Page 1 of 6 12345 ... LastLast
Results 1 to 10 of 52

Thread: Übersetzung: ancient sacuntry: LEGACY OF PAHAROH!

  1. #1
    pioid is offline bin wieder mal da...
    Join Date
    10.2003
    Posts
    1,893

    Default Übersetzung: ancient sacuntry: LEGACY OF PAHAROH!

    ancient besteht aus 2 sets! such mal die überstzungen! evt. find ich ja was^^


    aber mal ein paar bilder!

    hier die beiden scr aus ancient sacuntry

    Zelarkis, The Demon Prince
    http://www.mcgym.de/bilder/upload/999.jpg

    The End of Anubis
    http://www.mcgym.de/bilder/upload/1000.jpg


    EDIT:

    @ bjmajesticz




    THX^^
    Last edited by pioid; 16.04.2004 at 20:01.

  2. #2
    bjmajesticz's Avatar
    bjmajesticz is offline "Heroes Season 3!!!" - Villains
    *bends time and space*
    Join Date
    10.2003
    Location
    Hattingen
    Posts
    6,952

    Default

    sicher das ancient sanctury unter anderem aus curse of anubis besteht?
    so wiees aussieht bestand PSV eher aus curse of anubis ^^

    EDIT
    bruachse 2 posts für sancture of the sky ^^

    308-001
    GOGIGA GAGAGIGO
    Water/Reptile/8/2950/2800

    308-002
    WARRIOR OF ZERA
    Earth/Warrior/4/1600/1600

    308-003
    SEALING MAGICIAN MEISEI
    Dark/Magic User/3/1100/900
    NORMAL RARE

    309-004
    HOLY SHINE BALL
    Light/Angel/2/500/500

    308-005
    METAL ARMORED BUG
    Earth/Insect/8/2800/1500

    308-006
    AGENT OF JUDGEMENT, SATURN
    Light/Angel/6/2400/0
    If your Life Points exceed your opponent's Life Points, sacrifice
    this card while on the Field to activate. Do damage to your
    opponent's Life equal to the difference in your Life Points. If
    there isn't a [Sanctuary of the Sky] on your Field, you can't use
    this effect. If you activate this effect, you do not get a
    Battle Phase during this turn.
    ULTRA / PARALLEL RARE

    308-007
    AGENT OF INTELLIGENCE, MERCURY
    Light/Angel/4/0/1700
    If the number of cards in your hand is 0 at the End Phase of your
    opponent's turn, draw 1 card from your deck during your next
    Standby Phase.

    308-008
    AGENT OF CREATION, VENUS
    Light/Angel/3/1600/0
    You can pay 500 Life Points to choose 1 [Holy Shine Ball] in your
    hand or deck, and Special Summon it to your Field.

    308-009
    AGENT OF POWER, MARS
    Light/Angel/3/0/0
    This can't be affected by Magic effects. If there is a
    [Sanctuary of the Sky] on your Field and your Life Points exceed
    your opponent's Life Points, increase this card's attack and
    defense strengths by that amount.
    SUPER RARE

    308-010
    MAIDEN OF FLEETING HAPPINESS
    Light/Magic User/2/400/300
    If this card is in face-up attack mode, it can't be destroyed as
    a result of Battle. While this card is in face-up attack mode on
    the Field, Monsters that this card Battles can't change their
    modes while face-up and can't attack.

    308-011
    SPIRIT DRAINING BONE TOWER
    Dark/Undead/3/400/1500
    If there is an Undead Sub-Type Monster on your Field other that
    this card, this card can't be attacked. Each time an Undead Sub-
    Type Monster is successfully Special Summoned, put 2 cards from
    the top of your opponent's deck into his or her Cemetery.

    308-012
    THE KICKMAN
    Dark/Undead/3/1300/300
    When this card is successfully Special Summoned, you can Equip 1
    Equipment Magic card from your Cemetery onto this card.

    308-013
    VAMPIRE LADY
    Dark/Undead/4/1550/1550
    When this card does Battle Damage to your opponent, state a card
    type (Monster, Magic or Trap). Your opponent chooses 1 card of
    the stated type in his or her deck and puts it in his or her
    Cemetery.

    308-014
    AZTEC STATUE
    Earth/Rock/4/300/2000
    When this Monster is attacked and Battle Damage is done to your
    opponent, that amount is doubled.
    RARE
    Last edited by bjmajesticz; 16.04.2004 at 19:58.

    Noch 0 Tage, 0 Stunden, 0 Minuten und 1 Sekunde bis ich die Zeit anhalten kann!!!

    Wer DAS nicht liest, wird gesperrt.

    Play!

  3. #3
    bjmajesticz's Avatar
    bjmajesticz is offline "Heroes Season 3!!!" - Villains
    *bends time and space*
    Join Date
    10.2003
    Location
    Hattingen
    Posts
    6,952

    Default

    hier von edo sanctury of the sky ^^

    308-015
    ROCKET JUMPER
    Earth/Rock/3/1000/800
    If the only cards your opponent has on the Field are Monsters in
    defense mode, this card can attack your opponent directly.

    308-016
    JAR GUARDIAN
    Earth/Rock/3/1200/1300
    Put 1 [Jar of Greed] from your hand into your Cemetery. Draw 3
    cards from your deck.

