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Thread: Juli - Ancient Sanctuary(nach IOC!!!)

  1. #31
    Yami-Bakura's Avatar
    Yami-Bakura is offline UDE Level 2 Judge
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    Hier auch nochmal der Übersetzte Effekt der V-Lady -> der is im Prinzip der gleiche, wie der des V-Lords nur das sie net den 2 Effekt des Lordes hat, die sie wieder auferstehen lässt ^^

    308-013
    VAMPIRE LADY
    Dark/Undead/4/1550/1550
    When this card does Battle Damage to your opponent, state a card
    type (Monster, Magic or Trap). Your opponent chooses 1 card of
    the stated type in his or her deck and puts it in his or her
    Cemetery.

    Hier noch die anderen Karten, die im nächsten Set enthalten sein werden:
    308-001
    GOGIGA GAGAGIGO
    Water/Reptile/8/2950/2800

    308-002
    WARRIOR OF ZERA
    Earth/Warrior/4/1600/1600

    308-003
    SEALING MAGICIAN MEISEI
    Dark/Magic User/3/1100/900
    NORMAL RARE

    309-004
    HOLY SHINE BALL
    Light/Angel/2/500/500

    308-005
    METAL ARMORED BUG
    Earth/Insect/8/2800/1500

    308-006
    AGENT OF JUDGEMENT, SATURN
    Light/Angel/6/2400/0
    If your Life Points exceed your opponent's Life Points, sacrifice
    this card while on the Field to activate. Do damage to your
    opponent's Life equal to the difference in your Life Points. If
    there isn't a [Sanctuary of the Sky] on your Field, you can't use
    this effect. If you activate this effect, you do not get a
    Battle Phase during this turn.
    ULTRA / PARALLEL RARE

    308-007
    AGENT OF INTELLIGENCE, MERCURY
    Light/Angel/4/0/1700
    If the number of cards in your hand is 0 at the End Phase of your
    opponent's turn, draw 1 card from your deck during your next
    Standby Phase.

    308-008
    AGENT OF CREATION, VENUS
    Light/Angel/3/1600/0
    You can pay 500 Life Points to choose 1 [Holy Shine Ball] in your
    hand or deck, and Special Summon it to your Field.

    308-009
    AGENT OF POWER, MARS
    Light/Angel/3/0/0
    This can't be affected by Magic effects. If there is a
    [Sanctuary of the Sky] on your Field and your Life Points exceed
    your opponent's Life Points, increase this card's attack and
    defense strengths by that amount.
    SUPER RARE

    308-010
    MAIDEN OF FLEETING HAPPINESS
    Light/Magic User/2/400/300
    If this card is in face-up attack mode, it can't be destroyed as
    a result of Battle. While this card is in face-up attack mode on
    the Field, Monsters that this card Battles can't change their
    modes while face-up and can't attack.

    308-011
    SPIRIT DRAINING BONE TOWER
    Dark/Undead/3/400/1500
    If there is an Undead Sub-Type Monster on your Field other that
    this card, this card can't be attacked. Each time an Undead Sub-
    Type Monster is successfully Special Summoned, put 2 cards from
    the top of your opponent's deck into his or her Cemetery.

    308-012
    THE KICKMAN
    Dark/Undead/3/1300/300
    When this card is successfully Special Summoned, you can Equip 1
    Equipment Magic card from your Cemetery onto this card.

    308-014
    AZTEC STATUE
    Earth/Rock/4/300/2000
    When this Monster is attacked and Battle Damage is done to your
    opponent, that amount is doubled.
    RARE

    308-015
    ROCKET JUMPER
    Earth/Rock/3/1000/800
    If the only Monsters your opponent has on the Field are in
    defense mode, this card can attack your opponent directly.

    308-016
    JAR GUARDIAN
    Earth/Rock/3/1200/1300
    Put 1 [Jar of Greed] from your hand into your Cemetery. Draw 3
    cards from your deck.

    308-017
    LEGENDARY JUJUTSU ARTIST
    Earth/Rock/4/1300/1800
    Monsters that Battle this card in defense mode are placed on top
    of their owners' decks at the end of the Damage Step.

    308-018
    AIR GUARD GEAR GOLEM
    Earth/Machine/4/800/2200
    Pay 800 Life Points. During this turn, this card can attack your
    opponent directly.
    SUPER RARE

    308-019
    KA-2 DEATH SCISSORS
    Dark/Machine/4/1000/1000
    When this card destroys a Monster as a result of Battle and it
    goes to the Cemetery, do 500 points of damage to your opponent's
    Life times the level of the destroyed Monster.

    308-020
    NEEDLE BUNKER
    Dark/Machine/5/1700/1700
    When this card destroys a Monster as a result of Battle and it
    goes to the Cemetery, do 500 points of damage to your opponent's
    Life times the level of the destroyed Monster.
    RARE

    308-021
    SONIC JAMMER
    Air/Machine/2/350/650
    Reverse: Until the End Phase of the next turn, your opponent
    can't activate Magic cards.

    308-022
    BLOWBACK DRAGON
    Dark/Machine/6/2300/1200
    Toss a coin 3 times. If 2 or more were heads, choose 1 card on
    your opponent's Field and destroy it. You can use this effect
    only once per turn, and only during your Main Phase.
    ULTRA / PARALLEL RARE

    308-023
    THUNDER EMPEROR ZABORUGU
    Light/Electric/5/2400/1000
    When this card is successfully Sacrifice Summoned, destroy 1
    Monster card on the Field.
    RARE

    308-024
    ATOM HOTARU ("ATOM FIREFLY")
    Light/Insect/1/100/200
    Do 1000 points of damage to the player that destroyed this card
    as a result of Battle while face-up.

    308-025
    MERMAID KNIGHT
    Water/Water/4/1500/700
    If the [Sea] card is on the Field, this card can attack 2 times
    during a Battle Phase.

    308-026
    ARMY PIRANA
    Water/Fish/2/800/200
    Battle Damage done to your opponent by this card in a direct
    attack is doubled.

    308-027
    TWO-THOUSAND NEEDLE
    Earth/Animal/5/2000/1800
    If this card is attacked while in defense mode, and this card's
    defense strength exceeds your opponent's attacking Monster's
    attack strength, destroy the attacking Monster after damage
    calculation.

    308-028
    DISK FIGHTER
    Earth/Warrior/4/1000/1000
    If this card attacks a Monster in defense mode that has a defense
    strength of 2000 or more, do not calculate damage and destroy
    that Monster.

    308-029
    GREEN MAGIC BOW WIELDERS
    Earth/Warrior/3/900/1400
    If there is a Plant Sub-Type Monster on your Field, this card
    can't be attacked. Sacrifice 1 Plant Sub-Type Monster on your
    Field to destroy 1 Magic or Trap card on the Field.

    308-030
    KUNOICHI YAE ("FEMALE NINJA YAE")
    Air/Warrior/3/1100/200
    Discard 1 Air Main-Type Monster from your hand to your Cemetery.
    Return all Magic and Trap cards on your opponent's Field to their
    owners' hands.

    308-031
    KING GOBLIN
    Dark/Demon/1/0/0
    If there is a Demon Sub-Type Monster on your Field other than
    this card, this card can't be attacked. This card's attack and
    defense strengths are equal to 1000 times the number of Demon
    Sub-Type Monsters on the Field, other than this one.

    308-032
    PROMINENCE DRAGON
    Fire/Fire/4/1500/1000
    If there is a Fire Sub-Type Monster on your Field other than this
    card, this card can't be attacked. During the End Phase of your
    turn, this card does 500 points of damage to your opponent's
    Life.

    308-033
    WHITE MAGICIAN PIKERU
    Light/Magic User/2/1200/0
    During your Standby Phase, gain 400 Life Points times the number
    of Monsters on your Field.

    308-034
    ARCHANGEL ZERAATO
    Light/Angel/8/2800/2300
    This card can't be Normal Summoned. This card can only be
    Special Summoned if a [Sanctuary of the Sky] is on the Field, and
    by sacrificing 1 face-up [Warrior of Zera] on your Field. You
    can discard 1 Light Main-Type Monster from your hand to the
    Cemetery to destroy all Monsters on your opponent's Field. If a
    [Sanctuary of the Sky] is not on your Field, you can't use this
    effect.
    ULTRA / PARALLEL / ULTIMATE RARE

    308-035
    OPTICAL CAMOUFLAGE ARMOR
    Equipment Magic
    Can only be Equipped on a Level 1 Monster. The Equipped Monster
    can attack your opponent directly.

    308-036
    MYSTERIOUS CHINESE NABE
    Instant Magic
    Sacrifice 1 Monster on your Field. Choose that Monster's attack
    strength or defense strength, and you gain that many Life Points.

    308-037
    ENEMY CONTROLLER
    Instant Magic
    Choose 1 of the following effects and activate it.
    - Change the mode of 1 face-up Monster on your opponent's Field.
    - Sacrifice 1 Monster on your Field. Choose 1 face-up Monster on
    your opponent's Field. Gain control of the chosen Monster until
    the End Phase of the activated turn.
    SUPER RARE

    308-038
    BURST STREAM OF DESTRUCTION
    Normal Magic
    You can only activate this card if there is a face-up [Blue Eyes
    White Dragon] on your Field. Destroy all of the Monster on your
    opponent's Field. During the turn in which you activate this
    card, [Blue Eyes White Dragon] can't attack.
    SUPER RARE

    308-039
    MONSTER GATE
    Normal Magic
    Sacrifice 1 Monster on your Field. Reveal cards from your deck
    until you reach a Monster that could be Normal Summoned, and
    Special Summon that Monster. Put all of the other revealed cards
    in the Cemetery.

    308-040
    ELECTRIC BRAIN AMPLIFIER
    Equipment Magic
    Can only be Equipped on an [Android Psycho Shocker]. While this
    card is Equipped, the Trap cards of the Equipped Monster's
    controlled are not negated by the Equipped Monster's effect. If
    this card leaves the Field, destroy the Equipped Monster.
    ERRATA: This card's activation and effect can't be negated,
    RARE

    308-041
    WEAPON CHANGE
    Permanent Magic
    Once per turn during your Standby Phase, you can pay 700 Life
    Points to activate. Exchange the attack and defense strengths of
    1 Warrior or Machine Sub-Type Monsters on your Field until your
    opponent's next End Phase. When this card is destroyed, that
    effect is negated.

    308-042
    SANCTUARY OF THE SKY
    Field Magic
    Battle Damage done to an Angel Sub-Type Monster's controller as a
    result of an Angel being in Battle is reduced to 0.
    RARE

    308-043
    EARTHQUAKE
    Normal Magic
    Change all face-up Monsters on the Field to defense mode.

    308-044
    TRAP-SEALING CURSE
    Permanent Magic
    You can only activate this card if a [Sealing Magician Meisei] is
    on your Field. While this card is on the Field, Trap cards can't
    be activated, and the effects of all Trap cards on the Field are
    negated. If a [Sealing Magician Meisei] is not on your Field,
    destroy this card.
    Last edited by Yami-Bakura; 22.02.2004 at 13:37.
    Beweisführung: "Frauen sind böse":
    Zweifellos anerkannt ist die Tatsache, dass Frauen Zeit und Geld erfordern;
    Es gilt also: Frauen = Zeit x Geld;
    Wie wir alle wissen ist Zeit Geld: Zeit = Geld;
    Damit gilt: Frauen = Geld x Geld = Geld²;
    Darüber hinaus ist bekannt, dass Geld die Wurzel allen Böses ist: Geld = V Böse;
    Daher also: Frauen = V Böse ²
    Somit ist dies der Beweis: Frauen = Böse

  2. #32
    Yami-Bakura's Avatar
    Yami-Bakura is offline UDE Level 2 Judge
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    308-045
    STEALING GOBLIN
    Normal Magic
    Do 500 damage to your opponent's Life, and you gain 500 Life
    Points.

    308-046
    BACKFIRE
    Permanent Trap
    When a Fire Main-Type Monster on your Field is destroyed and goes
    to the Cemetery, do 500 points of damage to your opponent's Life.

    308-047
    MICRO LASER
    Normal Trap
    Reduce the defense strength of 1 face-up Monster on the Field to
    0 until the End Phase.

    308-048
    LIGHT OF JUDGEMENT
    Normal Trap
    If a [Sanctuary of the Sky] is on the Field, discard 1 Light
    Main-Type Monster from your hand to the Cemetery to activate.
    Choose 1 card your opponent controls on his or her Field or in
    his or her hand and put it in the Cemetery.

    308-049
    MAGIC-SEALING CURSE
    Permanent Trap
    You can only activate this card if a [Sealing Magician Meisei] is
    on your Field. While this card is on the Field, Magic cards
    can't be activated, and the effects of all Magic cards on the
    Field are negated. If a [Sealing Magician Meisei] is not on your
    Field, destroy this card.

    308-050
    SEALING WALL OF LIGHT
    Permanent Trap
    When activated, pay any amount of Life Points in 1000 point
    increments. Your opponent's Monsters with attack strength of the
    paid amount or lower can't attack.

    308-051
    SOLAR RAY
    Normal Trap
    Do 600 points of damage to your opponent times the number of
    face-up Light Main-Type Monsters on your Field.

    308-052
    NINJA TECHNIQUE, TRANSFORMATION
    Permanent Trap
    Sacrifice 1 face-up Monster on your Field with [Ninja] in its
    name to activate. Choose 1 Animal, Bird or Insect Sub-Type
    Monster from your hand or deck with level of the sacrificed
    Monster's Level + 3 or less, and Special Summon it to your Field.
    If this card is removed from the Field, destroy that Monster.

    308-053
    LIGHT SUMMONS
    Normal Trap
    Discard your entire hand to the Cemetery, choose that number of
    Light Main-Type Monsters from your Cemetery and put them into
    your hand.

    308-054
    DRAIN SHIELD
    Normal Trap
    Negate the attack of 1 of your opponent's Monsters, and gain Life
    Points equal to that Monster's attack strength.
    RARE

    308-055
    ARMOR BREAK
    Counter Trap
    Negate and destroy the activation of an Equipment Magic card.

    308-056
    DEVIL MAZERA
    Dark/Demon/8/2800/2300
    This card can't be Normal Summoned. This card can only be
    Special Summoned if a [Lair of the Ten-Thousand Demon Lords] is
    on the Field, and by sacrificing 1 face-up [Warrior of Zera] on
    your Field. When this card is successfully Special Summoned,
    discard 3 cards at random from your opponent's hand. You can't
    use this effect if you don't have a [Lair of the Ten-Thousand
    Demon Lords] on your Field.
    SECRET RARE

    308-057
    PSYCHO SHOCKER
    Dark/Machine/2400/1500
    While this card is face-up on the Field, Trap cards can't be
    activated and the effects of all Trap cards on the Field are
    negated.
    ULTIMATE RARE
    Beweisführung: "Frauen sind böse":
    Zweifellos anerkannt ist die Tatsache, dass Frauen Zeit und Geld erfordern;
    Es gilt also: Frauen = Zeit x Geld;
    Wie wir alle wissen ist Zeit Geld: Zeit = Geld;
    Damit gilt: Frauen = Geld x Geld = Geld²;
    Darüber hinaus ist bekannt, dass Geld die Wurzel allen Böses ist: Geld = V Böse;
    Daher also: Frauen = V Böse ²
    Somit ist dies der Beweis: Frauen = Böse

  3. #33
    Super Mario Gast

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    naja die karten begeistern mich nicht wirklich -.-

  4. #34
    Bence's Avatar
    Bence is offline Mokibruda ^^
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    Warum nicht? Ich versteh' dich nicht (nicht böse gemeint). Für mich sind diese Karten echt gut. Z. B. Jinzo's Aurüstungszauberkarte, dann Erzengel Zeraht, Meisei's Flüche usw. Es ist ein voll geiles Booster. ( Und die Artwork der Karten wird von Booster zu Booster besser!)

    MfG, Bence

  5. #35
    Chaozu is offline Registrierter Benutzer
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    Was haltet ihr denn von der Field card, Sanctuary of the sky?
    Ich spiel eigentlich ein light deck, aber ich denke nich, dass ich auf feen only+sanctuary field card umsteigen werde...
    die karten die sich darauf beziehen sind zwar nich schlecht, aber mich haut das irgendwie nich so um.
    und für den archangel etc. mein ganzes deck umzukrempeln ist mir zuviel des guten^^ und so stark von der field card abhängig zu sein, is auch nich so doll, würd ich sagen.
    kann man aber bestimmt ein cooles deck mit basteln.
    gibt aber immerhin ein paar gute light monster die man mit dem shining angel holen kann, das find ich cool, aber ansonsten...
    Ich hab es doch richtig verstanden, dass wenn man die field card aufm feld hat und der gegner eine seiner feen angreift bléibt der schaden bei 0 oder?
    klingt wirklich gut, ich bin trotzdem ein bissel skeptisch

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