Page 1 of 13 1234511 ... LastLast
Results 1 to 10 of 129

Thread: Cyber Dark Impact

  1. #1
    shriek's Avatar
    shriek is offline がうな
    Join Date
    04.2005
    Posts
    1,501

    Default Cyber Dark Impact

    nur noch wenige wochen bis zum release von potd schon steht das nächste set an

    Release: 10.08.2006

    4 Ultra Rare
    7 Super Rare
    14 Rare
    35 Normal

    The powerful card which represents Hell Kaiser Ryo (in the episode who is broadcasted on May 3rd and June 14th)
    and new cards which until now we still don't have this system/technique yet and the card from another characters.

    http://i44.photobucket.com/albums/k2...mpact/pack.jpg

    CDIP-JP001
    Cyber Dark Horn
    Dark/Machine/4/800/800
    When this card is successfully summoned, choose a Dragon sub-type monster
    with level 3 or lower from your Graveyard and equipped it on this card as an equipment
    card, and increase this card's attack strength by that attack strength. When this card
    attacks a monster in defense mode, and the attack strength is higher than the defense
    strength, do battle damages to opponent equal to the difference. When this card is destroy
    as result of battle, the equipped monster is destroy instead.
    Super Rare/Ulimate Rare


    CDIP-JP002
    Cyber Dark Edge
    Dark/Machine/4/800/800
    When this card is successfully summoned, choose a Dragon sub-type monster with level 3
    or lower from your Graveyard and equipped it on this card as an equipment card, and increase
    this card's attack strength by that attack strength. This card can attack opponent directly.
    If so, halved this card's attack strength during Damage Calculation. When this card is destroy
    as result of battle, the equipped monster is destroy instead.
    Super Rare/Ulimate Rare


    CDIP-JP003
    Cyber Dark Keel
    Dark/Machine/4/800/800
    When this card is successfully summoned, choose a Dragon sub-type monster with level 3
    or lower from your Graveyard and equipped it on this card as an equipment card, and increase
    this card's attack strength by that attack strength. When this card battles with an opponent's
    monster, do 300 damages to opponent. When this card is destroy as result of battle, the
    equipped monster is destroy instead.
    Super Rare/Ulimate Rare


    CDIP-JP004
    Cyber Ogre
    Earth/Machine/5/1900/1200
    Discard this card from your hand to Graveyard. Negate the battle by a [Cyber Ogre]
    on your field once, and until the end of next battle increase the attack strength by
    2000. This effect can also be activate during opponent's turn.


    CDIP-JP005
    Cyber Esper
    Fire/Machine/4/1200/1800
    When this card is in face-up attack mode on your field, you can confirm card(s) draw by opponent.
    Super Rare/Ulimate Rare


    CDIP-JP006
    Allure Queen LV3
    Dark/Spellcaster/3/500/500
    Once during your Main Phase you can choose a monster with Level 3 or less from
    opponent's field and equipped it to this card as an equip card (This effect can only
    equip one equip card). When this card is destroy as result of battle, the equipped
    monster is destroy instead. During Standby Phase of your turn, you can send this
    card with the equip card by this effect to Graveyard, and special summon a [Allure Queen LV5]
    from your hand or deck.


    CDIP-JP007
    Allure Queen LV5
    Dark/Spellcaster/5/1000/1000
    When special summon by effect of [Allure Queen LV3], once per turn during your
    Main Phase you can choose a monster with level 5 or less from opponent's field, and
    equipped it on this card as an equip card (This effect can only equip one equip card).
    When this card is destroy in battle, the equipped monster is destroy instead. At the
    Standby Phase of your turn, you can send this card and the equip card by this effect
    to Graveyard to special summon a [Allure Queen LV7] from your hand or deck.
    Rare


    CDIP-JP008
    Allure Queen LV7
    Dark/Spellcaster/7/1500/1500
    When special summon by effect of [Allure Queen LV5], once during your turn during
    Main Phase you may choose a monster on opponent's field and equipped it to this
    card as an equipment card (This effect can only have up to one monster equipped).
    When this card would be destroy in battle, destroy the equipped monster instead.
    Ultra Rare/Ulimate Rare


    CDIP-JP009
    Dark Luscious LV4
    Earth/Fiend/4/1000/300
    Negate the effect of opponent's monster(s) destroy by this card as result of battle.
    When this card destroy a monster as result of battle, during your Standby Phase of
    your next turn, you can send this card to Graveyard to special summon a [Dark Lucius
    LV6] from hand or deck.


