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Thread: Gladiator's Assault - Thread

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    Default Gladiator's Assault - Thread

    Gladiator's Assault (506)
    Release Date: 7/21/2007




    5 cards per pack, 30 packs per box

    Includes 80 Cards:
    1 Holographic Rare
    5 Ultra Rare
    9 Super Rare
    18 Rare
    48 Common

    - Set 6 of Series 5.
    - Each Ultra Rare card can also be obtained as an Ultimate Rare.
    - Features cards of the GX Anime character Amon Garam and Yuki Judai.
    - Includes more support for "Six Samurai", "Alien" and Dual-Monster Decks.
    - There is a single card in the entire set which can also be obtained as a Holographic Rare.

    GLAS-JP001
    Chamberlain of the Six Samurai
    EARTH/Warrior/3/200/2000
    Normal Monster


    GLAS-JP002
    Cloudian - Smoke Ball
    WATER/Angel/1/200/600
    Normal Monster


    GLAS-JP003
    Evil Hero Malicious Edge
    EARTH/Demon - Effect/7/2600/1800
    If your opponent controls a monster(s), you can Normal Summon this card by Tributing 1 monster. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent.
    Super Rare


    GLAS-JP004
    Evil Hero Hell Gainer
    EARTH/Demon - Effect/4/1600/0
    By removing from play this card during your Main Phase 1, 1 face-up Demon-Type monster you control can attack twice during the Battle Phase of this turn. If you do this, Special Summon this card in face-up Attack Position during your 2nd Standby Phase after this effect was used.
    Rare


    GLAS-JP005
    Cloudian - Eye of the Typhoon
    WIND/Aqua - Effect/8/3000/1000
    This card cannot be destroyed by battle. If this card is in face-up Defense Position, it is destroyed. When this card attacks, change the battle positions of all face-up monsters on the field, except "Cloudian" monsters.
    Ultra/Ultimate Rare


    GLAS-JP006
    Cloudian - Ghost Fog
    WATER/Demon - Effect/1/0/0
    This card cannot be Special Summoned. When this card battles, the Damage to both players becomes 0. When this card is destroyed by battle, put Fog Counter on face-up opponent's monster, equal to the level of the monster that destroyed this card.


    GLAS-JP007
    Cloudian - Nimbusman
    WATER/Angel - Effect/5/1000/1000
    This card cannot be destroyed by battle. If this card is in face-up Defense Position, it is destroyed. When you Tribute Summon this card, you can Tribute any number of WATER monsters. When this card is successfully Tribute Summoned, place 1 Fog Counter on it for each monster Tributed to Tribute Summon it. This card gains 500 ATK for each Fog Counter.


    GLAS-JP008
    Cloudian - Sheep Cloud
    WATER/Angel - Effect/1/0/0
    If this card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Cloudian Token" (Angel-Type/WATER/1/0/0) to your own field in Defense Position. These Token cannot be used as a Tribute for a Tribute Summon except of a "Cloudian" monster.
    Rare


    GLAS-JP009
    Cloudian - Poison Cloud
    WATER/Demon - Effect/3/0/1000
    If this face-up card in Defense Position is destroyed by battle, destroy the monster that destroyed this card and deal 800 Damage to your opponent.


    GLAS-JP010
    Cloudian - Acid Cloud
    WATER/Angel - Effect/4/500/0
    This card cannot be destroyed by battle. If this card is in face-up Defense Position, it is destroyed. When this card is Normal Summoned, place 1 Fog Counter on it for each "Cloudian" monster on the field. By removing 2 Fog Counters from this card, destroy 1 Magic or Trap Card on the field.


