nur noch wenige wochen bis zum release von potd schon steht das nächste set an
Release: 10.08.2006
4 Ultra Rare
7 Super Rare
14 Rare
35 Normal
The powerful card which represents Hell Kaiser Ryo (in the episode who is broadcasted on May 3rd and June 14th)
and new cards which until now we still don't have this system/technique yet and the card from another characters.
http://i44.photobucket.com/albums/k2...mpact/pack.jpg
CDIP-JP001
Cyber Dark Horn
Dark/Machine/4/800/800
When this card is successfully summoned, choose a Dragon sub-type monster
with level 3 or lower from your Graveyard and equipped it on this card as an equipment
card, and increase this card's attack strength by that attack strength. When this card
attacks a monster in defense mode, and the attack strength is higher than the defense
strength, do battle damages to opponent equal to the difference. When this card is destroy
as result of battle, the equipped monster is destroy instead.
Super Rare/Ulimate Rare
CDIP-JP002
Cyber Dark Edge
Dark/Machine/4/800/800
When this card is successfully summoned, choose a Dragon sub-type monster with level 3
or lower from your Graveyard and equipped it on this card as an equipment card, and increase
this card's attack strength by that attack strength. This card can attack opponent directly.
If so, halved this card's attack strength during Damage Calculation. When this card is destroy
as result of battle, the equipped monster is destroy instead.
Super Rare/Ulimate Rare
CDIP-JP003
Cyber Dark Keel
Dark/Machine/4/800/800
When this card is successfully summoned, choose a Dragon sub-type monster with level 3
or lower from your Graveyard and equipped it on this card as an equipment card, and increase
this card's attack strength by that attack strength. When this card battles with an opponent's
monster, do 300 damages to opponent. When this card is destroy as result of battle, the
equipped monster is destroy instead.
Super Rare/Ulimate Rare
CDIP-JP004
Cyber Ogre
Earth/Machine/5/1900/1200
Discard this card from your hand to Graveyard. Negate the battle by a [Cyber Ogre]
on your field once, and until the end of next battle increase the attack strength by
2000. This effect can also be activate during opponent's turn.
CDIP-JP005
Cyber Esper
Fire/Machine/4/1200/1800
When this card is in face-up attack mode on your field, you can confirm card(s) draw by opponent.
Super Rare/Ulimate Rare
CDIP-JP006
Allure Queen LV3
Dark/Spellcaster/3/500/500
Once during your Main Phase you can choose a monster with Level 3 or less from
opponent's field and equipped it to this card as an equip card (This effect can only
equip one equip card). When this card is destroy as result of battle, the equipped
monster is destroy instead. During Standby Phase of your turn, you can send this
card with the equip card by this effect to Graveyard, and special summon a [Allure Queen LV5]
from your hand or deck.
CDIP-JP007
Allure Queen LV5
Dark/Spellcaster/5/1000/1000
When special summon by effect of [Allure Queen LV3], once per turn during your
Main Phase you can choose a monster with level 5 or less from opponent's field, and
equipped it on this card as an equip card (This effect can only equip one equip card).
When this card is destroy in battle, the equipped monster is destroy instead. At the
Standby Phase of your turn, you can send this card and the equip card by this effect
to Graveyard to special summon a [Allure Queen LV7] from your hand or deck.
Rare
CDIP-JP008
Allure Queen LV7
Dark/Spellcaster/7/1500/1500
When special summon by effect of [Allure Queen LV5], once during your turn during
Main Phase you may choose a monster on opponent's field and equipped it to this
card as an equipment card (This effect can only have up to one monster equipped).
When this card would be destroy in battle, destroy the equipped monster instead.
Ultra Rare/Ulimate Rare
CDIP-JP009
Dark Luscious LV4
Earth/Fiend/4/1000/300
Negate the effect of opponent's monster(s) destroy by this card as result of battle.