    CDIP-JP010
    Dark Luscious LV6
    Earth/Fiend/6/1700/600
    When special summon by effect of [Dark Lucius LV4], negate any effect of
    monster(s) this card destroy as result of battle. During the Standby Phase of
    your next turn when this effect negates the effect of an opponent's monster,
    you can send this card to Graveyard to special summon a [Dark Lucius LV8]
    from your hand or deck.
    Rare


    CDIP-JP011
    Dark Luscious LV8
    Earth/Demon/8/2800/900
    When special summon by the effect of [Dark Lucius LV6], negate any effect
    of monsters this card destroy as result of battle, and removed them from game.
    Ultra Rare/Ulimate Rare


    CDIP-JP012
    Stray Devil
    Fire/Demon/3/1300/1700
    When this card is detroyed by battle and is sent to grave, both player gains 800 LP.


    CDIP-JP013
    Violent Ogre
    Fire/Demon/4/1700/1100
    When this card is detroyed by battle and is sent to grave, deal 500 LP to both players.


    CDIP-JP014
    Flame Ogre
    Fire/Demon/7/2400/1700
    This card cannot be special summoned. When this card is successfully summoned, draw a card from your deck.


    CDIP-JP015
    Snipestalker
    Dark/Demon/4/1500/600
    Discard a card from hand. Choose a card on the field and roll a dice. If the result
    is other than 1 or 6, destroy the chosen card.


    CDIP-JP016
    Blast Devil
    Fire/Demon/3/1000/300
    When a chain of Magic or Trap happens, deal 500 damage to opponent.


    CDIP-JP017
    Vanity Devil
    Dark/Demon/6/2400/1200
    This card cannot be special summon. When this card is face-up on the field,
    monster(s) cannot be special summon.
    Rare


    CDIP-JP018
    Boundary Statue of Abyss
    Dark/Fiend/4/1000/1000
    If this card is face-up on the field, all monster except with Dark main type cannot be special summoned.


    CDIP-JP019
    Boundary Statue of Heavy Rain
    Water/Aqua/4/1000/1000
    If this card is face-up on the field, all monsters except with Water main type cannot be special summoned.


    CDIP-JP020
    Boundary Statue of Hellfire
    Fire/Pyro/4/1000/1000
    If this card is face-up on the field, all monster except with Fire main type cannot be special summoned.


    CDIP-JP021
    Boundary Statue of Gale
    Wind/Bird/4/1000/1000
    If this card is face-up on the field, all monster except with Wind main type cannot be special summoned.


    CDIP-JP022
    Boundary Statue of Drought
    Earth/Rock/4/1000/1000
    If this card is face-up on the field, all monster except with Earth main type cannot be special summoned.


    CDIP-JP023
    Boundary Statue of Flash
    Light/Fairy/4/1000/1000
    If this card is face-up on the field, all monster except with Light main type cannot be special summoned.


    CDIP-JP024
    Vanity Ruler
    Light/Angel/8/2500/1600
    This card cannot be special summon. When this card is face-up on
    the field, opponent cannot special summon any monster(s)
    Rare


    CDIP-JP025
    Earth Mother Iris
    Light/Angel/6/2400/1200
    When a Chain 3 is accumulated, draw a card from deck. When an effect
    by the same name card activates on the same chain multiple times, this
    effect cannot be activated.
    Rare


    CDIP-JP026
    Lightning Punisher
    Dark/Thunder/7/2600/1600
    When a Chain 3 is accumulated, destroy a card on opponent's field. When an effect
    by the same name card activates on the same chain multiple times, this effect cannot be activated.
    Rare


    CDIP-JP027
    Bodyguard of Queen
    Earth/Warrior/4/1700/1200
    When this card is face-up on the field, any of the [Allure Queen] on your
    field cannot be chosen as target of attack.


    CDIP-JP028
    Combofighter
    Wind/Warrior/4/1600/800
    When this card is face-up on the field, during your Main Phase 1 when a Chain
    happens, during this turn this card can attack two times during Battle Phase.
    Rare


    CDIP-JP029
    Combomaster
    Wind/Warrior/5/2200/1500
    When this card is face-up on the field, during your Main Phase 1 when a Chain happens,
    during this turn this card can attack two times during Battle Phase.
    Rare


    CDIP-JP030
    Beastman Ares
    Earth/Beast/3/500/500
    When this card is face-up on the field, whenever a chain happens, increase this card's attack strength by 500.


