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Thread: Allgemeiner Structure Deck Übersetzungsthread

  1. #1
    fuavarra is offline geistig Abwesend
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    Default Allgemeiner Structure Deck Übersetzungsthread

    Da ich in letzter Zeit immer wieder nach Übersetzungen gefragt werde kommen hier alle Übersetzungen der Structure Decks rein. Vielleicht kann ein Mod das ja unter Wichtig oder so stellen.

    Wenn es Fragen zu den Übersetzungen und Karten gibt, schickt mir einfach eine Pn.

    Wer Übersetzungen für Karten aus den Structure Decks
    Joey 1
    Yugi 1
    Kaiba 1
    Pegasus 1
    hat schreibt sie bitte hier rein oder sendet sie mir mit einer Pn.

    thx an alle

    Bis jetzt übersetzt:

    Structure Deck Joey 2
    Structure Deck Yugi 2
    Structure Deck Kaiba 2

    hier das Structure Deck Joey 2:

    SJ2-001 Baby Dragon
    002 Alligators' Sword
    003 Swordman of Landstar
    004 Axe Raider
    005 Great Angus
    006 Battle Footballer
    007 Red-Eyes B. Dragon
    008 Gilford the Lighting
    ATK 2800 DEF 1400 Level: 8
    Effekt: Wenn du für dieses Monster 3 Monster statt 2 auf deiner Seite des Feldes opferst, zerstöre alle Monster auf der Seite des Gegners.

    009 Jinzo
    Effekt: weiß wohl jeder

    010 Little Guardian
    kann in End Phase noch einmal die Position wechseln (d.h. kann z.B. in Angriffsposition gespielt werden und in der End Phase in Def Modus bringen.

    011 ignoranz ignoverse
    Effekt: wenn man die ATK um 400 verringer hat es den gleichen Effekt wie Fairy Meteor Crush.

    012 Geafried the Iron Knight
    013 Time Wizard
    014 Exiled Force
    Effekt: Offer face-up this card on your side of the field as a Tribute to destroy 1 monster on the field. If this card is used for a Tribute Summon or this card is offered as a Tribute due to other cards' effects, this card's effect is not activated.

    015 Dimension Warrior - Wenn dieses Monster im Kampf zerstört wird werden dieses und das angreifende Monster aus dem Spiel entfernt.

    016 Maurading Captain
    Effekt: As long as this monster remains face-up on the field, your opponent cannot select another Warrior-Type monster on your side of the field as an attack target. When this monster is Normal Summoned successfully, you can Special Summon 1 Level 4 or lower monster from your hand.

    017 Tornado Bird
    Effekt: FLIP: Return 2 Magic or Trap Cards on the field to the hands of their owner.

    018 Sinister Serpent
    During your Standby Phase, if a "Sinister Serpent" exists in your Graveyard, you can return the "Sinister Serpent" to your hand.

    019 Roulette Barrel
    Once per turn, during your Main Phase, you can roll a six-sided die twice. Select one result and destroy 1 face-up monster on the field whose level is equal to the result.

    020 Sasuke Samurai
    When this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card's effect without flipping it face-up or damage calculation.

    021 Graceful Dice (Engelswürfel)
    Roll 1 six-sided die. The result is multiplied by 100 points and added to the ATK and DEF of all monsters you control until the end of your turn. Monsters summoned after this card's activation are excluded.

    022 Gigant Trunade
    Gib alle Zauber und Fallenkarten auf dem Feld in die Hand des Besitzers zurück

    023 Shield&Sword
    024 Question
    When activating this card, your opponent cannot check cards in the Graveyard. Your opponent calls the name of the first monster card found at the bottom of your Graveyard. If he/she call it right, the monster is removed from play. If he/she call it wrong, the monster is Special Summoned on your side of the field in face-up Attack or Defense Position.

    025 Reinforcement of the Army
    Move one Level 4 or lower Warrior-Type monster from your Deck to your hand. Your Deck is then shuffled.

