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Thread: Meine Editon: Kismet's Players (KMP) - Englisch

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    Endeavor is offline Gesperrt
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    Default Meine Editon: Kismet's Players (KMP) - Englisch

    So, nach meiner Karriere als FanFic-Schreiber habe ich mir mal aus Langeweile ne eigene Booster-Edition zusammengebastelt.

    Ursprünglich hatte ich es ja in Pojo.com ausgestellt, daher ist der Text Englisch (war halt faul, jede Karte einzeln nochmal in Deutsch umzuschreiben ^^). Mein Englisch ist katastrophal, daher bitte kleinere Fehler übersehen ^^°. Es sind nur so wenige Karten, war nie fertig geworden.

    KMP-001
    Games Gremlin, Lord of Dice (UR)
    ******
    Wind/Fiend/1900/1500/Effect
    This monster can't be normal Summoned or set. This monster can't be Special Summoned except by tributing 1 face-up card with "Dice" in its name from the Field. As long as this card remains face-up in Attack Position on the field, this card is not destroyed as a result of battle at any time, although damage calculation is applied normally. In your Draw Phase, you can choose 1 card in your Deck with "Dice" in its name and add this card to your hand. The Deck is then shuffeld. The contol of this monster can't be changed.

    KMP-002
    Seth Shadow (SR)
    *
    Dark/Zombie/?/?/Effect
    This Monster can't be normal summoned or set. This card can't be special summoned exept by the effect of "Seal Breaking of the Seth Shadow". You can't have more than 1 Seth Shadow on your side of the field. The ATK and DEF becomes the number of Monster Cards on your graveyard x800. Send this monster to the graveyard at the End Phase.

    KMP-003
    Des Platypus (R)
    ***
    Water/Beast/700/1600/Effect
    When this Monster is destroyed in battle and send to the Graveyard, special summon 1 card with "Platypus", "Koala", "Kangaroo" or "Wombat" in its Card name with 1500 or less ATK from your Deck to your field. The Deck is then shuffeld.

    KMP-004
    Des Native (C)
    ****
    Earth/Warrior/1200/1200/Effect
    All monsters with "Platypus", "Koala", "Kangaroo" or "Wombat" in its Card name are not affected by Magic Cards, Trap Cards, or other effects while this card is face-up on the field.

    KMP-005
    Des-manian Devil (UR)
    *******
    Earth/Beast/2000/0/Ritual/Effect
    This card can only be Ritual Summoned with the Ritual Spell Card, "Call of the Fangs". You must also offer monsters whose Level Stars equal to 7 or more as a Tribute from the field or your hand. When this Monster attacks or is attacked, increase the ATK of this Monster by the ATK of the opponent Monster. If a Monster with "Platypus", "Koala", "Kangaroo" or "Wombat" in its Card name is destroyed in battle, destroy 1 Magic or Trap Card.

    KMP-006
    D.D. Digger Worm (SR)
    ****
    Light/Insect/1500/300/Effect
    When an opponent card removes this card from the field from play, remove all cards on the field from play.

    KMP-007
    Kaiser Penguin (R)
    *****
    Water/Aqua/1500/1000/Effect
    As long as there are anymore Monsters with "Penguin" in its Card Name are face-up on the field, this monster can't be attacked. Increase the ATK of all Monsters with "Penguin" in its Card Name by 300. As long as this monster remains face-up on the field and a monster with "Penguin" in its Card Name is destroyed by an opponent's Monster in battle, the attacking Monster can't attack or uses its effect.

    KMP-008
    Penguin Cannon (C)
    ****
    Water/Maschine/700/0/Effect
    Offer 1 monster on your side of the field with "Penguin" in its name except for "Kaiser Penguin", "Penguin Cannon", "Penguin Paladin" or "Penguin Egg". Inflict damage to the opponent life Point amount of the ATK of the offered Monster.

    KMP-009
    Penguin Paladin (C)
    ****
    Water/Aqua/700/400/Effect
    When a Monster with "Penguin" in its name is destroyed in battle, increase the ATK of this Monster by 400.

    KMP-010
    Penguin Egg (C)
    *
    Water/Aqua/0/0/Effect
    As long as there are any other Monsters with "Penguin" in its Name are face-up on the field, this Monster can't be a target of an attack. Offer this Monster to Special Summon 1 card with "Penguin" in its card name from your Deck which the Level is amount the number of Standby Phases this monster is on your side of the field.

    KMP-011
    Ice Fortress (SR)
    ******
    Water/Aqua/1600/3000/Effect
    This monster can be Tribute summoned in face-up Defense Position. If this monster changes to attack modus, this monster is immedantly destroyed. As long as this monster is on the field, "Kaiser Penguin" can't be a target of any Spell or Trap Cards. If a "Kaiser Penguin" is face-up on your side of the field, you can choose a card with "Penguin" in its name from your Deck and add it to your hand instead of drawing a card during your Draw Phase. Your Deck is then shuffeld.