    CDIP-JP031
    Assault Rhinos
    Earth/Warrior/3/1500/1500
    Once per turn, you can move this card to an adjacent monster card zone that is
    not in use. If this card attacks an opponent’s monster right in front of it, increase
    this card’s attack strength by 500 points during the damage step.


    CDIP-JP032
    Storm Shooter
    Wind/Winged-Beast/7/2300/500
    Once during your turn, you can choose one of the following effects and activate it.
    - Move this to the adjacent monster card zone that is not in use.
    - Return an opponent's Monster, Magic, or Trap directly in front of this card to its owner's hand.
    Super Rare/Ultimate Rare


    CDIP-JP033
    Alien Beda
    Earth/Reptile/2/800/500
    Once during your turn, this card can move to the adjacent unused monster zone.
    When there's not opponent's monster, Magic, or Trap card directly in front of this
    card, this card can attack opponent directly.


    CDIP-JP034
    Alien Mars
    Fire/Reptile/3/1000/1000
    When this card is face-up on the field, negate the effect of all monsters
    other than [Alien Mars] with "A Counter" set onto it.


    CDIP-JP035
    Cyber Dark Dragon
    Dark/Machine - Fusion/8/1000/1000
    [Cyber Dark Horn] + [Cyber Dark Edge] + [Cyber Dark Keel]
    [Cyber Dark Horn + Cyber Dark Edge + Cyber Dark Keel]
    This monster cannot be Special Summoned except by Fusion Summon. When this
    card is Special Summoned, choose 1 Dragon-Type monster in your Graveyard, equip
    it to this card and increase this card's ATK by an amount equal to the ATK of the
    monster equipped to this card. Increase this card's ATK by 100 points for every Monster
    Card in your Graveyard. If this card would be destroyed as a result of battle, the monster
    equipped to this card is destroyed instead.
    Ultra Rare/Ulimate Rare


    CDIP-JP036
    Cyber Ogre 2
    Earth/Machine - Fusion/7/2600/1900
    [Cyber Ogre + Cyber Ogre]
    This card's Fusion Summon can only be done by above cards. When this card
    attacks opponent's monsters, increase this card's attack strength by halved of
    the attack strength of the attacked monster until end of Damage Step.


    CDIP-JP037
    Infecting Cell “A”
    Normal Spell
    Put an "A Counter" on a face-up monster on opponent's field.


    CDIP-JP038
    A Flash of Magic Sealing
    Normal Magic
    This card can be activate when there are monsters on each place of monster
    zone on opponent's field. Destroy all monsters on opponent's field.
    Rare


    CDIP-JP039
    Limit Lift
    Normal Magic
    Pay 1000 lifepoints. Special Summon a Ritual monster from your hand. The Ritual
    monster special summon by this effect cannot attack, and is destroyed at End Phase.
    Only 1 [Limit Lift] can be played per turn.


    CDIP-JP040
    Instant Fusion
    Normal Magic
    Pay 1000 lifepoints. Special Summon a Fusion monster with level 5 or less from your
    Fusion deck. The Fusion monster Special Summoned by this effect cannot attack,
    and is destroyed at the End Phase. Only 1 [Instant Fusion] can be play per turn.
    (This Special Summon is treated as Fusion Summon)


    CDIP-JP041
    Countercleaner
    Normal Magic
    Pay 500 lifepoints. Remove all counters on the field.


    CDIP-JP042
    Linear Cannon
    Normal Magic
    Sacrifice a monster on your field. Do damage to opponent equal to half of that
    monster's original attack strength. During the turn this card is activated, no other
    Magic cards can be activated.


    CDIP-JP043
    Chain Strike
    Quick-Spell
    Deal an amount of damage to opponent equal to the chain number of this card *400.
    When the effect of a same name card is activated more than once on the same chain,
    this card cannot be activated.


    CDIP-JP044
    Miracle Reborn
    Quick Spell
    This card can only be activated on or after Chain 4. Choose a monster card from a
    Graveyard, and special summon it onto your field. When the effect of a same name
    card is activated more than once on the same chain, this card cannot be activated.