    026 Mystical Space Thypoon
    027 premature burial: zahle 800 LP und hole ein monster aus deinem friedhof in face up AKT posiion aufs feld und rüste es hiemit auf. wenn eine der beiden kaputt is, is die andere das auch

    028 Scapegoat
    029 Foolish Burial - Schicke ein Monster aus deinem Deck direkt ins Grab !

    030 Skull Dice (Teufelswürfel)
    Roll 1 six-sided die. The result is multiplied by 100 points and subtracted from the ATK and DEF of all monsters in your opponent's control until the end of your turn. Monsters summoned after this card's activation are excluded.

    031 Backupsoldier
    You can activate this card when there are 5 or more Monster Cards in your Graveyard. Take up to 3 Monster Cards (except monsters with effects) with an ATK of 1500 points or less from your Graveyard and add them to your hand.

    032 Du kannst eines Deiner aufgedeckten Monster bis zum Ende des Zuges aus dem Spiel entfernen.

    033 Fiary Box
    Each time a monster on your opponent's side of the field attacks, toss a coin and call Heads or Tails. If you call it right, the attacking monster's ATK becomes 0 only during the Battle Phase. Pay 500 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.

    034 Name: ??? Fallenkarte
    Effekt: wenn dein Gegner mit einem Monster angreift, wähle eines seiner anderen Monster am Feld als Ziehl des Angriffes. Der Schaden wird dem Gegner von seinen LP abgezogen.

    035 Ultimate Offering - Zahle 500 LP für jeden weiteren Summon

    036 Kettenbumerang
    Effekt: wähle ein monster von dir und rüste es damit auf, das monster erhält extra 500AKT. wähle dann ein gegnerisches monste rund versetzte es in face up defence position.

    037 Blast with Chain
    After activation, this card is treated as an Equip Magic Card. Select 1 monster you control and equip it with this card to increase the ATK of the selected monster by 500 points. When this card is destroyed by the effect of another card, select 1 card on the field and destroy it.

    038 Bottomless Trap Hole
    When your opponent Normal Summons, Flip Summons, or Special Summons a monster with an ATK of 1500 or more, the monster is destroyed and removed from play.

    039 Gamble
    You can activate this card when your opponent's hand has 6 or more cards and your hand contains 2 or less. Toss a coin and call it. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn.

    040 Graverobber
    You can take 1 Magic Card from your opponent's Graveyard. If it is your turn and you activate it, you take 2000 points of Direct Damage. If it is your opponent's turn, you cannot activate it. The Magic Card is returned to your opponent's Graveyard at the end of this turn.

    041 Acrobate Monkey
    042 Amored Lizard
    043 Kojikocy
    044 Dice Jar
    FLIP: Both players roll a six-sided die once. The player with the lowest result takes Direct Damage equal to his/her opponent's result X 500 Life Points. However, if a winner's result is 6, the loser takes 6000 points of Direct Damage. If the results are the same, both players roll again.

    045 Wand der Illusionen
    046 Dian Keto, Meisterheiler
    047 Bait Doll
    Force the activation of 1 face-down Trap Card. If the timing of the activation of the Trap Card is incorrect, negate the effect and destroy it. If it is not a Trap Card, it is returned to its original position. After this card is activated, it is placed into the Deck (not the Graveyard). The Deck is then shuffled.

    048 Second Coin Toss
    As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss.

    049 Banner of Courage
    During your Battle Phase only, increase the ATK of all monsters on your side of the field by 200 points.

    050 Wenn Du in Deiner Draw-Phase ein Monster ohne Effekt ziehst, kannst Du's Deinem Gegner zeigen und noch eine Karte ziehen.

    051 Nurient Z
    This card can only be activated during your opponent's Damage Step. During this turn, if you take Battle Damage of 2000 points or more, increase your Life Points by 4000 Points before the damage is subtracted from your Life Points.

    052 Needle Wall
    During your Standby Phase, roll a six-sided die once. Treat your opponent's Monster Card Zone as #'s 1-5, counting from your right. Destroy the monster that is in the same Monster Card Zone as the die result. If the result is 6, roll again.

