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Thread: kann mir einer ein schlagkräftiges paladin-deck zusammenstellen?

  1. #1
    bahamut zero's Avatar
    bahamut zero is offline *schmatz*
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    Default kann mir einer ein schlagkräftiges paladin-deck zusammenstellen?

    wer nett wenn das wer könnte

  2. #2
    [CSRD]Son-goten's Avatar
    [CSRD]Son-goten is offline X-ECUT!0NER
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    Default

    meinst du dark paladin oder white dragon?

    für dark:
    2 x dark paladin
    3 x buster blader
    3 x dark magican
    3 x skilled dark magican
    3 x skilled white magican
    1 x jinzo

    1 x raigeki
    1 x topf der gier
    1 x premature burial
    1 x wiedergeburt
    2 oder 3 x miracle restoring
    3 x pitch of black stone
    3 x luster dragon(MFC)
    2 x BEWD
    1 x change of heart
    2 x luster dragon(LOD)

    also sowas in der art
    Midori mag mich nichmehr lol

  3. #3
    fuavarra is offline geistig Abwesend
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    das Yugi Structure Deck Nein im Ernst da sind wirklich gute Karten für den Paladin dabei. Ich hab irgendwo auch eine Übersetzung der Karten falls du eine brauchst.

    “ladida”

  4. #4
    bahamut zero's Avatar
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    danke, wär nicht schlecht

  5. #5
    fuavarra is offline geistig Abwesend
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    ok hab hier mal was gefunden:
    SY2-001
    SUPER MAGICAL SWORDSMAN - BLACK PALADIN
    Dark/Magic User/8/2900/2400
    (Fusion) [Black Magician] + [Buster Blader]
    This Monster can only be Special Summoned by a Fusion Summon.
    While this card is face-up on the Field, you can discard 1 card
    from your hand to negate a Magic activation and destroy it.
    Increase this card's attack strength by 500 for each Dragon Sub-
    Type Monster on all Fields and in all Cemeteries.
    Secret Rare / Ultimate Rare

    SY2-002
    Black Magician

    SY2-003
    Gremlin

    SY2-004
    Rock Soldier

    SY2-005
    Illusion Beast King Gazelle

    SY2-006
    Holy Elf

    SY2-007
    Ruiz

    SY2-008
    Wall-Guardian Dragon

    SY2-009
    Dark World Warrior Dark Sword

    SY2-010
    Buster Blader
    Type: Effect Monster
    Earth/Warrior/7/2600/2300
    Effect: Increase this monster's attack strength by 500 for each
    Dragon Sub-Type monster your opponent has on the Field and in his
    or her Cemetery.

    SY2-011
    Black Magician Girl
    Dark/Magic User/6/2000/1700
    Effect: Increase this Monster's attack strength by 300 for each
    [Black Magician] and [Magician of Black Chaos] in each player's
    Cemetery.

    SY2-012
    Kuribo

    SY2-013
    Big Shield Guarder
    Type: Effect Monster
    Earth/Warrior/4/100/2600
    Effect: If this Monster is face-down when a Magic card targets
    it, negate that Magic card. At that time, this Monster changes
    to face-up defense mode. At the end of a Damage Step in which
    this Monster was attacked, it changes to attack mode.

    SY2-014
    Retrained Elven Swordsman
    Type: Effect Monster
    Earth/Warrior/4/1400/1200
    Effect: This card cannot be destroyed in battle with a monster
    that has an attack strength of 1900 or higher. (Damage is still
    done.)
    YU-03

    SY2-015
    Skilled Black Magician
    Dark/Magician/4/1900/1700
    Whenever you or your opponent activates a Magic card, put 1 Magic
    counter on this card (to a maximum of 3). If this card has 3
    Magic counters on it, you can sacrifice it to Special Summon 1
    [Black Magician] from your hand, deck or Cemetery.

    SY2-016
    Critter

    SY2-017
    Saint Magician

    SY2-018
    Tenacious Old Magician
    Dark/Magic User/2/450/600
    Reverse: Destroy 1 of your opponent's Monsters on the Field.

    SY2-019
    Dark Hero Zombire

    SY2-020
    Giant Rat

    SY2-021
    Royal Magic Librarian
    Light/Magic User/4/0/2000
    Whenever you or your opponent activates a Magic card, put 1 Magic
    counter on this card (to a maximum of 3). You can remove 3 Magic
    counters from this card to draw 1 card.

    SY2-022
    DIMENSION MAGIC
    Instant Magic
    You can activate this card if you have a face-up Magic User Sub-
    Type Monster on your Field. Sacrifice 1 Monster on your Field,
    and Special Summon 1 Magic User Sub-Type Monster from your hand.
    Afterward, you can destroy 1 Monster on the Field.

    SY2-023
    Fusion

    SY2-024
    Master of Fusion

    SY2-025
    Raise Dead

    SY2-026
    Pot of Greed

    SY2-027
    Magical Box of Death
    Type: Normal Magic
    Effect: Destroy 1 of your opponent's Monsters on the Field, then
    give control of 1 of your Monsters to your opponent.

    SY2-028
    Monster Returnal
    Type: Instant Magic
    Effect: Shuffle 1 of your Monsters on the Field and your hand
    into your deck, then draw a number of cards equal to what was
    shuffled in.

    SY2-029
    Power of Teamwork

    SY2-030
    Cyclone

    SY2-031
    Magical Scripture
    Instant Magic
    Look at the top 3 cards of your deck, and replace them in any
    order. Your opponent cannot look at those cards.

    SY2-032
    Broken Earth

    SY2-033
    Proof of Dragon Destruction
    Normal Magic
    Put 1 [Buster Blader] from your deck or Cemetery into your hand.

    SY2-034
    Trap Remover

    SY2-035
    Magic Cylinder

    SY2-036
    Hexagram Curse

    SY2-037
    Holy Barrier Mirror Force

    SY2-038
    Hand-Sealing Sword of Light

    SY2-039
    Magic Jammer

    SY2-040
    Thunder Break
    Normal Trap
    Discard 1 card from your hand. Destroy 1 card on the Field.

    SY2-041
    SAND TORNADO
    Type: Trap
    Effect: Destroy 1 card in your opponent's Magic/Trap zone.
    Afterward, you may set 1 Magic or Trap card from your hand on to
    the Field.

    SY2-042
    Oppressed People

    SY2-043
    Fleeing People

    SY2-044
    United Resistance

    SY2-045
    Thousand Knives
    Type: Normal Magic
    Effect: You can use this card only if you have a face-up [Black
    Magician] on the Field. Destroy 1 of your opponent's Monsters.


    SY2-046
    CURTAIN OF BLACK MAGIC
    Type: Normal Magic
    Effect: When you play this card, you could not and can not Summon
    or Special Summon any Monsters during that turn. Pay half of
    your Life Points and Special Summon a [Black Magician] from your
    deck.

    SY2-047
    Revolution
    Type: Normal Magic
    Effect: Do 200 damage to your opponent for each card in his or
    her hand.

    SY2-048
    Fusion Cancel
    Type: Instant Magic
    Effect: Return 1 Fusion monster on the Field to the Fusion deck.
    At this time, if the monsters uses in that Fusion monster are in
    the Cemetery, Special Summon them to the Field.

    SY2-049
    Fusion Gate

    SY2-050
    Welcome For The Dead


    SY2-051
    Eye of Truth

    SY2-052
    Pit Trap

    SY2-053
    Imperial Control
    Type: Permanent Trap
    Effect: While this card is face up on the Field, all Trap cards
    other than this one are negated.

    SY2-054
    Chain Destruction

    SY2-055
    Shift Change
    You can activate this card when your opponent designates
    1 monster on your side of the field as the target of a Magic, Trap,
    or battle attack. Change the target to a different monster on your side of the field.

    SY2-056
    Strong Revolution
    You can activate this card during your Main Phase if you have a
    face-up [Fleeing People], [Oppressed People] and [United
    Resistance] on the Field. Your opponent puts all of the cards in
    his or her hand in the Cemetery, and destroy all of your
    opponent's cards on the Field that he or she controls.

    sind nicht ganz alle aber ich hoffe das hilft dir weiter.

    “ladida”

  6. #6
    Yami14's Avatar
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    Default

    FF's
    mein forum brauchen noch user!!!!
    www.forum4free.org/2376/forum/main.php

    schaut mal rein

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