    308-017
    LEGENDARY JUJUTSU ARTIST
    Earth/Rock/4/1300/1800
    Monsters that Battle this card in defense mode are placed on top
    of their owners' decks at the end of the Damage Step.

    308-018
    AIR GUARD GEAR GOLEM
    Earth/Machine/4/800/2200
    Pay 800 Life Points. During this turn, this card can attack your
    opponent directly.
    SUPER RARE

    308-019
    KA-2 DEATH SCISSORS
    Dark/Machine/4/1000/1000
    When this card destroys a Monster as a result of Battle and it
    goes to the Cemetery, do 500 points of damage to your opponent's
    Life times the level of the destroyed Monster.

    308-020
    NEEDLE BUNKER
    Dark/Machine/5/1700/1700
    When this card destroys a Monster as a result of Battle and it
    goes to the Cemetery, do 500 points of damage to your opponent's
    Life times the level of the destroyed Monster.
    RARE

    308-021
    SONIC JAMMER
    Air/Machine/2/350/650
    Reverse: Until the End Phase of the next turn, your opponent
    can't activate Magic cards.

    308-022
    BLOWBACK DRAGON
    Dark/Machine/6/2300/1200
    Toss a coin 3 times. If 2 or more were heads, choose 1 card on
    your opponent's Field and destroy it. You can use this effect
    only once per turn, and only during your Main Phase.
    ULTRA / PARALLEL RARE

    308-023
    THUNDER EMPEROR ZABORUGU
    Light/Electric/5/2400/1000
    When this card is successfully Sacrifice Summoned, destroy 1
    Monster card on the Field.
    RARE

    308-024
    ATOM HOTARU ("ATOM FIREFLY")
    Light/Insect/1/100/200
    Do 1000 points of damage to the player that destroyed this card
    as a result of Battle while face-up.

    308-025
    MERMAID KNIGHT
    Water/Water/4/1500/700
    If the [Sea] card is on the Field, this card can attack 2 times
    during a Battle Phase.

    308-026
    ARMY PIRANA
    Water/Fish/2/800/200
    Battle Damage done to your opponent by this card in a direct
    attack is doubled.

    308-027
    TWO-THOUSAND NEEDLE
    Earth/Animal/5/2000/1800
    If this card is attacked while in defense mode, and this card's
    defense strength exceeds your opponent's attacking Monster's
    attack strength, destroy the attacking Monster after damage
    calculation.

    308-028
    DISK FIGHTER
    Earth/Warrior/4/1000/1000
    If this card attacks a Monster in defense mode that has a defense
    strength of 2000 or more, do not calculate damage and destroy
    that Monster.

    308-029
    GREEN MAGIC BOW WIELDERS
    Earth/Warrior/3/900/1400
    If there is a Plant Sub-Type Monster on your Field, this card
    can't be attacked. Sacrifice 1 Plant Sub-Type Monster on your
    Field to destroy 1 Magic or Trap card on the Field.

    308-030
    KUNOICHI YAE ("FEMALE NINJA YAE")
    Air/Warrior/3/1100/200
    Discard 1 Air Main-Type Monster from your hand to your Cemetery.
    Return all Magic and Trap cards on your opponent's Field to their
    owners' hands.

    308-031
    KING GOBLIN
    Dark/Demon/1/0/0
    If there is a Demon Sub-Type Monster on your Field other than
    this card, this card can't be attacked. This card's attack and
    defense strengths are equal to 1000 times the number of Demon
    Sub-Type Monsters on the Field, other than this one.

    308-032
    PROMINENCE DRAGON
    Fire/Fire/4/1500/1000
    If there is a Fire Sub-Type Monster on your Field other than this
    card, this card can't be attacked. During the End Phase of your
    turn, this card does 500 points of damage to your opponent's
    Life.

    308-033
    WHITE MAGICIAN PIKERU
    Light/Magic User/2/1200/0
    During your Standby Phase, gain 400 Life Points times the number
    of Monsters on your Field.

    308-034
    ARCHANGEL ZERAATO
    Light/Angel/8/2800/2300
    This card can't be Normal Summoned. This card can only be
    Special Summoned if a [Sanctuary of the Sky] is on the Field, and
    by sacrificing 1 face-up [Warrior of Zera] on your Field. You
    can discard 1 Light Main-Type Monster from your hand to the
    Cemetery to destroy all Monsters on your opponent's Field. If a
    [Sanctuary of the Sky] is not on your Field, you can't use this
    effect.
    ULTRA / PARALLEL / ULTIMATE RARE

    308-035
    OPTICAL CAMOUFLAGE ARMOR
    Equipment Magic
    Can only be Equipped on a Level 1 Monster. The Equipped Monster
    can attack your opponent directly.

    308-036
    MYSTERIOUS CHINESE NABE
    Instant Magic
    Sacrifice 1 Monster on your Field. Choose that Monster's attack
    strength or defense strength, and you gain that many Life Points.