    053 Blind Destruction
    During your Standby Phase, roll 1 six-sided die once. Destroy any monsters whose Level Stars are equal to the number rolled. If the number is "6", destroy all face-up Level 6 or higher monsters on the field.

    054 Jar of Greed
    Draw 1 card from your Deck.

    055 Reverse Dice - Würfle erneut.

    by fuavarra

    “ladida”

  2. #2
    fuavarra is offline geistig Abwesend
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    Default

    Structure Deck Yugi 2:

    SY2-001
    SUPER MAGICAL SWORDSMAN - BLACK PALADIN
    Dark/Magic User/8/2900/2400
    (Fusion) [Black Magician] + [Buster Blader]
    This Monster can only be Special Summoned by a Fusion Summon.
    While this card is face-up on the Field, you can discard 1 card
    from your hand to negate a Magic activation and destroy it.
    Increase this card's attack strength by 500 for each Dragon Sub-
    Type Monster on all Fields and in all Cemeteries.
    Secret Rare / Ultimate Rare

    SY2-002
    Black Magician

    SY2-003
    Gremlin (=Wilder kobold)

    SY2-004
    Rock Soldier (=Riesenstein Soldat)

    SY2-005
    Illusion Beast King Gazelle

    SY2-006
    Holy Elf

    SY2-007
    Ruiz

    SY2-008
    Wall-Guardian Dragon

    SY2-009
    Dark World Warrior Dark Sword

    SY2-010
    Buster Blader
    Type: Effect Monster
    Earth/Warrior/7/2600/2300
    Effect: Increase this monster's attack strength by 500 for each
    Dragon Sub-Type monster your opponent has on the Field and in his
    or her Cemetery.

    SY2-011
    Black Magician Girl
    Dark/Magic User/6/2000/1700
    Effect: Increase this Monster's attack strength by 300 for each
    [Black Magician] and [Magician of Black Chaos] in each player's
    Cemetery.

    SY2-012
    Kuribo

    SY2-013
    Big Shield Guarder
    Type: Effect Monster
    Earth/Warrior/4/100/2600
    Effect: If this Monster is face-down when a Magic card targets
    it, negate that Magic card. At that time, this Monster changes
    to face-up defense mode. At the end of a Damage Step in which
    this Monster was attacked, it changes to attack mode.

    SY2-014
    Retrained Elven Swordsman
    Type: Effect Monster
    Earth/Warrior/4/1400/1200
    Effect: This card cannot be destroyed in battle with a monster
    that has an attack strength of 1900 or higher. (Damage is still
    done.)
    YU-03

    SY2-015
    Skilled Black Magician
    Dark/Magician/4/1900/1700
    Whenever you or your opponent activates a Magic card, put 1 Magic
    counter on this card (to a maximum of 3). If this card has 3
    Magic counters on it, you can sacrifice it to Special Summon 1
    [Black Magician] from your hand, deck or Cemetery.

    SY2-016
    Critter

    SY2-017
    Saint Magician

    SY2-018
    Tenacious Old Magician
    Dark/Magic User/2/450/600
    Reverse: Destroy 1 of your opponent's Monsters on the Field.

    SY2-019
    Dark Hero Zombire

    SY2-020
    Giant Rat

    SY2-021
    Royal Magic Librarian
    Light/Magic User/4/0/2000
    Whenever you or your opponent activates a Magic card, put 1 Magic
    counter on this card (to a maximum of 3). You can remove 3 Magic
    counters from this card to draw 1 card.

    SY2-022
    DIMENSION MAGIC
    Instant Magic
    You can activate this card if you have a face-up Magic User Sub-
    Type Monster on your Field. Sacrifice 1 Monster on your Field,
    and Special Summon 1 Magic User Sub-Type Monster from your hand.
    Afterward, you can destroy 1 Monster on the Field.

    SY2-023
    Fusion

    SY2-024
    Master of Fusion

    SY2-025
    Raise Dead

    SY2-026
    Pot of Greed

    SY2-027
    Magical Box of Death
    Type: Normal Magic
    Effect: Destroy 1 of your opponent's Monsters on the Field, then
    give control of 1 of your Monsters to your opponent.

