - Effect/4/1500/1700
Activate by Releasing 1 Tuner. Special Summon 1 monster from your Graveyard of the same Attribute and Level as the Released monster. This effect can only be used once per turn.
Rare
ANPR-JP033
White Portan
LIGHT/Angel - Effect/1/100/200
If you control a face-up Tuner, this card cannot be destroyed by battle. When a face-up Tuner you control is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent.
ANPR-JP034
Minefield
EARTH/Machine - Effect/4/1500/1500
When this face-up card you control is removed from the field, you can add 1 Field Magic Card from your Graveyard to your hand.
Super Rare
ANPR-JP035
XX-Saber Faultroll
EARTH/Warrior - Effect/6/2400/1800
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except if you control 2 or more face-up "X-Saber" monsters. Once per turn, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your Graveyard.
ANPR-JP036
XX-Saber Reijigra
EARTH/Beast-Warrior - Effect/1/200/1000
When this card is successfully Normal Summoned or Special Summoned, you can add 1 "X-Saber" monster in your Graveyard to your hand.
ANPR-JP037
Frembell Helldog
FIRE/Beast - Effect/4/1900/200
When this card destroys a monster of your opponent's by battle and sends it to the Graveyard, you can Special Summon 1 FIRE monster with 200 or less DEF from your Deck other than "Frembell Helldog".
Rare
ANPR-JP038
Ancient Crimson Ape
LIGHT/Beast - Effect/7/2600/1800
When a monster you control is destroyed and sent to the Graveyard, gain 1000 Life Points.
ANPR-JP039
Falchion β
LIGHT/Machine - Effect/4/1200/800
When this card destroys a monster of your opponent's by battle, select and activate 1 of the following effects. ● Send 1 LIGHT Machine-Type monster with 1200 or less ATK from your Deck to the Graveyard. ● Special Summon 1 LIGHT Machine-Type monster with 1200 or less ATK from your Graveyard.
Rare
ANPR-JP040
Ancient Fairy Dragon
LIGHT/Dragon - Synchro - Effect/7/2100/3000
1 Tuner + 1 or more non-Tuner monsters
One per turn, you can Special Summon 1 Level 4 or lower monster from your hand. During the turn you activate this effect, you cannot perform your Battle Phase. Also, once per turn, you can destroy a Field Magic Card. If it is destroyed, you gain 1000 Life Points. Also, you can add 1 Field Magic Card from your Deck to your hand.
Ultra/Ultimate/Holographic Rare
ANPR-JP041
One-Shot Cannon
FIRE/Machine - Synchro - Effect/3/0/0
"One-Shot Rocket" + 1 or more non-Tuner monsters
Once per turn, destroy 1 face-up monster on the field, and inflict damage to its controller equal to half its ATK.
Super Rare
ANPR-JP042
Undead Skull Daemon
DARK/Undead - Synchro - Effect/6/2500/1200
"Zombie Carrier" + 2 or more non-Tuner Undead-Type monsters
Face-up Undead-Type monsters you control cannot be destroyed by card effects.
Ultra/Ultimate Rare
ANPR-JP043
Ancient Holy Wyvern
LIGHT/Angel - Synchro - Effect/7/2100/2000
1 LIGHT Tuner + 1 or more non-Tuner monsters
If your Life Points are higher than your opponent's, this card gains ATK equal to the difference. If your Life Points are lower than your opponent's, this card loses ATK equal to the difference. When this card is destroyed by battle and sent to the Graveyard, you can pay 1000 Life Points to Special Summon it.
Super Rare
ANPR-JP044
XX-Saber Gatoms
EARTH/Beast-Warrior - Synchro/9/3100/2600
1 Tuner + 1 or more EARTH monsters
Activate by Releasing 1 "X-Saber" monster you control. Your opponent discards 1 card randomly from their hand.
Ultra/Ultimate Rare
ANPR-JP045
High-Speed Release Wave
Normal Magic Card
Activate by selecting 1 face-up Equip Magic Card you control. Destroy the selected Equip Magic Card and all Set Magic and Trap Cards your opponent controls.
