Ich habe mich mal auf die Suche nach dem Spoiler der nächsten Edition, nämlich Guildpact, gemacht. Es sind zwar nicht alle Karten enthalten, aber das wird schon noch. Ich wünsche viel Spaß beim Lesen!
White (16/21)
Absolver Thrull - 3W
Creature - Thrull Cleric
Haunt
When Absolver Thrull comes into play or the creature it haunts is put into a graveyard, destroy target enchantment.
Illus. Rob Alexander
2/3
Common
Benediction of Moons - W
Sorcery
You gain 1 life for each player.
Haunt
When the creature Benediction of Moons haunts is put into a graveyard, you gain 1 life for each player.
Illus. Matt Cavotta
Droning Bureaucrats - 3W
Creature - Human Advisor
X, T: Each creature with converted mana cost X can't attack or block this turn.
Illus. Kev Walker
1/4
Ghostway - 2W
Instant
Remove each creature you control from the game. Return those creatures to play under their owners' control at end of turn.
Rare
Ghost Warden - 1W
Creature - Spirit
T: Target creature gets +1/+1 until end of turn.
"I thought of fate as an iron lattice, intricate but rigidly unchangable. That was until some force bent fate's bars to spare my life."
-Ilromov, traveling storyteller
1/1
Common
Graven Dominator - 4WW
Creature - Gargoyle
Flying
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Graven Dominator comes into play or when the creature it haunts is put in a graveyard, all other creatures become 1/1 until end of turn.
Illus. Carl Critchlow
4/4
#7/165
Rare
Guardian's Magemark - 2W
Enchantment - Aura
Enchant creature
You may play Guardian's Magemark any time you could play an instant.
Creatures you control that are enchanted get +1/+1.
Common
Harrier Griffin - ?W
Creature - Griffin
Flying
At the beginning of your upkeep, tap target creature.
Illus. Jim Nelson
?/?
Uncommon
Leyline of the Meek - 2WW
Enchantment
If Leyline of the Meek is in your opening hand, you may begin the game with it in play.
Creature tokens get +1/+1.
Where force and humility converge.
Illus. Mark Zug
#10/165
Rare
Lionheart Maverick - W
Creature - Human Knight
4W: Lionheart Maverick gets +1/+2 until the end of turn.
1/1
Common
Martyred Rusalka - W
Creature - Spirit
W, Sacrifice a creature: Target creature can't attack this turn.
1/1
Uncommon
Order of the Stars - W
Creature - Human Cleric
Defender
When Order of the Stars comes into play, choose a color.
Order of the Stars has protection from the chosen color.
As stoic as the marble halls, as unblinking as the stars on their shields.
Illus. Heather Hudson
0/1
Uncommon
Shrieking Grotesque - 2W
Creature - Gargoyle
Flying
When Shrieking Grotesque comes into play, if B was spent to play Shrieking Grotesque, target player discards a card.
2/1
Common
Storm Herd - 8WWW
Sorcery
Put X 1/1 white Pegasus creature tokens with flying into play, where X is your life total.
Rare
To Arms! - 1W
Instant
Untap all creatures you control.
Draw a card.
Common
Withstand - 2W
Instant
Prevent the next 3 damage that would be dealt to target creature or player this turn.
Draw a card.
Common
Blue (17/21)
Drowned Rusalka - U
Creature - Spirit
U, Sacrifice a creature: Discard a card, then draw a card.
1/1
Uncommon
Frazzle - 3U
Instant
Counter target nonblue spell.
Uncommon
Gigadrowse - U
Instant
Replicate U (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Tap target permanent.
Common
Hatching Plans - 1U
Enchantment
When Hatching Plans is put into a graveyard from play, draw three cards.
Rare
Infiltrator's Magemark - 2U
Encahntment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.
Common
Leyline of Singularity - 2UU
Enchantment
If Leyline of Singularity is in your opening hand, you may begin the game with it in play.
All nonland permanents are legendary.
Rare
Mimeofacture - 3U
Sorcery
Replicate: 3U (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it into play under your control. Then that player shuffles his or her library.