    308-037
    ENEMY CONTROLLER
    Instant Magic
    Choose 1 of the following effects and activate it.
    - Change the mode of 1 face-up Monster on your opponent's Field.
    - Sacrifice 1 Monster on your Field. Choose 1 face-up Monster on
    your opponent's Field. Gain control of the chosen Monster until
    the End Phase of the activated turn.
    SUPER RARE

    308-038
    BURST STREAM OF DESTRUCTION
    Normal Magic
    You can only activate this card if there is a face-up [Blue Eyes
    White Dragon] on your Field. Destroy all of the Monster on your
    opponent's Field. During the turn in which you activate this
    card, [Blue Eyes White Dragon] can't attack.
    SUPER RARE

    308-039
    MONSTER GATE
    Normal Magic
    Sacrifice 1 Monster on your Field. Reveal cards from your deck
    until you reach a Monster that could be Normal Summoned, and
    Special Summon that Monster. Put all of the other revealed cards
    in the Cemetery.

    308-040
    ELECTRIC BRAIN AMPLIFIER
    Equipment Magic
    Can only be Equipped on an [Android Psycho Shocker]. While this
    card is Equipped, the Trap cards of the Equipped Monster's
    controlled are not negated by the Equipped Monster's effect. If
    this card leaves the Field, destroy the Equipped Monster.
    ERRATA: This card's activation and effect can't be negated,
    RARE

    308-041
    WEAPON CHANGE
    Permanent Magic
    Once per turn during your Standby Phase, you can pay 700 Life
    Points to activate. Exchange the attack and defense strengths of
    1 Warrior or Machine Sub-Type Monsters on your Field until your
    opponent's next End Phase. When this card is destroyed, that
    effect is negated.

    308-042
    SANCTUARY OF THE SKY
    Field Magic
    Battle Damage done to an Angel Sub-Type Monster's controller as a
    result of an Angel being in Battle is reduced to 0.
    RARE

    308-043
    EARTHQUAKE
    Normal Magic
    Change all face-up Monsters on the Field to defense mode.

    308-044
    TRAP-SEALING CURSE
    Permanent Magic
    You can only activate this card if a [Sealing Magician Meisei] is
    on your Field. While this card is on the Field, Trap cards can't
    be activated, and the effects of all Trap cards on the Field are
    negated. If a [Sealing Magician Meisei] is not on your Field,
    destroy this card.

    308-045
    STEALING GOBLIN
    Normal Magic
    Do 500 damage to your opponent's Life, and you gain 500 Life
    Points.

    308-046
    BACKFIRE
    Permanent Trap
    When a Fire Main-Type Monster on your Field is destroyed and goes
    to the Cemetery, do 500 points of damage to your opponent's Life.

    308-047
    MICRO LASER
    Normal Trap
    Reduce the defense strength of 1 face-up Monster on the Field to
    0 until the End Phase.

    308-048
    LIGHT OF JUDGEMENT
    Normal Trap
    If a [Sanctuary of the Sky] is on the Field, discard 1 Light
    Main-Type Monster from your hand to the Cemetery to activate.
    Choose 1 card your opponent controls on his or her Field or in
    his or her hand and put it in the Cemetery.

    308-049
    MAGIC-SEALING CURSE
    Permanent Trap
    You can only activate this card if a [Sealing Magician Meisei] is
    on your Field. While this card is on the Field, Magic cards
    can't be activated, and the effects of all Magic cards on the
    Field are negated. If a [Sealing Magician Meisei] is not on your
    Field, destroy this card.

    308-050
    SEALING WALL OF LIGHT
    Permanent Trap
    When activated, pay any amount of Life Points in 1000 point
    increments. Your opponent's Monsters with attack strength of the
    paid amount or lower can't attack.

    308-051
    SOLAR RAY
    Normal Trap
    Do 600 points of damage to your opponent times the number of
    face-up Light Main-Type Monsters on your Field.

    308-052
    NINJA TECHNIQUE, TRANSFORMATION
    Permanent Trap
    Sacrifice 1 face-up Monster on your Field with [Ninja] in its
    name to activate. Choose 1 Animal, Bird or Insect Sub-Type
    Monster from your hand or deck with level of the sacrificed
    Monster's Level + 3 or less, and Special Summon it to your Field.
    If this card is removed from the Field, destroy that Monster.

    308-053
    LIGHT SUMMONS
    Normal Trap
    Discard your entire hand to the Cemetery, choose that number of
    Light Main-Type Monsters from your Cemetery and put them into
    your hand.

    308-054
    DRAIN SHIELD
    Normal Trap
    Negate the attack of 1 of your opponent's Monsters, and gain Life
    Points equal to that Monster's attack strength.
    RARE

    308-055
    ARMOR BREAK
    Counter Trap
    Negate and destroy the activation of an Equipment Magic card.

    308-056
    DEVIL MAZERA
    Dark/Demon/8/2800/2300
    This card can't be Normal Summoned. This card can only be
    Special Summoned if a [Lair of the Ten-Thousand Demon Lords] is
    on the Field, and by sacrificing 1 face-up [Warrior of Zera] on
    your Field. When this card is successfully Special Summoned,
    discard 3 cards at random from your opponent's hand. You can't
    use this effect if you don't have a [Lair of the Ten-Thousand
    Demon Lords] on your Field.
    SECRET RARE

    308-057
    PSYCHO SHOCKER
    Dark/Machine/2400/1500
    While this card is face-up on the Field, Trap cards can't be
    activated and the effects of all Trap cards on the Field are
    negated.
    ULTIMATE RARE

    Noch 0 Tage, 0 Stunden, 0 Minuten und 1 Sekunde bis ich die Zeit anhalten kann!!!