When this card destroy a monster as result of battle, during your Standby Phase of
your next turn, you can send this card to Graveyard to special summon a [Dark Lucius
LV6] from hand or deck.
CDIP-JP010
Dark Luscious LV6
Earth/Fiend/6/1700/600
When special summon by effect of [Dark Lucius LV4], negate any effect of
monster(s) this card destroy as result of battle. During the Standby Phase of
your next turn when this effect negates the effect of an opponent's monster,
you can send this card to Graveyard to special summon a [Dark Lucius LV8]
from your hand or deck.
Rare
CDIP-JP011
Dark Luscious LV8
Earth/Demon/8/2800/900
When special summon by the effect of [Dark Lucius LV6], negate any effect
of monsters this card destroy as result of battle, and removed them from game.
Ultra Rare/Ulimate Rare
CDIP-JP012
Stray Devil
Fire/Demon/3/1300/1700
When this card is detroyed by battle and is sent to grave, both player gains 800 LP.
CDIP-JP013
Violent Ogre
Fire/Demon/4/1700/1100
When this card is detroyed by battle and is sent to grave, deal 500 LP to both players.
CDIP-JP014
Flame Ogre
Fire/Demon/7/2400/1700
This card cannot be special summoned. When this card is successfully summoned, draw a card from your deck.
CDIP-JP015
Snipestalker
Dark/Demon/4/1500/600
Discard a card from hand. Choose a card on the field and roll a dice. If the result
is other than 1 or 6, destroy the chosen card.
CDIP-JP016
Blast Devil
Fire/Demon/3/1000/300
When a chain of Magic or Trap happens, deal 500 damage to opponent.
CDIP-JP017
Vanity Devil
Dark/Demon/6/2400/1200
This card cannot be special summon. When this card is face-up on the field,
monster(s) cannot be special summon.
Rare
CDIP-JP018
Boundary Statue of Abyss
Dark/Fiend/4/1000/1000
If this card is face-up on the field, all monster except with Dark main type cannot be special summoned.
CDIP-JP019
Boundary Statue of Heavy Rain
Water/Aqua/4/1000/1000
If this card is face-up on the field, all monsters except with Water main type cannot be special summoned.
CDIP-JP020
Boundary Statue of Hellfire
Fire/Pyro/4/1000/1000
If this card is face-up on the field, all monster except with Fire main type cannot be special summoned.
CDIP-JP021
Boundary Statue of Gale
Wind/Bird/4/1000/1000
If this card is face-up on the field, all monster except with Wind main type cannot be special summoned.
CDIP-JP022
Boundary Statue of Drought
Earth/Rock/4/1000/1000
If this card is face-up on the field, all monster except with Earth main type cannot be special summoned.
CDIP-JP023
Boundary Statue of Flash
Light/Fairy/4/1000/1000
If this card is face-up on the field, all monster except with Light main type cannot be special summoned.
CDIP-JP024
Vanity Ruler
Light/Angel/8/2500/1600
This card cannot be special summon. When this card is face-up on
the field, opponent cannot special summon any monster(s)
Rare
CDIP-JP025
Earth Mother Iris
Light/Angel/6/2400/1200
When a Chain 3 is accumulated, draw a card from deck. When an effect
by the same name card activates on the same chain multiple times, this
effect cannot be activated.
Rare
CDIP-JP026
Lightning Punisher
Dark/Thunder/7/2600/1600
When a Chain 3 is accumulated, destroy a card on opponent's field. When an effect
by the same name card activates on the same chain multiple times, this effect cannot be activated.
Rare
CDIP-JP027
Bodyguard of Queen
Earth/Warrior/4/1700/1200
When this card is face-up on the field, any of the [Allure Queen] on your
field cannot be chosen as target of attack.
CDIP-JP028
Combofighter
Wind/Warrior/4/1600/800
When this card is face-up on the field, during your Main Phase 1 when a Chain
happens, during this turn this card can attack two times during Battle Phase.