Illus. Dan Scott
#30/165
Rare
Quicken - U
Instant
The next sorcery spell you play this turn can be played any time you could play an instant.
Draw a card.
Illus. Aleksi Briclot
#31/165
Rare
Repeal - XU
Instant
Return target nonland permanent with converted mana cost X to its owner's hand.
Draw a card.
Illus. Dan Scott
Common
Runeboggle - 2U
Instant
Counter target spell unless its controller pays 1?.
Draw a card.
Common
Sky Swallower - 3UU
Creature - Leviathan
Flying
When Sky Swallower comes into play, target opponent gains control of all other permanents you control.
Illus. rk post
8/8
Rare
Thunderheads - 2U
Instant
Replicate
Put a 3/3 blue Weird creature token with defender and flying into play. Remove it from the game at end of turn.
Illus. Hideaki Takamura
Uncommon
Torch Drake - 3U
Creature - Drake
Flying
1R: Torch Drake gets +1/+0 until end of turn.
2/2
Common
Train of Thought - 1U
Sorcery
Replicate 1U (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Draw a card.
Illus. Matt Thompson
Common
Vedalken Plotter - 2U
Creature - Vedalken Wizard
When Vedalken Plotter comes into play, exchange control of target land you control and target land an opponent controls.
Illus. Greg Staples
1/1
Uncommon
Vertigo Spawn - 1U
Creature - Illusion
Defender (This creature can't attack.)
Whenever Vertigo Spawn blocks a creature, tap that creature. It doesn't untap during its controller's next untap step.
0/3
Uncommon
AEtherplasm - 2UU
Creature - Illusion
Whenever AEtherplasm blocks a creature, you may return AEtherplasm to its owner's hand. If you do, you may put a creature card from your hand into play blocking that creature.
1/1
Uncommon
Black (17/21)
Abyssal Nocturnus - 1BB
Creature - Horror
Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn.
"To be of open mind is dangerous: someone could steal my soul." - Voka Schlak, pateint of the Mauzam Mental Hospital, diary
Illus. Jon Foster
2/2
#43/165
Rare
Caustic Rain - 3B
Sorcery
Remove target land from the game.
Uncommon
Cremate - B
Instant
Remove target card in a graveyard from the game.
Draw a card.
Common
Cry of Contrition B
Sorcery
Target player discards a card.
Haunt (When this spell card is put into a graveyard after resolving, remove it from the game haunting target creature.)
When the creature Cry of Contrition haunts is put into a graveyard, target player discards a card.
Daggerclaw Imp - 2B
Creature - Imp
Flying
Daggerclaw Imp can't block.
Illus. Pete Venters
3/1
Uncommon
Douse in Gloom - 2B
Instant
Douse in Gloom deals 2 damage to target creature and you gain 2 life.
Common
Exhumer Thrull - (?)B
Creature - Thrull
Haunt
When Exhumer Thrull comes into play or the creature it haunts is put into a graveyard, return target creature card from your graveyard to your hand.
?/?
Uncommon
Leyline of the Void - 2BB
Enchantment
If Leyline of the Void is in your opening hand, you may begin the game with it in play.
If a card would be put into an opponent's graveyard, remove it from the game instead.
Rare
Necromancer's Magemark - 2B
Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1.
If a creature you control that's enchanted would be put into a graveyard, return it to its owner's hand instead.
Common
Orzhov Euthanist - 2B
Creature - Human Assassin
Haunt
When Orzhov Euthanist comes into play or the creature it haunts is put into a graveyard from play, destroy target creature that was dealt damage this turn.
2/2
Common
Plagued Rusalka - B
Creature - Spirit
B, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
1/1
Uncommon
Poisonbelly Ogre - 4B
Creature - Ogre Warrior
Whenever another creature comes into play, its controller loses 1 life.
3/3
Restless Bones - 2B
Creature - Skeleton
3B, T: Target creature gains swampwalk until end of turn.
1B: Regenerate Restless Bones.
1/1
Sanguine Praetor - 6BB
Creature - Avatar
B, Sacrifice a creature: Destroy each creature with the same converted mana cost as the sacrificed creature.
