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Thread: frage

  1. #1
    aira leuca is offline Registrierter Benutzer
    Join Date
    08.2007
    Posts
    440

    Default frage

    also ich habe gehört dass in glad neue roid fusionen rauskommen^^ wei heißen die? welche werte? was für effekte? aus welchen fusionsteilen^^? werden auch roid unterstützungskarten rauskommen?

  2. #2
    Endgegner's Avatar
    Endgegner is offline Gesperrt
    Join Date
    10.2007
    Location
    Wien
    Posts
    179

    Default AW: frage

    Imo ist noch recht wenig bekannt über Gladdiator's Assault,wenn ich was interessantes herausfinde lass ich es dich hören!

    ~greetz~ Neokäfer

    So:
    Ich hoffe das reicht:

    GLAS-JP001
    Chamberlain of the Six Samurai
    EARTH/Warrior/3/200/2000
    Normal Monster


    GLAS-JP002
    Cloudian - Smoke Ball
    WATER/Angel/1/200/600
    Normal Monster


    GLAS-JP003
    Evil Hero Malicious Edge
    EARTH/Demon - Effect/7/2600/1800
    If your opponent controls a monster(s), you can Normal Summon this card by Tributing 1 monster. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent.
    Super Rare


    GLAS-JP004
    Evil Hero Hell Gainer
    EARTH/Demon - Effect/4/1600/0
    By removing from play this card during your Main Phase 1, 1 face-up Demon-Type monster you control can attack twice during the Battle Phase of this turn. If you do this, Special Summon this card in face-up Attack Position during your 2nd Standby Phase after this effect was used.
    Rare


    GLAS-JP005
    Cloudian - Eye of the Typhoon
    WIND/Aqua - Effect/8/3000/1000
    This card cannot be destroyed by battle. If this card is in face-up Defense Position, it is destroyed. When this card attacks, change the battle positions of all face-up monsters on the field, except "Cloudian" monsters.
    Ultra/Ultimate Rare


    GLAS-JP006
    Cloudian - Ghost Fog
    WATER/Demon - Effect/1/0/0
    This card cannot be Special Summoned. When this card battles, the Damage to both players becomes 0. When this card is destroyed by battle, put Fog Counter on face-up opponent's monster, equal to the level of the monster that destroyed this card.


    GLAS-JP007
    Cloudian - Nimbusman
    WATER/Angel - Effect/5/1000/1000
    This card cannot be destroyed by battle. If this card is in face-up Defense Position, it is destroyed. When you Tribute Summon this card, you can Tribute any number of WATER monsters. When this card is successfully Tribute Summoned, place 1 Fog Counter on it for each monster Tributed to Tribute Summon it. This card gains 500 ATK for each Fog Counter.


    GLAS-JP008
    Cloudian - Sheep Cloud
    WATER/Angel - Effect/1/0/0
    If this card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Cloudian Token" (Angel-Type/WATER/1/0/0) to your own field in Defense Position. These Token cannot be used as a Tribute for a Tribute Summon except of a "Cloudian" monster.
    Rare


    GLAS-JP009
    Cloudian - Poison Cloud
    WATER/Demon - Effect/3/0/1000
    If this face-up card in Defense Position is destroyed by battle, destroy the monster that destroyed this card and deal 800 Damage to your opponent.


    GLAS-JP010
    Cloudian - Acid Cloud
    WATER/Angel - Effect/4/500/0
    This card cannot be destroyed by battle. If this card is in face-up Defense Position, it is destroyed. When this card is Normal Summoned, place 1 Fog Counter on it for each "Cloudian" monster on the field. By removing 2 Fog Counters from this card, destroy 1 Magic or Trap Card on the field.


    GLAS-JP011
    Cloudian - Cirrostas
    WATER/Angel - Effect/4/900/0
    This card cannot be destroyed by battle. If this card is in face-up Defense Position, it is destroyed. When this card is Normal Summoned, place 1 Fog Counter on it for each "Cloudian" monster on the field. By removing 2 Fog Counters from this card, destroy 1 monster on the field.
    Rare


    GLAS-JP12
    Cloudian - Altos
    WATER/Angel - Effect/4/1300/0
    This card cannot be destroyed by battle. If this card is in face-up Defense Position, it is destroyed. When this card is Normal Summoned, place 1 Fog Counter on it for each "Cloudian" monster on the field. By removing 3 Fog Counters from the field, discard 1 random card from your opponent's hand.
    Rare


    GLAS-JP013
    Cloudian - Turbulence
    WATER/Angel - Effect/4/800/0
    This card is not destroyed by battle. If this card is in face-up Defense Position, it is destroyed. When this card is successfully Normal Summoned, place Fog Counter on this card equal to the number of "Cloudian" monster on the field. Remove 1 Fog Counter from this card to Special Summon 1 "Cloudian - Smoke Ball" from your deck or Graveyard.


    GLAS-JP014
    Truckroid
    EARTH/Machine - Effect/4/1000/2000
    When this card destroys a monster by battle and sends it to the Graveyard, you can treat the destroyed monster as an Equip Card and equip it to this card. This card gains ATK equal to the ATK of the equipped monster.
    Rare


    GLAS-JP015
    Stealthroid
    DARK/Machine - Effect/4/1200/0
    If you control another "roid" monster, when this card battles, destroy 1 Magic or Trap Card on the field at the end of the Battle Phase.
    Rare


    GLAS-JP016
    Expressroid
    EARTH/Machine - Effect/4/400/1600
    When this card is Normal Summoned, Flip Summoned, or Special Summoned, you can add 2 "roid" monsters from your Graveyard to your hand, except "Expressroid".
    Rare


    GLAS-JP017
    Gladial-Beast - Alexander
    LIGHT/Beast - Effect/6/2400/600
    This card cannot be Special Summoned except by the effect of "Gladial-Beast - Dichaeri". When this card is Special Summoned, while it is face-up on the field, it is unaffected by the effects of Magic Cards. If this card battles, by returning it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast" monster from your Deck, except "Gladial-Beast - Alexander".
    Ultra/Ultimate Rare


    GLAS-JP018
    Gladial-Beast - Spartychus
    EARTH/Dinosaur - Effect/5/2200/1600
    This card cannot be Special Summoned except by the effect of "Gladial-Beast - Hoplomos". When this card is Special Summoned, add 1 "Armaments" Spell Card from your Deck to your hand. If this card battles, by returning it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast" monster from your Deck, except "Gladial-Beast - Spartychus".
    Super Rare


    GLAS-JP019
    Gladial-Beast - Murmillo
    WATER/Fish - Effect/3/800/400
    When this card is Special Summoned by the effect of a "Gladial-Beast" monster, destroy 1 face-up monster on the field. If this card battles, by returning it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast" monster from your Deck, except "Gladial-Beast - Murmillo".
    Rare


    GLAS-JP020
    Gladial-Beast - Bestorourii
    WIND/Winged-Beast/4/1500/800
    When this card is Special Summoned by the effect of a "Gladial-Beast" monster, destroy 1 Spell or Trap Card on the field. If this card battles, by returning it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast" monster from your Deck, except "Gladial-Beast - Bestorourii".


    GLAS-JP021
    Gladial-Beast - Laquer
    FIRE/Beast-Warrior - Effect/4/1800/400
    When this card is Special Summoned by the effect of a "Gladial-Beast" monster, the original ATK of this card becomes 2100. If this card battles, by returning it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast" monster from your Deck, except "Gladial-Beast - Laquer".
    Rare


    GLAS-JP022
    Gladial-Beast - Hoplomos
    EARTH/Rock - Effect/4/700/2100
    When this card is Special Summoned by the effect of a "Gladial-Beast" monster, the original DEF of this card becomes 2400. If this card battles, by returning it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast" monster from your Deck, except "Gladial-Beast - Hoplomos".


    GLAS-JP023
    Gladial-Beast - Dichaeri
    EARTH/Beast - Effect/4/1600/1200
    When this card is Special Summoned by the effect of a "Gladial-Beast" monster, it can attack twice during the same Battle Phase. If this card battles, by returning it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast" monster from your Deck, except "Gladial-Beast - Dichaeri".


    GLAS-JP024
    Gladial-Beast - Secutor
    WIND/ Reptile - Effect/?/400/300
    When this card is successfully Special Summoned by the effect of a "Gladial-Beast" monster, if this card battles, at the end of the Battle Phase, Special Summon 2 "Gladial-Beast" monster from your Deck, except "Gladial-Beast - Secutor".
    Normal Rare


    GLAS-JP025
    Slave Ape
    Earth/ - Effect/2/700/300
    When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 Level 4 or less "Gladial-Beast" monster from your deck.


    GLAS-JP026
    Sparkuta's Master of Sorcery
    EARTH/Spellcaster - Effect/4/400/2000
    While this card is face-up on the field, when a monster(s) is Special Summoned from the Deck, inflict 500 damage to your opponent.


    GLAS-JP027
    Infinity Dark
    DARK/Demon - Dual/4/1500/1200
    This card is treated as Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, by Summoning this card a second time and treating it as a Normal Summon, this card is now treated as an Effect Monster with the following effect.
    - When this card declares attack, the Position of 1 face-up monster your opponent controls can be switched.


    GLAS-JP028
    Magic Slime
    WATER/Aqua - Dual/3/700/1200
    This card is treated as Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, by Summoning this card a second time and treating it as a Normal Summon, this card is now treated as an Effect Monster with the following effect.
    - Damage done to the controller as a result of this card battling is done to the opponent.


    GLAS-JP029
    Ancient Gear Knight
    EARTH/Machine - Dual - Effect/4/1800/500
    This card is treated as Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, by Summoning this card a second time and treating it as a Normal Summon, this card is now treated as an Effect Monster with the following effect.
    - When this card attacks your opponent cannot activate Maigc or Trap cards during the Damage Step.
    Rare


    GLAS-JP030
    Goblin Assassination Force
    DARK/Beast-Warrior - Effect/4/1300/0
    This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card cannot change its Position until the end of your next turn.
    Rare


    GLAS-JP031
    Traditional Master Gambler
    DARK/Spellcaster - Effect/4/500/1400
    Toss a coin 3 times. If all 3 are Heads, destroy all monsters on your opponent's field. If 2 are Heads, sent 1 card randomly from your opponent's hand to the Graveyard. If 1 is Heads, destroy 1 monster on your own field. If all 3 are Tails, send your entire hand to the Graveyard. This effect can only be used once per turn during your Main Phase.


    GLAS-JP032
    Shien's Councillor - Enishi
    LIGHT/Warrior - Effect/6/2200/1200
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Six Samurai" monsters in your Graveyard. Once per turn, you can destroy 1 face-up monster on the field. If you do this, this card cannot attack during this turn.
    Super Rare


    GLAS-JP033
    Relic of the Six Samurai
    EARTH/Warrior - Union/3/500/500
    Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up "Six Samurai" monster on your side of the field as an Equip Magic Card, OR unequip the this card and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 500 points. If the equipped monster destroys an opponent's monster by battle, draw 1 card from your deck. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed, this card is destroyed instead.)


    GLAS-JP034
    Alien Telepath
    FIRE/Reptile - Effect/4/1600/1000
    Once per turn, you can remove 1 A Counter from a monster your opponent controls and destroy 1 Magic or Trap Card on the field.
    (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
    Rare


    GLAS-JP035
    Alien Hypno
    WATER/Reptile - Dual/4/1600/700
    This card is treated as Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, by Summoning this card a second time and treating it as a Normal Summon, this card is now treated as an Effect Monster with the following effect.
    - Select 1 monster your opponent controls with A Counter placed on it, and gain control of it. During your own End Phase, remove 1 A Counter from the monster you gained control. When all A Counter on the monster you gained control were removed, that monster is destroyed.