    Wer DAS nicht liest, wird gesperrt.

    Play!

  4. #4
    pioid is offline bin wieder mal da...
    Join Date
    10.2003
    Posts
    1,893

    Default

    Original geschrieben von bjmajesticz
    hier von edo sanctury of the sky ^^

    308-015
    ROCKET JUMPER
    Earth/Rock/3/1000/800
    If the only cards your opponent has on the Field are Monsters in
    defense mode, this card can attack your opponent directly.

    308-016
    JAR GUARDIAN
    Earth/Rock/3/1200/1300
    Put 1 [Jar of Greed] from your hand into your Cemetery. Draw 3
    cards from your deck.

    308-017
    LEGENDARY JUJUTSU ARTIST
    Earth/Rock/4/1300/1800
    Monsters that Battle this card in defense mode are placed on top
    of their owners' decks at the end of the Damage Step.

    308-018
    AIR GUARD GEAR GOLEM
    Earth/Machine/4/800/2200
    Pay 800 Life Points. During this turn, this card can attack your
    opponent directly.
    SUPER RARE

    308-019
    KA-2 DEATH SCISSORS
    Dark/Machine/4/1000/1000
    When this card destroys a Monster as a result of Battle and it
    goes to the Cemetery, do 500 points of damage to your opponent's
    Life times the level of the destroyed Monster.

    308-020
    NEEDLE BUNKER
    Dark/Machine/5/1700/1700
    When this card destroys a Monster as a result of Battle and it
    goes to the Cemetery, do 500 points of damage to your opponent's
    Life times the level of the destroyed Monster.
    RARE

    308-021
    SONIC JAMMER
    Air/Machine/2/350/650
    Reverse: Until the End Phase of the next turn, your opponent
    can't activate Magic cards.

    308-022
    BLOWBACK DRAGON
    Dark/Machine/6/2300/1200
    Toss a coin 3 times. If 2 or more were heads, choose 1 card on
    your opponent's Field and destroy it. You can use this effect
    only once per turn, and only during your Main Phase.
    ULTRA / PARALLEL RARE

    308-023
    THUNDER EMPEROR ZABORUGU
    Light/Electric/5/2400/1000
    When this card is successfully Sacrifice Summoned, destroy 1
    Monster card on the Field.
    RARE

    308-024
    ATOM HOTARU ("ATOM FIREFLY")
    Light/Insect/1/100/200
    Do 1000 points of damage to the player that destroyed this card
    as a result of Battle while face-up.

    308-025
    MERMAID KNIGHT
    Water/Water/4/1500/700
    If the [Sea] card is on the Field, this card can attack 2 times
    during a Battle Phase.

    308-026
    ARMY PIRANA
    Water/Fish/2/800/200
    Battle Damage done to your opponent by this card in a direct
    attack is doubled.

    308-027
    TWO-THOUSAND NEEDLE
    Earth/Animal/5/2000/1800
    If this card is attacked while in defense mode, and this card's
    defense strength exceeds your opponent's attacking Monster's
    attack strength, destroy the attacking Monster after damage
    calculation.

    308-028
    DISK FIGHTER
    Earth/Warrior/4/1000/1000
    If this card attacks a Monster in defense mode that has a defense
    strength of 2000 or more, do not calculate damage and destroy
    that Monster.

    308-029
    GREEN MAGIC BOW WIELDERS
    Earth/Warrior/3/900/1400
    If there is a Plant Sub-Type Monster on your Field, this card
    can't be attacked. Sacrifice 1 Plant Sub-Type Monster on your
    Field to destroy 1 Magic or Trap card on the Field.

    308-030
    KUNOICHI YAE ("FEMALE NINJA YAE")
    Air/Warrior/3/1100/200
    Discard 1 Air Main-Type Monster from your hand to your Cemetery.
    Return all Magic and Trap cards on your opponent's Field to their
    owners' hands.

    308-031
    KING GOBLIN
    Dark/Demon/1/0/0
    If there is a Demon Sub-Type Monster on your Field other than
    this card, this card can't be attacked. This card's attack and
    defense strengths are equal to 1000 times the number of Demon
    Sub-Type Monsters on the Field, other than this one.

    308-032
    PROMINENCE DRAGON
    Fire/Fire/4/1500/1000
    If there is a Fire Sub-Type Monster on your Field other than this
    card, this card can't be attacked. During the End Phase of your
    turn, this card does 500 points of damage to your opponent's
    Life.

    308-033
    WHITE MAGICIAN PIKERU
    Light/Magic User/2/1200/0
    During your Standby Phase, gain 400 Life Points times the number
    of Monsters on your Field.

    308-034
    ARCHANGEL ZERAATO
    Light/Angel/8/2800/2300
    This card can't be Normal Summoned. This card can only be
    Special Summoned if a [Sanctuary of the Sky] is on the Field, and
    by sacrificing 1 face-up [Warrior of Zera] on your Field. You
    can discard 1 Light Main-Type Monster from your hand to the
    Cemetery to destroy all Monsters on your opponent's Field. If a
    [Sanctuary of the Sky] is not on your Field, you can't use this
    effect.
    ULTRA / PARALLEL / ULTIMATE RARE

    308-035
    OPTICAL CAMOUFLAGE ARMOR
    Equipment Magic
    Can only be Equipped on a Level 1 Monster. The Equipped Monster
    can attack your opponent directly.

