ok thx stalker.
das Joey 2 ist vollständig.
hier hab ich das Yugi 2 (ein paar fehlen, falls ihr zu einer Karte den effekt wissen wollt und er nicht dasteht einfach fragen)

SY2-001
SUPER MAGICAL SWORDSMAN - BLACK PALADIN
Dark/Magic User/8/2900/2400
(Fusion) [Black Magician] + [Buster Blader]
This Monster can only be Special Summoned by a Fusion Summon.
While this card is face-up on the Field, you can discard 1 card
from your hand to negate a Magic activation and destroy it.
Increase this card's attack strength by 500 for each Dragon Sub-
Type Monster on all Fields and in all Cemeteries.
Secret Rare / Ultimate Rare

SY2-002
Black Magician

SY2-003
Gremlin (=Wilder kobold)

SY2-004
Rock Soldier (=Riesenstein Soldat)

SY2-005
Illusion Beast King Gazelle

SY2-006
Holy Elf

SY2-007
Ruiz

SY2-008
Wall-Guardian Dragon

SY2-009
Dark World Warrior Dark Sword

SY2-010
Buster Blader
Type: Effect Monster
Earth/Warrior/7/2600/2300
Effect: Increase this monster's attack strength by 500 for each
Dragon Sub-Type monster your opponent has on the Field and in his
or her Cemetery.

SY2-011
Black Magician Girl
Dark/Magic User/6/2000/1700
Effect: Increase this Monster's attack strength by 300 for each
[Black Magician] and [Magician of Black Chaos] in each player's
Cemetery.

SY2-012
Kuribo

SY2-013
Big Shield Guarder
Type: Effect Monster
Earth/Warrior/4/100/2600
Effect: If this Monster is face-down when a Magic card targets
it, negate that Magic card. At that time, this Monster changes
to face-up defense mode. At the end of a Damage Step in which
this Monster was attacked, it changes to attack mode.

SY2-014
Retrained Elven Swordsman
Type: Effect Monster
Earth/Warrior/4/1400/1200
Effect: This card cannot be destroyed in battle with a monster
that has an attack strength of 1900 or higher. (Damage is still
done.)
YU-03

SY2-015
Skilled Black Magician
Dark/Magician/4/1900/1700
Whenever you or your opponent activates a Magic card, put 1 Magic
counter on this card (to a maximum of 3). If this card has 3
Magic counters on it, you can sacrifice it to Special Summon 1
[Black Magician] from your hand, deck or Cemetery.

SY2-016
Critter

SY2-017
Saint Magician

SY2-018
Tenacious Old Magician
Dark/Magic User/2/450/600
Reverse: Destroy 1 of your opponent's Monsters on the Field.

SY2-019
Dark Hero Zombire

SY2-020
Giant Rat

SY2-021
Royal Magic Librarian
Light/Magic User/4/0/2000
Whenever you or your opponent activates a Magic card, put 1 Magic
counter on this card (to a maximum of 3). You can remove 3 Magic
counters from this card to draw 1 card.

SY2-022
DIMENSION MAGIC
Instant Magic
You can activate this card if you have a face-up Magic User Sub-
Type Monster on your Field. Sacrifice 1 Monster on your Field,
and Special Summon 1 Magic User Sub-Type Monster from your hand.
Afterward, you can destroy 1 Monster on the Field.

SY2-023
Fusion

SY2-024
Master of Fusion

SY2-025
Raise Dead

SY2-026
Pot of Greed

SY2-027
Magical Box of Death
Type: Normal Magic
Effect: Destroy 1 of your opponent's Monsters on the Field, then
give control of 1 of your Monsters to your opponent.

SY2-028
Monster Returnal
Type: Instant Magic
Effect: Shuffle 1 of your Monsters on the Field and your hand
into your deck, then draw a number of cards equal to what was
shuffled in.

SY2-029
Power of Teamwork

SY2-030
Cyclone

SY2-031
Magical Scripture
Instant Magic
Look at the top 3 cards of your deck, and replace them in any
order. Your opponent cannot look at those cards.

SY2-032
Broken Earth

SY2-033
Proof of Dragon Destruction
Normal Magic
Put 1 [Buster Blader] from your deck or Cemetery into your hand.

SY2-034
Trap Remover

SY2-035
Magic Cylinder

SY2-036
Hexagram Curse

SY2-037
Holy Barrier Mirror Force

SY2-038
Hand-Sealing Sword of Light

SY2-039
Magic Jammer

SY2-040
Thunder Break
Normal Trap
Discard 1 card from your hand. Destroy 1 card on the Field.

SY2-041
SAND TORNADO
Type: Trap
Effect: Destroy 1 card in your opponent's Magic/Trap zone.
Afterward, you may set 1 Magic or Trap card from your hand on to
the Field.

SY2-042
Oppressed People

SY2-043
Fleeing People

SY2-044
United Resistance

SY2-045
Thousand Knives
Type: Normal Magic
Effect: You can use this card only if you have a face-up [Black
Magician] on the Field. Destroy 1 of your opponent's Monsters.


SY2-046
CURTAIN OF BLACK MAGIC
Type: Normal Magic
Effect: When you play this card, you could not and can not Summon
or Special Summon any Monsters during that turn. Pay half of
your Life Points and Special Summon a [Black Magician] from your
deck.

SY2-047
Revolution
Type: Normal Magic
Effect: Do 200 damage to your opponent for each card in his or
her hand.

SY2-048
Fusion Cancel
Type: Instant Magic
Effect: Return 1 Fusion monster on the Field to the Fusion deck.
At this time, if the monsters uses in that Fusion monster are in
the Cemetery, Special Summon them to the Field.

SY2-049
Fusion Gate

SY2-050
Welcome For The Dead


SY2-051
Eye of Truth

SY2-052
Pit Trap

SY2-053
Imperial Control
Type: Permanent Trap
Effect: While this card is face up on the Field, all Trap cards
other than this one are negated.

SY2-054
Chain Destruction

SY2-055
Shift Change
You can activate this card when your opponent designates
1 monster on your side of the field as the target of a Magic, Trap,
or battle attack. Change the target to a different monster on your side of the field.

SY2-056
Strong Revolution
You can activate this card during your Main Phase if you have a
face-up [Fleeing People], [Oppressed People] and [United
Resistance] on the Field. Your opponent puts all of the cards in
his or her hand in the Cemetery, and destroy all of your
opponent's cards on the Field that he or she controls.