Rare
CDIP-JP029
Combomaster
Wind/Warrior/5/2200/1500
When this card is face-up on the field, during your Main Phase 1 when a Chain happens,
during this turn this card can attack two times during Battle Phase.
Rare
CDIP-JP030
Beastman Ares
Earth/Beast/3/500/500
When this card is face-up on the field, whenever a chain happens, increase this card's attack strength by 500.
CDIP-JP031
Assault Rhinos
Earth/Warrior/3/1500/1500
Once per turn, you can move this card to an adjacent monster card zone that is
not in use. If this card attacks an opponent’s monster right in front of it, increase
this card’s attack strength by 500 points during the damage step.
CDIP-JP032
Storm Shooter
Wind/Winged-Beast/7/2300/500
Once during your turn, you can choose one of the following effects and activate it.
- Move this to the adjacent monster card zone that is not in use.
- Return an opponent's Monster, Magic, or Trap directly in front of this card to its owner's hand.
Super Rare/Ultimate Rare
CDIP-JP033
Alien Beda
Earth/Reptile/2/800/500
Once during your turn, this card can move to the adjacent unused monster zone.
When there's not opponent's monster, Magic, or Trap card directly in front of this
card, this card can attack opponent directly.
CDIP-JP034
Alien Mars
Fire/Reptile/3/1000/1000
When this card is face-up on the field, negate the effect of all monsters
other than [Alien Mars] with "A Counter" set onto it.
CDIP-JP035
Cyber Dark Dragon
Dark/Machine - Fusion/8/1000/1000
[Cyber Dark Horn] + [Cyber Dark Edge] + [Cyber Dark Keel]
[Cyber Dark Horn + Cyber Dark Edge + Cyber Dark Keel]
This monster cannot be Special Summoned except by Fusion Summon. When this
card is Special Summoned, choose 1 Dragon-Type monster in your Graveyard, equip
it to this card and increase this card's ATK by an amount equal to the ATK of the
monster equipped to this card. Increase this card's ATK by 100 points for every Monster
Card in your Graveyard. If this card would be destroyed as a result of battle, the monster
equipped to this card is destroyed instead.
Ultra Rare/Ulimate Rare
CDIP-JP036
Cyber Ogre 2
Earth/Machine - Fusion/7/2600/1900
[Cyber Ogre + Cyber Ogre]
This card's Fusion Summon can only be done by above cards. When this card
attacks opponent's monsters, increase this card's attack strength by halved of
the attack strength of the attacked monster until end of Damage Step.
CDIP-JP037
Infecting Cell “A”
Normal Spell
Put an "A Counter" on a face-up monster on opponent's field.
CDIP-JP038
A Flash of Magic Sealing
Normal Magic
This card can be activate when there are monsters on each place of monster
zone on opponent's field. Destroy all monsters on opponent's field.
Rare
CDIP-JP039
Limit Lift
Normal Magic
Pay 1000 lifepoints. Special Summon a Ritual monster from your hand. The Ritual
monster special summon by this effect cannot attack, and is destroyed at End Phase.
Only 1 [Limit Lift] can be played per turn.
CDIP-JP040
Instant Fusion
Normal Magic
Pay 1000 lifepoints. Special Summon a Fusion monster with level 5 or less from your
Fusion deck. The Fusion monster Special Summoned by this effect cannot attack,
and is destroyed at the End Phase. Only 1 [Instant Fusion] can be play per turn.
(This Special Summon is treated as Fusion Summon)
CDIP-JP041
Countercleaner
Normal Magic
Pay 500 lifepoints. Remove all counters on the field.
CDIP-JP042
Linear Cannon
Normal Magic
Sacrifice a monster on your field. Do damage to opponent equal to half of that
monster's original attack strength. During the turn this card is activated, no other
Magic cards can be activated.
CDIP-JP043
Chain Strike
Quick-Spell
Deal an amount of damage to opponent equal to the chain number of this card *400.