    308-036
    MYSTERIOUS CHINESE NABE
    Instant Magic
    Sacrifice 1 Monster on your Field. Choose that Monster's attack
    strength or defense strength, and you gain that many Life Points.

    308-037
    ENEMY CONTROLLER
    Instant Magic
    Choose 1 of the following effects and activate it.
    - Change the mode of 1 face-up Monster on your opponent's Field.
    - Sacrifice 1 Monster on your Field. Choose 1 face-up Monster on
    your opponent's Field. Gain control of the chosen Monster until
    the End Phase of the activated turn.
    SUPER RARE

    308-038
    BURST STREAM OF DESTRUCTION
    Normal Magic
    You can only activate this card if there is a face-up [Blue Eyes
    White Dragon] on your Field. Destroy all of the Monster on your
    opponent's Field. During the turn in which you activate this
    card, [Blue Eyes White Dragon] can't attack.
    SUPER RARE

    308-039
    MONSTER GATE
    Normal Magic
    Sacrifice 1 Monster on your Field. Reveal cards from your deck
    until you reach a Monster that could be Normal Summoned, and
    Special Summon that Monster. Put all of the other revealed cards
    in the Cemetery.

    308-040
    ELECTRIC BRAIN AMPLIFIER
    Equipment Magic
    Can only be Equipped on an [Android Psycho Shocker]. While this
    card is Equipped, the Trap cards of the Equipped Monster's
    controlled are not negated by the Equipped Monster's effect. If
    this card leaves the Field, destroy the Equipped Monster.
    ERRATA: This card's activation and effect can't be negated,
    RARE

    308-041
    WEAPON CHANGE
    Permanent Magic
    Once per turn during your Standby Phase, you can pay 700 Life
    Points to activate. Exchange the attack and defense strengths of
    1 Warrior or Machine Sub-Type Monsters on your Field until your
    opponent's next End Phase. When this card is destroyed, that
    effect is negated.

    308-042
    SANCTUARY OF THE SKY
    Field Magic
    Battle Damage done to an Angel Sub-Type Monster's controller as a
    result of an Angel being in Battle is reduced to 0.
    RARE

    308-043
    EARTHQUAKE
    Normal Magic
    Change all face-up Monsters on the Field to defense mode.

    308-044
    TRAP-SEALING CURSE
    Permanent Magic
    You can only activate this card if a [Sealing Magician Meisei] is
    on your Field. While this card is on the Field, Trap cards can't
    be activated, and the effects of all Trap cards on the Field are
    negated. If a [Sealing Magician Meisei] is not on your Field,
    destroy this card.

    308-045
    STEALING GOBLIN
    Normal Magic
    Do 500 damage to your opponent's Life, and you gain 500 Life
    Points.

    308-046
    BACKFIRE
    Permanent Trap
    When a Fire Main-Type Monster on your Field is destroyed and goes
    to the Cemetery, do 500 points of damage to your opponent's Life.

    308-047
    MICRO LASER
    Normal Trap
    Reduce the defense strength of 1 face-up Monster on the Field to
    0 until the End Phase.

    308-048
    LIGHT OF JUDGEMENT
    Normal Trap
    If a [Sanctuary of the Sky] is on the Field, discard 1 Light
    Main-Type Monster from your hand to the Cemetery to activate.
    Choose 1 card your opponent controls on his or her Field or in
    his or her hand and put it in the Cemetery.

    308-049
    MAGIC-SEALING CURSE
    Permanent Trap
    You can only activate this card if a [Sealing Magician Meisei] is
    on your Field. While this card is on the Field, Magic cards
    can't be activated, and the effects of all Magic cards on the
    Field are negated. If a [Sealing Magician Meisei] is not on your
    Field, destroy this card.

    308-050
    SEALING WALL OF LIGHT
    Permanent Trap
    When activated, pay any amount of Life Points in 1000 point
    increments. Your opponent's Monsters with attack strength of the
    paid amount or lower can't attack.

    308-051
    SOLAR RAY
    Normal Trap
    Do 600 points of damage to your opponent times the number of
    face-up Light Main-Type Monsters on your Field.

    308-052
    NINJA TECHNIQUE, TRANSFORMATION
    Permanent Trap
    Sacrifice 1 face-up Monster on your Field with [Ninja] in its
    name to activate. Choose 1 Animal, Bird or Insect Sub-Type
    Monster from your hand or deck with level of the sacrificed
    Monster's Level + 3 or less, and Special Summon it to your Field.
    If this card is removed from the Field, destroy that Monster.

    308-053
    LIGHT SUMMONS
    Normal Trap
    Discard your entire hand to the Cemetery, choose that number of
    Light Main-Type Monsters from your Cemetery and put them into
    your hand.

    308-054
    DRAIN SHIELD
    Normal Trap
    Negate the attack of 1 of your opponent's Monsters, and gain Life
    Points equal to that Monster's attack strength.
    RARE

    308-055
    ARMOR BREAK
    Counter Trap
    Negate and destroy the activation of an Equipment Magic card.