    GLAS-JP011
    Cloudian - Cirrostas
    WATER/Angel - Effect/4/900/0
    This card cannot be destroyed by battle. If this card is in face-up Defense Position, it is destroyed. When this card is Normal Summoned, place 1 Fog Counter on it for each "Cloudian" monster on the field. By removing 2 Fog Counters from this card, destroy 1 monster on the field.
    Rare


    GLAS-JP12
    Cloudian - Altos
    WATER/Angel - Effect/4/1300/0
    This card cannot be destroyed by battle. If this card is in face-up Defense Position, it is destroyed. When this card is Normal Summoned, place 1 Fog Counter on it for each "Cloudian" monster on the field. By removing 3 Fog Counters from the field, discard 1 random card from your opponent's hand.
    Rare


    GLAS-JP013
    Cloudian - Turbulence
    WATER/Angel - Effect/4/800/0
    This card is not destroyed by battle. If this card is in face-up Defense Position, it is destroyed. When this card is successfully Normal Summoned, place Fog Counter on this card equal to the number of "Cloudian" monster on the field. Remove 1 Fog Counter from this card to Special Summon 1 "Cloudian - Smoke Ball" from your deck or Graveyard.


    GLAS-JP014
    Truckroid
    EARTH/Machine - Effect/4/1000/2000
    When this card destroys a monster by battle and sends it to the Graveyard, you can treat the destroyed monster as an Equip Card and equip it to this card. This card gains ATK equal to the ATK of the equipped monster.
    Rare


    GLAS-JP015
    Stealthroid
    DARK/Machine - Effect/4/1200/0
    If you control another "roid" monster, when this card battles, destroy 1 Magic or Trap Card on the field at the end of the Battle Phase.
    Rare


    GLAS-JP016
    Expressroid
    EARTH/Machine - Effect/4/400/1600
    When this card is Normal Summoned, Flip Summoned, or Special Summoned, you can add 2 "roid" monsters from your Graveyard to your hand, except "Expressroid".
    Rare


    GLAS-JP017
    Gladial-Beast - Alexander
    LIGHT/Beast - Effect/6/2400/600
    This card cannot be Special Summoned except by the effect of "Gladial-Beast - Dichaeri". When this card is Special Summoned, while it is face-up on the field, it is unaffected by the effects of Magic Cards. If this card battles, by returning it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast" monster from your Deck, except "Gladial-Beast - Alexander".
    Ultra/Ultimate Rare


    GLAS-JP018
    Gladial-Beast - Spartychus
    EARTH/Dinosaur - Effect/5/2200/1600
    This card cannot be Special Summoned except by the effect of "Gladial-Beast - Hoplomos". When this card is Special Summoned, add 1 "Armaments" Spell Card from your Deck to your hand. If this card battles, by returning it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast" monster from your Deck, except "Gladial-Beast - Spartychus".
    Super Rare


    GLAS-JP019
    Gladial-Beast - Murmillo
    WATER/Fish - Effect/3/800/400
    When this card is Special Summoned by the effect of a "Gladial-Beast" monster, destroy 1 face-up monster on the field. If this card battles, by returning it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast" monster from your Deck, except "Gladial-Beast - Murmillo".
    Rare


    GLAS-JP020
    Gladial-Beast - Bestorourii
    WIND/Winged-Beast/4/1500/800
    When this card is Special Summoned by the effect of a "Gladial-Beast" monster, destroy 1 Spell or Trap Card on the field. If this card battles, by returning it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast" monster from your Deck, except "Gladial-Beast - Bestorourii".


    GLAS-JP021
    Gladial-Beast - Laquer
    FIRE/Beast-Warrior - Effect/4/1800/400
    When this card is Special Summoned by the effect of a "Gladial-Beast" monster, the original ATK of this card becomes 2100. If this card battles, by returning it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast" monster from your Deck, except "Gladial-Beast - Laquer".
    Rare


    GLAS-JP022
    Gladial-Beast - Hoplomos
    EARTH/Rock - Effect/4/700/2100
    When this card is Special Summoned by the effect of a "Gladial-Beast" monster, the original DEF of this card becomes 2400. If this card battles, by returning it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast" monster from your Deck, except "Gladial-Beast - Hoplomos".


    GLAS-JP023
    Gladial-Beast - Dichaeri
    EARTH/Beast - Effect/4/1600/1200
    When this card is Special Summoned by the effect of a "Gladial-Beast" monster, it can attack twice during the same Battle Phase. If this card battles, by returning it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast" monster from your Deck, except "Gladial-Beast - Dichaeri".


