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Thread: Structure Deck - Rebellion of the Machines

  1. #1
    shriek's Avatar
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    Default Structure Deck - Rebellion of the Machines

    zum nächsten structure deck is etwas bekannt geworden

    Maschinen Structure Deck

    Release 14.9.2006

    Price: 1050 Yen (7,28 Euro)
    Includes:
    Deck (40 cards)
    Rulebook
    Field
    Play Guide

    includes 8 new Cards

    The monsters which can be summoned one after another with the effects of the cards in the machine structure deck, can overwhelm with their effects.
    The 8 new cards will also including cards seen in the Anime.



    SD10-JP001
    Antique Gear Gadgel Dragon
    Earth/Machine/8/3000/2000
    If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When you tribute summon this card, and if a sacrafice is one of the following cards this card gains the following effect
    -Green Gadget: During a battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's lifepoints.
    -Red Gadget: If this card battles with a monster, inflict 400 points of damage to your opponent's Life Points.
    -Yellow Gadget: When this card destroys your opponent's monster as a result of battle and sends it to the Graveyard, inflict 600 points of damage to your opponent's Life Points.
    Ultra Rare


    SD10-JP002
    Antique Gear Chimera
    Earth/Machine/6/2300/1300
    When you tribute summon this card, and if a sacrafice is one of the following cards this card gains the following effect
    Green Gadget: Increase this card's attack by 300.
    Red Gadget: When this card successfully direct attacks your opponent, do 500 damages to opponent.
    Yellow Gadget: When this card destroys an opponent's monster as result of battle, do 700 damage to your opponent.


    SD10-JP003
    Antique Gear Engineer
    Earth/Machine/5/1500/1500
    Negate the effect of a Trap Card that targets this card and destroy it. When this card destroys a monster as a result of battle and sends it to the Graveyard, destroy 1 Spell or Trap Card on the field. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.


    SD10-JP004
    Kidouheishi Dead Revolver
    Earth/Machine/4/0/2000
    When there is a monster wih [Gadget] in it's name on your side of the field, this card increases it's attack by 2000.


    SD10-JP005
    Mechanical Chaser
    Dark/Machine/4/1850/800

    SD10-JP006
    Green Gadget
    Earth/Machine/4/1400/600
    When this card is summoned or special summoned, find the "Red Gadget" in your deck and add to your hand.


    SD10-JP007
    Red Gadget
    Earth/Machine/4/1300/1500
    When this card is summoned or special summoned, find the "Yellow Gadget" in your deck and add to your hand.


    SD10-JP008
    Yellow Gadget
    Earth/Machine/4/1200/1200
    When this card is summoned or special summoned, find the "Green Gadget" in your deck and add to your hand.


    SD10-JP009
    Cannon Soldier
    Dark/Machine/4/1400/1300
    Tribute 1 monster on your side of the field to inflict 500 points of damage to your opponent's Life Points.

    SD10-JP010
    Gear Golem the Moving Fortress
    Earth/Machine/4/800/2200
    Pay 800 Life Points. This card can attack your opponents Life Points directly this turn.

    SD10-JP011
    Heavy Mech Support Platform (x2)
    Dark/Machine/3/500/500
    Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 500 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed, this card is destroyed instead.)

    SD10-JP012
    Antique Gear Golem
    Earth/Machine/8/3000/3000
    This card cannot be Special Summoned. When this card attacks with an attk that is higher than the DEF of an defense postion Monster, inflict the differance as battle damage to your opponent's Life Points. If this card attacks your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.

    SD10-JP013
    Antique Gear Beast
    Earth/Machine/6/2000/2000
    This card cannot be special summon. Negate the effect of the effect monsters this card destroy in battle. When this card attack, your opponent cannot activate Magic/Trap cards until the end of Damage Step.

    SD10-JP014
    Antique Gear Soldier
    Earth/Machine/4/1300/1300
    When this card attack, your opponent cannot activate Magic/Trap cards until the end of Damage Step.

    SD10-JP015
    Antique Gear (x2)
    Earth/Machine/2/100/800
    When [Antique Gear] is face-up on your field, you may special summon any copy of this card in your hand to the field in attack mode.