7/5
Rare
Seize the Soul - 2BB
Instant
Destroy target nonwhite nonblack creature. Put a 1/1 white Spirit creature token with flying into play.
Haunt
When the creature Seize the Soul haunts is put into a graveyard, destroy target nonwhite nonblack creature. Put a 1/1 white Spirit creature token with flying into play.
Rare
Skeletal Vampire - 4BB
Creature - Vampire Skeleton
Flying
When Skeletal Vampire comes into play, put two 1/1 black Bat creature tokens with flying into play.
3{B}{B}, Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying into play.
Sacrifice a Bat: Regenerate Skeletal Vampire.
Illus. Warren Mahy
3/3
Rare
Smogsteed Rider - 2BB
Creature - Human Wizard
Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn.
2/2
Uncommon
Red (13/15)
Fencer's Magemark - 2R
Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1 and have first strike.
"The first strike is the most important. Normally it avoids the need of a second strike" - Agrus Kos
Illus. Brandon Kitkouski
Common
Ghor-Clan Bloodscale - 3R
Creature - Viashino Warrior
First strike
3G: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Play this ability only once each turn.
Illus. Paolo Parente
2/1
Uncommon
Hypervolt Grasp - 1R
Enchantment - Aura
Enchant creature
Enchanted creature has "T: This creature deals 1 damage to target creature or player."
1U: Return Hypervolt Grasp to its owner's hand.
Illus. Mark Romanoski
Uncommon
Leyline of Lightning - 2RR
Enchantment
If Leyline of Lightning is in your opening hand, you may begin the game with it in play.
Whenever you play a spell, you may pay 1. If you do, Leyline of Lightning deals one damage to target player.
Rare
Living Inferno - 6RR
Creature - Elemental
T: Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno.
Illus. John Avon
8/5
Rare
Ogre Savant - 4R
Creature - Ogre Wizard
When Ogre Savant comes into play, if U was spent to play Ogre Savant, return target creature to its owner's hand.
Illus. Paolo Parente
3/2
Common
Parallectric Feedback - (?)R
Instant
Parallectric Feedback deals damage to target spell's controller equal to that spell's converted mana cost.
Illus. Mitch Cole
Rare
Pyromatics - 1R
Instant
Replicate 1R (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Pyromatics deals 1 damage to target creature or player.
Illus. Glen Angus
Common
Scorched Rusalka - R
Creature - Spirit
R, Sacrifice a creature: Scorched Rusalka deals 1 damage to target creature or player.
Every fire she sets opens her memory, gradually enabling her to solve the mystery of her fiery death.
Illus. Luca Zomini
1/1
Uncommon
Shattering Spree - R
Sorcery
Replicate: R (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Destroy target artifact.
Illus. Pat Lee
Uncommon
Siege of Towers - 1R
Sorcery
Replicate: 1R (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target mountain becomes a 3/1 creature. It's still a land.
Illus. Anthony S. Waters
Rare
Skarrgan Firebird - 4RR
Creature - Phoenix
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature comes into play with three +1/+1 counters on it.)
Flying
RRR: Return Skarrgan Firebird from your graveyard to your hand. Play this ability only if an opponent was dealt damage this turn.
3/3
Rare
Tin Street Hooligan - 1R
Creature - Goblin Rogue
When Tin Street Hooligan comes into play, if G was spent to play Tin Street Hooligan, destroy target artifact.
2/1
Common
Green (19/21)
Battering Wurm - 6G
Creature - Wurm
Bloodthirst 1
Creatures with power less than Battering Wurm's power can't block it.
Illus. Darrel Riche
4/3
Uncommon
Beastmaster's Magemark - 2G
Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1.
Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Illus. Brandon Kitkouski
Common
Crash Landing - 2G
Instant
Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.
Illus. Darrel Riche
Dryad Sophisticate - 1G
Creature - Dryad
Nonbasic landwalk
Illus. Ron Spears
2/1
Uncommon
Earth Surge - 3G
Enchantment
Lands get +2/+2 as long as they are creatures.
Rare
Gatherer of Graces - 1G
Creature - Human Druid
Gatherer of Graces gets +1/+1 for each Aura attached to it.
Sacrifice an Aura: Regenerate Gatherer of Graces.
Illus. Heather Hudson
1/2
Uncommon
Ghor-Clan Savage - 3GG
Creature - Centaur Berserker
Bloodthirst 3
2/3
Common
Gristleback - 2G
Creature - Beast
Bloodthirst 1
Sacrifice Gristleback: You gain life equal to Gristleback's power.
Illus. Lars Grant-West
2/2
Uncommon
Gruul Nodorog - 4GG
Creature - Beast
R: Gruul Nodorog can't be blocked this turn except by two or more creatures.
Illus. Pete Venters
4/4
Common
Leyline of Lifeforce - 2GG
Enchantment
If Leyline of Lifeforce is in your opening hand, you may begin the game with it in play.
Creature spells can't be countered.
The link between sovereignty and flesh.
Illus. Kev Walker
#90/165
Rare
Petrified Wood-Kin - 6G
Creature - Elemental Warrior
Bloodthirst X (If another player was dealt damage this turn, this creature comes into play with X +1/+1 counters)
X is equal to the amount of damage dealt to another player this turn.
Petrified Wood-Kin can't be countered.
Protection from instants
3/3
Rare
Predatory Focus - 3GG
Sorcery
You may have creatures you control deal their combat damage to defending player this turn as though they weren't blocked.
Illus. Zoltan Boros & Gabor Szikszai
#92/165
Uncommon
Primeval Light - 3G
Sorcery
Destroy all enchantments target player controls.
Uncommon
Silhana Ledgewalker - 1G
Creature - Elf Rogue
Silhana Ledgewalker can't be blocked except by creatures with flying.
Silhana Ledgewalker can't be the target of spells or abilities your opponents control.
1/1
#94/165
Common
Silhana Starfletcher - 2G
Creature - Elf Druid Archer
As Silhana Starfletcher comes into play, choose a color.
T: Add one mana of the chosen color to your mana pool.
Silhana Starfletcher may block as though it had flying.
1/3
#95/165
Common
Skarrgan Pit-Skulk - G
Creature - Human Warrior
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature
comes into play with a +1/+1 counter on it.)
Creatures with power less than Skarrgan Pit-Skulk's power can't block it.
1/1
#96/165
Common
Starved Rusalka - G
Creature - Spirit
G, Sacrifice a creature: You gain 1 life.
1/1
Uncommon
Wildsize - 2G
Instant
Target creature gets +2/+2 and gains trample until end of turn.
Draw a card.
#98/165
Common
Wurmweaver Coil - 4GG
Enchantment - Aura
Enchant green creature (Yes, Green creature.)
Enchanted creature gets +6/+6.
GGG, Sacrifice Wurmweaver Coil: Put a 6/6 green Wurm creature into play.
Illus. Mitch Cotie
Rare
Multicolor (41/41)
Agent of Masks - (?)WB
Creature - Human Advisor
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
?/?
Uncommon
Angel of Despair - 3WWBB
Creature - Angel
Flying
When Angel of Despair comes into play, destroy target permanent.
"I feel in them a sense of duty and commitment, yet I can feel nothing else. It is as if their duty is to an empty void." - Razia
Illus. Todd Lockwood
5/5
#101/165
Rare
Blind Hunter - 2WB
Creature - Bat
Flying
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Blind Hunter comes into play or the creature it haunts is put into a graveyard, target player loses 2 life and you gain 2 life.
Illus. Warren Mahy
2/2
#102/165
Common
Borborygmos - 3RRGG
Legendary Creature - Cyclops
Trample
Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.
6/7
Rare
Burning-Tree Bloodscale - 2RG
Creature - Viashino Berserker
Bloodthirst 1
2R: Target creature can't block Burning-Tree Bloodscale this turn.
2G: Target creature blocks Burning-Tree Bloodscale this turn if able.