    GLAS-JP024
    Gladial-Beast - Secutor
    WIND/ Reptile - Effect/?/400/300
    When this card is successfully Special Summoned by the effect of a "Gladial-Beast" monster, if this card battles, at the end of the Battle Phase, Special Summon 2 "Gladial-Beast" monster from your Deck, except "Gladial-Beast - Secutor".
    Normal Rare


    GLAS-JP025
    Slave Ape
    Earth/ - Effect/2/700/300
    When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 Level 4 or less "Gladial-Beast" monster from your deck.


    GLAS-JP026
    Sparkuta's Master of Sorcery
    EARTH/Spellcaster - Effect/4/400/2000
    While this card is face-up on the field, when a monster(s) is Special Summoned from the Deck, inflict 500 damage to your opponent.


    GLAS-JP027
    Infinity Dark
    DARK/Demon - Dual/4/1500/1200
    This card is treated as Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, by Summoning this card a second time and treating it as a Normal Summon, this card is now treated as an Effect Monster with the following effect.
    - When this card declares attack, the Position of 1 face-up monster your opponent controls can be switched.


    GLAS-JP028
    Magic Slime
    WATER/Aqua - Dual/3/700/1200
    This card is treated as Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, by Summoning this card a second time and treating it as a Normal Summon, this card is now treated as an Effect Monster with the following effect.
    - Damage done to the controller as a result of this card battling is done to the opponent.


    GLAS-JP029
    Ancient Gear Knight
    EARTH/Machine - Dual - Effect/4/1800/500
    This card is treated as Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, by Summoning this card a second time and treating it as a Normal Summon, this card is now treated as an Effect Monster with the following effect.
    - When this card attacks your opponent cannot activate Maigc or Trap cards during the Damage Step.
    Rare


    GLAS-JP030
    Goblin Assassination Force
    DARK/Beast-Warrior - Effect/4/1300/0
    This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card cannot change its Position until the end of your next turn.
    Rare


    GLAS-JP031
    Traditional Master Gambler
    DARK/Spellcaster - Effect/4/500/1400
    Toss a coin 3 times. If all 3 are Heads, destroy all monsters on your opponent's field. If 2 are Heads, sent 1 card randomly from your opponent's hand to the Graveyard. If 1 is Heads, destroy 1 monster on your own field. If all 3 are Tails, send your entire hand to the Graveyard. This effect can only be used once per turn during your Main Phase.


    GLAS-JP032
    Shien's Councillor - Enishi
    LIGHT/Warrior - Effect/6/2200/1200
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Six Samurai" monsters in your Graveyard. Once per turn, you can destroy 1 face-up monster on the field. If you do this, this card cannot attack during this turn.
    Super Rare


    GLAS-JP033
    Relic of the Six Samurai
    EARTH/Warrior - Union/3/500/500
    Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up "Six Samurai" monster on your side of the field as an Equip Magic Card, OR unequip the this card and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 500 points. If the equipped monster destroys an opponent's monster by battle, draw 1 card from your deck. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed, this card is destroyed instead.)


    GLAS-JP034
    Alien Telepath
    FIRE/Reptile - Effect/4/1600/1000
    Once per turn, you can remove 1 A Counter from a monster your opponent controls and destroy 1 Magic or Trap Card on the field.
    (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
    Rare


    GLAS-JP035
    Alien Hypno
    WATER/Reptile - Dual/4/1600/700
    This card is treated as Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, by Summoning this card a second time and treating it as a Normal Summon, this card is now treated as an Effect Monster with the following effect.
    - Select 1 monster your opponent controls with A Counter placed on it, and gain control of it. During your own End Phase, remove 1 A Counter from the monster you gained control. When all A Counter on the monster you gained control were removed, that monster is destroyed.