    SD10-JP016
    Antique Gear Cannon
    Earth/Machine/2/500/500
    Sacrifice this card, do 500 damages to opponent's lifepoints. During this turn's battle phase no player can activate Trap cards.

    SD10-JP017
    Antique Gear Garage
    Normal Magic
    Select 1 Card in your Graveyard that has [Antique Gear] in its name and add it to your hand.


    SD10-JP018
    Antique Gear Tank
    Equipment Magic
    This can only be equipped to a Monster with [Antique Gear] in its name. Increase the qquipped Monster's attack by 600. When this card is sent from the Field to the Graveyard, do 600 damage to your opponent.


    SD10-JP019
    Antique Gear Bomb
    Normal Magic
    Select 1 monster with [Antique Gear] in it's name on your side of the field to activate. Destroy the selected monster and inflict damage to your opponent equal to half the original ATK of the selected monster.


    SD10-JP020
    Antique Gear Hand
    Equip magic
    This card can only be equipped to a monster with [Antique Gear] in it's name. A monster that battles with the equipped monster is destroyed at the end of the Damage Step.


    SD10-JP021
    Antique Gear Factory
    Normal Magic
    Choose a monster card with [Antique Gear] om its name in your hand. Remove from game cards with [Antique Gear] in their name from your Graveyard until the level of them is doubled of the chosen card. The chosen card, during this turn, can be summon without sacrifice.

    SD10-JP022
    Antique Gear Drill
    Normal Magic
    This card can only be activate when there's a monster with [Antique Gear] in its name on your field and discard a card from your hand. Choose a Magic card from your deck, and set it onto your field. That Magic card cannot be activate during this turn.

    SD10-JP023
    Antique Gear Castle
    Equip Magic
    Increase the attack strength of all face-up monsters on the field with [Antique Gear] in its name by 300. Whenever a monster is Normal Summon, put a counter on this card. Whenever a monster with [Antique Gear] in its name would be sacrifice summoned, you may remove counters from this card equal to the number of sacrifices required instead of sacrifices.

    SD10-JP024
    Mystical Space Typhoon
    Quick-Play Magic
    Destroy 1 Spell or Trap Card on the field.

    SD10-JP025
    Limiter Removal
    Quick-Play Magic
    Double the ATK of all face-up Machine-Type monsters that are on your side of the field when you activate this card. During the End Phase, destroy all Monster Cards that were affected by this effect.

    SD10-JP026
    Heavy Storm
    Normal Magic
    Destroy all Spell and Trap Cards on the field.

    SD10-JP027
    Enemy Controller
    Quick-Play Magic
    Select and activate 1 of the following effects:
    - Change the battle position of 1 face-up monster on your opponent's side of the field.
    - Tribute 1 monster on your side of the field. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated.

    SD10-JP028
    Weapon Change
    Normal Magic
    You can pay 700 Life Points only once per turn during your Standby Phase to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated.

    SD10-JP029
    Machine Duplication
    Normal Magic
    Select 1 Machine-Type monster with an ATK of 500 or less on your side of the field and activate this card. You can Special Summon up to 2 cards with the same name from your Deck.

    SD10-JP030
    Pot of Avarice
    Normal Magic
    Select 5 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. After that, draw 2 cards from your Deck.

    SD10-JP031
    Mobile Fortress Strong Hold
    Normal Trap
    After this card is activated, it becomes a monster card (Earth/Machine/4/0/2000) and summoned in Defense Position. While "Yellow Gadget", "Green Gadget" and "Red Gadget" are all face-up on your side of the field, this card's ATK becomes 3000. (This card is still treated as a Trap Card.)


    SD10-JP032
    Ultimate Offering
    Continuous Trap
    By paying 500 Life Points, Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase.

    SD10-JP033
    Sakuretsu Armor (x2)
    You can only activate this card when your opponent declares an attack. Destroy the attacking monster.

    SD10-JP034
    Micro Ray
    Normal Trap
    The DEF of 1 face-up monster on the field becomes 0 until the end of the End Phase.

    SD10-JP035
    Rare Metalmorph
    Continuous Trap
    Increase the ATK of 1 Machine-Type monster on the field by 500 points. Only once, negate the effect of a Spell Card that designates the monster. When the selected monster is removed from the field, destroy this card.

    SD10-JP036
    Covering Fire
    Normal Trap
    If your opponent's monster attacks a monster on your side of the field, you can activate this card during the Damage Step. Increase the ATK of your attacked monster by the ATK of 1 other face-up monster on your side of the field during the Damage Step.

    SD10-JP037
    Roll Out!
    Normal Trap
    Select 1 Union Monster in your Graveyard and equip it to an appropriate monster on your side of the field.
    Last edited by shriek; 13.10.2006 at 23:29.
    Meine Beiträge sind mein geistiges Eigentum. Nicht erlaubtes Kopieren in irgendeiner Form ist explizit VERBOTEN


  2. #2
    DDAngreifer's Avatar
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    Default AW: Structure Deck - Rebellion of the Machines

    ist in den Deck dann auch Cyber-Dragon

  3. #3
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    Default AW: Structure Deck - Rebellion of the Machines

    Quote Originally Posted by Whiteangel
    Wie im anderem Thread bereits erwähnt: Lesen bildet.


    Darf ich dir mal was sagen halt einfach die Klappe ich rede eh nicht mit dir also brauchst dich nicht einmischen dummes kind

  4. #4
    Darkangel's Avatar
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    Default AW: Structure Deck - Rebellion of the Machines

    Junge, du bist auf einem MESSAGE BOARD. Wo sich verschiedene Leute an diskussionen beteiligen können.
    Ausserdem habe ich recht, Shriek hat geschrieben der Spoiler wird in 3 Monaten ca verfügbar sein. In ca 2 Monaten wird man die ersten Karten wissen.

  5. #5
    tenjiku's Avatar
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    Default AW: Structure Deck - Rebellion of the Machines

    Kinders, kommt ma runter. Und @DDAngreifer, schraub mal die Aggro ein wenig runter...

    @topic

    Ich freu mich schon auf den Spoiler. Tippe mal ganz gewagt auf ein XYZ-Deck. ^^
    nix. naja, vielleicht doch:


  6. #6
    Fox CN's Avatar
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    Default AW: Structure Deck - Rebellion of the Machines

    Wär zwar lustig,aber die haben bis jetzt noch kein deck gemacht,was über 40 Karten hatte.Deshalb bezweifle ich das.


    YGO - Havez and Wantz
    itraders



    Vom 31.7. - 14.8.2010 im Urlaub!

  7. #7
    tenjiku's Avatar
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    Default AW: Structure Deck - Rebellion of the Machines

    Ach stimmt ja, da haben ja noch die Fusionen dazugehört... sry, mein Fehler... in dem Fall bin ich noch gespannter.
    nix. naja, vielleicht doch:


  8. #8
    (sic)'s Avatar
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    Default AW: Structure Deck - Rebellion of the Machines

    Quote Originally Posted by shriek
    The 8 new cards will also including cards seen in the Anime.
    Hoffentlich gibts dann die Fusionskarte die Zane im finalen Duell gespielt hat ... (Zukunftsfusions, oder so )

    Und hört auf euch zu beschimpfen

  9. #9
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    Default AW: Structure Deck - Rebellion of the Machines

    The monsters which can be summoned one after another with the effects of the cards in the machine structure deck, can overwhelm with their effects.
    CD ?


    @ (sic)
    POTD-JP044
    Future Fusion (Zukunfts Fusion)
    Permanent Magic
    Choose Fusion materials from your deck for a Fusion monsters and send them to Graveyard, and choose a Fusion monster from your Fusion deck. At the 2nd of your Standby Phase after this card is activate special summon that Fusion monster onto your field (this special summon is treated as Fusion Summon). When this card is not on the field, destroy that monster. When that monster is destroy, destroy this card.

  10. #10
    Jan-Michael's Avatar
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    Default AW: Structure Deck - Rebellion of the Machines

    Och... Ich hatte mal ein Maschinendeck!! Hoffentlich sind da auch ein paar Begrenzungs-Entferner drin...

    Naja ist sehr cool! Ich freue mich schon drauf...

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