Illus. Kev Walker
2/2
Common
Burning-Tree Shaman - 1RG
Creature - Centaur Shaman
Whenever a player plays an activated ability that is not a mana ability, Burning-Tree Shaman deals 1 damage to that player.
Gruul shamans are bent on punishing the civilized. Any act more complex than rubbing sticks together or eating with utensils is met with the stinging burn of their magic.
Illus. Dan Scott
3/4
#105/165
Rare
Castigate - WB
Sorcery
Target opponent reveals his or her hand. Choose a nonland card from it. Remove that card from the game.
Common
Cerebral Vortex - 1UR
Instant
Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards he or she has drawn this turn.
Illus. Jeremy Jarvis
Rare
Conjurer's Ban - WB
Sorcery
Name a card. Until your next turn, the named card can't be played.
Draw a card.
Illus. Pete Venters
Uncommon
Culling Sun - 2WWB
Sorcery
Destroy each creature with converted mana cost 3 or less.
Rare
Dune-Brood Nephilim - W(?)(?)(?)
Creature - Nephilim
Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token into play for each land you control.
Illus. Jim Murray
2/2
Rare
Electrolyze - 1UR
Instant
Electrolyze deals 2 damage divided as you choose among any number of target creatures and/or players.
Draw a card.
The Izzet learn something from every lesson they teach.
Uncommon
Feral Animist - 1RG
Creature - Goblin Shaman
3: Feral Animist gets +X/+0 until end of turn, where X is its power.
2/1
#112/165
Uncommon
Gelectrode - 1UR
Creature - Weird
T: Gelectrode deals 1 damage to target creature or player.
Whenever you play an instant or sorcery spell, you may untap Gelectrode.
"Diametrically opposing energies in self-sealed plasmodermic bubbles make great pets!"
-Trivaz, Izzet mage
Illus. Dan Scott
0/1
#113/165
Uncommon
Ghost Council of Orzhova - WWBB
Legendary Creature - Spirit Lord
When Ghost Council of Orzhova comes into play, target opponent loses 1 life and you gain 1 life.
1, Sacrifice a creature: Remove Ghost Council of Orzhova from the game. Return it to play under its owner's control at end of turn.
Illus. Greg Staples
4/4
#114/165
Rare
Glint-Eye Nephilim - UBRG
Creature - Nephilim
Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards.
1, Discard a card : Glint-Eye Nephilim gets +1/+1 until end of turn.
When it awoke, it shook the plane with the thunder of its craving.
Illus. Mark Zug
2/2
#115/165
Rare
Goblin Flectomancer - URR
Creature - Goblin Wizard
Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell.
Illus. Matt Cavotta
2/2
Uncommon
Ink-Treader Nephilim - UR(?)(?)
Creature - Nephilim
If Ink-Treader Nephilim is the target of an instant or sorcery spell, that spell also targets each other legal target in play.
2/2
Rare
Invoke the Firemind - XUUR
Sorcery
Choose one - Draw X cards; or Invoke the Firemind deals X damage to target creature or player.
Rare
Izzet Chronarch - 3UR
Creature - Human Wizard
When Izzet Chronarch comes into play, return target instant or sorcery card from your graveyard to your hand.
He not only assures himself that the lighting will strike twice, but when and how it will.
Illus. Nick Percival
2/2
Common
Killer Instinct - 4RG
Enchantment
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it into play. That creature gains haste until end of turn. Sacrifice it at end of turn.
Rare
Leap of Flame - UR
Instant
Replicate UR (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature gets +1/+0 and gains flying and first strike until end of turn.
Common
Mortify - 1WB
Instant
Destroy target creature or enchantment.
From his eyes came tears, then blood, and finally soul - it was as if he emptied from inside, flowing in a dark puddle of past.
Illus. Glen Angus
#122/165
Uncommon
Niv-Mizzet, the Firemind - 2UURR
Legendary Creature - Dragon Wizard
Flying
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player.
{T}: Draw a card.
"(Z->)90° - (E-N²W)90°t=1"
Illus. Todd Lockwood
4/4
#123/165
Rare
Orzhov Pontiff - 1WB
Creature - Human Cleric
Haunt
When Orzhov Pontiff comes into play or the creature it haunts is put into a graveyard, choose one - creatures you control get +1/+1 until end of turn or creatures you don't control get -1/-1 until end of turn.
Illus. Adam Rex
1/1
#124/165
Rare
Pillory of the Sleepless - 1WB
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "At the beginning of your upkeep, you lose 1 life".
Which is worse - the sleep which never ends or that which never comes?
Illus. Mark Romanoski
#124/165
Common
Rumbling Slum - 1RGG
Creature - Elemental
At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player.
The Orzhov contract the Izzet to animate slum districts and banish them to the wastes. The Gruul adopt them and send them back to the city for vengeance.
Illus. Carl Critchlow
5/5
#126/165
Rare
Savage Twister - XRG
Sorcery
Savage Twister deals X damage to each creature.
Uncommon
Scab-Clan Mauler - RG
Creature - Human Berserker
Bloodthirst 2
Trample
1/1
Common
Schismotivate - 1UR
Instant
Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn.
Uncommon
Skarrgan Skybreaker - 4RRG
Creature - Giant Shaman
Bloodthirst 3
1, Sacrifice Skarrgan Skybreaker: Skarrgan Skybreaker deals damage to target creature or player equal to its power.
3/3
Uncommon
Souls of the Faultless - WBB
Creature - Spirit
Defender
Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.
0/4
Uncommon
Stitch in Time - 1UR
Sorcery
Flip a coin. If you win the flip, take an extra turn after this one.
Quyzl was told by his mentor to "make more time" for his studies.
Illus. Jon Foster
#132/165
Rare
Streetbreaker Wurm - 3RG
Creature - Wurm
6/4
Common
Teysa, Orzhov Scion - 1WB
Legendary Creature - Human Advisor
Sacrifice three white creatures: Remove target creature from the game.
Whenever another black creature you control is put into a graveyard from play, put a 1/1 white Spirit creature token with flying into play.
Illus. Todd Lockwood
2/3
#134/165
Rare
Tibor and Lumia - 2UR
Legendary Creature - Human Wizard
Whenever you play a blue spell, target creature gains flying until end of turn.
Whenever you play a red spell, Tibor and Lumia deals 1 damage to each creature without flying.
3/3
#135/165
Rare
Ulasht, the Hate Seed - 2RG
Legendary Creature - Hydra
Ulasht, the Hate Seed comes into play with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.
1, Remove a +1/+1 counter from Ulasht: Choose one - Ulasht deals 1 damage to target creature; or put a 1/1 green Saproling creature token into play.
Illus. Nottsuo
0/0
#136/165
Rare
Wee Dragonauts - 1UR
Creature - Faerie Wizard
Flying
Whenever you play an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
Illus. Greg Staples
1/3
Common
Witch-Maw Nephilim - WGU(?)
Creature - Nephilim
Whenever you play a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
2/2
Rare
Wreak Havoc - 2RG
Sorcery
Wreak Havoc can't be countered by spells or abilities.
Destroy target artifact or land.
Uncmmon
Yore-Tiller Nephilim - BRGW
Creature - Nephilim
Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to play tapped and attacking.
2/2
Rare
Guild Mana (9/9)
Debtors' Knell - 4(W/B)(W/B)(W/B)
Enchantment
At the beginning of your upkeep, put target creature card in a graveyard into play under your control.
One moment, conscious only of a sense of repose.
The next moment, hearing the trudge of his own footsteps. He sighed and glinted into the glare ahead.
Illus. Kev Walker
#141/165
Rare
Djinn Illuminatus - 5(U/R)(U/R)
Creature - Djinn
Flying
Each instant and sorcery spell you play has replicate. The replicate cost is equal to its mana cost. (When you play it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
3/5
#142/165
Rare
Giant Solifuge - 2(R/G)(R/G)
Creature - Insect
Trample, haste
Giant Solifuge can't be the target of spells or abilities.
"We respect all forms of life, but we'd rather respect this from a distance."- ??
4/1
Rare
Gruul Guildmage - (R/G)(R/G)
Creature - Human Shaman
3R, Sacrifice a land: Gruul Guildmage deals 2 damage to target player.
3G: Target creature gets +2/+2 until end of turn.
Illus. Paolo Parente
2/2
Uncommon
Izzet Guildmage - (U/R)(U/R)
Creature - Human Wizard
2U: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy.
2R: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy.
2/2
Uncommon
Mourning Thrull - 1(W/B)
Creature - Thrull
Flying
Whenever Mourning Thrull deals combat damage, you gain that much life.
1/1
Common
Orzhov Guildmage - (W/B)(W/B)
Creature - Human Wizard
2W: Target player gains 1 life.
2B: Each player loses 1 life.
Illus. Greg Staples
2/2
Uncommon
Petrahydrox - 3(U/R)
Creature - Weird
When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand.
Illus. Anthony S. Waters
3/3
Common
Wild Cantor - (?)(R/G)
Creature - Human Druid
Sacrifice Wild Cantor: Add one mana of any color to your mana pool.
Illus. Glenn Fabry
?/?
Common
Artifacts (7/7)
Gruul Signet - 2
Artifact
1, T: Add RG to your mana pool.
#150/165
Common
Gruul War Plow - 4
Artifact
Creatures you control have trample.
1RG: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn.
#151/165
Rare
Izzet Signet - 2
Artifact
1, T: Add UR to your mana pool.
#152/165
Common
Mizzium Transreliquat - 3
Artifact
3 : Mizzium Transreliquat becomes a copy of target artifact until end of turn
1UR : Mizzium Transreliquat becomes a copy of target artifact and gains this ability.
Illus. John Avon
#153/165
Rare
Moratorium Stone - 1
Artifact
2, T:Remove target card in a graveyard from the game.
2WB, T, Sacrifice Moratorium Stone: Remove from the game target nonland card in a graveyard, all other cards in graveyards with the same name as that card, and all permanents with that name.
#154/165
Rare
Orzhov Signet - 2
Artifact
1, T: Add WB to your mana pool.
#155/165
Common
Sword of the Paruns - 3
Artifact - Equipment
As long as equipped creature is tapped, tapped creatures you control get +2/+0.
As long as equipped creature is untapped, untapped creatures you control get +0/+2.
3: Tap or untap equipped creature.
Equip 3
#156/165
Rare
Lands (9/9)
Godless Shrine
Land - Plains Swamp
T: Add W or B to your mana pool.
As Godless Shrine comes into play, you may pay 2 life. If you don't, Godless Shrine comes into play tapped instead.
#157/165
Rare
Gruul Turf
Land
Gruul Turf comes into play tapped.
When Gruul Turf comes into play, return a land you control to its owner's hand.
T: Add RG to your mana pool.
#158/165
Common
Izzet Boilerworks
Land
Izzet Boilerworks comes into play tapped.
When Izzet Boilerworks comes into play, return a land you control to its owner's hand.
T: Add UR to your mana pool.
#159/165
Common
Nivix, Aerie of the Firemind
Land
T: Add 1 to your mana pool.
2UR,T: Remove the top card of your library from the game. Until your next turn, you may play that card if it's an instant or sorcery.
#160/165
Uncommon
Orzhov Basilica
Land
Orzhov Basilica comes into play tapped.
When Orzhov Basilica comes into play, return a land you control to its owner's hand.
T: Add WB to your mana pool.
#161/165
Common
Orzhova, the Church of Deals
Land
T: Add 1 to your mana pool.
3WB,T : Target player loses 1 life and you gain 1 life.
#162/165
Uncommon
Skarrg, the Rage Pits
Land
T: Add 1 to your mana pool.
RG, T: Target creature gets +1/+1 and gains trample until end of turn.
#163/165
Uncommon
Steam Vents
Land - Island Mountain
T: Add U or R to your mana pool.
As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead.
#164/165
Rare
Stomping Ground
Land - Mountain Forest
T: Add R or G to your mana pool.
As Stomping Ground comes into play, you may pay 2 life. If you don't, Stomping Ground comes into play tapped instead.
#165/165
Rare