    GLAS-JP036
    Elemental Hero Chaos Neos
    DARK/Warrior - Fusion - Effect/9/3000/2500
    "Elemental Hero Neos" + "Neo-Spacian Black Panther" + "Neo-Spacian Glow Moss"
    This card can only be Special Summoned from the Fusion Deck by returning the above Fusion Material Monsters from the field to the Deck. (The card "Fusion" is not used). This card is returned to the Fusion Deck during the End Phase. When this card is returned to the Fusion Deck this way, flip all face-up monsters on the field into face-down Defense Position. You can toss 3 coins. This card gains 1 of the following effects depending on the result. This effect can only be used once per turn during your Main Phase.
    - 3 Heads: Destroy all monsters your opponent controls.
    - 2 Heads: Negate the effects of all face-up monsters your opponent controls until the end of the turn.
    - 1 Heads: Return all monsters you control to your hand.
    Ultra/Ultimate/Holographic Rare


    GLAS-JP037
    Elemental Hero Plasma Viceman
    EARTH/Warrior- Fusion - Effect/8/2600/2300
    "Elemental Hero Sparkman" + "Elemental Hero Edgeman"
    This card cannot be Special Summoned except by Fusion Summon. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent. By discarding 1 card, destroy 1 face-up Attack Position monster your opponent controls.
    Super Rare


    GLAS-JP038
    Evil Hero Inferno Wing
    FIRE/Demon - Fusion - Effect/6/2100/1200
    "Elemental Hero Featherman" + "Elemental Hero Burst Lady"
    This card cannot be Special Summoned except by Fusion Summon with "Dark Fusion". When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the highest of the ATK or DEF of the destroyed monster.
    Ultra/Ultimate Rare


    GLAS-JP039
    Evil Hero Lightning Golem
    Light/Demon - Fusion - Effect/6/2400/1500
    "Elemental Hero Sparkman" + "Elemental Hero Clayman"
    This card cannot be Special Summoned except by Fusion Summon with "Dark Fusion". You can destroy 1 monster on the field. This effect can only be used once per turn.
    Rare


    GLAS-JP40
    Evil Hero Dark Gaia
    EARTH/Demon - Fusion - Effect/8/?/0
    1 Rock-Type monster + 1 Demon-Type monster
    This card cannot be Special Summoned except by Fusion Summon with "Dark Fusion". The original ATK of this card becomes equal to the combined original ATK of the Fusion Material Monsters used in the Fusion Summon of this card. When this card attacks, change the battle positions of all monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time).
    Super Rare


    GLAS-JP041
    Super Vehicroid Stealth Union
    EARTH/Machine - Fusion - Effect/9/3600/3000
    "Truckroid" + "Expressroid" + Stealthroid" + "Drillroid"
    Once per turn during your Main Phase, you can select 1 monster on the field, except a Machine-Type monster, and equip it to this card as an Equip Card. If this card is equipped with an Equip Card this way, it can attack all monsters your opponent controls once each during the same Battle Phase. If you do this, in this case, the ATK of this card is halved. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent.
    Super Rare


    GLAS-JP042
    Hyper-Fused Demonic Beast - Raptenos
    LIGHT/Dragon - Fusion - Effect/8/2200/2200
    "2x Dual monster"
    1 Dual Monster + 1 Dual Monster
    While this card is face-up on the field, all face-up Dual Monsters being treated as Normal Monsters are treated as though they were Second Summoned.


    GLAS-JP043
    Gladial-Beast - Geordias
    DARK/Dinosaur - Fusion - Effect/7/2600/1500
    "Gladial-Beast - Spartychus" + 1 "Gladial-Beast" monster
    This card can only be Special Summoned from the Fusion Deck by returning the above Fusion Material Monsters from the field to the Deck. (The card "Fusion" is not used). When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster. If this card battles, by returning it from the field to the Fusion Deck at the end of the Battle Phase, Special Summon 2 "Gladial Beast" monster from your deck to your field, except "Gladial Beast - Spartychus".


    GLAS-JP044
    Gladial-Beast - Heraclenos
    FIRE/Beastwarrior - Fusion - Effect/8/3000/2800
    "Gladial-Beast Laquer" + 2 "Gladial-Beast" monsters
    This card can only be Special Summoned by returning the above Fusion Material Monsters from your side of the field to the Deck. (You do not use "Fusion".) When this card is face-up on the field, by discarding 1 card, negate the activation and the effect of a Magic or Trap Card and destroy it.
    Ultra Rare/Ultimate Rare


    GLAS-JP045
    Contact Out
    Quick-Play Magic
    Return a "Neos" Fusion Monster to the Fusion Deck. In addition, if the Fusion Material Monster of that monster returned to the Fusion Deck are in your own deck, you can Special Summon all those monster from your deck to your field.