    SY2-028
    Monster Returnal
    Type: Instant Magic
    Effect: Shuffle 1 of your Monsters on the Field and your hand
    into your deck, then draw a number of cards equal to what was
    shuffled in.

    SY2-029
    Power of Teamwork

    SY2-030
    Cyclone

    SY2-031
    Magical Scripture
    Instant Magic
    Look at the top 3 cards of your deck, and replace them in any
    order. Your opponent cannot look at those cards.

    SY2-032
    Broken Earth

    SY2-033
    Proof of Dragon Destruction
    Normal Magic
    Put 1 [Buster Blader] from your deck or Cemetery into your hand.

    SY2-034
    Trap Remover

    SY2-035
    Magic Cylinder

    SY2-036
    Hexagram Curse

    SY2-037
    Holy Barrier Mirror Force

    SY2-038
    Hand-Sealing Sword of Light

    SY2-039
    Magic Jammer

    SY2-040
    Thunder Break
    Normal Trap
    Discard 1 card from your hand. Destroy 1 card on the Field.

    SY2-041
    SAND TORNADO
    Type: Trap
    Effect: Destroy 1 card in your opponent's Magic/Trap zone.
    Afterward, you may set 1 Magic or Trap card from your hand on to
    the Field.

    SY2-042
    Oppressed People

    SY2-043
    Fleeing People

    SY2-044
    United Resistance

    SY2-045
    Thousand Knives
    Type: Normal Magic
    Effect: You can use this card only if you have a face-up [Black
    Magician] on the Field. Destroy 1 of your opponent's Monsters.


    SY2-046
    CURTAIN OF BLACK MAGIC
    Type: Normal Magic
    Effect: When you play this card, you could not and can not Summon
    or Special Summon any Monsters during that turn. Pay half of
    your Life Points and Special Summon a [Black Magician] from your
    deck.

    SY2-047
    Revolution
    Type: Normal Magic
    Effect: Do 200 damage to your opponent for each card in his or
    her hand.

    SY2-048
    Fusion Cancel
    Type: Instant Magic
    Effect: Return 1 Fusion monster on the Field to the Fusion deck.
    At this time, if the monsters uses in that Fusion monster are in
    the Cemetery, Special Summon them to the Field.

    SY2-049
    Fusion Gate

    SY2-050
    Welcome For The Dead


    SY2-051
    Eye of Truth

    SY2-052
    Pit Trap

    SY2-053
    Imperial Control
    Type: Permanent Trap
    Effect: While this card is face up on the Field, all Trap cards
    other than this one are negated.

    SY2-054
    Chain Destruction

    SY2-055
    Shift Change
    You can activate this card when your opponent designates
    1 monster on your side of the field as the target of a Magic, Trap,
    or battle attack. Change the target to a different monster on your side of the field.

    SY2-056
    Strong Revolution
    You can activate this card during your Main Phase if you have a
    face-up [Fleeing People], [Oppressed People] and [United
    Resistance] on the Field. Your opponent puts all of the cards in
    his or her hand in the Cemetery, and destroy all of your
    opponent's cards on the Field that he or she controls.

    by ???

    “ladida”

  3. #3
    fuavarra is offline geistig Abwesend
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    Default

    Structure Deck Kaiba 2:

    SK2-001
    BLUE EYES WHITE DRAGON
    Light/Dragon/8/3000/2500

    SK2-002
    BLOOD VORS
    Dark/Animal Warrior/4/1900/1200

    SK2-003
    LAMP SPIRIT - RA DJINN
    Dark/Demon/4/1800/1000

    SK2-004
    MINOTAUR
    Earth/Animal Warrior/4/1700/1000

    SK2-005
    DARK CLOWN MASTER SAGII
    Dark/Magic User/3/600/1500

    SK2-006
    GARGOYLE POWERED
    Dark/Demon/4/1600/1200

    SK2-007
    SAPPHIRE DRAGON
    Air/Dragon/4/1900/1600

    SK2-008
    EMERALD DRAGON
    Air/Dragon/6/2400/1400

    SK2-009
    X-HEAD CANNON
    Light/Machine/4/1800/1500

    SK2-010
    Y-DRAGON HEAD
    Light/Machine - Union/4/1500/1600
    Once per turn during your Main Phase, you can treat this card as
    an Equipment card and Equip it on your [X-Head Cannon], or remove
    it from being an Equipment card and Special Summon it in face-up
    attack mode. While this card is an Equipment card, increase the
    Equipped Monster's attack and defense strengths by 400. (A
    single Monster can only have 1 Equipped Union at a time. If the
    Equipped Monster would be destroyed as a result of Battle,
    destroy this card instead.)

    SK2-010
    Z-METAL CATERPILLAR
    Light/Machine - Union/4/1500/1300
    Once per turn during your Main Phase, you can treat this card as
    an Equipment card and Equip it on your [X-Head Cannon] or [Y-
    Dragon Head], or remove it from being an Equipment card and
    Special Summon it in face-up attack mode. While this card is an
    Equipment card, increase the Equipped Monster's attack and
    defense strengths by 600. (A single Monster can only have 1
    Equipped Union at a time. If the Equipped Monster would be
    destroyed as a result of Battle, destroy this card instead.)

    SK2-012
    DEATH GREMLIN
    Dark/Demon/4/1600/1800
    Reverse: Choose 1 card in your Cemetery and shuffle it into your
    deck.

    SK2-013
    MAGIC LAMP
    Air/Magic User/3/900/1400
    When this card is in face-down defense mode and is attacked by an
    opponent's Monster, you can have 1 of your opponent's other
    Monsters receive that attack. While this card is on the Field,
    you can Special Summon 1 [Lamp Spirit - Ra Djinn] from your hand.

    SK2-014
    LORD OF DRAGONS - DRAGON RULER
    Dark/Magic User/4/1200/1000
    While this card is face-up on the Field, each player's Dragon
    Sub-Type Monsters cannot be the target of effects of Magic, Traps
    or Monsters.

    SK2-015
    ENRAGED MINOTAUR
    Earth/Animal Warrior/4/1700/1000
    While this card is face-up on your Field, if the Animal, Animal
    Warrior or Bird Sub-Type Monsters on your Field attack a Monster
    in defense mode, and that Monster's defense strength is lower
    than the attacking Monster's attack strength, do Battle Damage to
    your opponent equal to the difference.

    SK2-016
    KAISER SEAHORSE
    Light/Sea Dragon/4/1700/1650
    If used in the Sacrifice Summon of a Light Main-Type Monster,
    this card can count as 2 Monsters sacrificed.

    SK2-017
    MANJU GOD
    Light/Angel/4/1400/1000
    When this card is Normal Summoned or Reverse Summoned, you can
    choose a Ritual Magic or Ritual Monster card in your deck, and
    put it into your hand.

    SK2-018
    EXCLUSIVITY VIRUS
    Water/Water/4/1600/1000
    Discard 1 card from your hand and state a Sub-Type. Destroy all
    face-up Monsters on your Field and your opponent's Field of the
    Sub-Type that was stated.

    SK2-019
    KNIGHT OF WHITE DRAGON
    Light/Dragon/4/1900/1200
    Summoned by a [White Dragon Descent]. You must sacrifice 4 or
    more Levels worth of cards from your hand and/or Field. If this
    card attacks a Monster in face-down defense mode, do not
    calculate damage, and destroy that face-down defense mode
    Monster. Also, you can sacrifice this card to Special Summon 1
    [Blue Eyes White Dragon] from your hand or deck. (During that
    turn, [Blue Eyes White Dragon] can't attack.)

    SK2-020
    SHRINK
    Instant Magic
    Choose 1 face-up Monster on the Field. That Monster's base
    attack strength is halved until the End Phase.
    ULTRA RARE

    SK2-021
    LIMITER REMOVAL
    Instant Magic
    When this card is activated, double the attack strength of all
    face-up Machine Sub-Type Monsters on your Field. During the End
    Phase, destroy the Monsters affected by this effect.

