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Thread: Judgement of Magician`s Structure!!!

  1. #31
    shriek's Avatar
    shriek is offline がうな
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    Default AW: Judgement of Magician`s Structure!!!

    naja sagen wir mal so
    ich rechne nicht vor 3 monaten mit einem release

    ein früherer release ist allerdings möglich

    Edit: und toywiz hat momentan auch nur januar als release stehen
    http://store.yahoo.com/dragonballzce...asdjossd6.html
    soviel dazu^^
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  2. #32
    shriek's Avatar
    shriek is offline がうな
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    Default AW: Judgement of Magician`s Structure!!!

    so so, der spoiler ist da^^
    wer ihn nicht glaubt solls lassen :P

    SD6-JP001
    Black Executioner
    Dark/Spellcaster/7/2500/2100
    This card cannot be Normal Summoned. This card can only be Special Summoned by sacrificing
    a [Black Magician] on your field. When this card is face-up on the Field, for each Normal
    Magic activate by any player, opponent receive 1000 damages.
    Ultra Rare


    SD6-JP002
    Magical Beast - Cerberus
    55424270
    Light/Spellcaster/4/1400/1400
    Whenever a Magic card is activate, put a Magic counter on this card. For each Magic Counter
    on this card, increase this card's attack strength by 500. When this card battles, remove
    all Magic Counters on this card at the end of battle phase.


    SD6-JP003
    Black Magician
    Dark/Spellcaster/7/2500/2100
    Normal Monster

    SD6-JP004
    Gemini Elf
    Earth/Spellcaster/4/1900/900
    Normal Monster

    SD6-JP005
    Saint Magician
    Light/Spellcaster/2/300/400
    Reverse: Choose a Magic card from your Graveyard and put it into your hand.
    (Notes: There are two copies of this card in the deck)

    SD6-JP006
    Skilled Black Magician
    Dark/Spellcaster/4/1900/1700
    Whenever you or your opponent activate a Magic card, put a Magic counter onto this card
    (to the maximum of 3). You may sacrifice this card when there're 3 Magic counters on
    this card, and special summon a [Black Magician] from your hand, deck, or Graveyard.
    (Notes: There are two copies of this card in the deck)

    SD6-JP007
    Apprentice Magician
    Dark/Spellcaster/2/400/800
    When this card is successfully Summon, Reverse Summon, or Special Summon, put a Magic
    counter onto a face-up card on the field that Magic counter can be put on. When this
    card is destroy as a result of battle, you can choose a Spellcaster sub-type monsters
    with Level 2 or less and set it onto your field.
    (Notes: There are two copies of this card in the deck)

    SD6-JP008
    Chaos Magician
    Light/Spellcaster/6/2400/1900
    Negate all effect of effect monster cards that target this card.

    SD6-JP009
    Magical Knight - Breaker
    Dark/Spellcaster/4/1600/1000
    When this card is successfully summon, put a Magic counter onto this card (to the maximum
    of 1). For each Magic counter on this card, increase this card's attack strength by 300.
    Also, remove a Magic counter on this card to destroy a Magic/Trap card on the field.

    SD6-JP010
    Royal Magical Library
    Light/Spellcaster/4/0/2000
    Whenever you or your opponent activates a Magic card, put a Magic Counter onto this card
    (to maximum of 3). Remove 3 Magic Counters on this card, draw a card from your deck.

    SD6-JP011
    Tsukuyomi ("Moon Diviner")
    Dark/Spellcaster - Spirit/4/1100/1400
    This card cannot be Special Summon. Return this card to its owner's hand during the
    End Phase of the turn this is Summoned or Reversed. When this card is successfully
    Summoned or Reverse, choose a face-up monster on the field and change it to face-down
    defense mode.

    SD6-JP012
    Chaos Sorcerer
    Dark/Spellcaster/6/2300/2000
    This card cannot be Normal Summoned. Remove a Light and a Dark Main-type monster from
    your Graveyard from the game to special summon this card. During your turn, you may
    choose to remove a face-up monster on the field from the game. If you use this effect,
    this card cannot attack that turn.

    SD6-JP013
    White Magician - Pikeru
    Light/Spellcaster/2/1200/0
    At your Standby Phase, add lifepoints equal to number of monsters on your field * 400.

    SD6-JP014
    Blood Magician - Magician of Purgatory -
    Fire/Spellcaster/4/1400/1700
    Whenever a Magic Counter is activate, put a Magic counter onto this card. Remove any
    number of Magic counters on this card, destroy a face-up monster on the field with attack
    strength lower than number of Magic counters removed * 700.

    SD6-JP015
    Black Magician - Kuran
    Dark/Spellcaster/2/1200/0
    During your standby phase, do damage to your opponent equal to the number of monsters on opponent's
    field * 300.

    SD6-JP016
    Magician of Chaining Attack
    Dark/Spellcaster/4/1600/1200
    When this card is face-up on your field, when you activate a Normal Magic card, do 400
    damages to opponent.

    SD6-JP017
    Magic Blast
    91819979
    Magic - Normal
    This card can only be activate if there's a Spellcaster sub-type monster on your field.
    For each Spellcaster sub-type monster on your field, do 200 damages to opponent. When
    this card is in your Graveyard, you may put this card into your hand instead of drawing
    a card from your deck during your draw phase.


    SD6-JP018
    Cyclone
    Magic - Quickplay
    Destroy 1 Magic or Trap card on the field.

    SD6-JP019
    Apostle of Genocide
    Magic - Normal
    Destroy 1 face-down monster and remove it from game. If that monster is a Reverse effect
    monster, each player verify their opponent's deck, and remove all monsters with the same
    name as the removed monster from game. Each player shuffle their deck afterward.

    SD6-JP020
    Early Burial
    Magic - Equipment
    Pay 800 Life Points. Choose a monster in your Graveyard and special summon it to the field
    in attack mode, and equip this card to it. When this card is destroy, destroy the equipped
    monster.

    SD6-JP021
    Sealing Swords of Light
    Magic - Normal
    All monsters on opponent's field would change to face-up position. After this card is
    activate, this card would stay on the field for 3 turns (counting opponent's turn). When
    this card is on the field, monsters on opponent field cannot declare attack.

    SD6-JP022
    Power of Magicians
    Magic - Equipment
    For each cards in your Magic/Trap zone, increase the attack and defense strength of the
    equipped monster by 500.

    SD6-JP023
    Heavy Storm
    Magic - Normal
    Destroy all Magic and Trap cards on the field.

    SD6-JP024
    Diffusion Wave
    Magic - Normal
    Pay 1000 Life Points. Choose a Spellcaster sub-type monster on your field with
    level 7 or higher. During this turn, only the chosen Monster is allowed to attack,
    and it can attack each of your opponent's monsters once. The effects of effect monsters
    destroyed in attack by this way are not activated.

    SD6-JP025
    Reload
    Magic - Quickplay
    Shuffle your hand into the deck. Then draw cards equal to the number you shuffled in.

    SD6-JP026
    Black Magic
    Magic - Normal
    This card can only be activated when [Black Magician] is face-up on the field. Destroy
    all opponent's Magic and Trap cards on the field.

    SD6-JP027
    Magic Absorption
    Magic - Continuous
    Whenever a Magic card is played, you gain 500 lifepoints.

    SD6-JP028
    Lightning Vortex
    Magic - Normal
    Discard one card from your hand, destroy all opponent's face-up monsters on the field.

    SD6-JP029
    Dimensional Magic
    Magic - Quickplay
    This card can only be activate when there's a face-up Spellcaster sub-type on your field.
    Sacrifice a monster on your field, special summon a Spellcaster sub-type monster from
    your hand. Afterward, you can destroy a monster on the field.
    (Notes: There are two copies of this card in the deck)

    SD6-JP030
    Magic Box of Death
    Magic - Normal
    Destory one monster on opponent's field, gave the control of one of your monster to
    your opponent.

    SD6-JP031
    Nightmare Steel Cage
    Magic - Normal
    All Monster cannot attack for next 2 turns (counting opponent's turn). After
    2 turns, this card is destroyed.

    SD6-JP032
    Cry of the Living Dead
    Trap - Continuous
    Choose a monster in your Graveyard, and special summon it in attack mode. When this card
    leaves the field, destroy that monster. When that monster is destroy, destroy this card.

    SD6-JP033
    Eight Type Anti-Magic Multi-boundary
    Trap - Counter
    Choose 1 of the following effects and activate it.
    - Negate and destroy a Magic card that chooses 1 Monster on the field as its target.
    - Discard 1 Magic card from your hand, negate and destroy the activation and effect
    of a Magic card and destroy it.

    SD6-JP034
    Pitch-Black Power Stone
    Trap - Continuous
    After activation, put 3 Magic counters onto this card. Once during your turn, you may
    move a Magic counter on this card to "another card that Magic counter can be put onto".
    When there're no Magic counters on this card, destroy this card.

    SD6-JP035
    Divine Judgment
    Trap - Counter
    Discard one card from your hand, negate an effect activation of an effect monster and
    destroy that monster.

    SD6-JP036
    Magic Cylinder
    Trap - Normal
    Negate the attack of an opponent's monster, do damages to opponent's lifepoints equal to
    the atack strength of that monster.

    Last edited by shriek; 28.02.2006 at 14:55.
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  3. #33
    fuavarra is offline geistig Abwesend
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    Default AW: Judgement of Magician`s Structure!!!

    Quote Originally Posted by shriek
    Dimensional Magic x2
    Gleich zwei mal? Nett... ^^

    Aber am meisten freue ich mich auf Black Executioner, der zu meiner Dark Magician Sammlung dazukommt, und auf Magician of Chain Attack. Der sieht einfach gut aus ^^

    “ladida”

  4. #34
    00 Schneider's Avatar
    00 Schneider is offline Der Kommissar Schneider ist gut.
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    Default AW: Judgement of Magician`s Structure!!!

    Nett. Sehr nett sogar. Und Elma bleibt erstmal weiterhin gebannt, nehme ich an. ;p

    An dem Deck lässt sich aber noch viel herumschrauben. Mindestens ein Dark Magician und andere Karten mehrn (ich sehe keinen Zweck für den Stahlkäfig), dort was weniger und schon hat man ein schickes Deck. Und ich glaube, dass die "Evolution" endlich mal schön spielbar ist. Tausend Schaden ist heftig; und dann kommt noch Magic Blast... Geil, kann man schon sagen.

    Und endlich darf auch ich mich an einem Breaker erfreuen.

  5. #35
    Chain-Gang-Soldier's Avatar
    Chain-Gang-Soldier is offline My Time Is Now!
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    Default AW: Judgement of Magician`s Structure!!!

    einfach nur top karten drin!!!!!!!mehr kann man nicht sagen!!!


    R.I.P
    We miss you Latino Heat!!

  6. #36
    Watapon Gast

    Default AW: Judgement of Magician`s Structure!!!

    das deck wird geil mit breaker und so

  7. #37
    Schwarzmagier_Vivi's Avatar
    Schwarzmagier_Vivi is offline Zielerreicht:ZitateThread
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    Default AW: Judgement of Magician`s Structure!!!

    ist garnicht zitiert
    und den Link hab ich weggemacht weil es doch Spam ist oder?
    Last edited by Schwarzmagier_Vivi; 22.01.2006 at 20:02.

  8. #38
    00 Schneider's Avatar
    00 Schneider is offline Der Kommissar Schneider ist gut.
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    Default AW: Judgement of Magician`s Structure!!!

    Und deswegen musstest du den ganzen Post zietieren? Logisch.

  9. #39
    shriek's Avatar
    shriek is offline がうな
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    Default AW: Judgement of Magician`s Structure!!!

    Quote Originally Posted by Rattara
    Und deswegen musstest du den ganzen Post zietieren? Logisch.
    ganz meine meinung

    @barres: und wenn ich die bilder alle brauchen würde hätte ich sie wohl schon längst, is ja schon lang genug draußen das structure
    und außerdem interessieren doch niemand bilder zu karten die es sowieso schon gibt, deshalb nur bilder zu den neuen
    Meine Beiträge sind mein geistiges Eigentum. Nicht erlaubtes Kopieren in irgendeiner Form ist explizit VERBOTEN


  10. #40
    NOIR is offline Cardmaster
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    Default AW: Judgement of Magician`s Structure!!!

    Das Deck ist richtig gut

    Mir fehlen nur noch die 1000 Messer... diese Karte wäre wirklich gut in diesem Deck

    Aber ich hab es mir geholt. Könntet ihr mir bitte ein paar karten empfehlen die ich noch reinpacken kann?

    Ich habe magier des schwarzen chaos und magier mädchen hinzugepackt
    Ich bin 15 Jahre alt, werde bald 16 und bin halb Franzose

    Spricht hier jemand Französisch?


    J'habite à Salzbourg

    Antworte auf jede pn !"!!!



    wer aus Salzburg hier im forum?????

    ja oder nein

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