    GLAS-JP046
    Swing of Reminiscence
    Normal Magic Card
    Special Summon 1 Normal Monster from your Graveyard. The Special Summoned monster is destroyed during the End Phase of this turn.
    Normal Rare


    GLAS-JP047
    Dark Fusion
    Normal Magic Card
    Send Fusion Material Monsters that are listed on a Fusion Monster from your hand or your side of the field to the Graveyard, and Special Summon that Demon-Type Fusion Monster from your Fusion Deck. The monster Special Summoned by this effect cannot be targeted by effects of your opponent's Magic, Trap and Effect monster during this turn. (This Special Summon is treated as a Fusion Summon).
    Super Rare


    GLAS-JP048
    Diamond-Dust Cyclone
    Quick-Play Magic Card
    Activate only by selecting 1 monster on the field with at least 4 Fog Counters on it. Destroy the selected monster. Then, draw 1 card for every 4 Fog Counters that were on it.


    GLAS-JP49
    Summon Cloud
    Permanent Magic Card
    Once per turn, during your Main Phase, if you control no monsters, you can Special Summon 1 Level 4 or lower "Cloudian" monster from your hand or Graveyard. If you Special Summon a monster from the Graveyard this way, destroy this card.


    GLAS-JP50
    Lucky Cloud
    Normal Magic Card
    If you Normal Summon, Flip Summon, or Special Summon 2 or more "Cloudian" monsters with the same name during the turn this card is activated, draw 2 cards from your Deck during the End Phase of this turn.


    GLAS-JP051
    Fog Control
    Quick-Play Magic Card
    Tribute 1 face-up "Cloudian" monster, distribute 3 Fog Counters amongst face-up monsters on the field.


    GLAS-JP052
    Cloudian's Squall
    Continuous Magic Card
    During your own Standby Phase, place 1 Fog Counter on all face-up monsters on the field.


    GLAS-JP053
    Special Dual Summon
    Quick-Play Magic Card
    Select 1 face-up Dual monster you control, treat it as though it was Second Summoned. During the End Phase of this turn, return the selected Dual monster to your hand.


    GLAS-JP054
    Arena of the Gladial-Beasts - Colosseum
    Field Magic Card
    When a monster is Special Summoned from the Deck, place 1 counter on this card. For each counter on this card, face-up "Gladial-Beast" monsters on the field gain 100 ATK and DEF. If this card would be destroyed by a card effect, by sending 1 "Dungeon of the Gladial-Beasts - Colosseum" from your hand to the Graveyard, this card is not destroyed.


    GLAS-JP055
    Armaments of the Gladial-Beasts - Halberd
    Equip Magic Card
    Equip only to a "Gladial-Beast" monster. If the equipped monster attacks, destroy 1 Spell or Trap Card on the field at the end of the Damage Step. If this card would be sent to the Graveyard as a result of the equipped monster returning from the field to the Deck, add this card to your hand.


    GLAS-JP056
    Armaments of the Gladial-Beasts - Gladius
    Equip only to a "Gladial-Beast" monster. The equipped monster gains 300 ATK. If this card would be sent to the Graveyard as a result of the equipped monster returning from the field to the Deck, add this card to your hand.


    GLAS-JP057
    Armaments of the Gladial-Beasts - Manica
    Equipment Magic Card
    Equip only to a "Gladial-Beast" monster. The equipped monster cannot be destroyed by battle. (Damage calculation is still applied). If this card would be sent to the Graveyard as a result of the equipped monster returning from the field to the Deck, add this card to your hand.


    GLAS-JP058
    Restful Gladial-Beast
    Normal Magic
    Return 2 "Gladial-Beast" monsters from your hand to the Deck and shuffle it. Then, draw 3 cards.
    Rare


    GLAS-JP059
    Gladial Return
    Normal Magic
    Return 3 "Gladial-Beast" monsters in your Graveyard to your Deck and shuffle. Then, draw 1 card.