Rare
ANPR-JP046
Silver Wings
Equip Magic Card
Equip only to a Level 8 or higher Dragon-Type Synchro Monster. The equipped monster is not destroyed by battle up to twice per turn. If the equipped monster would be destroyed by a card effect, you can destroy this card instead.
ANPR-JP047
Advance Draw
Normal Magic Card
Activate by Releasing 1 face-up Level 8 or higher monster you control. Draw 2 cards from your Deck.
ANPR-JP048
Ancient Forest
Field Magic Card
When this card is activated, if there are any Defense Position monsters on the field, those monsters are changed to face-up Attack Position. At this time, the effects of Flip Effect Monsters do not activate. Also, if a monster attacks, it is destroyed at the end of the Battle Phase.
Rare
ANPR-JP049
Emergency Lifesaving
Normal Magic Card
Activate only during Main Phase 2. Special Summon 1 Level 4 monster from your Graveyard that was destroyed and sent to the Graveyard by a card effect during this turn.
ANPR-JP050
Spirit Burner
Equip Magic Card
Once per turn, you can change the equipped monster to Defense Position. When this card is sent to the Graveyard as a result of the equipped monster having been returned from the field to the hand, inflict 600 damage to your opponent. If this card is in the Graveyard, you can add it to your hand during your Draw Phase instead of conducting your normal draw.
ANPR-JP051
Future Vision
Field Magic Card
When either player Normal Summons a monster, that 1 monster is removed from play. During the next Standby Phase of the Summoned monster's controller, the monster removed from play by this card's effect is returned to the field in face-up Attack Position.
Super Rare
ANPR-JP052
Core Denseness Compression
Normal Magic Card
Activate by revealing 1 "Core-Chimail's Steel Core" in your hand to your opponent, and discarding 1 "Core-Chimail" monster in your hand. Draw 2 cards.
Rare
ANPR-JP053
Core-Buster
Equip Magic Card
Equip only to a "Core-Chimail" monster. If the equipped monster battles with a LIGHT or DARK monster, skip damage calculation and destroy that monster. When this card would be sent to the Graveyard when the equipped monster is removed from the field, you can return this card to your hand.
ANPR-JP054
Unity of Family
Continuous Magic Card
If all of the monsters in your Graveyard are of only 1 Type, all face-up monsters you control of that Type gain 800 ATK.
ANPR-JP055
Hydropressure Cannon
Equip Magic Card
Equip only to a Level 3 or lower WATER monster. If it destroys a monster of your opponent's by battle, send 1 random card from your opponent's hand to the Graveyard.
ANPR-JP056
Water Hazard
Continuous Magic Card
If you control no monsters, you can Special Summon 1 Level 4 or lower WATER monster from your hand. This effect can only be used once per turn.
Rare
ANPR-JP057
Brain Exploitation Research Lab
Field Magic Card
While this card is on the field, once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon for the turn. When a Psychic-Type monster is Normal Summoned this way, place 1 Psychic Counter on this card. Also, if you would pay Life Points in order to activate the effect of a Psychic-Type monster you control, you can remove 1 Psychic Counter from this card instead. When this card is removed from the field, its controller takes damage equal to the number of Psychic Counters that were on it x 1000.
ANPR-JP058
Saber Slash
Normal Magic Card
Destroy a number of face-up cards on the field equal to the number of face-up "X-Saber" monsters you control.
ANPR-JP059
Sparkling Sword
Equip Magic Card
Equip only to an "X-Saber" monster. If it destroys a monster of your opponent's by battle, you can destroy 1 card your opponent controls. Also, by Releasing 1 monster, return this card in your Graveyard to the top of your Deck.
ANPR-JP060
Pureflame Eruption
Normal Magic Card
Special Summon as many FIRE monsters with 200 DEF from your Graveyard as possible. The monsters Special Summoned by this effect are removed from play during the End Phase of this turn.
Normal Rare
ANPR-JP061
Ancient Leaf
Normal Magic Card
If your Life Points are 9000 or higher, activate by paying 2000 Life Points. Draw 2 cards.
Normal Rare
ANPR-JP062
Fossil Examination
Normal Magic Card
Add 1 Level 6 or lower Dinosaur-Type monster from your Deck to your hand.