    SK2-022
    ANGEL'S GIFT
    Normal Magic
    Draw 3 cards from your deck, then discard 2 cards from your hand.

    SK2-023
    TEMPEST
    Normal Magic
    Destroy all Magic and Trap cards on the Field.

    SK2-024
    HYPNOSIS
    Normal Magic
    During your opponent's next turn after this card is activated,
    your opponent can't change the modes of his or her Monsters.

    SK2-025
    GIANT GROWTH
    Equipment Magic
    If your Life Points are lower than your opponent's, double the
    Equipped Monster's base attack strength. If your Life Points are
    greater than your opponent's, halve the Equipped Monster's base
    attack strength.

    SK2-026
    CROSS SOUL
    Normal Magic
    Choose 1 Monster on your opponent's Field. When you are to
    sacrifice a Monster of yours, instead of sacrificing 1 of your
    Monsters, you can sacrifice the chosen Monster of your
    opponent's. During the turn in which you activate this card, you
    cannot enter the Battle Phase.

    SK2-027
    EMISSARY OF OBLITERATION
    Normal Magic
    Destroy 1 face-down Monster and remove it from the game. If it
    was a Reverse Effect Monster, each player reveals his or her deck
    and removes from the game all cards of the same as the destroyed
    Monster. Shuffle the decks afterward.

    SK2-028
    WHITE DRAGON DESCENT
    Ritual Magic
    Needed to summon a [White Dragon Descent]. You must sacrifice 4
    or more Levels worth of cards from your hand and/or Field.

    SK2-029
    DRAGON-CALLING HORN
    Normal Magic
    If there is a face-up [Lord of Dragons - Dragon Ruler] on the
    Field, you can Special Summon up to 2 Dragon Sub-Type Monsters
    from your hand.

    SK2-030
    ENEMY CONTROLLER
    Instant Magic
    Choose 1 of the following effects and activate it.
    - Change the mode of 1 of your opponent's face-up Monsters on the
    Field.
    - Sacrifice 1 Monster on your Field. Choose 1 face-up Monster on
    your opponent's Field. Gain control of the chosen Monster until
    the End Phase of the activated turn.

    SK2-031
    SUB-SPACE MATTER TRANSFER DEVICE
    Normal Trap
    Choose 1 face-up Monster on your Field, and remove it from the
    game until the End Phase of the activated turn.

    SK2-032
    SAND TORNADO
    Normal Trap
    Destroy 1 Magic or Trap card on your opponent's Field. After
    destroying, you can Set 1 Magic or Trap card from your hand.

    SK2-033
    FINAL ASSAULT ORDER
    Permanent Trap
    While this card is on the Field, all face-up Monsters on the
    Field change to attack mode, and can't change their modes.

    SK2-034
    CRY OF THE LIVING DEAD
    Permanent Trap
    Choose 1 Monster from your Cemetery and Special Summon it in
    attack mode. If this card leaves the Field, destroy that
    Monster. If that Monster is destroyed, destroy this card.

    SK2-035
    DNA OPERATION
    Permanent Trap
    When activated, state 1 Sub-Type. While this card is on the
    Field, all face-up Monsters on the Field become the Sub-Type that
    you stated.

    SK2-036
    FORMATION UNION
    Normal Trap
    Choose 1 of the following effects and activate it.
    - Equip 1 Union Monster on your Field onto 1 of your Monsters on
    the Field.
    - Remove 1 of your Union Monsters from being an Equipment card,
    and Special Summon it in face-up attack mode.

    SK2-037
    ATTACK NULLIFICATION
    Counter Trap
    You can activate this card when 1 of your opponent's Monsters
    declares an attack. Negate that attack of the Monster, and the
    Battle Phase ends.

    “ladida”

  4. #4
    fuavarra is offline geistig Abwesend
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    Default

    fortsetzung Kaiba 2:

    SK2-038
    DESTRUCTION RING
    Normal Trap
    Destroy 1 face-up Monster on the Field, and each player receives
    damage equal to its attack strength.