    308-056
    DEVIL MAZERA
    Dark/Demon/8/2800/2300
    This card can't be Normal Summoned. This card can only be
    Special Summoned if a [Lair of the Ten-Thousand Demon Lords] is
    on the Field, and by sacrificing 1 face-up [Warrior of Zera] on
    your Field. When this card is successfully Special Summoned,
    discard 3 cards at random from your opponent's hand. You can't
    use this effect if you don't have a [Lair of the Ten-Thousand
    Demon Lords] on your Field.
    SECRET RARE

    308-057
    PSYCHO SHOCKER
    Dark/Machine/2400/1500
    While this card is face-up on the Field, Trap cards can't be
    activated and the effects of all Trap cards on the Field are
    negated.
    ULTIMATE RARE

    oh thx!

    hab mal gesucht und dort stan ancient sacuntry legacy of pharaoh: translate

    habe natürlich net alles durchgelesen^^

  5. #5
    pioid is offline bin wieder mal da...
    Join Date
    10.2003
    Posts
    1,893

    Default

    hast noch von legacy of pharao?
    Last edited by pioid; 16.04.2004 at 20:21.

  6. #6
    bjmajesticz's Avatar
    bjmajesticz is offline "Heroes Season 3!!!" - Villains
    *bends time and space*
    Join Date
    10.2003
    Location
    Hattingen
    Posts
    6,952

    Default

    @pioid
    wie meinse das?
    LOD gibts doch schon ^^
    oder ist das ne jap boosterserie?

    Noch 0 Tage, 0 Stunden, 0 Minuten und 1 Sekunde bis ich die Zeit anhalten kann!!!

    Wer DAS nicht liest, wird gesperrt.

    Play!

  7. #7
    pioid is offline bin wieder mal da...
    Join Date
    10.2003
    Posts
    1,893

    Default

    meinee natürlich pahraoh! bin heut etwas zerstreut^^

  8. #8
    *Absol*'s Avatar
    *Absol* is offline Pokémonherrscher ^^
    Join Date
    11.2003
    Location
    (Lanshut)
    Posts
    803

    Default

    @bj thx für die Liste !!

    Zer0
    Pokémon spiele Fans ???? Dann schreibt mir bitte ne PN !!!!!!


    Absol, best pokémon ever ^^

  9. #9
    Kyosuke is offline Foedus Obrepit Errabundus
    Join Date
    12.2003
    Posts
    1,746

    Default

    Und hier die Kartenliste von Pharao's Inheritance:

    309-001
    GIGOBITE
    Water/Reptile/1/350/300

    309-002
    MOKEMOKE
    Light/Angel/1/300/100

    309-003
    KOZAKKII
    Dark/Demon/1/400/400
    NORMAL RARE

    309-004
    DEVIL SCORPION
    Earth/Insect/2/900/200

    309-005
    PHARAOH'S SERVANT
    Dark/Undead/2/900/0

    309-006
    PHARAONIC GUARDIAN
    Earth/Undead/2/900/0

    309 007
    SPIRITS OF PHARAOH
    Light/Undead/6/2500/2000
    This card can't be Normal Summoned. Can only be Special Summoned
    by the effect of a [First Coffin]. When this card is
    successfully Special Summoned, you can Special Summon up to 4
    Level 2 or lower Undead Sub-Type Normal Monsters from your
    Cemetery.
    ULTRA RARE / PARALLEL RARE / ULTIMATE RARE

    309-008
    NIGHTMARE TEEBE
    Light/Demon/4/1500/500
    If this card's controller has no cards in his or her hand and in
    his or her Magic/Trap Zone, this card's attack strength is
    increased by 1500.
    RARE

    309-009
    ASWAN GHOST
    Dark/Demon/3/500/500
    If this card does Battle Damage to your opponent, you can put 1
    Trap card in your Cemetery on top of your deck.

    309-010
    PROTECTOR OF THE SHRINE
    Earth/Demon/4/1100/1900
    While this card is face-up on the Field, your opponent can't draw
    cards other than during the Draw Phase.

    309-011
    NUBIAGUARD
    Fire/Warrior/2/500/500
    If this card does Battle Damage to your opponent, you can put 1
    Permanent Magic card in your Cemetery on top of your deck.

    309-012
    LEGACY HUNTER
    Earth/Warrior/4/1000/1500
    When this card destroys and sends a face-down defense mode
    Monster to the Cemetery as a result of Battle, your opponent
    returns 1 card at random from his or her hand to his or her deck.
    Afterward, shuffle the deck.
    SUPER RARE

    309-013
    SAND BAKU
    Earth/Animal/3/900/300
    Reverse: Change 1 face-up Monster on the Field to face-down
    defense mode. You cannot choose a [Sand Baku].

    309-014
    SAND GAMBLER
    Light/Magic User/3/300/1600
    Toss a coin 3 times. If all 3 are heads, destroy all Monsters on
    your opponent's Field. If all 3 are tails, destroy all Monsters
    on your Field. You can activate this effect only once per turn
    during your Main Phase.

    309-015
    THREE-HUMP CAMEL
    Earth/Animal/3/500/1500
    If there are 3 face-up [Three-Hump Camel] on your Field, you can
    sacrifice 2 of them to draw 3 cards.

