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Thread: Elemental Energy Spoiler

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    Default Elemental Energy Spoiler

    Hier mal ein Spoiler für Elemental Energy:

    Hydrogedon
    Attrib: Water
    Group: Aqua/Effect
    Level: 4
    ATK: 1600
    DEF: 1000
    If this monster destroyes an opponent's monster as a result of battle, you can Special Summon 1 "Hydrogedon" from your Deck.

    Oxygedon
    Attrib: Wind
    Group: Aqua/Effect
    Level: 4
    ATK: 1800
    DEF: 800
    If this card is destroyed as a result of Battle from a FIRE monster, inflict 800 points of damage to both player's Life Points.

    Water Dragon
    Attrib: Water
    Group: Aqua/Effect
    This monster can only be Special Summoned by the effect of "Bonding H20". Once per turn during your Main Phase, you can decrease the ATK of all FIRE or Pyro-Type monsters on the field to 0. When this card is destroyed, you can Special Summon 2 "Hydrogedon" and 1 "Oxygedon" from your Graveyard.

    Bonding H20
    Group: Spell Card
    Icon: Normal
    Offer 2 "Hydrogedon" and 1 "Oxygedon" on your side of the field as a tribute to Special Summon 1 "Water Dragon" from your hand or Deck.

    Carbonedon
    Attrib: Earth
    Group: ?/Effect
    Level: 3
    ATK: ?
    DEF: 600
    Tribute this card to Special Summon 1 "Hyozanryu" from your hand.

    Magnet Warrir Sigma Plus
    Attrib: Earth
    Group: Rock/Effect
    Level: 4
    ATK: 1800
    DEF: 1500
    If this card is in battle with another Plus Monster that battle is negated. If a Minus Monster is on your side of the field, those monsters must always attack.

    Magnet Warrior Sigma Minus
    Attrib: Earth
    Group: Rock/Effect
    Level: 4
    ATK: 1500
    DEF: 1800
    If this card is in battle with another Minus Monster that battle is negated. If a Plus Monster is on your side of the field, those monsters must always attack.

    Magnet Warrior Omega Minus
    Attrib: Earth
    Group: Rock/Effect
    Level: 4
    ATK: 1900
    DEF: 1600
    If this minus monster is in battle with another Minus Monster that battle is negated. If a Plus Monster is on your side of the field those monsters must always attack.

    Super Conductive Warrior Linear Magnum Plus Minus
    Attrib: Earth
    Group: Rock/Effect
    Level: 8
    ATK: 2700
    DEF: ?
    This mosnter can only be Special Summon by sending 1 monster with Minus in its card name and 1 monster with Plus in its card name from your hand to the Graveyard. Increase the ATK of this card by half the ATK of 1 monster on the field. If this minus monster is in battle with another Minus Monster that battle is negated. If a plus monster is on the field, those monsters must always attack.

    Magnet Force Minus
    Group: Trap Card
    IcoN: Continuous
    When this card is activated it is then treated ans an Equip Spell Card and equipped to 1 face-up monster. The Equipped Monster then becomes treated as a Minus Monster. If in battle with the same monster, their battle is neageted. If the Equipped MOnster is in Battle with a Plus Monster, that monster must battle with it.

    10,000 Gauss
    Group: Trap Card
    Icon: Normal
    You can only activate this card if you have a monster with Plus in its card name and a monster with Minus in its card name on yoru sie of the field. Decrease the ATK of 1 monster on the field in attack position and on the opponent's field by 800 points.

    Magnet Conductor Plus
    Group: Spell Card
    Icon: Normal
    Place 1 Plus Monster from you Gravyard to your hand.

    Power Off
    Group: Spell Card
    Icon: Quick-Play
    Place 1 Special Summoned Plus Minus monster into the Graveyard. Special Summon the original monsters used to Special Summon it.

    Elemental Hero Edgeman
    Attrib: Earth
    Group: Warrior/Effect
    Level: 7
    ATK: 2600
    DEF: 1600
    When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

    Elemental Hero Mudballman
    Attrib: Earth
    Group: Warrior/Fusion
    Level: 6
    ATK: 1900
    DEF: 3000
    "Elemental Hero Bubbleman" + "Elemental Hero Clayman"
    Effect Unknown

    Elmental Hero Rampart Gunner
    Attrib: ?
    Group: ?/Fusion/Effect
    Level: 6
    ATK: 2000
    DEF: 2500
    "Elemental Hero Clayman" + "Elemental Hero Burstinatrix"
    This monster cannot be Special Summoned except by Fusion Summon. If this monster is in defense position, you can attack your opponent's Life Points directly. Battle Damage inflicted by the effect of this card is halved.

    Elemental Hero Tempester
    Attrib: Wind
    Group: Warrior/Fusion/Effect
    Level: 8
    ATK: 2800
    DEF: 2800
    "Elemental Hero Bubbleman" + "Elemental Hero Featherman" + "Elemental Hero Sparkman"
    This monster cannot be Special Summoned except by Fusion Summon. Send 1 card on your side of the field to the Graveyard during the Battle Phase. This monster is cannot be destroyed as a result of Battle.

    Elemental Hero Wildman
    Attrib: Earth
    Group: Warrior/Effect
    Level: 4
    ATK: 1500
    DEF: 1600
    This monster is uneffected by Trap Cards.

    Elemental Hero Necro Darkman
    Attrib: Dark
    Group: Warrior/Effect
    Level: 5
    ATK: 1600
    DEF: 1800
    When this card is in your Graveyard, you may Special Summon 1 monster wiht "Elemental Hero" in its card name from your hand (no tributes are required for a monster of level 5 or more).

    Elemental Wild Jaggyman
    Attrib: Earth
    Group: Warrior/Fusion/Effect
    Level: 8
    ATK: 2600
    DEF: 0
    "Elemental Hero Edgeman" + "Elemental Hero Wildman"
    This monster cannot be Special Summoned except by Fusion Summon. This monster can attack all monsters on the opponent's side of the field at once.

    Elemental Hero Shining Flare Wingman
    Attrib: Light
    Group: Warrior/Fusion/Effect
    Level: 8
    ATK: 2500
    DEF: ?
    "Elemental Hero Flame Wingman" + "Elemental Hero Sparkman"
    This monster cannot be Special Summoned except by Fusion Summon. Increase the ATK of this card for each monster with "Elemental Hero" monster in your Graveyard x300 points. If this monster destroys an opponent's monster as a result of battle, inflict damage to the opponent's Life Points equal to the original ATK of the destroyed monster.

    Hero Barrier
    Group: Trap Card
    Icon: Normal
    You can only activate the effect of this card if you have a face-up monster with "Elemental Hero" in its card name on your side of the field. When your opponent attacks with a monster, the attack is negated.

    Feather Wind
    Group: Trap Card
    Icon: Counter
    You can only activate this card when you have a face-up "Elemental Hero Avian" your side of the field. Negate the effects of face-up Spell or Trap Cards on the field (excluding this card).

    Hero Spirits
    Group: Trap Card
    Icon: Normal
    You can only activate the effect of this card if you have a face-up monster with "Elemental Hero" in its card name on your side of the field was destroyed as a result of battle. Any Battle Damage done by the opponent's monsters is reduced to 0 during this turn.

    Hero Halo
    Group: Trap Card
    Icon: Normal
    You can only activate the effect of this card if you have a face-up monster with "Elemental Hero" in its card name on your side of the field. After activation, this card is treated as an Equip Spell card and equipped to 1 monster with "Elemental Hero" in its card name. As long as this card is equipped to the equipped monster it cannot be destroyed in battle by a monster with an ATK of 1900 points or less.

    Edge Hammer
    Group: Trap Card
    Icon: Normal
    Offer 1 face-up "Elemental Hero Edgeman" on your side of the field as a Tribute. Select 1 opponent's face-up monsters on his/her side of the field and destroy the selected monster. Inflict damage to the opponent's Life Points equal to the original ATK of the selected monster from your opponent's side of the field.

    Clay Wrap
    Group: Spell Card
    Icon: Equip
    This card can only be equipped to 1 "Elemental Hero Clayman" on your side of the field. When this card is sent from the field to the Graveyard, destroy 1 Spell or Trap Card on the opponent's side of the field.

    Bubble Shot
    Group: Spell Card
    Icon: Equip
    This card can only be equiped to a "Elemental Hero Bubbleman" on your side of the field. Increase the ATK of the equipped monster by 800 points. Destroy this card to prevent the equipped monster from being destroyed (the damage calculation is negated).

    Feather Shot
    Group: Spell Card
    Icon: Normal
    This card can only be activated if there is a face-up "Elemental Hero Avian" face-up on the field. "Elemental Hero Avian" can attack the same amount of times equal to the number of monsters on your side of the field.

    Burst Return
    Group: Spell Card
    Icon: Normal
    This card can only be activated if a "Elemental Hero Burstinatrix" is face-up on your side of the field. Return all monsters with "Elemental Hero Burstinatrix" in there card name to there owners hand.

    Cyclone Boomerang
    Group: Spell Card
    Icon: Equip
    This card can only be equipped to a face-up "Elemental Hero Wildman". Increase the ATK of the equipped monster by 500 points. When this card and the equipped monster are sent to the Graveyard, destroy all Spell and Trap cards on the field. Inflict damage to to both player's Life Points equal to the number of Spell and Trap Cards destroyed by the effect of this card x500 points.

    Hero Heart
    Group: Spell Card
    Icon: Normal
    Select 1 face-up monster with "Elemental Hero" in its card name in order to activate this card. Decrese the ATK of the selected monster by half, the selected monster can attack twice during the same Battle Phase.

    Bubble Illusion
    Group: Spell Card
    Icon: Quick-Play
    You can only activate this card if you have a face-up "Elemental Hero Bubbleman" face-up on your side of the field. You can activate 1 Trap Card from your hand.

    Wild Half
    Group: Spell Card
    Icon: Normal
    You can only activate this card when you have a face-up "Elemental Hero Wildman" face-up on your side of the field. Select 1 monster on the opponent's side of the field decrease the selected monster by half, then Special Summon 1 Wild Token with the same attribute, type, level, and current ATK and DEF of the selected monster.



    Last edited by Hero Kids; 02.07.2005 at 16:53.
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