    GLAS-JP036
    Elemental Hero Chaos Neos
    DARK/Warrior - Fusion - Effect/9/3000/2500
    "Elemental Hero Neos" + "Neo-Spacian Black Panther" + "Neo-Spacian Glow Moss"
    This card can only be Special Summoned from the Fusion Deck by returning the above Fusion Material Monsters from the field to the Deck. (The card "Fusion" is not used). This card is returned to the Fusion Deck during the End Phase. When this card is returned to the Fusion Deck this way, flip all face-up monsters on the field into face-down Defense Position. You can toss 3 coins. This card gains 1 of the following effects depending on the result. This effect can only be used once per turn during your Main Phase.
    - 3 Heads: Destroy all monsters your opponent controls.
    - 2 Heads: Negate the effects of all face-up monsters your opponent controls until the end of the turn.
    - 1 Heads: Return all monsters you control to your hand.
    Ultra/Ultimate/Holographic Rare


    GLAS-JP037
    Elemental Hero Plasma Viceman
    EARTH/Warrior- Fusion - Effect/8/2600/2300
    "Elemental Hero Sparkman" + "Elemental Hero Edgeman"
    This card cannot be Special Summoned except by Fusion Summon. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent. By discarding 1 card, destroy 1 face-up Attack Position monster your opponent controls.
    Super Rare


    GLAS-JP038
    Evil Hero Inferno Wing
    FIRE/Demon - Fusion - Effect/6/2100/1200
    "Elemental Hero Featherman" + "Elemental Hero Burst Lady"
    This card cannot be Special Summoned except by Fusion Summon with "Dark Fusion". When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the highest of the ATK or DEF of the destroyed monster.
    Ultra/Ultimate Rare


    GLAS-JP039
    Evil Hero Lightning Golem
    Light/Demon - Fusion - Effect/6/2400/1500
    "Elemental Hero Sparkman" + "Elemental Hero Clayman"
    This card cannot be Special Summoned except by Fusion Summon with "Dark Fusion". You can destroy 1 monster on the field. This effect can only be used once per turn.
    Rare


    GLAS-JP40
    Evil Hero Dark Gaia
    EARTH/Demon - Fusion - Effect/8/?/0
    1 Rock-Type monster + 1 Demon-Type monster
    This card cannot be Special Summoned except by Fusion Summon with "Dark Fusion". The original ATK of this card becomes equal to the combined original ATK of the Fusion Material Monsters used in the Fusion Summon of this card. When this card attacks, change the battle positions of all monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time).
    Super Rare


    GLAS-JP041
    Super Vehicroid Stealth Union
    EARTH/Machine - Fusion - Effect/9/3600/3000
    "Truckroid" + "Expressroid" + Stealthroid" + "Drillroid"
    Once per turn during your Main Phase, you can select 1 monster on the field, except a Machine-Type monster, and equip it to this card as an Equip Card. If this card is equipped with an Equip Card this way, it can attack all monsters your opponent controls once each during the same Battle Phase. If you do this, in this case, the ATK of this card is halved. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent.
    Super Rare


    GLAS-JP042
    Hyper-Fused Demonic Beast - Raptenos
    LIGHT/Dragon - Fusion - Effect/8/2200/2200
    "2x Dual monster"
    1 Dual Monster + 1 Dual Monster
    While this card is face-up on the field, all face-up Dual Monsters being treated as Normal Monsters are treated as though they were Second Summoned.


    GLAS-JP043
    Gladial-Beast - Geordias
    DARK/Dinosaur - Fusion - Effect/7/2600/1500
    "Gladial-Beast - Spartychus" + 1 "Gladial-Beast" monster
    This card can only be Special Summoned from the Fusion Deck by returning the above Fusion Material Monsters from the field to the Deck. (The card "Fusion" is not used). When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster. If this card battles, by returning it from the field to the Fusion Deck at the end of the Battle Phase, Special Summon 2 "Gladial Beast" monster from your deck to your field, except "Gladial Beast - Spartychus".


    GLAS-JP044
    Gladial-Beast - Heraclenos
    FIRE/Beastwarrior - Fusion - Effect/8/3000/2800
    "Gladial-Beast Laquer" + 2 "Gladial-Beast" monsters
    This card can only be Special Summoned by returning the above Fusion Material Monsters from your side of the field to the Deck. (You do not use "Fusion".) When this card is face-up on the field, by discarding 1 card, negate the activation and the effect of a Magic or Trap Card and destroy it.
    Ultra Rare/Ultimate Rare


    GLAS-JP045
    Contact Out
    Quick-Play Magic
    Return a "Neos" Fusion Monster to the Fusion Deck. In addition, if the Fusion Material Monster of that monster returned to the Fusion Deck are in your own deck, you can Special Summon all those monster from your deck to your field.


    GLAS-JP046
    Swing of Reminiscence
    Normal Magic Card
    Special Summon 1 Normal Monster from your Graveyard. The Special Summoned monster is destroyed during the End Phase of this turn.
    Normal Rare


    GLAS-JP047
    Dark Fusion
    Normal Magic Card
    Send Fusion Material Monsters that are listed on a Fusion Monster from your hand or your side of the field to the Graveyard, and Special Summon that Demon-Type Fusion Monster from your Fusion Deck. The monster Special Summoned by this effect cannot be targeted by effects of your opponent's Magic, Trap and Effect monster during this turn. (This Special Summon is treated as a Fusion Summon).
    Super Rare


    GLAS-JP048
    Diamond-Dust Cyclone
    Quick-Play Magic Card
    Activate only by selecting 1 monster on the field with at least 4 Fog Counters on it. Destroy the selected monster. Then, draw 1 card for every 4 Fog Counters that were on it.


    GLAS-JP49
    Summon Cloud
    Permanent Magic Card
    Once per turn, during your Main Phase, if you control no monsters, you can Special Summon 1 Level 4 or lower "Cloudian" monster from your hand or Graveyard. If you Special Summon a monster from the Graveyard this way, destroy this card.


    GLAS-JP50
    Lucky Cloud
    Normal Magic Card
    If you Normal Summon, Flip Summon, or Special Summon 2 or more "Cloudian" monsters with the same name during the turn this card is activated, draw 2 cards from your Deck during the End Phase of this turn.


    GLAS-JP051
    Fog Control
    Quick-Play Magic Card
    Tribute 1 face-up "Cloudian" monster, distribute 3 Fog Counters amongst face-up monsters on the field.


    GLAS-JP052
    Cloudian's Squall
    Continuous Magic Card
    During your own Standby Phase, place 1 Fog Counter on all face-up monsters on the field.


    GLAS-JP053
    Special Dual Summon
    Quick-Play Magic Card
    Select 1 face-up Dual monster you control, treat it as though it was Second Summoned. During the End Phase of this turn, return the selected Dual monster to your hand.


    GLAS-JP054
    Arena of the Gladial-Beasts - Colosseum
    Field Magic Card
    When a monster is Special Summoned from the Deck, place 1 counter on this card. For each counter on this card, face-up "Gladial-Beast" monsters on the field gain 100 ATK and DEF. If this card would be destroyed by a card effect, by sending 1 "Dungeon of the Gladial-Beasts - Colosseum" from your hand to the Graveyard, this card is not destroyed.


    GLAS-JP055
    Armaments of the Gladial-Beasts - Halberd
    Equip Magic Card
    Equip only to a "Gladial-Beast" monster. If the equipped monster attacks, destroy 1 Spell or Trap Card on the field at the end of the Damage Step. If this card would be sent to the Graveyard as a result of the equipped monster returning from the field to the Deck, add this card to your hand.


    GLAS-JP056
    Armaments of the Gladial-Beasts - Gladius
    Equip only to a "Gladial-Beast" monster. The equipped monster gains 300 ATK. If this card would be sent to the Graveyard as a result of the equipped monster returning from the field to the Deck, add this card to your hand.


    GLAS-JP057
    Armaments of the Gladial-Beasts - Manica
    Equipment Magic Card
    Equip only to a "Gladial-Beast" monster. The equipped monster cannot be destroyed by battle. (Damage calculation is still applied). If this card would be sent to the Graveyard as a result of the equipped monster returning from the field to the Deck, add this card to your hand.


    GLAS-JP058
    Restful Gladial-Beast
    Normal Magic
    Return 2 "Gladial-Beast" monsters from your hand to the Deck and shuffle it. Then, draw 3 cards.
    Rare


    GLAS-JP059
    Gladial Return
    Normal Magic
    Return 3 "Gladial-Beast" monsters in your Graveyard to your Deck and shuffle. Then, draw 1 card.


    GLAS-JP060
    Soul-Absorbing Bamboo Sword
    Continuous Magic Card
    Activate only by selecting 1 monster that is equipped with a "Bamboo Sword" card. If the selected monster inflicts Battle Damage to your opponent, your opponent skips their next Draw Phase. Destroy this card during your 2nd Standby Phase after its activation.
    Normal Rare


    GLAS-JP061
    Resolve of the Six Samurai
    Quick-Play Magic
    Activate only by sending 1 face-up "Six Samurai" monster you control to the Graveyard. Special Summon 1 "Six Samurai" monster from your Graveyard.


    GLAS-JP062
    "A" Cell Cultivation Device
    Continuous Magic Card
    If A Counter(s) is removed from the field, place 1 A Counter on this card. If this card is destroyed, distribute the A Counter on this card amongst face-up monsters on the field.


    GLAS-JP063
    Over Limit
    Normal Trap
    Pay 500 Life Points, and Special Summon all Normal Monsters with 1000 ATK or less that were destroyed by battle during this turn to your side of the field.


    GLAS-JP064
    Entry Forbidden! No Entry!!
    Normal Trap
    All Attack Position monster on the field are changed to Defense Position.
    Super Rare


    GLAS-JP065
    Natural Disaster
    Continuous Trap Card
    When a card your opponent controls is destroyed and sent to the Graveyard by the effect of a "Cloudian" monster, deal 500 Points of Damage to your opponent.


    GLAS-JP066
    Rain Storm
    Normal Trap Card
    Activate only by selecting 1 face-up "Cloudian" monster you control. Reduce the ATK of the selected monster, and apply the appropriate effect:
    - by 1000 points; destroy 1 Magic or Trap Card your opponent controls.
    - by 2000 points; destroy 2 cards your opponent controls.


    GLAS-JP067
    Ascending Atmospheric Current
    Normal Trap
    Activate by removing all Fog Counter from the field. Deal 300 Points of Damage to your opponent's Life Points times the number of removed Fog Counter.
    Rare


    GLAS-JP068
    Earthen Fossil Release
    Permanent Trap Card
    Select 1 of your own Rock-Type monster removed from Game and Special Summon it onto your field. When this card leaves the field, that monster is destroyed. If the monster is destroyed, this card is destroyed.
    Rare


    GLAS-JP069
    Radiance-Absorbing Magic Mirror
    Permanent Trap
    When this card is face-up on the field, the effects of LIGHT monster that are activated in Graveyard or on the field are negated.


    GLAS-JP070
    Darkness-Absorbing Magic Mirror
    Permanent Trap
    When this card is face-up on the field, the effects of DARK monster that are activated in Graveyard or on the field are negated.


    GLAS-JP071
    Disarm
    Counter Trap Card
    By returning 1 "Gladial-Beast" card from your hand to the Deck, negate the activation and effect of a Magic Card and destroy it.


    GLAS-JP072
    Parry
    By returning 1 "Gladial-Beast" card from your hand to the Deck, negate the activation and effect of a Trap Card and destroy it.


    GLAS-JP073
    Swift Armor
    Permanent Trap
    During your Draw Phase, if you draw a "Six Samurai" monster, you can show it to your opponent and Special Summon it on your side of the field.


    GLAS-JP074
    Double-Edged Revival Swordsmanship
    Normal Trap Card
    Special Summon 2 "Six Samurai" monsters from your Graveyard in Attack Position. The Special Summoned monsters are destroyed during this turn's End Phase, and you receive damage of their total amount of ATK.


    GLAS-JP075
    Energy Absorption Plate
    When your opponent's card effect inflicts damage to your Life Points, negate that damage, and you gain an amount of Life Points equal to the amount of damage negated.
    Super Rare


    GLAS-JP076
    Cell Destruction Virus
    Normal Trap
    Activate when a opponent's monster with an A Counter on it declares attack. All Attack Position monsters your opponent controls are destroyed.
    Rare


    GLAS-JP077
    Destruct Circle - A
    Normal Trap Card
    Destroy 1 face-up monster on the field with an A Counter placed on it. Both players receive 1000 Damage.


    GLAS-JP078
    Interdimensional Jump Device
    Select 1 monster you control and 1 monster your opponent controls with an A Counter on it and switch controls of those monsters with each other.


    GLAS-JP079
    Miss Revive
    Normal Trap Card
    Select a monster in your opponent's Graveyard, Special Summon it to the their field in face-up Defense Position.


    GLAS-JP080
    Unlucky Report
    Normal Trap Card
    Your opponent can perform their next Battle Phase twice.
    Normal Rare



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    Werbung:
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    05 06 07 08
    09 10 11 12

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    Gladiator's Assault - 2 Pack Set

    Release: 27th September 2007
    Price: 300 Yen (incl. tax)

    Content:
    2x Booster Gladiator's Assault
    1x Gladial Beast Geordias [Parallel Rare]

    -----------------------------------------------------------------------------------------------------------------------

    GLAS-ENSP1?
    Gladiator Beast Octavius
    LIGHT/Winged-Beast - Effect/7/2500/1200
    When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 face-down Spell or Trap Card. At the end of your Battle Phase, if this card attacked or was attacked, return this card to the Deck unless you discard 1 card.


    ------

    Special Edition

    Street Date: December 12th, 2007

    Dueling Evolved!

    - Get 3 booster packs for a great deal! Two packs of the new Gladiator’s Assault booster plus 1 pack of the classic Dark Crisis booster featuring Yugi on the pack.
    - Each Special Edition randomly contains 1 of 2 cards that will appear in the 3rd season of Yu-Gi-Oh! GX. You get the cards before they appear on TV!!
    - Each card has an amazing effect that will stun your opponents: One copies the effect of any monster in the game, the other helps you draw the best cards out of your deck faster!

    (in starburst) This Special Edition release comes in a booster box (with display) for easy placement in the store!!

    One Rare card in every pack!
    Collect to find out what’s beyond Rare, Super Rare, and Ultra Rare cards

    Retail Configuration:
    9 Cards per Pack
    3 Packs per Box
    10 Boxes per Display
    12 Displays per Box

    Mögliche Karten:
    GLAS-ENSE1?
    <b>Phantom of Chaos</b>
    DARK/Fiend - Effect/4/0/0
    Once per turn, you can select 1 Effect Monster in your Graveyard and remove it from play. While you control this face-up card, until the end of this turn this card's name is treated as the selected monster's name, and gains the selected monster's ATK and effect(s). This effect can only be used once per turn. When this card battles, any Battle Damage inflicted to your opponent becomes 0.

    GLAS-ENSE2?
    Air Circulator
    Wind/Machine - Effect/??/??/600
    *Anime Effekt*
    Select 2 cards in your hand, return them to the deck, and shuffle. Then, draw 2 cards from your deck. This effect can only be used once per turn. When this card is destroyed, draw 1 card from your deck.
    __________________
    Last edited by Endgegner; 12.10.2007 at 20:54.

  3. #3
    Wittgenstein's Avatar
    Wittgenstein is offline 100% rebel Time Lord
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    Default AW: frage

    Man hätte natürlich auch einfach im GLAS-Spoilerthread nachschauen können.

    ~zu~


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