    309-016
    JACKAL SPIRIT KNIGHT
    Earth/Animal Warrior/5/1700/1600
    If this card destroys and sends 1 of your opponent's Monsters to
    the Cemetery as a result of Battle, you can Special Summon that
    Monster to your Field.
    ULTRA RARE / PARALLEL RARE

    309-017
    ABSORBING ANGEL
    Light/Angel/4/1300/1000
    When this card destroys and sends a Monster to the Cemetery as a
    result of Battle, you gain Life Points equal to 300 times the
    destroyed Monster's Level.

    309-018
    FOUNTAIN OF BLESSINGS
    Earth/Rock/3/1500/0
    When this card is put into the Cemetery from your hand by a card
    effect controlled by your opponent, you gain 2000 Life Points.

    309-019
    DISASTROUS FORM
    Earth/Rock/3/1500/0
    When this card is put into the Cemetery from your hand by a card
    effect controlled by your opponent, do 2000 points of damage to
    your opponent's Life Points.

    309-020
    SOUL CALLER
    Light/Magic User/3/1000/1000
    Reverse: You can Special Summon 1 Level 3 or lower Normal Monster
    from your Cemetery to your Field.

    309-021
    DEMON-WORLD FAMILIAR
    Dark/Demon/4/1600/600
    When this card goes to the Cemetery from the Field, each player
    chooses 1 Level 3 or lower Normal Monster in his or her deck,
    reveals it to each player, and puts it into his or her hand.
    Afterward, shuffle the decks.
    SUPER RARE

    309-022
    GRAVE KEEPER
    Dark/Demon/4/0/2000
    While this card is face-up on the Field, Monsters that are
    destroyed as a result of Battle do not go to the Cemetery, and
    are returned to their owners' decks. Afterward, the deck is
    shuffled.

    309-023
    DOUBLECOSTON
    Dark/Undead/4/1700/1650
    If you Sacrifice Summon a Dark Main-Type Monster, 1 of this
    Monster can count as 2 Monsters sacrificed.
    RARE

    309-024
    REGENERATING MUMMY
    Dark/Undead/4/1800/1500
    When this card is put into the Cemetery from your hand by a card
    effect controlled by your opponent, return this card from your
    Cemetery to your hand.

    309-025
    NIGHT ASSASSIN
    Dark/Demon/3/200/500
    Reverse: Choose 1 Monster on your opponent's Field and destroy
    it. When this card goes to the Cemetery from your hand, return 1
    Reverse Effect Monster in your Cemetery to your hand.

    309-026
    MAN-THROWING TROLL
    Earth/Animal Warrior/4/1000/1000
    Sacrifice 1 Normal Monster on your Field (excluding Tokens) to do
    800 points of damage to your opponent's Life Points.

    309-027
    THE MARSH GUARDIAN KING
    Water/Water/3/500/1100
    This card can be used in place of 1 Fusion Material Monster. In
    that Fusion, you cannot use any other Fusion Substitute Monsters.
    Also, you can discard this card from your hand to put the
    [Fusion] Magic card from your deck into your hand. Afterward,
    shuffle your deck.

    309-028
    OASIS FAMILIAR
    Light/Magic User/3/600/400
    While you have a face-up Level 3 or lower Normal Monster on your
    Field, your opponent can't attack this card. While this card is
    on your Field, Battle Damage done to this card's controller by a
    Level 3 or lower Normal Monster being in Battle is reduced to 0.

    309-029
    SPECIAL HURRICANE
    Normal Magic
    Discard 1 card from your hand. Destroy all Special Summoned
    Monsters on the Field.
    RARE

    309-030
    STRIKE ORDERS
    Instant Magic
    Choose 1 face-up Normal Monster on your Field (excluding Tokens)
    and activate. After activating, sacrifice the chosen Normal
    Monster, and destroy 1 Monster on your opponent's Field.

    309-031
    SOUL EATING DEMON SWORD
    Equipment Magic
    You can Equip this card on a Level 3 or lower Normal Monster on
    your Field. When this card is activated, sacrifice all Normal
    Monsters on your Field (excluding Tokens), except for the
    Equipped Monster. For each Normal Monster sacrificed, increase
    the Equipped Monster's attack strength by 1000.

    309-032
    BINDINGS OF THE SAND
    Permanent Magic
    Face-up Normal Monsters can't be affected by the effects of your
    opponent's Magic cards. After this card is activated, this card
    is destroyed during your second Standby Phase.

    309-033
    REVERSE SOUL
    Instant Magic
    Put 1 Reverse Effect Monster in your Cemetery on top of your
    deck.

    309-034
    THRIFTY MAGIC
    Permanent Magic
    There is no need to pay Life Points to activate Magic cards.
    RARE

    309-035
    BLESSING OF THE NILE
    Permanent Magic
    For each card that is put into your Cemetery from your hand due
    to a card effect controlled by your opponent, you gain 1000 Life
    Points.

    309-036
    7
    Permanent Magic
    When you have 3 [7] face-up on your Field, draw 3 cards from your
    deck. Afterward, destroy all [7]. When this card goes from the
    Field to the Cemetery, you gain 700 Life Points.

    309-037
    LEVEL RESTRICTION B MAP
    Permanent Magic
    Change all Level 4 or higher face-up Monsters on the Field to
    defense mode.

