Hier auch nochmal der Übersetzte Effekt der V-Lady -> der is im Prinzip der gleiche, wie der des V-Lords nur das sie net den 2 Effekt des Lordes hat, die sie wieder auferstehen lässt ^^
308-013
VAMPIRE LADY
Dark/Undead/4/1550/1550
When this card does Battle Damage to your opponent, state a card
type (Monster, Magic or Trap). Your opponent chooses 1 card of
the stated type in his or her deck and puts it in his or her
Cemetery.
Hier noch die anderen Karten, die im nächsten Set enthalten sein werden:
308-001
GOGIGA GAGAGIGO
Water/Reptile/8/2950/2800
308-002
WARRIOR OF ZERA
Earth/Warrior/4/1600/1600
308-003
SEALING MAGICIAN MEISEI
Dark/Magic User/3/1100/900
NORMAL RARE
309-004
HOLY SHINE BALL
Light/Angel/2/500/500
308-005
METAL ARMORED BUG
Earth/Insect/8/2800/1500
308-006
AGENT OF JUDGEMENT, SATURN
Light/Angel/6/2400/0
If your Life Points exceed your opponent's Life Points, sacrifice
this card while on the Field to activate. Do damage to your
opponent's Life equal to the difference in your Life Points. If
there isn't a [Sanctuary of the Sky] on your Field, you can't use
this effect. If you activate this effect, you do not get a
Battle Phase during this turn.
ULTRA / PARALLEL RARE
308-007
AGENT OF INTELLIGENCE, MERCURY
Light/Angel/4/0/1700
If the number of cards in your hand is 0 at the End Phase of your
opponent's turn, draw 1 card from your deck during your next
Standby Phase.
308-008
AGENT OF CREATION, VENUS
Light/Angel/3/1600/0
You can pay 500 Life Points to choose 1 [Holy Shine Ball] in your
hand or deck, and Special Summon it to your Field.
308-009
AGENT OF POWER, MARS
Light/Angel/3/0/0
This can't be affected by Magic effects. If there is a
[Sanctuary of the Sky] on your Field and your Life Points exceed
your opponent's Life Points, increase this card's attack and
defense strengths by that amount.
SUPER RARE
308-010
MAIDEN OF FLEETING HAPPINESS
Light/Magic User/2/400/300
If this card is in face-up attack mode, it can't be destroyed as
a result of Battle. While this card is in face-up attack mode on
the Field, Monsters that this card Battles can't change their
modes while face-up and can't attack.
308-011
SPIRIT DRAINING BONE TOWER
Dark/Undead/3/400/1500
If there is an Undead Sub-Type Monster on your Field other that
this card, this card can't be attacked. Each time an Undead Sub-
Type Monster is successfully Special Summoned, put 2 cards from
the top of your opponent's deck into his or her Cemetery.
308-012
THE KICKMAN
Dark/Undead/3/1300/300
When this card is successfully Special Summoned, you can Equip 1
Equipment Magic card from your Cemetery onto this card.
308-014
AZTEC STATUE
Earth/Rock/4/300/2000
When this Monster is attacked and Battle Damage is done to your
opponent, that amount is doubled.
RARE
308-015
ROCKET JUMPER
Earth/Rock/3/1000/800
If the only Monsters your opponent has on the Field are in
defense mode, this card can attack your opponent directly.
308-016
JAR GUARDIAN
Earth/Rock/3/1200/1300
Put 1 [Jar of Greed] from your hand into your Cemetery. Draw 3
cards from your deck.
308-017
LEGENDARY JUJUTSU ARTIST
Earth/Rock/4/1300/1800
Monsters that Battle this card in defense mode are placed on top
of their owners' decks at the end of the Damage Step.
308-018
AIR GUARD GEAR GOLEM
Earth/Machine/4/800/2200
Pay 800 Life Points. During this turn, this card can attack your
opponent directly.
SUPER RARE
308-019
KA-2 DEATH SCISSORS
Dark/Machine/4/1000/1000
When this card destroys a Monster as a result of Battle and it
goes to the Cemetery, do 500 points of damage to your opponent's
Life times the level of the destroyed Monster.
308-020
NEEDLE BUNKER
Dark/Machine/5/1700/1700
When this card destroys a Monster as a result of Battle and it
goes to the Cemetery, do 500 points of damage to your opponent's
Life times the level of the destroyed Monster.
RARE
308-021
SONIC JAMMER
Air/Machine/2/350/650
Reverse: Until the End Phase of the next turn, your opponent
can't activate Magic cards.
308-022
BLOWBACK DRAGON
Dark/Machine/6/2300/1200
Toss a coin 3 times. If 2 or more were heads, choose 1 card on
your opponent's Field and destroy it. You can use this effect
only once per turn, and only during your Main Phase.
ULTRA / PARALLEL RARE
308-023
THUNDER EMPEROR ZABORUGU
Light/Electric/5/2400/1000
When this card is successfully Sacrifice Summoned, destroy 1
Monster card on the Field.
RARE
308-024
ATOM HOTARU ("ATOM FIREFLY")
Light/Insect/1/100/200
Do 1000 points of damage to the player that destroyed this card
as a result of Battle while face-up.