    CDIP-JP045
    Gust of Wind
    Quick Spell
    This card can only be activated after or at Chain 3. Destroy a Magic/Trap card
    on the field. When the effect of a same name card is activated more than once
    on the same chain, this card cannot be activated.


    CDIP-JP046
    Level Down!?
    Quick-Magic
    Choose a face-up monster on the field with [LV] to activate. Return the
    chosen card to owner's deck, special summon a monster with the same name
    with lower [LV] than that card from owner's Graveyard ignoring the summoning
    requirement to owner's field.


    CDIP-JP047
    Shortest Circult
    Permanent Magic
    During each of this card's controller Standby Phase pay 500 lifepoints.
    When a monster is return from field to hand, it's removed from game instead.
    Rare


    CDIP-JP048
    Position Change
    Continuous Magic
    The place of a monster on your field can be move to the adjacent unused monster
    card zone. This effect can be activated once per turn.


    CDIP-JP049
    Trapwire
    Normal Trap
    This card can only be activated when the column this card is set in have cards on
    all of yours and your opponent's field. All cards in this column are destroyed.


    CDIP-JP050
    Straight Flush
    Normal Trap
    This card can be activated when there are cards on each place of Magic/Trap
    zone on opponent's field. Destroy all cards in opponent's Magic/Trap card zone.


    CDIP-JP051
    Justibreak
    Normal Trap
    This card can be activated when a face-up Normal monster on your field is target of attack declaration. Destroy all monsters on the field except Normal monsters in face-up attack mode.


    CDIP-JP052
    Reverse Dimension
    Normal Trap
    This card can be activated when monster(s) originally owned by you is
    removed from game by opponent's effect. Special Summon one of those
    monster to your field.
    Rare


    CDIP-JP053
    Chain Healing
    Normal Trap
    Increase your Lifepoints by 500. When this card is activated on chain 2 or 3,
    shuffle this card into your deck. If this card is activated on chain 4 or later,
    return this card into your hand.


    CDIP-JP054
    Chain Strike
    Normal Trap
    Deal 500 LP damage to opponent. When this card is activated during chain 2
    or 3, shuffle this card into your deck. If activate during chain 4 or later,
    return this card into your hand.


    CDIP-JP055
    Byroad Sacrifice
    Normal Trap
    This card can be activate when a monster on your field is destroy as result
    of battle. Special Summon a [Cyber Ogre] from your hand.


    CDIP-JP056
    Troy Bomb
    Normal Trap
    This card can be activated when the control of your monster(s) is switched
    to opponent by opponent's effect. Destroy one of those monsters, and do
    damage to opponent equal to that monster's original attack strength.
    Super/Ultimate Rare


    CDIP-JP057
    Cumulative Happiness
    Normal Trap
    This card can only be activated on or after Chain 4. Draw two cards from your deck.
    When the effect of a same name card is activated more than once on the same chain,
    this card cannot be activated.


    CDIP-JP058
    Cyber Shadow Guardna
    Continuous Trap
    This card can be activated during Main Phase of opponent's turn. This card
    would become a monster card (Earth/Machine/4/?/?) after activation, and would
    be special summoned to your monster card zone. When this card is declared as
    attack target, this card's attack and defense strength is same as opponent's
    attacking monster. Return this card set to your Magic/Trap card zone at End
    Phase of opponent's turn (This card is also treated as a Trap card).
    Super/Ultimate Rare
    Ultimate Rare

    CDIP-JP059
    Vanity Call
    Counter Trap
    This card can be activated after or on Chain 4. Pay half of your lifepoints,
    negate all effects and activation of cards on the same chain, and destroy
    all those cards.
    Rare


    CDIP-JP060
    Ascending Black Horn
    Counter-Trap
    Negate the special summon of an opponent's monster and destroy it.
    Rare
    Last edited by shriek; 04.11.2006 at 01:33.
    Meine Beiträge sind mein geistiges Eigentum. Nicht erlaubtes Kopieren in irgendeiner Form ist explizit VERBOTEN


  2. #2
    Haseo's Avatar
    Haseo is offline Gesperrt
    Join Date
    02.2005
    Location
    Berlin
    Posts
    595

    Default AW: Cyberdark Inpact - Thread

    Erscheint nun zuerst Power of the Duellist oder zuerst Enemy of Justice? Bin jetzt irgendwie völlig verwirrt.