ANPR-JP063
Skill Successor
Normal Trap Card
Activate by selecting 1 face-up monster you control. Until the End Phase of this turn, it gains 400 ATK. Also, by removing from play this card in the Graveyard, 1 face-up monster you control gains 800 ATK until the End Phase of this turn. This effect cannot be activated during the turn in which this card is sent to the Graveyard, and can only be activated during your turn.
Super Rare
ANPR-JP064
Truth Reinforce
Normal Trap Card
Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck. During the turn this card was activated, you cannot perform your Battle Phase.
Rare
ANPR-JP065
Gallitrap - Pixie's Ring
Continuous Trap Card
If you control 2 or more face-up Attack Position monsters, your opponent cannot select the monster with the lowest ATK as an attack target.
ANPR-JP066
Fairy Winds
Normal Trap Card
Destroy all face-up Magic and Trap Cards on the field, and each player takes 300 damage for each of their cards that are destroyed.
Rare
ANPR-JP067
Customs of the Imperial Court
Continuous Trap Card
Face-up Continuous Trap Cards on the field other than "Customs of the Imperial Court" cannot be destroyed. You can only control 1 face-up "Customs of the Imperial Court".
ANPR-JP068
Discord
Continuous Trap Card
Neither player can Synchro Summon monsters. Send this card to the Graveyard during your 3rd End Phase after activation.
Super Rare
ANPR-JP069
Fortune Slip
Normal Trap Card
Activate when a monster of your opponent's declares an attack. Negate that attack, and remove from play the attack target monster until your next Standby Phase.
Rare
ANPR-JP070
Depth Amulet
Continuous Trap Card
Activate when a monster of your opponent's declares an attack. Discard 1 card, and negate that attack. This card is destroyed during your opponent's 3rd End Phase after its activation.
ANPR-JP071
Damage Translation
Normal Trap Card
Any effect damage you take during this turn is halved. During the End Phase of this turn, Special Summon a number of "Ghost Tokens" (Demon-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position equal to the number of instances of effect damage you took during this turn.
ANPR-JP072
Battle Teleportation
Normal Trap Card
If you control only 1 face-up Psychic-Type monster, activate by selecting that 1 monster. It can attack your opponent directly during this turn. At the end of the Battle Phase of this turn, give control of it to your opponent.
ANPR-JP073
Refining of the Core
Continuous Trap Card
Select 1 "Core-Chimail" monster in your Graveyard and Special Summon it in Attack Position. When that monster is destroyed during your End Phase, the controller of that card takes damage equal to that monster's ATK. When this card is not on the field, destroy that monster. When that monster is destroyed, destroy this card.
ANPR-JP074
Radiance of the Steel Core
Counter Trap Card
Activate by revealing 1 "Core-Chimail's Steel Core" to your opponent. Negate the activation of an opponent's Magic or Trap Card and destroy it.
Rare
ANPR-JP075
Heterogenous Conflict
Normal Trap Card
Activate if all monsters on the field are face-up. Both players send monsters from their respective sides of the field to the Graveyard until they are each controlling monsters of only 1 Attribute.
ANPR-JP076
Divine Protection of the Ocean Dragon God
Normal Trap Card
Until the End Phase of this turn, face-up Level 3 or lower WATER monsters you control cannot be destroyed by battle or by card effects.
ANPR-JP077
Psycho Soul
Normal Trap Card
Activate by Releasing 1 Psychic-Type monster. Gain Life Points equal to its Level x 300.
ANPR-JP078
Frembell Counter
Counter Trap Card
Activate by removing from play 1 FIRE monster with 200 DEF in your Graveyard. Negate the activation of a Magic or Trap Card and destroy it.
ANPR-JP079
Body and Blade as One
Normal Trap Card
Activate if the only monster you control is 1 face-up "X-Saber" monster. After activation, this card becomes an Equip Card that has the equipped monster gain 800 ATK, and is equipped to that 1 monster. If the equipped monster destroys a monster of your opponent's by battle, draw 1 card.
ANPR-JP080
Stunning Upset
Normal Trap Card
Activate by Releasing 1 face-up Attack Position Level 2 or lower monster. Return all face-up Level 7 or higher monsters on the field that were Special Summoned to their respective owners' hands.
Normal Rare