308-025
MERMAID KNIGHT
Water/Water/4/1500/700
If the [Sea] card is on the Field, this card can attack 2 times
during a Battle Phase.
308-026
ARMY PIRANA
Water/Fish/2/800/200
Battle Damage done to your opponent by this card in a direct
attack is doubled.
308-027
TWO-THOUSAND NEEDLE
Earth/Animal/5/2000/1800
If this card is attacked while in defense mode, and this card's
defense strength exceeds your opponent's attacking Monster's
attack strength, destroy the attacking Monster after damage
calculation.
308-028
DISK FIGHTER
Earth/Warrior/4/1000/1000
If this card attacks a Monster in defense mode that has a defense
strength of 2000 or more, do not calculate damage and destroy
that Monster.
308-029
GREEN MAGIC BOW WIELDERS
Earth/Warrior/3/900/1400
If there is a Plant Sub-Type Monster on your Field, this card
can't be attacked. Sacrifice 1 Plant Sub-Type Monster on your
Field to destroy 1 Magic or Trap card on the Field.
308-030
KUNOICHI YAE ("FEMALE NINJA YAE")
Air/Warrior/3/1100/200
Discard 1 Air Main-Type Monster from your hand to your Cemetery.
Return all Magic and Trap cards on your opponent's Field to their
owners' hands.
308-031
KING GOBLIN
Dark/Demon/1/0/0
If there is a Demon Sub-Type Monster on your Field other than
this card, this card can't be attacked. This card's attack and
defense strengths are equal to 1000 times the number of Demon
Sub-Type Monsters on the Field, other than this one.
308-032
PROMINENCE DRAGON
Fire/Fire/4/1500/1000
If there is a Fire Sub-Type Monster on your Field other than this
card, this card can't be attacked. During the End Phase of your
turn, this card does 500 points of damage to your opponent's
Life.
308-033
WHITE MAGICIAN PIKERU
Light/Magic User/2/1200/0
During your Standby Phase, gain 400 Life Points times the number
of Monsters on your Field.
308-034
ARCHANGEL ZERAATO
Light/Angel/8/2800/2300
This card can't be Normal Summoned. This card can only be
Special Summoned if a [Sanctuary of the Sky] is on the Field, and
by sacrificing 1 face-up [Warrior of Zera] on your Field. You
can discard 1 Light Main-Type Monster from your hand to the
Cemetery to destroy all Monsters on your opponent's Field. If a
[Sanctuary of the Sky] is not on your Field, you can't use this
effect.
ULTRA / PARALLEL / ULTIMATE RARE
308-035
OPTICAL CAMOUFLAGE ARMOR
Equipment Magic
Can only be Equipped on a Level 1 Monster. The Equipped Monster
can attack your opponent directly.
308-036
MYSTERIOUS CHINESE NABE
Instant Magic
Sacrifice 1 Monster on your Field. Choose that Monster's attack
strength or defense strength, and you gain that many Life Points.
308-037
ENEMY CONTROLLER
Instant Magic
Choose 1 of the following effects and activate it.
- Change the mode of 1 face-up Monster on your opponent's Field.
- Sacrifice 1 Monster on your Field. Choose 1 face-up Monster on
your opponent's Field. Gain control of the chosen Monster until
the End Phase of the activated turn.
SUPER RARE
308-038
BURST STREAM OF DESTRUCTION
Normal Magic
You can only activate this card if there is a face-up [Blue Eyes
White Dragon] on your Field. Destroy all of the Monster on your
opponent's Field. During the turn in which you activate this
card, [Blue Eyes White Dragon] can't attack.
SUPER RARE
308-039
MONSTER GATE
Normal Magic
Sacrifice 1 Monster on your Field. Reveal cards from your deck
until you reach a Monster that could be Normal Summoned, and
Special Summon that Monster. Put all of the other revealed cards
in the Cemetery.
308-040
ELECTRIC BRAIN AMPLIFIER
Equipment Magic
Can only be Equipped on an [Android Psycho Shocker]. While this
card is Equipped, the Trap cards of the Equipped Monster's
controlled are not negated by the Equipped Monster's effect. If
this card leaves the Field, destroy the Equipped Monster.
ERRATA: This card's activation and effect can't be negated,
RARE
308-041
WEAPON CHANGE
Permanent Magic
Once per turn during your Standby Phase, you can pay 700 Life
Points to activate. Exchange the attack and defense strengths of
1 Warrior or Machine Sub-Type Monsters on your Field until your
opponent's next End Phase. When this card is destroyed, that
effect is negated.
308-042
SANCTUARY OF THE SKY
Field Magic
Battle Damage done to an Angel Sub-Type Monster's controller as a
result of an Angel being in Battle is reduced to 0.
RARE
308-043
EARTHQUAKE
Normal Magic
Change all face-up Monsters on the Field to defense mode.
308-044
TRAP-SEALING CURSE
Permanent Magic
You can only activate this card if a [Sealing Magician Meisei] is
on your Field. While this card is on the Field, Trap cards can't
be activated, and the effects of all Trap cards on the Field are
negated. If a [Sealing Magician Meisei] is not on your Field,
destroy this card.