    GLAS-JP060
    Soul-Absorbing Bamboo Sword
    Continuous Magic Card
    Activate only by selecting 1 monster that is equipped with a "Bamboo Sword" card. If the selected monster inflicts Battle Damage to your opponent, your opponent skips their next Draw Phase. Destroy this card during your 2nd Standby Phase after its activation.
    Normal Rare


    GLAS-JP061
    Resolve of the Six Samurai
    Quick-Play Magic
    Activate only by sending 1 face-up "Six Samurai" monster you control to the Graveyard. Special Summon 1 "Six Samurai" monster from your Graveyard.


    GLAS-JP062
    "A" Cell Cultivation Device
    Continuous Magic Card
    If A Counter(s) is removed from the field, place 1 A Counter on this card. If this card is destroyed, distribute the A Counter on this card amongst face-up monsters on the field.


    GLAS-JP063
    Over Limit
    Normal Trap
    Pay 500 Life Points, and Special Summon all Normal Monsters with 1000 ATK or less that were destroyed by battle during this turn to your side of the field.


    GLAS-JP064
    Entry Forbidden! No Entry!!
    Normal Trap
    All Attack Position monster on the field are changed to Defense Position.
    Super Rare


    GLAS-JP065
    Natural Disaster
    Continuous Trap Card
    When a card your opponent controls is destroyed and sent to the Graveyard by the effect of a "Cloudian" monster, deal 500 Points of Damage to your opponent.


    GLAS-JP066
    Rain Storm
    Normal Trap Card
    Activate only by selecting 1 face-up "Cloudian" monster you control. Reduce the ATK of the selected monster, and apply the appropriate effect:
    - by 1000 points; destroy 1 Magic or Trap Card your opponent controls.
    - by 2000 points; destroy 2 cards your opponent controls.


    GLAS-JP067
    Ascending Atmospheric Current
    Normal Trap
    Activate by removing all Fog Counter from the field. Deal 300 Points of Damage to your opponent's Life Points times the number of removed Fog Counter.
    Rare


    GLAS-JP068
    Earthen Fossil Release
    Permanent Trap Card
    Select 1 of your own Rock-Type monster removed from Game and Special Summon it onto your field. When this card leaves the field, that monster is destroyed. If the monster is destroyed, this card is destroyed.
    Rare


    GLAS-JP069
    Radiance-Absorbing Magic Mirror
    Permanent Trap
    When this card is face-up on the field, the effects of LIGHT monster that are activated in Graveyard or on the field are negated.


    GLAS-JP070
    Darkness-Absorbing Magic Mirror
    Permanent Trap
    When this card is face-up on the field, the effects of DARK monster that are activated in Graveyard or on the field are negated.


    GLAS-JP071
    Disarm
    Counter Trap Card
    By returning 1 "Gladial-Beast" card from your hand to the Deck, negate the activation and effect of a Magic Card and destroy it.


    GLAS-JP072
    Parry
    By returning 1 "Gladial-Beast" card from your hand to the Deck, negate the activation and effect of a Trap Card and destroy it.


    GLAS-JP073
    Swift Armor
    Permanent Trap
    During your Draw Phase, if you draw a "Six Samurai" monster, you can show it to your opponent and Special Summon it on your side of the field.


    GLAS-JP074
    Double-Edged Revival Swordsmanship
    Normal Trap Card
    Special Summon 2 "Six Samurai" monsters from your Graveyard in Attack Position. The Special Summoned monsters are destroyed during this turn's End Phase, and you receive damage of their total amount of ATK.


    GLAS-JP075
    Energy Absorption Plate
    When your opponent's card effect inflicts damage to your Life Points, negate that damage, and you gain an amount of Life Points equal to the amount of damage negated.
    Super Rare


    GLAS-JP076
    Cell Destruction Virus
    Normal Trap
    Activate when a opponent's monster with an A Counter on it declares attack. All Attack Position monsters your opponent controls are destroyed.
    Rare


    GLAS-JP077
    Destruct Circle - A
    Normal Trap Card
    Destroy 1 face-up monster on the field with an A Counter placed on it. Both players receive 1000 Damage.


    GLAS-JP078
    Interdimensional Jump Device
    Select 1 monster you control and 1 monster your opponent controls with an A Counter on it and switch controls of those monsters with each other.


    GLAS-JP079
    Miss Revive
    Normal Trap Card
    Select a monster in your opponent's Graveyard, Special Summon it to the their field in face-up Defense Position.


