Generation Force - Thread
Das nächste Set. :)
http://i601.photobucket.com/albums/t...NF/th_pack.jpg
705 - Generation Force
Release Date: 16th of April 2011
Price: 150 yen (inc. tax)
5 cards per pack, 30 packs per box
Features 80
- 5 Ultra Rare cards
- 9 Super Rare cards
- 18 Rare cards
- 44 Normal cards
- 4 Normal Rare cards
- Includes cards from the brand new "Yu-Gi-Oh! ZEXAL" anime
- Includes a balanced mixture of anime cards and OCG-originals
- Cover card is "Revise Dragon"
GENF-JP001
Gagaga Magician
DARK/Spellcaster - Effect/4/1500/1000
Once per turn during your Main Phase, you can activate this effect by declaring a Level from 1 to 8. Until the End Phase, the Level of this card becomes the declared Level. You can only control 1 face-up "Gagaga Magician". This card cannot be used as Synchro Material Monster.
http://i601.photobucket.com/albums/t...ENF/th_001.jpg
GENF-JP002
Gogogo Golem
EARTH/Rock - Effect/4/1800/1500
This face-up card on the field cannot be destroyed by battle once per turn.
Rare
http://i601.photobucket.com/albums/t...ENF/th_002.jpg
GENF-JP003
Achaacha Archer
FIRE/Warrior - Effect/3/1200/600
When this card is successfully Normal Summoned or Flip Summoned, inflict 500 Damage to your opponent's Life Points.
http://i601.photobucket.com/albums/t...ENF/th_003.jpg
GENF-JP004
Goblindbergh
EARTH/Warrior - Effect/4/1400/0
When this card is Normal Summoned successfully, you can Special Summon 1 Level 4 or lower monster from your hand. If this effect is used, this card is changed to Defense Position.
http://i601.photobucket.com/albums/t...ENF/th_004.jpg
GENF-JP005
Big Jaws
WATER/Fish - Efffect/3/1800/300
If this card attacks, it is removed from play at the end of the Battle Phase.
Rare
http://i601.photobucket.com/albums/t...ENF/th_005.jpg
GENF-JP006
Skull Kraken
DARK/Aqua - Effect/3/600/1600
When this card is successfully Normal Summoned, you can select 1 face-up Magic Card your opponent controls and destroy it. Once per turn, you can change the Battle Position of this card.
http://i601.photobucket.com/albums/t...ENF/th_006.jpg
GENF-JP007
Drill Barnacle
WATER/Aqua - Effect/3/300/0
This card can attack your opponent directly. Each time this card successfully inflicts Battle Damage to your opponent's Life Points by a Direct Attack, this card gains 1000 ATK.
http://i601.photobucket.com/albums/t...ENF/th_007.jpg
GENF-JP008
Jawsman
WATER/Beast-Warrior - Effect/6/2600/1600
This card cannot be Special Summoned. If you Advance Summon this card, the monster used as Release must be WATER monster. This card gains 300 ATK for each other face-up WATER monster you control.
Super Rare
http://i601.photobucket.com/albums/t...ENF/th_008.jpg
GENF-JP009
Bugman X
DARK/Demon - Effect/3/0/2000
If you control a face-up "Bugman Y" when you Normal Summon this card successfully, you can Special Summon 1 "Bugman Z" from your Deck.
http://i601.photobucket.com/albums/t...ENF/th_009.jpg
GENF-JP010
Bugman Y
DARK/Demon - Effect/3/1400/1600
If you control a face-up "Bugman Z" when you Normal Summon this card successfully, you can Special Summon 1 "Bugman X" from your Deck.
http://i601.photobucket.com/albums/t...ENF/th_010.jpg
GENF-JP011
Bugman Z
DARK/Demon - Effect/3/0/1500
If you control a face-up "Bugman X" when you Normal Summon this card successfully, you can Special Summon 1 "Bugman Y" from your Deck.
http://i601.photobucket.com/albums/t...ENF/th_011.jpg
GENF-JP012
Super Bugman
DARK/Demon - Effect/4/0/3000
This card cannot be Normal Summoned or Set. This card can be Special Summoned in Defense Position by removing from play each 1 "Bugman X", "Bugman Y", and "Bugman Z" in your Graveyard. While this card is face-up on the field, the ATK and DEF of all face-up Attack Position monsters is switched. There can only be 1 "Super Bugman" face-up on the field.
Super Rare
http://i601.photobucket.com/albums/t...ENF/th_012.jpg
GENF-JP013
Mainspring Soldier
EARTH/Warrior - Effect/4/1800/1200
You can only activate this effect during your Main Phase. Until the End Phase, this card's level is increased by 1, and it gains 400 ATK. While this card is face-up on the field, this effect can only be activated once.
http://i601.photobucket.com/albums/t...ENF/th_013.jpg
GENF-JP014
Mainspring Magician
FIRE/Spellcaster - Effect/4/600/1800
If the effect of a "Mainspring" monster other than a "Mainspring Magician" activates, you can Special Summon 1 Level 4 or lower "Mainspring" monster from your deck in Defense Position. While this card is face-up on the field, this effect can only be activated once.
Rare
http://i601.photobucket.com/albums/t...ENF/th_014.jpg
GENF-JP015
Mainspring Juggler
WIND/Psychic- Effect/4/1700/1000
If this card battles with an opponent's monster, you can destroy that opponent's monster after Damage Calculation. This effect can only be used once while this card is face-up on the field.
Super Rare
http://i601.photobucket.com/albums/t...ENF/th_015.jpg
GENF-JP016
Mainspring Dog
EARTH/Beast - Effect/3/1200/900
Yu can only activate this effect during your Main Phase. Until the End Phase, this card's level is increased by 2, and it gains 600 ATK. While this card is face-up on the field, this effect can only be activated once.
http://i601.photobucket.com/albums/t...ENF/th_016.jpg
GENF-JP017
Mainspring Snail
WATER/Aqua - Effect/2/100/2000
During your Main Phase, you can select 1 set card on the field and return it to its owner's hand. This effect can only be used once while this card is face-up on the field.
Rare
http://i601.photobucket.com/albums/t...ENF/th_017.jpg
GENF-JP018
Spearfish Soldier
WIND/Sea-Serpent - Effect/4/1700/1100
This card gains 100 ATK for each of your removed from play Fish-, Sea-Serpent, or Auqa-Type monster.
http://i601.photobucket.com/albums/t...ENF/th_018.jpg
GENF-JP019
Fly-Fang
WIND/Fish - Effect/3/1600/300
When this card attacks a Defense Position monster, and its ATK exceeds that monster's DEF, inflict the difference as Battle Damage to your opponent's Life Points. At the end of a Battle Phase this card inflicted Battle Damage to your opponent's Life Points, it is removed from play until your next Standby Phase.
http://i601.photobucket.com/albums/t...ENF/th_019.jpg
GENF-JP020
Sky Oni-Eating Ray
WIND/Sea-Serpent - Effect/3/600/300
This card can attack your opponent directly. At the end of a Battle Phase this card attacked your opponent directly, it is removed from play until your next Standby Phase.
Rare
http://i601.photobucket.com/albums/t...ENF/th_020.jpg
GENF-JP021
Air Orca
WIND/Sea-Serpent - Effect/3/1400/300
Once per turn, activate by removing from play 1 Fish-, Sea-Serpent-, or Aqua-Type monster in your hand. Select 1 face-up card your opponent controls and destroy it. Afterwards, this card is removed from play until your next Standby Phase.
Rare
http://i601.photobucket.com/albums/t...ENF/th_021.jpg
GENF-JP022
Wing Turtoise
WIND/Aqua - Effect/3/1500/1400
When a Fish-, Sea-Serpent-, or Aqua-Type monster you control is removed from play, you can Special Summon this card from your hand or Graveyard.
http://i601.photobucket.com/albums/t...ENF/th_022.jpg
GENF-JP023
Space Time Police
WIND/Psychic- Effect/5/2300/1500
When this card is successfully Special Summoned, select 1 face-up card your opponent controls and remove it from play. When this card is removed from the field, set the card removed from play by this effect to your opponent's field.
http://i601.photobucket.com/albums/t...ENF/th_023.jpg
GENF-JP024
Time Escaper
EARTH/Psychic - Effect/2/500/100
Activate by discarding this card from your hand, and selecting 1 face-up Psychic-Type monster you control. Remove from play the selected monster until your next Standby Phase. This effect can be activated during your opponent's turn.
http://i601.photobucket.com/albums/t...ENF/th_024.jpg
GENF-JP025
Gem-Elephant
EARTH/Rock - Effect/3/400/1900
During your Main Phase, you can return this face-up card on the field to your hand. Once when this card battles you can activate this effect during Damage Calculation by sending 1 Normal Monster from your hand to the Graveyard. This card gains 1000 DEF for Damage Calculation only.
http://i601.photobucket.com/albums/t...ENF/th_025.jpg
GENF-JP026
Laval's Magma Artillery
FIRE/Pyro - Effect/4/1700/200
Activate by sending 1 FIRE monster from your hand to your Graveyard. Inflict 500 Damage to your opponent's Life Points. This effect can be used twice per turn.
http://i601.photobucket.com/albums/t...ENF/th_026.jpg
GENF-JP027
Ritua Diviner
WATER/Sea-Serpent - Effect/3/1200/800
Once per turn, activate by declaring a card name. Turn over the top card of your deck. If it is the declared card, add it to your hand. If not, return it to the top of your deck.
http://i601.photobucket.com/albums/t...ENF/th_027.jpg
GENF-JP028
Gusta Codor
WIND/Bird - Effect/3/1000/400
When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 Psychic-Type WIND monster with 1500 DEF or less from your Deck.
http://i601.photobucket.com/albums/t...ENF/th_028.jpg
GENF-JP029
Summoner Sembel
WIND/Spellcaster - Effect/2/600/400
During your Main Phase you can Special Summon 1 monster from your hand with the same Level as this card. This effect can only be used once while this card is face-up on the field.
http://i601.photobucket.com/albums/t...ENF/th_029.jpg
GENF-JP030
Gear-Gearano
EARTH/Machine - Effect/3/500/1000
Activate by Releasing this card and selecting 1 Level 4 Machine-Type monster in your Graveyard. Special Summon the selected monster from the Graveyard. It has its effect(s) negated.
http://i601.photobucket.com/albums/t...ENF/th_030.jpg
GENF-JP031
Poke Dra
FIRE/Dragon - Effect/3/200/100
When this card is Normal Summoned successfully, you can add 1 "Poke Dra" from your Deck to your hand.
http://i601.photobucket.com/albums/t...ENF/th_031.jpg
GENF-JP032
Wielder of the Dragon Flame Sword
FIRE/Warrior - Effect/4/1800/1200
When you Normal Summon a monster other than a "Wielder of the Dragon Flame Sword", you can have that monster's Level increased by 1 and have this card gain 300 ATK until the End Phase.
http://i601.photobucket.com/albums/t...ENF/th_032.jpg
GENF-JP033
Evil Puppeteer from Hell
DARK/Demon - Effect/7/2700/500
Once per turn, by discarding 1 card from your hand, gain control over all face-up Level 3 or lower monster your opponent controls. Monsters you gained control over by this effect cannot activate their effects, nor be Released or used as Synchro Material Monster.
http://i601.photobucket.com/albums/t...ENF/th_033.jpg
GENF-JP034
Blue Nosferatu
DARK/Undead - Effect/4/1000/1700
When this card is Normal Summoned or Flip Summoned successfully, it is changed to Defense Position. Once per turn, you can remove 1 Exceeds Material Monster you control to select 1 Level 4 Undead-Type monster in your Graveyard and Special Summon it.
Rare
http://i601.photobucket.com/albums/t...ENF/th_034.jpg
GENF-JP035
Soul Convoy
LIGHT/Demon - Effect/5/1900/1000
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 LIGHT monster from your Graveyard.
Rare
http://i601.photobucket.com/albums/t...ENF/th_035.jpg
GENF-JP036
Real Crusader
EARTH/Warrior - Effect/4/1800/1200
When a Level 5 or higher Monster is successfully Special Summoned, you must activate this effect by Releasing this face-up card on the field. Destroy that Level 5 or higher monster.
Super Rare
http://i601.photobucket.com/albums/t...ENF/th_036.jpg
GENF-JP037
Big Emperor Penguin
WATER/Aqua - Effect/5/1800/1500
Activate by Releasing this card. Special Summon up to 2 "Penguin" monster other than a "Big Emperor Penguin" from your Deck.
http://i601.photobucket.com/albums/t...ENF/th_037.jpg
GENF-JP038
Mira, Magician of Eternity
LIGHT/Spellcaster - Effect/4/1800/1000
When this card is successfully Normal Summoned, select 1 set card your opponent controls and confirm it. Your opponent cannot activate Magic or Trap Cards in response to the activation of this effect.
http://i601.photobucket.com/albums/t...ENF/th_038.jpg
GENF-JP039
No. 17, Revise Dragon
WATER/Dragon - Exceed - Effect/Rank 3/2000/0
2 Level 3 monsters
Once per turn, by removing 1 of this card's Exceed Material Monsters, this card gains 500 ATK. If this card has no Exceed Material Monsters, it cannot attack your opponent directly.
Ultra/Ultimate/Holographic Rare
http://i601.photobucket.com/albums/t...ENF/th_039.jpg
GENF-JP040
Underwater Warship Aero Shark
WATER/Fish - Exceeds/Rank 3/1900/1000
2x Level 3 Monster
Once per turn, you can activate this effect by removing 1 of this card's Exceeds Material Monster. Inflict 100 Damage to your opponent's Life Points for each of your removed from play monsters.
Ultra/Ultimate Rare
http://i601.photobucket.com/albums/t...ENF/th_040.jpg
GENF-JP041
No. 34, Electronic Computer-Beast Tera Byte
DARK/Machine - Exceeds - Effect/Rank 3/0/2900
3x Level 3 Monster
Once per turn, activate by removing 1 of this card's Exceeds Material Monster and selecting 1 face-up Level 4 or lower Attack Position monster your opponent controls. Gain control of the selected monster until the End Phase.
Ultra/Ultimate Rare
http://i601.photobucket.com/albums/t...ENF/th_041.jpg
GENF-JP042
Spring Armor Mainspring Meister
EARTH/Machine - Exceeds/Rank 4/1900/1500
2x Level 4 Monster
This card gains 300 ATK for each of its Exceeds Material Monster. Once per turn, you can remove 1 of this card's Exceeds Material Monster to select 1 face-up monster on the field. The selected monster is changed to face-down Defense Position. During this turn's End Phase, the selected monster is changed to face-up Attack Position.
http://i601.photobucket.com/albums/t...ENF/th_042.jpg
GENF-JP043
Empty Space Sea Serpent Levaiel
WIND/Aqua - Exceeds/Rank 3/1800/1600
2x Level 3 Monster
Once per turn, you can remove 1 of this card's Exceeds Material Monster to select 1 of your or your opponent's removed from play Level 4 or lower monster and Special Summon it to your field.
Ultra/Ultimate Rare
http://i601.photobucket.com/albums/t...ENF/th_043.jpg
GENF-JP044
Protector of the Founders, Tyrus
LIGHT/Angel - Exceeds/Rank 5/2600/1700
2x Level 5 Monster
The following effect is not applied, if this card is without Exceeds Material Monster. This card is not destroyed by card effects. At the end of the Battle Phase this card battled, select 1 card your opponent controls and destroy it. During your End Phase, remove 1 of this card's Exceeds Material Monster.
Ultra/Ultimate Rare
http://i601.photobucket.com/albums/t...ENF/th_044.jpg
GENF-JP045
Wonder Wand
Equip Magic Card
Equip only to a Spellcaster-Type monster. The equipped monster gains 500 ATK. Also, you can send the equipped monster you control and this card to the Graveyard to draw 2 cards.
Rare
http://i601.photobucket.com/albums/t...ENF/th_045.jpg
GENF-JP046
Double Up Chance
Quick-Play Magic Card
When the attack of a monster is negated, activate by selecting that 1 monster. During this Battle Phase, the selected monster can attack 1 more time. If so, the ATK of the selected monster is doubled during the Damage Step only.
http://i601.photobucket.com/albums/t...ENF/th_046.jpg
GENF-JP047
Thunder Short
Normal Magic Card
Inflict 400 Damage for each monster your opponent controls to your opponent's Life Points.
http://i601.photobucket.com/albums/t...ENF/th_047.jpg
GENF-JP048
Aqua Jet
Normal Magic Card
Activate by selecting 1 face-up Fish-, Sea-Serpent- or Aqua-Type monster. The selected monster gains 1000 ATK.
http://i601.photobucket.com/albums/t...ENF/th_048.jpg
GENF-JP049
Surfacing
Normal Magic Card
Activate by selecting 1 Level 3 or lower Fish-, Sea-Serpent- or Aqua-Type monster in your Graveyard. Special Summon the selected monster to your field in face-up Defense Position.
Rare
http://i601.photobucket.com/albums/t...ENF/th_049.jpg
GENF-JP050
Bug Load
Quick-Play Magic Card
oth Players can Special Summon 1 monster from their hand with the same Level as 1 face-up Level 4 or lower monster you control.
http://i601.photobucket.com/albums/t...ENF/th_050.jpg
GENF-JP051
Virus Mail
Continuous Magic Card
Once per turn, activate by selecting 1 face-up Level 4 or lower monster you control. During this turn, the selected monster can attack your oponent directly. At the end of the Battle Phase, that monster is sent to the Graveyard.
http://i601.photobucket.com/albums/t...ENF/th_051.jpg
GENF-JP052
Cracking
Continuous Magic Card
When a Monster Card(s) is sent from the field to the Graveyard by a card effect, the original owner of that monster takes 800 Damage. This effect can only be used once per turn.
http://i601.photobucket.com/albums/t...ENF/th_052.jpg
GENF-JP053
Legendary Mainspring
Quick-Play Magic Card
All face-up "Mainspring" monster you control are changed to face-down Defense Position.
http://i601.photobucket.com/albums/t...ENF/th_053.jpg
GENF-JP054
Mainspring Manufacture
Continuous Magic Card
If the effect of a "Mainspring" monster is activated, you can add 1 Level 4 or lower "Mainspring" monster from your deck to your hand. This effect can only be used once per turn.
Rare
http://i601.photobucket.com/albums/t...ENF/th_054.jpg
GENF-JP055
Fish and Kicks
Normal Magic Card
If there are 3 of your Fish-, Sea-Serpent-, or Aqua-Type monsters that are removed from play, activate by selecting 1 card on the field. Remove from play the selected card.
http://i601.photobucket.com/albums/t...ENF/th_055.jpg
GENF-JP056
Future Glow
Continuous Magic Card
Activate by removing from play 1 Psychic-Type monster in your Graveyard. While this card is on the field, all face-up Psychic-Type monster you control gain 200 ATK x the Level of the monster removed from play for the activation of this card.
http://i601.photobucket.com/albums/t...ENF/th_056.jpg
GENF-JP057
Vairon Filament
Equip Magic Card
Equip only to a "Vairon" monster. If the equipped monster attacks, your opponent cannot activate Magic or Trap Cards until the end of the Damage Step. If this face-up card on the field is sent to the Graveyard, you can add 1 "Vairon" Magic Card from your Deck to your hand.
http://i601.photobucket.com/albums/t...ENF/th_057.jpg
GENF-JP058
Garudos' Quill Pen
Normal Magic Card
Select 2 WIND monster in your Graveyard and return them to your Deck, and select 1 card on the field and return it to its owner's hand.
http://i601.photobucket.com/albums/t...ENF/th_058.jpg
GENF-JP059
Star Changer
Quick-Play Magic Card
Activate by selecting 1 face-up monster on the field and 1 of the following effects:
● Increase the Level of the selected monster by 1.
● Decrease the Level of the selected monster by 1.
http://i601.photobucket.com/albums/t...ENF/th_059.jpg
GENF-JP060
Connected Attack of the Demon God
Normal Magic Card
Activate by selecting 1 face-up Exceeds Monster you control, and removing all of its Exceeds Material Monster(s). During this turn, the selected monster can attack twice per Battle Phase.
http://i601.photobucket.com/albums/t...ENF/th_060.jpg
GENF-JP061
Resonance Device
Normal Magic Card
Activate by selecting 2 monster you control with the same Type and Attribute. Until the End Phase, the Level of 1 of the selected monster becomes the same Level as the Level of the other selected monster.
Rare
http://i601.photobucket.com/albums/t...ENF/th_061.jpg
GENF-JP062
Peeping Goblin
Normal Magic Card
Look at the top 3 cards on your opponent's deck. Select 1 card of them and put it under your opponent's deck, and return the remaining cards in any order you like to the top of your opponent's deck.
http://i601.photobucket.com/albums/t...ENF/th_062.jpg
GENF-JP063
Danger due to Unpreparedness
Normal Trap Card
Activate when your opponent gains Life Points. Select 1 monster your opponent controls and destroy it.
http://i601.photobucket.com/albums/t...ENF/th_063.jpg
GENF-JP064
Poseidon Wave
Normal Trap Card
Activate when your opponent declares an attack with a monster. Negate the attack of the opponent's monster. If you control a face-up Fish-, Sea-Serpent- or Aqua-Type monster(s), inflict 800 Damage to your opponent's Life Points for each of them.
Rare
http://i601.photobucket.com/albums/t...ENF/th_064.jpg
GENF-JP065
Bomb Urchin
Continuous Trap Card
Activate when your opponent activates a Trap Card. During your Standby Phase, if your opponent controls a face-up Trap Card, inflict 1000 Damage to your opponent's Life Points. This card is sent to the Graveyard during your 3nd End Phase after activation.
http://i601.photobucket.com/albums/t...ENF/th_065.jpg
GENF-JP066
Damage Vaccine Omega MAX
Normal Trap Card
Activate only when you take Damage from Battle or by a card effect. Gain as much Life Points as you took Damage.
http://i601.photobucket.com/albums/t...ENF/th_066.jpg
GENF-JP067
Over Wrench
Normal Trap Card
Activate by selecting 1 face-up "Mainspring" monster. The ATK and DEF of the selected monster are doubled, and it is returned to the owner's hand during the End Phase of this turn. Only 1 "Over Wrench" can be activated per turn.
http://i601.photobucket.com/albums/t...ENF/th_067.jpg
GENF-JP068
Evil-Spawning Riverbed
Normal Trap Card
Activate when 1 Fish-, Sea-Serpent-, or Aqua-Type monster you control is removed from play. Add 1 Level 4 or lower Fish-, Sea-Serpent-, or Aqua-Type monster from your Deck to your hand.
http://i601.photobucket.com/albums/t...ENF/th_068.jpg
GENF-JP069
Shock!
Counter Trap Card
Activate by returning 1 of your removed from play Fish-, Sea-Serpent-, or Aqua-Type monster to your deck. Negate the activation of an Effect Monster's Effect and destroy it.
http://i601.photobucket.com/albums/t...ENF/th_069.jpg
GENF-JP070
Bright Future
Normal Trap Card
Activate by selecting 2 of your removed from play Psychic-Type monster. Return the selected monster to your Graveyard, and draw 1 card.
Rare
http://i601.photobucket.com/albums/t...ENF/th_070.jpg
GENF-JP071
Past Image
Normal Trap Card
Activate only if you control a face-up Psychic-Type monster by selecting 1 monster your opponent controls. The selected monster is removed from play. During the next Standby Phase, the monster that was removed from play by this effect is returned to your opponent's field in the same Battle Position it was.
http://i601.photobucket.com/albums/t...ENF/th_071.jpg
GENF-JP072
Quickening of the Flame Swirl
Counter Trap Card
Activate by sending 1 "Laval" monster from your hand to the Graveyard. Negate the activation of a Trap Card and destroy it. Also, when this card is in your Graveyard, by removing from play 2 FIRE monster in your Graveyard, add this card to your hand.
http://i601.photobucket.com/albums/t...ENF/th_072.jpg
GENF-JP073
Uniform Nomenclature's Treaty of Alliance
Normal Trap Card
Activate only if you control 2 or more Non-Token monster with the same name. Apply 1 of the following effects according to the number of monster with the same name:
● 2 Monster: Destroy 1 Magic or Trap Card your opponent controls.
● 3 Monster: Destroy all Magic and Trap Cards your opponent controls.
http://i601.photobucket.com/albums/t...ENF/th_073.jpg
GENF-JP074
Emperor's Surge
Normal Trap Card
Activate by removing 1 Exceeds Material Monster you control. Until the End Phase, face-up Exceeds Monster you control cannot be destroyed by card effects.
http://i601.photobucket.com/albums/t...ENF/th_074.jpg
GENF-JP075
United Front
Counter Trap Card
Activate only if you control 2 or more monster with the same Level. Negate the activation of a Trap Card and destroy it.
Rare
http://i601.photobucket.com/albums/t...ENF/th_075.jpg
GENF-JP076
Spell of Pentagramm
Normal Trap Card
Activate by selecting 1 monster your opponent controls. Your opponent cannot Release the selected monster, nor use it as Synchro Material Monster.
Rare
http://i601.photobucket.com/albums/t...ENF/th_076.jpg
GENF-JP077
Tyrant's Overindulgence
Continuous Trap Card
Activate by Releasing 1 monster you control. While this card is on the field, neither player can Special Summon Level 6 or higher monster. If you have 3 or more cards in your hand, destroy this card.
http://i601.photobucket.com/albums/t...ENF/th_077.jpg
GENF-JP078
Regulation Training
Normal Trap Card
Activate by selecting 1 face-up Level 5 or lower monster your opponent controls.
Destroy all face-up monsters on the field with a different Level.
Rare
http://i601.photobucket.com/albums/t...ENF/th_078.jpg
GENF-JP079
Thunder Bottle
Continuous Trap Card
Each time you declare an attack with a monster you control, place 1 Thunder Counter on this card. By sending this card with 4 or more Thunder Counter to the Graveyard, destroy all monsters your opponent controls.
Super Rare
http://i601.photobucket.com/albums/t...ENF/th_079.jpg
GENF-JP080
Gravel Cane
Normal Trap Card
Activate by selecting each 1 Magic or Trap card you and your opponent controls. Return the selected cards to their owner's hand.
http://i601.photobucket.com/albums/t...ENF/th_080.jpg
AW: Generation Force - Thread
Looking for a new way to power up your dueling experience, well Generation Force is the first Yugioh TCG booster set to include the all-new black border monsters from the upcoming 4th generation TV series. These monsters are easier to Summon than Fusion or Synchro Monsters, and literally work well with EVERY Deck. All Duelists will want to have these new monsters on hand! The first place to get the new monsters is in the 2011 Starter Deck. Combine them with the cards in Generation Force for extra dominance. There are also some special cards from Extreme Victory that give players the tools they need to use their new monsters to their fullest potential.
This First Edition 100-card complete set includes:
48 Common Cards,
20 Rare Cards,
14 Super Rare Cards,
10 Ultra Rare Cards,
8 Secret Rare Cards.
Experience the new generation of Yu-Gi-Oh! with Generation Force boosters coming in August!
Release: 16th August 2011
Ghost Rare (1)
GENF-EN039 Number 17: Leviathan Dragon
Secret Rare (8)
GENF-EN044 Tiras, Keeper of Genesis
GENF-EN083 Lost Blue Breaker
GENF-EN084 Pain Painter
GENF-EN085 Orient Dragon
GENF-EN086 Adreus, Keeper of Armageddon
GENF-EN089 Smashing Horn
GENF-EN096 Vision HERO Adoration
GENF-EN099 Steelswarm Roach
Ultra Rare/Ultimate Rare (10)
GENF-EN023 Space-Time Police
GENF-EN039 Number 17: Leviathan Dragon
GENF-EN041 Number 34: Terror-Byte
GENF-EN042 Wind-Up Zenmaister
GENF-EN043 Leviair the Sea Dragon
GENF-EN045 Wonder Wand
GENF-EN082 Piercing Moray
GENF-EN093 Elemental HERO Nova Master
GENF-EN098 A HERO Lives
Super Rare (14)
GENF-EN001 Gagaga Magician
GENF-EN000 Xyz Veil
GENF-EN012 Super Crashbug
GENF-EN015 Wind-Up Juggler
GENF-EN024
GENF-EN034 Blue-Blooded Oni
GENF-EN036 Absolute Crusader
GENF-EN040 Submersible Carrier Aero Shark
GENF-EN049 Surface
GENF-EN051
GENF-EN054 Wind-Up Factory
GENF-EN058
GENF-EN091 Vision HERO Trinity
GENF-EN095 Masked HERO Vapor
Rare (20)
GENF-EN005
GENF-EN008
GENF-EN014 Wind-Up Magician
GENF-EN017
GENF-EN020
GENF-EN021
GENF-EN022
GENF-EN027
GENF-EN035 Ghost Ship
GENF-EN059
GENF-EN061 Resonance Device
GENF-EN069 Oh F!sh!
GENF-EN070
GENF-EN075
GENF-EN076
GENF-EN078
GENF-EN081 Sea Lancer
GENF-EN087 Fish and Swaps
GENF-EN088 {Painful Return}
GENF-EN094 Masked HERO Goka
Common (48)
GENF-EN002
GENF-EN003
GENF-EN004
GENF-EN006
GENF-EN007
GENF-EN009
GENF-EN010
GENF-EN011
GENF-EN013 Wind-Up Soldier
GENF-EN016 Wind-Up Dog
GENF-EN018
GENF-EN019
GENF-EN026
GENF-EN028
GENF-EN025
GENF-EN029
GENF-EN030
GENF-EN031
GENF-EN032
GENF-EN033
GENF-EN037
GENF-EN038
GENF-EN046
GENF-EN047
GENF-EN048
GENF-EN050
GENF-EN052
GENF-EN053
GENF-EN055 Fish and Kicks
GENF-EN056
GENF-EN057
GENF-EN060
GENF-EN063
GENF-EN064
GENF-EN065
GENF-EN066
GENF-EN067
GENF-EN068
GENF-EN071
GENF-EN072
GENF-EN073
GENF-EN074
GENF-EN077
GENF-EN079
GENF-EN080
GENF-EN090 Elemental HERO Flash
GENF-EN092 Phantom Magician
GENF-EN097 Mask Change
GENF-EN0??
GENF-EN000 Xyz Veil
Continuous Trap Card
Face-up Xyz Monsters with Xyz MAterial cannot be targeted by card effects.
http://ygo-news.com/Sets/GENF-EN/th/000.jpg
GENF-EN081 Sea Lancer
WATER/ Beast Warrior - Effect/5/1300/1000
You can target any number of your banished Fish, Sea Serpent, and Aqua-Type monsters; equip them to this card. This effect can only be used once while this card is face-up on the field. If this face-up card on the field would be destroyed, you can destroy 1 of those cards, instead. This card gains 1000 ATK while equipped with a monster(s) by this effect.
Rare
http://ygo-news.com/Sets/GENF-EN/th/081.jpg
GENF-EN082 Piercing Moray
WATER/Fish - Effect/4/1500/500
Once per turn: You can Tribute 1 Fish, Sea Serpent, or Aqua-Type monster; this card gains 600 ATK. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
Ultra Rare/Ultimate Rare
http://ygo-news.com/Sets/GENF-EN/th/082.jpg
GENF-EN083 Lost Blue Breaker
WATER/Sea Serpent - Effect/3/1400/0
If there is another face-up Fish, Sea Serpent, or Aqua-Type monster on the field: You can Tribute this card to target 1 Spell/Trap Card on the field; destroy that target.
Secret Rare
http://ygo-news.com/Sets/GENF-EN/th/083.jpg
GENF-EN084 Pain Painter
DARK/Zombie - Tuner/2/400/200
While this card is face-up on the field, its name is treated as “Plaguespreader Zombie”. Once per turn: You can target up to 2 face-up Zombie-Type monsters you control, except this card; they become Level 2 until the End Phase. They cannot be used as Synchro Material Monsters except for the Synchro Summon of a Zombie-Type monster.
Secret Rare
http://ygo-news.com/Sets/GENF-EN/th/084.jpg
GENF-EN085 Orient Dragon
WIND/Dragon - Synchro/6/2300/1300
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: Target 1 face-up Synchro Monster your opponent controls; banish that target.
Secret Rare
http://ygo-news.com/Sets/GENF-EN/th/085.jpg
GENF-EN086 Adreus, Keeper of Armageddon
DARK/Fiend - Xyz - Effect/Rank 5/2600/1700
2 Level 5 monster
Once per turn, you can detach one of this card's Xyz Material Monsters to target 1 face-up card your opponent controls and destroy it.
Secret Rare
http://ygo-news.com/Sets/GENF-EN/th/086.jpg
GENF-EN087 Fish and Swaps
Normal Spell Card
Discard 1 card to target 2 of your banished Fish, Sea Serpent, or Aqua-Type monsters; add them to your hand.
Rare
http://ygo-news.com/Sets/GENF-EN/th/087.jpg
GENF-EN088 {Painful Return}
Normal Spell Card
{Your opponent selects one monster from your Graveyard. During your End Phase, add the selected monster to your hand.}
Rare
GENF-EN089 Smashing Horn
Trap Card
When a monster effect or Trap Card is activated that negates the Normal or Special Summon of a monster(s): Negate the activation and destroy it.
Secret Rare
http://ygo-news.com/Sets/GENF-EN/th/089.jpg
GENF-EN090 Elemental HERO Flash
LIGHT/Warrior - Effect/4/1100/1600
When this card is destroyed by battle and sent to the Graveyard, by removing from play this card and 3 different "Elemental HERO" monster in your Graveyard, select 1 Normal Spell Card in your Graveyard and add it to your hand.
http://ygo-news.com/Sets/GENF-EN/th/090.jpg
GENF-EN091 Vision HERO Trinity
DARK/Warrior - Fusion - Effect/8/2500/2000
3 "HERO" Monster
During the turn this card is successfully Fusion Summoned, the ATK of this card becomes twice its original ATK. If this card was successfully Fusion Summoned, it can attack thrice during the same Battle Phase. This card cannot attack your opponent directly.
Super Rare
http://ygo-news.com/Sets/GENF-EN/th/091.jpg
GENF-EN092 Phantom Magician
GENF-EN093 Elemental HERO Nova Master
FIRE/Warrior - Fusion - Effect/8/2600/2100
"Elemental HERO" monster + FIRE monster
This card cannot be Special Summoned except by Fusion Summon. If this card destroys an opponent's monster by battle, draw 1 card.
Ultra Rare/Ultimate Rare
http://ygo-news.com/Sets/GENF-EN/th/093.jpg
GENF-EN094 Masked HERO Goka
FIRE/Warrior - Fusion - Effect/6/2200/1800
This card cannot be Special Summoned except by the effect of "Mask Change". This card gains ATK equal to the number of "HERO" monsters in your Graveyard x 100.
Rare
http://ygo-news.com/Sets/GENF-EN/th/094.jpg
GENF-EN095 Masked HERO Vapor
WATER/Warrior - Fusion - Effect/6/2400/2000
This card cannot be Special Summoned except by the effect of "Mask Change". This card cannot be destroyed by the effects of Spell, Trap, or Effect Monster Cards.
Super Rare
http://ygo-news.com/Sets/GENF-EN/th/095.jpg
GENF-EN096 Vision HERO Adoration
DARK/Warrior - Fusion - Effect/8/2800/2100
2 "HERO" monsters
Once per turn, activate by selecting 1 face-up monster your opponent controls, and 1 other face-up "HERO" monster you control. The selected opponent's monster loses ATK and DEF equal to your selected monster's ATK until the End Phase.
Secret Rare
http://ygo-news.com/Sets/GENF-EN/th/092.jpg
GENF-EN097 Mask Change
Quick-Play Spell Card
Activate by selecting 1 face-up "HERO" monster you control. Send it to the Graveyard, and Special Summon 1 "Masked Hero" monster of the same Attribute as that monster from your Extra Deck.
http://ygo-news.com/Sets/GENF-EN/th/097.jpg
GENF-EN098 A HERO Lives
Normal Spell Card
If you control no face-up monsters, activate by paying half your Life Points. Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
Ultra Rare/Ultimate Rare
http://ygo-news.com/Sets/GENF-EN/th/098.jpg
GENF-EN099 Steelswarm Roach
DARK/Fiend - Xyz - Effect/Rank 4/1900/0
2 Level 4 Monster
You can remove 1 of this card's Xyz Material Monster to negate the Special Summon of 1 Level 5 or higher Monster and destroy it.
Secret Rare
http://ygo-news.com/Sets/GENF-EN/th/099.jpg
AW: Generation Force - Thread
Exceed ftw.
PS: Shriek ist baaack! OMGOMGOMG!!11
AW: Generation Force - Thread
Ich bin gespannt. :))
Achja, schön 'mal wieder etwas von dir zu hören/lesen. :)
AW: Generation Force - Thread
...Coelacanth wird also noch stärker. Nice. * ...Coelacanth for forbidden nominier! *
...Ne, Spaß beiseite, neue Spielmechaniken bringen wieder frischen Wind in's Spiel. ...Und der Mainspring-Archtype ist bis jetzt echt klasse. ^^
...Nur die Ruling-Änderung für Ignition-Effekte, finde ich 'mal übelst Scheiße. ...Weiss aber nicht, ob das jetzt hier reingehört.
mfG
AW: Generation Force - Thread
Also die Namen sind geil. XD
Gogogo Golem XD
AW: Generation Force - Thread
Quote:
Originally Posted by
Fro10Soul ...Coelacanth wird also noch stärker. Nice. * ...Coelacanth for forbidden nominier! *
...Ne, Spaß beiseite, neue Spielmechaniken bringen wieder frischen Wind in's Spiel. ...Und der Mainspring-Archtype ist bis jetzt echt klasse. ^^
...Nur die Ruling-Änderung für Ignition-Effekte, finde ich 'mal übelst Scheiße. ...Weiss aber nicht, ob das jetzt hier reingehört.
mfG
naja ich hoff auch darauf das nun da ein anime hauptchar scheinbar ein fischdeck spielt endlichmal wieder brauchbarer und guter fisch support erscheint, aber big jaws gehört schonmal nicht dazu aber da es ein hauptchar ist wird wohl im laufe der serie zwangsläufig gutes neues zeug dafür kommen evtl ja schon hier ein paar nette sachen
btw was fürn neues rulling?
AW: Generation Force - Thread
Also ich selbst find das mit den Exceed Monstern net so berauschen, was ich bis jetzt an Effekten gesehen habe. Da sind mir die Synchro´s lieber aber den GOGOGO! Golem! Is gar net mal so schlecht für 1800 ATK und lvl 4
AW: Generation Force - Thread
Quote:
Originally Posted by
Joey Barten Also ich selbst find das mit den Exceed Monstern net so berauschen, was ich bis jetzt an Effekten gesehen habe. Da sind mir die Synchro´s lieber
das sind die ersten anime exceeds die können ei freilich nich so viel denn das ganze muss sich ja in der serie steigern mit den ace monstern. zum vergleich die ersten GX Ace Karten waren der Antike Antriebsgolem, Elementarheld Flammenflügelmann, Cyber Klingen, wasserdrache usw
AW: Generation Force - Thread
Quote:
Originally Posted by
LordUndead das sind die ersten anime exceeds die können ei freilich nich so viel denn das ganze muss sich ja in der serie steigern mit den ace monstern. zum vergleich die ersten GX Ace Karten waren der Antike Antriebsgolem, Elementarheld Flammenflügelmann, Cyber Klingen, wasserdrache usw
Dafür gabs aber in 5Ds direkt so Hammer-Karten alla Goyowächter, Sternenstaubdrache oder Rotdrachen-Erzunterweltler :p
Es könnt aber auch sein, dass sich das immer abwechselt XD