  3. #3
    shriek's Avatar
    shriek is offline がうな
    Join Date
    04.2005
    Posts
    1,501

    Default AW: Cyberdark Inpact - Thread

    enemy of justice ist in japan schon erschienen, erscheint aber bei uns erst im mai
    power of the duelist erscheint nächsten monat in japan und kommt circa im august auch zu uns
    dieses set erscheint im august im japan und im november in etwa bei uns
    Meine Beiträge sind mein geistiges Eigentum. Nicht erlaubtes Kopieren in irgendeiner Form ist explizit VERBOTEN


  4. #4
    Haseo's Avatar
    Haseo is offline Gesperrt
    Join Date
    02.2005
    Location
    Berlin
    Posts
    595

    Default AW: Cyberdark Inpact - Thread

    Vielen Dank Shriek! Weil du geschrieben hast POD erscheint in wenigen Wochen, dachte ich, du meinst bei uns. sry

  5. #5
    00 Schneider's Avatar
    00 Schneider is offline Der Kommissar Schneider ist gut.
    Join Date
    03.2004
    Location
    Hessen/Nähe Frankfurt
    Posts
    5,425

    Default AW: Cyberdark Inpact - Thread

    Quote Originally Posted by shriek
    You will also be able to get the new card system which is total new and the cards which will display animation (movements)?
    Neue Regeln?
    Animationen auf den Karten? Hui. Wackelbilder? xD

  6. #6
    Haseo's Avatar
    Haseo is offline Gesperrt
    Join Date
    02.2005
    Location
    Berlin
    Posts
    595

    Default AW: Cyberdark Inpact - Thread

    Wie cool ist das denn?

  7. #7
    Alktellumaion's Avatar
    Alktellumaion is offline melovespie.ch
    Join Date
    04.2006
    Location
    Schweiz
    Posts
    198

    Default AW: Cyberdark Inpact - Thread

    Wenn die Qualität darunter nicht leidet... Naja mir reichen die URs von jetzt xD

  8. #8
    KaioMC's Avatar
    KaioMC is offline Registrierter Benutzer
    Join Date
    04.2006
    Posts
    5

    Default AW: Cyberdark Inpact - Thread

    Wackelbilder = kiddie-image +100% ^^

  9. #9
    Schwarzmagier_Vivi's Avatar
    Schwarzmagier_Vivi is offline Zielerreicht:ZitateThread
    Join Date
    12.2004
    Location
    nähe Frankfurt
    Posts
    775

    Default AW: Cyberdark Inpact - Thread

    ja nee
    ich finde es sollte von allen Karten 2 versionen geben!
    die für kiddis und die für ab 16/18 mia egal

    und dafür sollten die ab 16/18 nicht zensiert und vlt. auch noch "Blutrünstiger" sein
    z.B. am Schwert mal Blut oder sowas
    V.D.S.Z.B.Z.
    Wenn der Klügere nachgibt wird die Welt bald von DUMMEN regiert

  10. #10
    Drak´13's Avatar
    Drak´13 is offline Join the Dark World
    Join Date
    04.2006
    Posts
    131

    Default AW: Cyberdark Inpact - Thread

    Auf den JapanKarten gibt es Blut^^AberBlut brauch ich nicht-.-
    Wackelbilder kommt drauf an wie die gemacht sind,wenn bei Mudora zumbeispiel von der einen Ecke in die andere springt wärs cool,aber sowas wo das Monster sonen Angriff macht..päh


Page 1 of 13 1234511 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Deckstrategien: Dark World
    By Xell in forum Off Topic
    Replies: 10
    Last Post: 25.01.2007, 10:37
  2. Suche Cyber, Cyber und nochmals Cyber
    By Radagast in forum Off Topic
    Replies: 12
    Last Post: 25.06.2006, 13:28
  3. [B] Raigeki, Dark Magician Girl usw.
    By fuavarra in forum Off Topic
    Replies: 20
    Last Post: 28.11.2003, 15:47
  4. Fun Deck Dark Paladin
    By fuavarra in forum Off Topic
    Replies: 22
    Last Post: 27.11.2003, 16:27
  5. Cheats oder Tricks zur WWE:
    By Dragi in forum Off Topic
    Replies: 9
    Last Post: 16.10.2003, 21:43

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •