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Thread: Skill Drain und flippies?

  1. #1
    Ghostwriter's Avatar
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    Default Skill Drain und flippies?

    Ja...frage setzt sich aus dem Topic zusammen.

    Wenn ich Skill Drain offen liegen habe,kommen dann Flipp Effekte zur anwendung?
    Gleiche Frage zu Effekten wie Sangan/Hexe.

    Wenn ich nen Marauding Captain spiele,darf ich dann seinen Effekt noch nutzen und ein 2. monster spezial beschwören?


    Etc,fragen über fragen.
    Aber worum es geht,sollte jetzt verdeutlicht worden sein.^^
    Haves and Wants
    Klicken für Haves&Wants
    Sind aber echt unaktuell.

    Zitat aus der Resonanz-diskussion des Forumstreffen zwischen Rattara und mir:
    Rattara (10:27 PM) :
    Aber mal unter uns: Cooole Haare =D *neid*
    Basti (10:27 PM) :
    ^^
    Basti (10:27 PM) :
    das muss in sig. xD

  2. #2
    Calypso's Avatar
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    Default AW: Skill Drain und flippies?

    Quote Originally Posted by Artaria
    Ja...frage setzt sich aus dem Topic zusammen.

    Wenn ich Skill Drain offen liegen habe,kommen dann Flipp Effekte zur anwendung?
    Nein, es ist sogar möglich, Skill Drain an eine Flippbeschwörung anzuketten.

    In Bezug auf die anderen Fragen habe ich keine sichere Antwort, drum lass ichs lieber^^

  3. #3
    Nankatsutim's Avatar
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    Default AW: Skill Drain und flippies?

    Frage von mir:
    Kann ich Waffenstillstand an einer Flippbeschwörung anketten?
    Ich glaube nicht, will mich aber versichern lassen.
    ~Wer glaubt, ein guter Mensch zu sein fällt dem bösen zum Opfer, sich in die eigene Seele zu schauen, ohne sich selbst zu verleugnen, ist wahre Selbsterkenntnis!~

  4. #4
    Spike85's Avatar
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    Default AW: Skill Drain und flippies?

    @ nan nein, kannst du nicht-.-

    @ topic
    Skill Drain
    Skill Drain - This card while active on the field will negate the resolution of monster effects of face-up monsters. This card does not
    negate the Activation of the effect of a monster. If the monster that activates the effect is not face-up on the field at the time the
    effect resolves, "Skill Drain" will not prevent the resolution of the effect. This includes if the monster is turned face-down through an
    effect like "Book of Moon". This includes if the monster is temporarily removed from the field through an effect like
    "Interdimensional Matter Transporter". This includes if the monster is destroyed through an effect like "Ring of Destruction".
    "Skill Drain" will negate any maintenance costs or costs to attack. This includes Archfiend monsters, "Armor EXE", "Dark Elf", "Jirai
    Gumo" and Toons.
    "Skill Drain" will not negate the Activation cost for a Cost-Effect or Multi-Trigger monster. This includes "Tribe-Infecting Virus",
    "Magical Scientist", etc.
    Monsters that alter their own ATK/DEF values, like "Berserk Dragon" or "Exodia Necross" will have their ATK values reset to not
    include any modifications performed through the monster's effect before "Skill Drain" is active. If "Skill Drain" is later inactive, these
    monsters will begin altering their ATK/DEF values as appropriate starting from their base ATK.
    Flip Effect Monsters have their effects negated by "Skill Drain" if the monster is face-up on the field at the resolution of its effect.
    This includes if it is attacked and would be destroyed.
    Skill Drain vs. Special Summon Monsters - Monsters with Special Summoning Requirements such as "Gate Guardian" or "Great
    Moth" must still fulfill their particular requirements to be properly Summoned to the field, even if "Skill Drain" is active.
    "Skill Drain" vs. Toons - If "Skill Drain" is active, Toon monsters may attack the same turn they are Summoned. Toon monsters do
    not have a Life Point payment cost to attack. Toon monsters may not attack directly. Toon monsters will not be destroyed if "Toon
    World" is destroyed while "Skill Drain" is active. Toon monsters may still not be Special Summoned if "Toon World" is not on the
    field. If "Skill Drain" is destroyed the same turn a Toon monster is Summoned, that Toon Monster may not attack as per its effect.
    "Skill Drain" vs. Spirit Monsters - Spirit monsters are considered Effect Monsters and are affected by "Skill Drain". If "Skill Drain" is
    active at the end of the same turn that a Spirit monster was Summoned, Flip Summoned, or Flipped face-up, the Spirit will not
    return to the owner's hand. If "Maharaghi" is Summoned while "Skill Drain" is not active, and "Skill Drain" is activated that turn,
    "Maharaghi's" effect will still resolve at the player's next Draw Phase. If "Hino-Kagu-Tsuchi" inflicts Battle Damage while "Skill Drain"
    is not active, and "Skill Drain" is activated that turn, "Hino-Kagu-Tsuchi's" effect will still resolve before the appropriate player's next
    Draw Phase.
    "Skill Drain" vs. "Exiled Force" - "Skill Drain" does not prevent the Activation of "Exiled Force's" effect. Since "Exiled Force's" effect
    has an Activation cost of Tributing itself, it will not be on the field when the effect resolves. "Exiled Force's" effect resolves properly.
    "Skill Drain" vs. "Jinzo" - If "Skill Drain" is already active when "Jinzo" is Summoned, "Jinzo" will not negate any Trap Cards. If "Skill
    Drain" is later negated by "Royal Decree", "Jinzo" will begin to negate Traps again. "Jinzo" will then negate both "Skill Drain" and
    "Royal Decree".
    "Skill Drain" vs. "Relinquished" - If "Skill Drain" is active on the field, "Relinquished" may not use its effect to force an opponent's
    monster to become an Equip Spell Card equipped to "Relinquished".
    "Skill Drain" vs. "Relinquished" - If "Skill Drain" is activated while "Relinquished" has equipped a monster, the equipped monster
    goes to the Graveyard.
    "Skill Drain" vs. "Skilled Dark Magician" - If "Skill Drain" is active on the field, "Skilled Dark Magician" will not receive counters for
    any Spell Card played. If "Skill Drain" is activated after "Skilled Dark Magician" has gained counters, these counters will be removed.
    "Skill Drain" vs. "Thousand-Eyes Restrict" - If "Skill Drain" is active on the field, "Thousand-Eyes Restrict" may not use its effect to
    force an opponent's monster to become an Equip Spell Card equipped to "Thousand-Eyes Restrict".
    "Skill Drain" vs. "Thousand-Eyes Restrict" - If "Skill Drain" is activated while "Thousand-Eyes Restrict" has equipped a monster, the
    equipped monster goes to the Graveyard.
    "Skill Drain" vs. "Ultimate Obedient Fiend" - If "Skill Drain" is active, "Ultimate Obedient Fiend" may attack regardless of the number
    of cards in the controller's hand or on the controller's field.
    "Skill Drain" vs. "Witch of the Black Forest" - "Skill Drain" has no impact on the resolution of the effect of "Witch of the Black Forest"
    as "Witch of the Black Forest's" effect activates and resolves in the Graveyard.

  5. #5
    Bazil's Avatar
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    Default AW: Skill Drain und flippies?

    @spieke hat zwar nicht dirket was mit der frage zu tun
    aber die regeln zu kosten wurden geändert.
    armor.exe kosten werden nicht mehr von Skill Drain negiert.

  6. #6
    Xe0's Avatar
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    Default AW: Skill Drain und flippies?

    @Topic:
    Der Regelauszug von Spike sollte reichen

    @Mrbazil:
    Ja und Nein ... es werden Erhaltungskosten NICHT negiert, aber andere Kosten schon (angriffkosten o.ä.):
    Netreps FAQ:
    While Skill Drain is active, "maintenance costs" (zu dt. Erhaltungskosten) are not negated so you still have to pay for The Unfriendly Amazon, Armor Exe, Archfiends, etc. However, all other costs are negated, so you do not have to pay to attack with Dark Elf or Jirai Gumo.
    Demnach dürfte auch bei Jinzo für IO zu zahlen sein
    greetz
    Xe0
    Last edited by Xe0; 07.07.2004 at 21:38.
    .:/\:.

    Bitte die neuen Regeländerungen beachten!!

    Merke:
    Sei Cool - Sei Professionell - Sei Kein Arsch
    .:\/:.

  7. #7
    Bazil's Avatar
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    Default AW: Skill Drain und flippies?

    @xeo
    schau mal auf offizeille seite oder in ne höhere netreps version.
    das ruling kam erst nach netreps 6.0 (oder 6.1).


    hat zwar nicht mit skill drain zu tun aber mit kosten.
    Netreps 6.2
    Question
    The new FAQ states that if “Imperial Order” is negated you still need to pay the maintenance cost. The Netrep Files say I don’t. Which do I follow?
    Answer
    Go by the new FAQ here:http://www.upperdeckentertainment.co...faq_start.aspx Curtis Schultz 06/03/2004

  8. #8
    Ghostwriter's Avatar
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    Default AW: Skill Drain und flippies?

    Ok,danke an alle für die Antworten.^^
    Speziell an Spike85,für die verdammt ausführliche antwort!

    Ich schliesse daraus also,wenn ich die Kombo Skill Dain+GaF,Spear D.,Orc spiele lieber keine Flipp Mons rein nehmen sollte.^^
    Also nur searcher...


    Ok,noch mal ein Big Thx an alle.^^
    Haves and Wants
    Klicken für Haves&Wants
    Sind aber echt unaktuell.

    Zitat aus der Resonanz-diskussion des Forumstreffen zwischen Rattara und mir:
    Rattara (10:27 PM) :
    Aber mal unter uns: Cooole Haare =D *neid*
    Basti (10:27 PM) :
    ^^
    Basti (10:27 PM) :
    das muss in sig. xD

  9. #9
    Xe0's Avatar
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    Default AW: Skill Drain und flippies?

    @ Mrbazil: ich habs jetz oben so geändert dass es stimmt.
    Hab mich sehr gewundert weil es für mich keinen Sinn macht, aber danke für den Tipp.
    Im weiteren sehe ich das Thema als geklärt an und somit:
    -->Sesam schließe Dich!
    greetz
    Xe0

    P.S.:Bei weiteren Fragen / Beschwerden PN an mich!
    .:/\:.

    Bitte die neuen Regeländerungen beachten!!

    Merke:
    Sei Cool - Sei Professionell - Sei Kein Arsch
    .:\/:.

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