    KMP-012
    Dice Burrowner (C)
    **
    Earth/Beast/1000/300/Effect
    When this card ist Normal, Flip or Special Summoned, you can put a card with "Dice" in its name from your Deck to your graveyard. The Deck is then shuffeld.

    KMP-013
    Dice Digger (R)
    ***
    Earth/Machine/1400/400
    During your Standby Phase, you can add 1 card with "Dice" in its name from your Graveyard to your hand.

    KMP-014
    Hunter of the Lost Dice (C)
    ****
    Earth/Warrior/1700/0/Effect
    If this card is send from your field to the graveyard, you choose 1 card with "Dice" in its name from your Graveyard to the top of your Deck.

    KMP-015
    Fata Morgana (C)
    *
    Water/Fairy/0/0/Effect
    This monster can't attack. If this is the only monster on your side of the field, your opponent can attack your Life Points directly.

    KMP-016
    Wild Stampede (R)
    ******
    Earth/Beast/2600/0/Effect
    This monster can't be Special Summon or set. If this monster is face-up in Defense Position, destroy this monster. This monster must attack in this turn it is summoned if possible. Increase the ATK of this Monster by 200 for every Beast, Beast-Warrior or Winged Beast on your side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. Destroy this Monster at the End of the Turn.

    KMP-017
    Aergo, the Whirlwind Monarch (SR)
    ******
    Wind/Winged Beast/2400/1000/Effect
    When this card is Tribute Summoned successfully, send 2 cards on the field back to the Hand of the Controller of these cards.

    KMP-018
    Wrong World (C)
    Magic Card/Continues
    Face-Up Trap cards counts as Spell Cards.

    KMP-019
    Trading Change (R)
    Spell
    Special Summon 1 of your monster from your Deck on the opponent side of the field. Your opponent choose 1 Monster with the same Level as the Special Summonend Monster and Special summoned it on your side of the field. You and your opponent can't use Traps until your Battle Phase. During this turn the Monsters are Special Summoned, the Monsters can't attack and the effects are negated until the end of the turn.

    KMP-020
    Grave Change (C)
    Spell
    Choose 1 Card from your Graveyard and send it to your opponents Graveyard. After this, your Opponent choose 1 Card from his Graveyard and send it to your Graveyard.

    KMP-021
    Rich Harvest (C)
    Spell
    Destory every Plant-Monster on the Field. For every destroyed Plant-Monster, increase your Life Points by 900.

    KMP-022
    Legend of the Giant Slayer (R)
    Spell/Equip
    This card can only be equipped by an Warrior or Spellcaster side-type. Increase the ATK by 1200 for every Monster with 3000 or more ATK on your and your opponents Graveyard.

    KMP-023
    Frost Sword (R)
    Spell/Equip
    This card can only be equipped with a monster with "Penguin" in its Name. Increase its ATK by 1000. If this monster is destroyed in battle, the monster who destroyed the equipped Monster can't attack or uses its effects until your opponent's 2nd Standby Phase.

    KMP-024
    Dicetopia (SR)
    Spell/Field
    Increase the ATK of "Games Gremlin - Lord of Dice" by 700. No cards with "Dice" in its name can be a target of an opponent's Spell or Trap card exept for "Dicetopia". If a face-down card with "Dice" in its name is a target of a opponent's Spell or Trap card, negate the effect of the opponent's card and destroy it. During your Draw Phase, you can add 1 card with "Dice" in its name from your Deck to your Deck instead of drawing 1 card. The Deck is then shuffeld.

    KMP-025
    Mimikry Dice (C)
    Spell/Quick
    You can only activate this card if a "Games Gremlin - Lord of Dice" attacks or is attacked. Roll 2 six-sided dices. Put 1 Monster Card from your Deck to the Graveyard which Level is like or less the result of the dices. "Games Gremlin - Lord of the Dice" get the same ATK, DEF and effects like the removed Monster until the end of the turn. The Deck is then shuffeld.

    KMP-026
    Dice of Reborn (SR)
    Spell/Quick
    Activate this card if 1 "Games Gremlin - Lord of Dice" is send to the Graveyard. Roll a six-sided die. If you roll a 1 or 6, Special Summon 1 "Games Gremlin - Lord of Dice" from your Graveyard to the field, ignoring the summoning conditions. If you roll a 2 or 5, add 1 "Games Gremlin - Lord of Dice" from your Graveyard to your hand. If you roll a 3 or 4, put 1 "Games Gremlin - Lord of Dice" from your Graveyard to the bottom of your Deck.

    KMP-027
    Des Digeridoo (C)
    Magic
    This Card can only be aktivated if 1 "Des Native" is on your side of the Field. Special summon 1 Monster with "Platypus", "Koala", "Kangaroo" or "Wombat" in its Card name from your hand to the field.

    KMP-028
    Stump of the Giant (C)
    Magic
    This card can only be aktivated if a Monster with an orginal ATK of 3000 or more is on your side of the field. Destroy 1 Magic or Trap card. Do 800 Damage to the Life Points of the controller of this card.

    KMP-029
    Evacuate the Ice Fortress! (C)
    Trap
    This card can only be activated if "Ice Fortress" is destroyed. Discard any number of cards from your hand to the graveyard. For every card you discarded this way, add 1 card with "Penguin" in its name from your graveyard to your hand.

    KMP-030
    Fog of Fata Morgana (SR)
    Spell
    Place 1 Fata Morgana Counter on 1 Monster on the Field. The ATK and DEF of the Monster becomes 0 and can't attack or use its effects. If this Monster is the only monster on the side of the field, the opponent can attack the Life Points directly

    KMP-031
    Seal Breaking of Seth Shadow (C)
    Trap
    Special Summon 1 "Seth Shadow" from your graveyard to the field. Remove 3 Monsters from your graveyard at the End Phase.

    KMP-032
    Lure Whistle (C)
    Trap
    Special Summon 1 Beast, Winged Beast or Insect Monster with an ATK of 1500 or less from your Deck to the field. This monster can't be used for a Tribute. Send this monster in your Deck during the End Phase. The Deck is then shuffeld

    KMP-033
    Fly of the Budgies (R)
    Trap/Continues
    Everytime a Monster with "Koala", "Kanguroo", "Platypus" or "Wombat" in its name or "Des-manian Devil" is destroyed in batte, place 2 Budgie Counter (Wind/Winged Beast/50/0) on your side of the Field. This Counter can't be used as Tribute for a Tribute Summon. In the End Phase of the turn, destroy this counter and increase your Life Points by 100 for every Counter which is destroyed this way.

    KMP-034
    Dice Manipulation ( C )
    Trap/Conter
    This card can only be activated if a six-sided die is rolled. Add 2 points to the result. The result can't be more than 6.

    KMP-035
    Shield Dice ( C )
    Trap/Continues
    This card can only be activated if a "Games Gremlin - Lord of Dice" is attacked by an opponent monster. Roll a six-sided die. For the result, choose 1 effect:
    1: Send 1 "Games Gremlin - Lord of Dice" from your field to your hand.
    2: Increase the DEF of "Games Gremlin - Lord of Dice" by 1000 until the end of turn.
    3: Activate 1 Trap Card from your hand.
    4: If you get battle Damage by the attack, inflict the same number of battle damage to your opponent life points.
    5: If "Games Gremlin - Lord of Dice" is destroyed by the opponent Monster's effect, destory the opponent Monster.
    6: Negate the opponents attack.

    KMP-036
    Protection Dice (C)
    Trap/Continues
    This card can only be activated if a "Games Gremlin - Lord of Dice" is a target of a Spell or Trap Card. Roll a six-sided die. For the result, choose 1 effect:
    1: Negate the effect and send this card to your opponent's hand. He can't activate this card until the end of the turn.
    2: Choose another target on the field. The new target must be legal.
    3: If your opponent doesn't immediately discard 2 Cards from his hand, negate the activation of the Card and destroy it.
    4: Discard 1 card from your hand to negate the effect of the card. The opponent can't use this card again during the rest of the Duel.
    5: The effect of the card become to: "Inflict 1000 damage to your opponent's life points."
    6: In the End Phase, remove the opponents card on the field or graveyard from play.

    KMP-037
    Rage Dice (C)
    Trap/Continues
    This card can only be activated if a "Games Gremlin - Lord of Dice" attacks 1 opponent Monster. Roll a six-sided die. For the result, choose 1 effect:
    1 Change the position of "Games Gremlin - Lord of Dice"
    2: Double the ATK of 1 "Games Gremlin - Lord of Dice" until the end of turn.
    3: If the attacked monster's DEF is lower than the ATK of "Games Gremlin - Lord of Dice", inflict the difference as Battle Damadge to your opponent Life Points
    4: If "Games Gremlin - Lord of Dice" destorys the opponent monster, do direct damage to the opponents Life Points equal of the DEF of the destroyed Monster
    5 If "Games Gremlin - Lord of Dice" destroys the attacked monster, the attacked monster is send to your opponent hand instead of the Graveyard.
    6 If "Games Gremlin - Lord of Dice" destorys the opponent monster, the destroyed monster is send to the bottom of your opponents Deck instead to the Graveyard
    Last edited by Endeavor; 26.09.2006 at 18:50.

  2. #2
    richtex-stamm's Avatar
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    Default AW: Meine Editon: Kismet's Players (KMP) - Englisch

    lustig gefällt mir so ein booster erwart ich von upper deck

  3. #3
    Phönixfly's Avatar
    Phönixfly is offline <<Phönixfly
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    Default AW: Meine Editon: Kismet's Players (KMP) - Englisch

    Zwar alles in English aber trotzdem gut verständlich^^.

    Viel geschrieben und viel Mühe gegeben <--- positive Renòmee vom mir...
    bis endlich keine Schule mehr ist


  4. #4
    Sean's Avatar
    Sean is offline EX-Administrator
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    Default AW: Meine Editon: Kismet's Players (KMP) - Englisch

    08.07.2006, 20:34

    Ähm, ja

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