    309-038
    MAGIC EXPERIMENTATION ROOM
    Normal Magic
    Pay 800 Life Points. Reveal the top 4 cards of your deck, and
    Special Summon all Level 3 or lower Normal Monsters there to your
    Field. Return the other cards to your deck, and shuffle.

    309-039
    WILL OF THE MEEK
    Normal Magic
    You can activate this card if there are 5 face-up Level 2 or
    lower Normal Monsters on your Field. Each player discards his or
    her hand, and destroys all cards on his or her Field except for
    Level 2 or lower Normal Monsters.

    309-040
    BLACK MAGIC
    Normal Magic
    You can activate this card only if there is a face-up [Black
    Magician] on your Field. Destroy all Magic/Trap cards on your
    opponent's Field.
    ULTRA RARE / PARALLEL RARE

    309-041
    DELTA ATTACKER
    Normal Magic
    You can activate this card if there are 3 face-up Normal Monsters
    on your Field with the same name (excluding Tokens). For the
    activated turn, the 3 same-named Normal Monsters can attack your
    opponent directly.

    309-042
    THOUSAND ENERGY
    Normal Magic
    Increase the base attack and defense strengths of all face-up
    Level 2 or lower Normal Monsters on your Field (excluding Tokens)
    by 1000. During the End Phase, destroy all Level 2 or lower
    Normal Monsters on your Field.

    309-043
    TRIANGLE POWER
    Normal Magic
    Increase the base attack and defense strengths of all face-up
    Level 1 or lower Normal Monsters on your Field (excluding Tokens)
    by 2000. During the End Phase, destroy all Level 1 or lower
    Normal Monsters on your Field.

    309-044
    THIRD COFFIN
    Permanent Magic
    This card can only be played to the Field by the effect of a
    [First Coffin].

    309-045
    SECOND COFFIN
    Permanent Magic
    This card can only be played to the Field by the effect of a
    [First Coffin].

    309-046
    FIRST COFFIN
    Permanent Trap
    During each End Phase of your opponent's turn, you can put 1
    [Second Coffin] or [Third Coffin], in that order, from your hand
    or deck onto your Field face-up. If even 1 is removed from the
    Field, put all of these cards into the Cemetery. When you have
    all the cards on the Field, put all of these cards into the
    Cemetery, and Special Summon 1 [Spirits of Pharaoh] from your
    hand or deck.
    SUPER RARE

    309-047
    DORA OF DESTINY
    Normal Trap
    You can only activate this card during your opponent's turn.
    Choose 1 face-up Monster on your opponent's Field. During your
    next turn, if you successfully Normal Summon a Monster with 1
    Level lower than the chosen Monster, do 500 points of damage to
    your opponent's Life times the chosen Monster's Level.

    309-048
    JUDGEMENT OF THE DESERT
    Permanent Trap
    Face-up Monsters on the Field can't change their modes.

    309-049
    CROWD TACTICS
    Permanent Trap
    During each End Phase, choose a number of Level 2 or lower Normal
    Monsters from your deck equal to the number of your Level 2 or
    lower Normal Monsters that were destroyed and went to the
    Cemetery as a result of Battle during this turn, and Special
    Summon them. Afterward, shuffle the deck.

    309-050
    CURSE OF ANUBIS
    Normal Trap
    All face-up Effect Monsters on the Field change to defense mode.
    During the activated turn, these Effect Monsters' base defense
    strengths become 0, and cannot change their modes.
    SUPER RARE

    309-051
    LIGHT OF THE SANDS
    Normal Trap
    Change all Monsters on your Field to face-up defense mode.

    309-052
    DEATHCOUNTER
    Permanent Trap
    Destroy Monsters that did Battle Damage to a player as a result
    of a direct attack.
    RARE

  10. #10
    Kyosuke is offline Foedus Obrepit Errabundus
    Join Date
    12.2003
    Posts
    1,746

    Default

    Hier noch die letzten paar:

    309-053
    LABYRINTH OF NIGHTMARE
    Permanent Trap
    During each turn's End Phase, change the mode of all face-up
    Monsters on the Turn Player's Field.

    309-054
    MYTHOLOGICAL AGE ("REVIVED SOUL")
    Permanent Trap
    Special Summon 1 Normal Monster from your Cemetery in defense
    mode. When this card is no longer on the Field, destroy that
    Monster. When that Monster is destroyed, destroy this card.
    RARE

    309-055
    DEATH WITH HONOR
    Normal Trap
    Choose 1 face-up Level 2 or lower Normal Monster on your Field
    (excluding Tokens), and activate. After activating, sacrifice
    the chosen Normal Monster, and you can destroy up to 2 Magic/Trap
    cards on your opponent's Field.

    309-056
    END OF ANUBIS
    Dark/Demon/6/2500/0
    While this card is face-up on the Field, all Magic, Trap and
    Monster Effects that target cards in Cemeteries or activate in
    the Cemetery are negated.
    SECRET RARE

    <-meine Lieblingskarte aus dem Set

    309-057
    DRAGON KNIGHT GAIA
    Air/Dragon/7/2600/2100
    Fusion: [Dark Knight Gaia] + [Curse of Dragon]
    ULTIMATE RARE

    Ist wie immer alles von Edo.

Page 1 of 6 12345 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •