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Thread: Übersicht Durch das dunkle Portal Previews

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    Default Übersicht Durch das dunkle Portal Previews

    Last edited by Marionet; 29.03.2007 at 10:05.

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    Default AW: Übersicht Durch das dunkle Portal Previews

    In den heute veröffentlichten Durch das dunkle Portal FAQs wurden weitere Karten bekanntgegeben. Die Bilder standen jedoch noch nicht zur Verfügung und werden schnellstmöglich von mir nachgereicht. Bis dahin müsst ihr euch mit Text begnügen.

    Ambush, 3, Rogue, Instant Ability—Assassination Combo
    Play only if your hero has stealth. Your hero deals X melee damage to target exhausted hero or ally, where X is 5 plus the ATK of one of your Daggers.

    Blade Flurry, 4, Rogue, Ability—Combat Talent
    Combat Hero Required, Ongoing: When your hero deals combat have your hero deal that much melee damage to another target hero or ally.

    Blessing of Freedom, 1, Paladin, Instant Ability—Protection Blessing
    Attach to target hero or ally in your party. Ongoing: Attached character is untargetable. At end of turn, destroy Blessing of Freedom.

    Barnathrum, Lord of Pain, 4, Alliance, Ally—Human Warlock, 3 ATK (Shadow), 4 Health
    (1), [Activate] >>> Double the damage on each ally.

    Berserking, 3, Horde, Ability
    Troll Hero Required, Ongoing: When your hero is dealt damage, put a berserk counter on Berserking. When your hero attacks, remove all berserk counters from Berserking. Your hero has +1 ATK this combat for each counter you removed.

    Boat to Booty Bay, 4, Ability, Unique
    Ongoing: [Activate] >>> Remove an ally in your party from the game. Use only on your turn. [Activate], Destroy Boat to Booty Bay >>> Put all ally cards removed by Boat to Booty Bay into play under your control. Use only on your
    turn.

    Brainwash, 5, Priest, Instant Ability—Shadow
    Gain control of target attacking ally.

    Cannibalize, 2, Horde, Ability
    Undead Hero Required, Remove any number of ally cards in graveyards from the game. Your hero heals 2 damage from itself for each card removed.

    Convalescence, 2, Priest, Instant Ability—Holy
    Your hero heals all damage from target ally. You may destroy an ability attached to that ally.

    Crown of Destruction, 5, Armor—Mail, Head (1), 1 DEF
    At the end of each player's turn, that player destroys one of his abilities, allies, or equipment.

    Distract, 3, Rogue, Ability—Subtlety
    Exhaust all allies in target player's party. Each of those allies can't ready during its controller's next ready step.

    Dramla Lifebender, 6, Horde, Ally—Undead Warlock, 4 ATK (Fire), 5 Health
    Undead Hero Required <p> You can play ally cards from your graveyard. If an ally would be put into your graveyard from play, remove it from the game instead.

    Evocation, 1, Mage, Ability—Arcane
    Ongoing: (2) >>> Draw a card. <p> When a card leaves your hand, destroy Evocation.

    Eye of Kilrogg, 2, Warlock, Ability—Demonology
    Look at target opponent's hand and choose a card. Remove that card from the game.

    First to Fall, 2, Instant Ability
    Destroy target protecting ally.

    Fortune Telling, 8, Ability
    Turn your deck over.

    Grunt Baranka, 2, Horde, Ally—Orc Warrior, 2 ATK (Melee), 2 Health
    Protector. When Grunt Baranka defends against an ally, destroy her. If you do, destroy all attacking allies.

    Gamon, 1, Horde, Ally—Tauren Warrior, Unique, 1 ATK (Melee), 1 Health
    Any hero or ally can attack Gamon. (Including characters in your party.)

    Goldenmoon, 3, Alliance, Ally—Night Elf Rogue, 2 ATK (Melee), 2 Health
    Elusive. You can have an additional Pet while your Pets have different names.

    Greefer, 3, Horde, Ally—Troll Rogue, 3 ATK (Melee), 2 Health
    Opponents can't complete quests.

    Inner Fire, 4, Priest, Ability—Discipline
    Inner Fire enters play with three charge counters on it. Ongoing: Prevent all damage that would be dealt to your hero. When damage is prevented this way, remove a charge counter from Inner Fire. If you removed the last one, destroy Inner Fire.

    Intercept, 1, Warrior, Instant Ability—Fury
    Exhaust target hero or ally, and your hero deals 1 melee damage to it.

    Jin'do's Evil Eye, 4, Item, Neck (1)
    At the start of each player's turn, the first opponent to that player's left names a card. That card can't be played this turn.

    King Mukla, 7, Ally—Gorilla, Unique, 6 ATK (Melee), 5 Health
    When King Mukla enters play, you may gain control of target ally with cost 3 or less.

    Koringar the Heavy, 7, Horde, Ally—Tauren Warrior, 5 ATK (Melee), 5 Health
    (3) >>> This turn, Koringar has all the payment powers of all other allies.

    Lessons in Lurking, 2, Ability
    Attach to target ally. Ongoing: Attached ally has stealth. (Can't protect against it.)

    Lay on Hands, 1, Paladin, Instant Ability—Holy
    Your hero heals all damage from target hero or ally. Exhaust all of your resources. Skip your next turn.

    Mind-numbing Poison, 3, Rogue, Instant Ability—Poison
    Attach to target hero that was dealt combat damage by your hero this turn. Ongoing: At the start of attached hero's controller's turn, that player exhausts one of his ready resources.

    Nyn'jah, 4, Horde, Ally—Troll Rogue, 3 ATK (Melee), 3 Health
    When Nyn'jah enters play, you may ready target opposing equipment. You control that equipment while Nyn'jah remains in your party.

    Observer's Shield, 2, Armor—Shield, Off-Hand (1), 2 DEF
    Observer's Shield enters play exhausted.

    Operation Recombobulation, Alliance, Quest
    Gnome Hero Required, Pay (4) to complete this quest. Reward: When an opposing non-token ally is destroyed this turn, you may put an ally card from your graveyard into your hand.

    Outrider Zarg, 4, Horde, Ally—Orc Hunter, 4 ATK (Melee), 2 Health
    Ferocity. At the end of your turn, if Outrider Zarg dealt no damage this turn, destroy him.

    Penelope's Rose, 4, Item, Off-Hand (1)
    When you complete a quest, draw a card.

    Ring of the Unliving, 4, Item, Ring (2)
    Your hero can't be destroyed. While your hero has fatal damage on it, when it's dealt damage, destroy that many of your equipment and/or resources.

    Shiv, 1, Rogue, Ability—Combat Combo
    Your hero deals 1 melee damage to target hero or ally. That damage counts as combat damage.

    Slam, 3, Warrior, Ability—Fury
    Your hero deals X melee damage to target hero or ally, where X is 1 plus the ATK of one of your Melee weapons.

    Stormstrike, 1, Shaman, Instant Ability—Enhancement Talent
    Enhancement Hero Required, Ready your hero and one of your Melee weapons. The next time your hero would deal nature damage this turn, it deals that much damage +2 instead.

    Shadowmeld, 3, Alliance, Ability
    Night Elf Hero Required <p> Ongoing: Your hero is elusive and untargetable. <p> At the start of your turn, destroy Shadowmeld.

    The Dying Balance, Quest
    Pay (2) to complete this quest. Reward: Reveal the top two cards of your deck. If they have different card types, put one into your hand and the other on the bottom of your deck. Otherwise, put both on the bottom of your deck.

    The Haunted Mills, Horde, Quest
    Undead Hero Required, Pay (3) to complete this quest. Reward: Remove an ally card in your graveyard from the game. If you do, draw a card for each ally card you've removed with quests named The Haunted Mills.

    Tim, 3, Alliance, Ally—Human Mage, 1 ATK (Arcane), 1 Health
    Elusive. [Activate] >>> Tim deals 1 arcane damage to target hero or ally.

    Test of Faith, Horde, Quest
    Pay (1) to complete this quest. Reward: Discard your hand, then draw a card.

    Thunderfury, Blessed Blade of the Windseeker, 9, Weapon—Sword, Melee (1), 6 ATK, 5 Strike
    When you strike with Thunderfury, choose up to five heroes and/or allies. Your hero deals 5, 4, 3, 2, and 1 nature damage to them, respectively.

    Thysta Spiritlasher, 5, Horde, Ally—Orc Warlock, 3 ATK (Fire), 5 Health
    At the end of each player's turn, if no damage was dealt this turn, Thysta Spiritlasher deals 3 fire damage to that player's hero.

    Tiril Dawnrider, 1, Horde, Ally—Blood Elf Rogue, 1 ATK (Melee), 1 Health
    Ferocity <p> At the end of your turn, put Tiril Dawnrider into his owner's hand.

    Travel Form, 2, Druid, Instant Ability—Feral, Form (1)
    Ongoing: Exhaust your hero >>> You pay (1) less to complete your next quest this turn.

    Viking Warhammer, 1, Weapon—Mace, Melee (1), 1 ATK, 1 Strike
    Marionetsche Denkweise - Mein Blog
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