When the effect of a same name card is activated more than once on the same chain,
this card cannot be activated.
CDIP-JP044
Miracle Reborn
Quick Spell
This card can only be activated on or after Chain 4. Choose a monster card from a
Graveyard, and special summon it onto your field. When the effect of a same name
card is activated more than once on the same chain, this card cannot be activated.
CDIP-JP045
Gust of Wind
Quick Spell
This card can only be activated after or at Chain 3. Destroy a Magic/Trap card
on the field. When the effect of a same name card is activated more than once
on the same chain, this card cannot be activated.
CDIP-JP046
Level Down!?
Quick-Magic
Choose a face-up monster on the field with [LV] to activate. Return the
chosen card to owner's deck, special summon a monster with the same name
with lower [LV] than that card from owner's Graveyard ignoring the summoning
requirement to owner's field.
CDIP-JP047
Shortest Circult
Permanent Magic
During each of this card's controller Standby Phase pay 500 lifepoints.
When a monster is return from field to hand, it's removed from game instead.
Rare
CDIP-JP048
Position Change
Continuous Magic
The place of a monster on your field can be move to the adjacent unused monster
card zone. This effect can be activated once per turn.
CDIP-JP049
Trapwire
Normal Trap
This card can only be activated when the column this card is set in have cards on
all of yours and your opponent's field. All cards in this column are destroyed.
CDIP-JP050
Straight Flush
Normal Trap
This card can be activated when there are cards on each place of Magic/Trap
zone on opponent's field. Destroy all cards in opponent's Magic/Trap card zone.
CDIP-JP051
Justibreak
Normal Trap
This card can be activated when a face-up Normal monster on your field is target of attack declaration. Destroy all monsters on the field except Normal monsters in face-up attack mode.
CDIP-JP052
Reverse Dimension
Normal Trap
This card can be activated when monster(s) originally owned by you is
removed from game by opponent's effect. Special Summon one of those
monster to your field.
Rare
CDIP-JP053
Chain Healing
Normal Trap
Increase your Lifepoints by 500. When this card is activated on chain 2 or 3,
shuffle this card into your deck. If this card is activated on chain 4 or later,
return this card into your hand.
CDIP-JP054
Chain Strike
Normal Trap
Deal 500 LP damage to opponent. When this card is activated during chain 2
or 3, shuffle this card into your deck. If activate during chain 4 or later,
return this card into your hand.
CDIP-JP055
Byroad Sacrifice
Normal Trap
This card can be activate when a monster on your field is destroy as result
of battle. Special Summon a [Cyber Ogre] from your hand.
CDIP-JP056
Troy Bomb
Normal Trap
This card can be activated when the control of your monster(s) is switched
to opponent by opponent's effect. Destroy one of those monsters, and do
damage to opponent equal to that monster's original attack strength.
Super/Ultimate Rare
CDIP-JP057
Cumulative Happiness
Normal Trap
This card can only be activated on or after Chain 4. Draw two cards from your deck.
When the effect of a same name card is activated more than once on the same chain,
this card cannot be activated.
CDIP-JP058
Cyber Shadow Guardna
Continuous Trap
This card can be activated during Main Phase of opponent's turn. This card
would become a monster card (Earth/Machine/4/?/?) after activation, and would
be special summoned to your monster card zone. When this card is declared as
attack target, this card's attack and defense strength is same as opponent's
attacking monster. Return this card set to your Magic/Trap card zone at End
Phase of opponent's turn (This card is also treated as a Trap card).
Super/Ultimate Rare
Ultimate Rare
CDIP-JP059
Vanity Call
Counter Trap
This card can be activated after or on Chain 4. Pay half of your lifepoints,
negate all effects and activation of cards on the same chain, and destroy
all those cards.
Rare
CDIP-JP060
Ascending Black Horn
Counter-Trap
Negate the special summon of an opponent's monster and destroy it.
Rare