    SK2-039
    CURSE OF DARKNESS
    Permanent Trap
    Choose 1 face-up Monster on your opponent's Field. Reduce that
    Monster's attack strength by 700, and it cannot attack or change
    its mode. If the chosen Monster leaves the Field, destroy this
    card.

    SK2-040
    DECK-DESTRUCTION VIRUS OF DEATH
    Normal Trap
    Sacrifice 1 Dark Main-Type Monster on your Field with an attack
    strength of 1000 or less. Destroy all Monsters on your
    opponent's Field and hand with an attack strength of 1500 or
    more, then for 3 turns (counting your opponent's turns), your
    opponent reveals the cards he or she draws and destroy it if it's
    a Monster with an attack strength of 1500 or more.

    SK2-041
    XY-DRAGON CANNON
    Light/Machine/6/2200/1900
    Fusion: [X-Head Cannon] + [Y-Dragon Head]
    This card can only be Special Summoned, and only from your Fusion
    Deck by removing the above Monster on your Field from the game.
    (The [Fusion] Magic card is not needed and not used.) This card
    can't be Special Summoned from a Cemetery. You can discard 1
    card from your hand to destroy 1 face-up Magic or Trap card on
    the Field.

    SK2-042
    XYZ-DRAGON CANNON
    Light/Machine/8/2800/2600
    Fusion: [X-Head Cannon] + [Y-Dragon Head] + [Z-Metal Caterpillar]
    This card can only be Special Summoned, and only from your Fusion
    Deck by removing the above Monster on your Field from the game.
    (The [Fusion] Magic card is not needed and not used.) This card
    can't be Special Summoned from a Cemetery. You can discard 1
    card from your hand to destroy 1 card on the Field.
    ULTRA RARE

    SK2-043
    GADGET SOLDIER
    Fire/Machine/6/1800/2000

    SK2-044
    IRON GOLEM
    Earth/Machine/6/1900/2200

    SK2-045
    MAN-EATING BUG
    Earth/Insect/2/450/600
    Reverse: Destroy 1 Monster on the Field.

    SK2-046
    ILLUSIONARY SUMMONER
    Light/Magic User/3/800/900
    Reverse: Sacrifice 1 Monster other than this card. Special
    Summon 1 Fusion Monster from your Fusion Deck. This Fusion
    Monster is destroyed at the end of the turn.

    SK2-047
    DEVIL FRANKEN
    Dark/Machine/2/700/500
    Pay 5000 Life Points. Special Summon 1 Fusion Monster from your
    Fusion Deck to your Field in attack mode.

    SK2-048
    WICKED WORK BEAST
    Earth/Animal/3/1400/700
    During the End Phase of your turn, return this face-up card to
    its owner's hand from the Field.

    SK2-049
    SAINT MAGICIAN
    Light/Magic User/2/300/400
    Reverse: Choose 1 Magic card from your Cemetery. Put the chosen
    card into your hand.

    SK2-050
    DARK HYPNOTIST LUCIFER
    Dark/Magic User/5/1500/1800
    When this card is Normal Summoned or Reverse Summoned, choose 1
    Monster on your opponent's Field. While this card is face-up on
    the Field, that chosen Monster can't attack.

    SK2-051
    RELOAD
    Instant Magic
    Shuffle your hand into your deck. Afterward, draw a number of
    cards equal to what you shuffled in.

    SK2-052
    KAISER COLOSSEUM
    Permanent Magic
    If this card's controller has 1 or more Monsters on the Field,
    the number of Monsters your opponent can play to the Field cannot
    exceed the number of Monsters that this card's controller has on
    the Field. Cards on the Field before this card was activated are
    unaffected by this effect.

    SK2-053
    BLOOD OF DRAGON
    Normal Trap
    All Monsters on your Field become the Dragon Sub-Type until the
    End Phase.

    SK2-054
    MAGIC JAMMER
    Counter Trap
    Discard 1 card from your hand. Negate and destroy a Magic card
    activation.

    SK2-055
    HOLY ELF'S HEALING
    Normal Trap
    You gain 300 Life Points times the number of Monsters on the
    Field.

    SK2-056
    METEOR RAIN
    Normal Trap
    During this turn, if your Monsters attack a Monster in defense
    mode, and the attack strength exceeds the defense strength, do
    Battle Damage to your opponent equal to the difference.

    SK2-057
    HOLY RADIANCE
    Permanent Trap
    Monsters cannot be Set face-down. If a Monster would be Set in
    face-down defense mode, it is Normal Summoned in face-up defense
    mode.

    by http://www.stormpages.com/edhrzic/Yugi_sk2.txt

    “ladida”

  5. #5
    bjmajesticz's Avatar
    bjmajesticz is offline "Heroes Season 3!!!" - Villains
    *bends time and space*
    Join Date
    10.2003
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    Default

    danke für die guten überstzungen!
    (wenn jemand in threads nach überstzungen gefragt hat hab ich sie zu dir geschickt! war doch nicht so schlimm oder?)

    naja wollte gern wissen was die karten aus dem joey 1 machen und haben die nummer 12 und 13!

    Noch 0 Tage, 0 Stunden, 0 Minuten und 1 Sekunde bis ich die Zeit anhalten kann!!!

    Wer DAS nicht liest, wird gesperrt.

    Play!

  6. #6
    fuavarra is offline geistig Abwesend
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    10.2003
    Location
    Salzburg
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    die NR 12 ist glaub ich Copycat.

    Bild:
    http://pokefan.topanime.de/yugioh/tc...mbol=JY&id=012

    Effekt: Kann die ATK und DEF eines gegnerischen Monsters am Feld übernehmen. Wenn das gegnerische Monster mit etwas ausgerüstet ist übernimmt Copycat aber nur die Originalwerte.

    NR 13 http://pokefan.topanime.de/yugioh/tc...=013&symbol=JY

    keine Ahnung. Wer mich mal informieren.

    “ladida”

  7. #7
    fuavarra is offline geistig Abwesend
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    Karten aus dem Structure Deck Joey 1 (die ich kenne):

    001 Red-Eyes B. Dragon
    002 Swordman of Landstar
    003 ???? (Effekt: Wenn dieses Monster gegen ein Finsternismonster kämpft, erhöhe seine ATK in der Battle Phase um 500)

    004 ???
    005 Pantherkrieger (wenn dieses Monster angreifen will, musst du 1 Monster auf deiner Seite des Feldes opfern)

    006 Jinzo
    007 Zeitauberer
    008 ??? (kein effekt)
    009 Alligator's Sword
    010 Baby Dragon
    011 Axe Raider
    012 Copycat ( Effekt: Kann die ATK und DEF eines gegnerischen Monsters am Feld übernehmen. Wenn das gegnerische Monster mit etwas ausgerüstet ist übernimmt Copycat aber nur die Originalwerte)

    013 ???
    014 Gearfried
    015 Hayabusa Knight

    soweit bin ich jetzt gekommen. Die anderen Karten folgen.

    “ladida”

  8. #8
    lustersoldier's Avatar
    lustersoldier is offline Dark Knight
    Join Date
    09.2003
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    nr. 13 raketenkrieger, diese karte kann einmal pro runde während der battle phase die AKT eines gegnerischen monsters um 300 AKT punkte senken bis zum ende der battle phase.

  9. #9
    fuavarra is offline geistig Abwesend
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    @luster thx

    @all das Joey Structure 1 wird am Wochenende weiter übersetzt. Wer Karteneffekte daraus kennt, soll sich bitte melden.

    “ladida”

  10. #10
    Stalker's Avatar
    Stalker is offline Six six six, suckas!
    Join Date
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    Um... Fuavarra, da oben steht schon die URL von Edo's Page, wo Du die Structures Vol. 1 komplett übersetzt findest. Du hast sie ja sogar selbst gepostet...

    http://www.stormpages.com/edhrzic
    I’m a picker,
    I’m a grinner,
    I’m a lover,
    And I’m a sinner.
    I play my music in the sun.

    I’m a joker,
    I’m a smoker,
    I’m a midnight toker.
    I sure don’t want to hurt no one.

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