    GLAS-JP080
    Unlucky Report
    Normal Trap Card
    Your opponent can perform their next Battle Phase twice.
    Normal Rare



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    Werbung:
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    05 06 07 08
    09 10 11 12

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    Gladiator's Assault - 2 Pack Set

    Release: 27th September 2007
    Price: 300 Yen (incl. tax)

    Content:
    2x Booster Gladiator's Assault
    1x Gladial Beast Geordias [Parallel Rare]

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    GLAS-ENSP1
    Gladiator Beast Octavius
    LIGHT/Winged-Beast - Effect/7/2500/1200
    When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 face-down Spell or Trap Card. At the end of your Battle Phase, if this card attacked or was attacked, return this card to the Deck unless you discard 1 card.


    ------


    GLAS-EN081
    Gladiator Beast Torax
    WATER/Fish - Effect/3/1400/400
    If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase, if this card attacked or was attacked, you can return it to the Deck to draw 1 card.
    Super Rare/Ultimate Rare


    GLAS-EN082
    Test Tiger
    EARTH/Beast - Effect/3/600/600
    If you control a "Gladiator Beast" monster, you can special summon this card. You can tribute this card to return 1 "Gladiator Beast" monster you control to the deck, and Special Summon 1 "Gladiator Beast" from your deck. The Special Summoned monster is treated as if it was Special Summoned by the effect of a "Gladiator Beast".
    Ultra Rare/Ultimate Rare


    GLAS-EN083
    Defensive Tactics
    Trap Card
    Activate only if you control a "Gladiator Beast" monster. Monsters you control cannot be destroyed by battle this turn, and any Battle Damage you take is reduced to 0. Put this card on the bottom of your Deck.
    Ultra Rare


    GLAS-EN084
    Dragon Ice
    WATER/Dragon - Effect/5/1800/2200
    When your opponent Special Summons a monster, you can discard 1 card to Special Summon this card from your hand or graveyard. There can only be 1 face-up "Dragon Ice" monster on the field.
    Secret Rare


    GLAS-EN085
    Tongue Twister
    DARK/Fiend - Effect/6/400/300
    If this card is Tribute Summoned, when it is sent from the field to the Graveyard, draw 2 cards and remove this card from play.
    Secret Rare


    GLAS-EN086
    Skreech
    WATER/Reptile - Effect/4/1500/400
    When this card is destroyed by battle, select 2 Water monsters from your deck and send them to the Graveyard.
    Secret Rare


    GLAS-EN087
    Royal Guards of the Firestorm


    GLAS-EN088
    Veil of Darkness
    Continuous Spell Card
    During your Draw Phase, if you draw a DARK monster, you can reveal it and send it to the Graveyard to draw 1 more card.


    GLAS-EN089
    Security Orb
    Trap Card
    {Activate only if an opponent's monster declares an attack. Change the battle position of the attacking monster. If this face-down card is destroyed and sent to the graveyard by the effect of an opponent's Spell or Trap Card, destroy 1 mosnter on the field.}
    Ultra Rare/Ultimate Rare


    GLAS-EN090
    Necroface
    DARK/Zombie - Effect/4/1200/1800
    When this card is Normal Summoned, shuffle all removed from play cards into their owner's decks. This card gains 100 ATK for each of those cards. When this card is removed from play, both players remove from play the top 5 cards from the top of their deck.


    GLAS-EN091
    Gilgarth
    DARK/Fiend/4/1800/1200
    Normal Monster


    GLAS-EN092
    Soul Taker
    Spell Card
    Destroy 1 face-up monster your opponent controls. Then, your opponent gains 1000 Life Points.


    GLAS-EN093
    Magic Formula
    Equipment Spell Card
    Equip only to "Dark Magician" or "Dark Magician Girl". The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, gain 1000 Life Points.
    Secret Rare


    GLAS-EN094
    Silent Doom
    Secret Rare
    Bild

    ----
    Special Edition

    Street Date: December 12th, 2007

    Dueling Evolved!

    - Get 3 booster packs for a great deal! Two packs of the new Gladiator’s Assault booster plus 1 pack of the classic Dark Crisis booster featuring Yugi on the pack.
    - Each Special Edition randomly contains 1 of 2 cards that will appear in the 3rd season of Yu-Gi-Oh! GX. You get the cards before they appear on TV!!
    - Each card has an amazing effect that will stun your opponents: One copies the effect of any monster in the game, the other helps you draw the best cards out of your deck faster!

    (in starburst) This Special Edition release comes in a booster box (with display) for easy placement in the store!!

    One Rare card in every pack!
    Collect to find out what’s beyond Rare, Super Rare, and Ultra Rare cards

    Retail Configuration:
    9 Cards per Pack
    3 Packs per Box
    10 Boxes per Display
    12 Displays per Box

    GLAS-ENSE1
    Phantom of Chaos
    DARK/Fiend - Effect/4/0/0
    Any Battle Damage this monster inflicts to your opponent becomes 0. Once per turn, you can remove from play 1 effect Monster in your Graveyard. Until the End Phase, this card's name is treated as that monster's name, and it gains that monster's effect(s) and ATK.
    Bild

    GLAS-ENSE2
    Vortex Trooper
    WIND/Aqua - Effect/3/0/600
    When this card is Normal Summoned, you can shuffle two cards from your hand into your Deck,then draw 2 cards. After this card is destroyed, draw one card.
    Super Rare
    Bild

    Bild Bild 2
    Last edited by shriek; 08.12.2007 at 22:29.
    Meine Beiträge sind mein geistiges Eigentum. Nicht erlaubtes Kopieren in irgendeiner Form ist explizit VERBOTEN


  2. #2
    Join Date
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    Default AW: Gladiator's Assault - Thread

    Das ist jetzt schon meine Lieblingsedi^^

  3. #3
    Ripper R.'s Avatar
    Ripper R. is offline TNT!!!
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    Default AW: Gladiator's Assault - Thread

    hoert sich sehr nach kriegern an

    ich hoffe das die richtig gepusht werden

  4. #4
    Fox CN's Avatar
    Fox CN is offline Guardian
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    Default AW: Gladiator's Assault - Thread

    Jaa!
    Mein Fun-Aliendeck wird gepusht. ^^
    Trotzdem bleibt bisher, Tactical Evolution meine lieblingsedi.


    YGO - Havez and Wantz
    itraders



    Vom 31.7. - 14.8.2010 im Urlaub!

  5. #5
    Baku's Avatar
    Baku is offline Gesperrt
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    Default AW: Gladiator's Assault - Thread

    Hört sich Intressant an und ich freu mich schon riesig auf den Samurai Push!

  6. #6
    00 Schneider's Avatar
    00 Schneider is offline Der Kommissar Schneider ist gut.
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    Default AW: Gladiator's Assault - Thread

    Bin ich denn der einzige, der Alien interessant findet? ._.

  7. #7
    Konzi is offline Rekall
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    Default AW: Gladiator's Assault - Thread

    Hallo zusammen,
    was für eine Deck-Art spielt Amon Garam denn ?

    Ciao Konzi

  8. #8
    ProGamer Gast

    Default AW: Gladiator's Assault - Thread

    Dieser Amon Garam soll ein so genanntes Cloud-Deck spielen

    ich habe keine Ahnung was das ist


    aber auf jeden fall wieder cool dass mal wieder eine erweiterung kommt

    und ich freue mich schon auf die ersten bilder

  9. #9
    Mr. Reaper's Avatar
    Mr. Reaper is offline Gesperrt
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    Default AW: Gladiator's Assault - Thread

    Hoffe das es in diesem booster wieder mal gute karten gibt die auch im meta sinnvol sind!!

  10. #10
    Fox CN's Avatar
    Fox CN is offline Guardian
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    Default AW: Gladiator's Assault - Thread

    Quote Originally Posted by Rattara View Post
    Bin ich denn der einzige, der Alien interessant findet? ._.
    Lol, daran sieht man, dass du den thread nicht richtig durchgelesen hast. :P

    Mein Fun-Aliendeck wird gepusht. ^^


    YGO - Havez and Wantz
    itraders



    Vom 31.7. - 14.8.2010 im Urlaub!

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