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Thread: Crimson Crisis - Thread

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    shriek's Avatar
    shriek is offline がうな
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    Default Crimson Crisis - Thread

    Es hat etwas länger gedauert aber endlich ist die Ankündigung fürs nächste Set da.


    CRIMSON CRISIS (603)



    Release Date: 15th November 2008
    Price: 150 Yen (incl taxes)

    5 cards per pack, 30 packs per box

    Includes 80 cards total:
    5 Ultra Rare
    9 Super Rare
    18 Rare
    48 Common
    (Ultra Rare also as Ultimate Rare available, 1 of 80 cards also as Holographic Rare)

    Features:

    - Third set of the 600 series.
    - Many new cards and Synchro monster from the anime Yu-Gi-Oh 5D's included
    - Also many cards that work together with already existing theme cards
    - Synchro Monster will gain more and more power-ups and a new concept card will make it's debut.
    - Features cards used by Fudo Yusei, Jack Atlus, Izayoi Aki, and Bomb/mer.
    - Also features cards used by a new and important character who will debut in the anime in late October.
    - The pack's cover features "Red Daemon's Dragon/Buster".
    - "Buster" makes its appearance at the Jump Super Anime Tour


    CRMS-JP001
    Turret Warrior
    EARTH/Warrior - Effect/5/1200/2000
    This card can be Special Summoned from your hand by Releasing 1 Warrior-Type monster you control. When Special Summoned by this effect, increase the ATK of this card by the original ATK of the Released monster.
    Super Rare


    CRMS-JP002
    Debris Dragon
    WIND/Dragon - Tuner/4/1000/2000
    When this card is successfully Normal Summoned, you can Special Summon 1 monster with 500 ATK or less from your Graveyard in face-up Attack Position. The effect(s) of the monster Special Summoned by this effect is negated. This card can only be used as Synchro Material for the Synchro Summon of a Dragon-Type monster. The other Synchro Material monster(s) must be of a Level other than 4.
    Rare


    CRMS-JP003
    Hyper Synchron
    LIGHT/Machine - Tuner/4/1600/800
    If this card is sent to the Graveyard for the Synchro Summon of a Dragon-Type monster, the ATK of the Synchro monster this card was used as Synchro Material is increased by 800 Points, and it is removed from play during the End Phase.


    CRMS-JP004
    Red Daemon's Dragon/Buster
    DARK/Dragon - Effect/10/3500/2500
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Buster Mode". When this card attacks, destroy all other monsters on the field at the end of the Damage Step. When this card on the field is destroyed, you can Special Summon 1 "Red Daemon's Dragon" from your Graveyard.
    Ultra/Ultimate/Holographic Rare


    CRMS-JP005
    Trap Eater
    DARK/Demon - Tuner/4/1900/1600
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-up Trap Card your opponent controls to the Graveyard.


    CRMS-JP006
    Twin Breaker
    DARK/Warrior - Effect/4/1600/1000
    If this card attacks a Defense Position monster, it can attack once again in a row. When this card attacks a Defense Position monster, if its ATK is higher than that monster's DEF, inflict the difference as Battle Damage to your opponent.


    CRMS-JP007
    Dark Repairer
    DARK/Demon - Tuner/2/1000/1300
    When this card is sent from the field to the Graveyard, look at the top card of your Deck, and place it on the top or bottom of your Deck.


    CRMS-JP008
    Black Feather - Gale of the Hurricane
    DARK/Bird - Tuner/3/1300/400
    If you control a "Black Feather" monster other than "Black Feather - Gale of the Hurricane", you can Special Summon this card from your hand. Once per turn, you can halve the ATK and DEF of 1 face-up monster your opponent controls.


    CRMS-JP009
    Black Feather - Blast of the Black Lance
    DARK/Bird - Effect/4/1700/800
    If you control a "Black Feather" monster other than "Black Feather - Blast of the Black Lance", you can Special Summon this card from your hand. When this card attacks a Defense Position monster, if its ATK is higher than that monster's DEF, inflict the difference as Battle Damage to your opponent.


    CRMS-JP010
    Black Feather - Sirocco of the Dawn
    DARK/Bird - Effect/5/2000/900
    If your opponent controls a monster(s), and you control no monsters, you can Normal Summon this card without Releasing. Once per turn, activate by selecting 1 face-up "Black Feather" monster you control. The selected monster gains ATK equal to the total combined ATK of all other face-up "Black Feather" monsters you control. During the turn in which this effect is activated, monsters other than the selected monster cannot attack.
    Super Rare


    CRMS-JP011
    Night Rose Knight
    DARK/Warrior - Tuner/3/1000/1000
    While this card is face-up on the field, your opponent cannot select face-up Plant-Type monsters you control as attack targets. When this card is Normal Summoned successfully, you can Special Summon 1 Level 4 or lower Plant-Type monster from your hand.
    Super Rare


    CRMS-JP012
    Summon Reactor AI
    DARK/Machine - Effect/5/2000/1400
    While you control this face-up card, and when your opponent Normal Summons, Flip Summons or Special Summons a monster(s), you can inflict 800 Damage to your opponent's Life Points. This effect can only be used once per turn. During the Battle Phase of a turn this effect was used, you can negate the attack of 1 opponent's monster. By sending this card together with respectively 1 "Trap Reactor RR" and "Magic Reactor AID" you control to the Graveyard, Special Summon 1 "Giant Bomber Airraid" from your hand, deck or Graveyard.


    CRMS-JP013
    Trap Reactor RR
    DARK/Machine - Effect/4/800/1800
    Activate only when your opponent activates a Trap card. Destroy that Trap card, and inflicht 800 Damage to your opponent's Life Points. This effect can only be used once per turn.


    CRMS-JP014
    Magic Reactor AID
    DARK/Machine - Effect/3/1200/900
    Activate only when your opponent activates a Magic card. Destroy that Magic card and inflict 800 Damage to your opponent's Life Points. This effect can only be used once per turn.


    CRMS-JP015
    Black Bomber
    DARK/Machine - Tuner/3/100/1100
    When this card is Normal Summoned successfully, you can Special Summon 1 DARK Level 4 Machine-Type monster from your Graveyard in face-up Defense Position. The effects of the monster Special Summoned by this effect are negated.
    Rare


    CRMS-JP016
    Giant Bomber Air Raid
    WIND/Machine - Effect/8/3000/2500
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Summon Reactor AI". Once per turn, you can send 1 card from your hand to the Graveyard to destroy 1 card your opponent controls. Also, once during your opponent's turn, you can select and activate 1 of the following effects:
    - Activate when your opponent Normal or Special Summons a monster. Destroy that monster, and inflict 800 damage to your opponent.
    - Activate when your opponent Sets a card. Destroy that card, and inflict 800 damage to your opponent.
    Rare


    CRMS-JP017
    Deformer Boardn
    EARTH/Machine - Effect/3/500/1800
    This card gains the appropriate effect based on its battle position:
    - Attack Position: All face-up "Deformer" monsters you control can attack your opponent directly.
    - Defense Position: Other face-up "Deformer" monsters you control cannot be destroyed by battle.


    CRMS-JP018
    Deformer Pacchin
    WIND/Machine - Effect/4/1200/800
    This card gains the appropriate effect based on its battle position:
    - Attack Position: Once per turn, you can Release 1 "Deformer" monster other than "Deformer Pacchin" to destroy 1 card on the field.
    - Defense Position: If this card would be destroyed, you can destroy 1 other "Deformer" monster instead.


    CRMS-JP019
    Death Kaiser Dragon/Buster
    FIRE/Undead - Effect/8/2900/2000
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Buster Mode". When this card is Special Summoned, Special Summon any number of Undead-Type monsters from either player's Graveyard to your field. The effects of the monster(s) Special Summoned by this effect are negated, and they are destroyed during this turn's End Phase . When this card on your field is destroyed, you can is Special Summon 1 "Deathkaiser Dragon" from your Graveyard.
    Ultra/Ultimate Rare


    CRMS-JP020
    Hyper Psycho Gunner/Buster
    EARTH/Psychic - Effect/11/3500/3000
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Buster Mode". If this card battles, at the end of the Damage Step, inflict damage to your opponent equal to their battling monster's DEF, and gain Life Points equal to its ATK. Also, when this card on the field is destroyed, you can Special Summon 1 "Hyper Psycho Gunner" from your Graveyard.
    Ultra/Ultimate Rare


    CRMS-JP021
    Arcanite Magician/Buster
    LIGHT/Spellcaster - Effect/9/900/2300
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Buster Mode". When this card is Special Summoned, place 2 Magic Counters on it. This card gains 1000 ATK for each Magic Counter on it. You can remove 2 Magic Counters from this card to destroy all cards your opponent controls. Also, when this card on the field is destroyed, you can Special Summon 1 "Arcanite Magician" in your Graveyard.
    Ultra/Ultimate Rare


    CRMS-JP022
    Arcane Philo
    FIRE/Spellcaster - Tuner/2/1000/400
    If this card is used in the Synchro Summon of a Synchro Monster and sent to the Graveyard, add 1 "Buster Mode" from your Deck to your hand.


    CRMS-JP023
    Buster Mercenary
    EARTH/Warrior - Effect/4/1800/300
    By returning 1 "Buster Mode" in your hand or Graveyard to the Deck, destroy 1 Spell or Trap Card your opponent controls. This effect can only be used once per turn.


    CRMS-JP024
    Buster Beast
    EARTH/Beast-Warrior - Effect/4/1900/1200
    Activate by discarding this card. Add 1 "Buster Mode" from your Deck to your hand.
    Rare


    CRMS-JP025
    Black-Winged Magician
    WIND/Spellcaster - Effect/3/1300/1200
    While you control this face-up card, its controller can activate "Buster Mode" during the turn in which it is Set.


    CRMS-JP026
    Life Coordinator
    WIND/Psychic - Effect/2/800/400
    When your opponent activates a card with an effect that inflicts damage, you can discard this card to negate that effect and destroy it.
    Rare


    CRMS-JP027
    Gladial-Beast Samnite
    EARTH/Beast - Effect/3/1600/1200
    If this card is Special Summoned by the effect of a "Gladial-Beast" monster, when this card destroys your opponent's monster by battle and sends it to the Graveyard, you can add 1 "Gladial-Beast" card from your Deck to your hand. By returning this card to the Deck at the end of a Battle Phase in which it battled, Special Summon 1 "Gladial-Beast" monster other than "Gladial-Beast Samnite" from your Deck.


    CRMS-JP028
    Malenlightened Frog
    WATER/Aqua - Effect/2/100/2000
    While this card is face-up on the field, this card's name is treated as "Death Frog". While this card is face-up on the field, your opponent cannot select other monster's as attack target. When this card is sent from the field to the Graveyard, you can add 1 "Frog" monster other than a "Malenlightened Frog" from your deck to your hand.
    Rare


    CRMS-JP029
    Flipped Frog
    WATER/Aqua - Effect/2/500/200
    Once per turn, you can change this card to face-down Defense Position. When this card is flipped face-up, you can return a number of monsters your opponent controls to their respective owners' hands up to the number of face-up "Frog" monsters you control.


    CRMS-JP030
    Giant Battleship Big Core Mk-II
    FIRE/Machine - Effect/6/2400/1100
    When this card is successfully Special Summoned, place 3 Counters on it. This card cannot be destroyed by battle. If this card battles, remove 1 Counter from it at the end of the Damage Step. If this card battles whilst there are no Counters on it, it is destroyed at the end of the Damage Step. If you control no monster, you can Normal Summon this card without Release.
    Super Rare


    CRMS-JP031
    Tomaboo
    DARK/Plant - Effect/3/1400/800
    Activate when 1 other face-up Plant-Type monster on the field is targeted by the effect of your opponent's Magic or Trap Card. By Releasing this card, draw 2 cards.


    CRMS-JP032
    Scanner
    LIGHT/Machine - Effect/1/?/?
    Activate by selecting 1 opponent's monster that is removed from play. Until the End Phase of this turn, this card is treated as it has the same name as the selected monster, and gains the Type, Level, ATK and DEF of the selected monster. This effect can only be used once per turn. If this card is removed from the field during a turn this effect was used, it is removed from play.
    Rare


    CRMS-JP033
    Dimensional Stronghold Weapon
    DARK/Machine - Effect/4/1700/200
    While this card is face-up on the field, neither player can send cards from the deck to the Graveyard.
    Normal Rare


    CRMS-JP034
    Desert Gardna
    EARTH/Insect - Effec/4/800/1000
    The DEF of this card is increased by the number of Magic or Trap card on the field x 300 Points. If an Insect-Type monster you control is destroyed, you can destroy this card instead.


    CRMS-JP035
    Cross-Sword Hunter
    WIND/Insect - Effect/4/1800/1200
    When you control another Insect-Type monster, when an Insect-Type monster you control attacks a Defense Position monster, if its ATK is higher than that monster's DEF, inflict the difference as Battle Damage to your opponent.


    CRMS-JP036
    Bee²
    WIND/Insect - Effect/1/500/400
    Activate by Releasing this card and 1 face-up Insect-Type monster other than "Bee²". Draw 2 cards.


    CRMS-JP037
    Triple Viper
    WATER/Reptile - Effect/4/1800/400
    This card can attack 3 times during 1 Battle Phase. This card cannot declare an attack unless you Release 1 Aqua-Type monster you control.
    Normal Rare


    CRMS-JP038
    Alien Revenger
    DARK/Reptile - Effect/6/2200/1600
    By removing 2 A-Counter from the field, you can Special Summon this card from your hand. Once per turn, you can place 1 A-Counter on each face-up monster your opponent controls. If a monster with an A-Counter battles with an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only. You can control only 1 face-up "Alien Revenger" at the same time.
    Rare


    CRMS-JP039
    Alien-Monite
    LIGHT/Reptile - Tuner/1/500/200
    When this card is Normal Summoned successfully, you can Special Summon 1 Level 4 or less "Alien" monster from your Graveyard. The monster Special Summoned by this effect is destroyed during the End-Phase
    Rare


    CRMS-JP040
    Dark Dive Bomber
    DARK/Machine - Synchro/7/2600/1800
    Tuner + 1 or more Non-Tuner monster
    Activate by Releasing 1 monster you control. Inflict Damage to your opponent's Life Points equal to the level of the released monster x 200.
    Super Rare


    CRMS-JP041
    Black Feather - Armored Wing
    DARK/Winged Beast - Synchro - Effect/7/2500/1500
    1 "Black Feather" Tuner + 1 or more non-Tuner monsters
    This card cannot be destroyed by battle. Any Battle Damage its controller takes as a result of it being in battle becomes 0. Place 1 Wedge Counter on a monster this card attacks (max. 1). By removing all Wedge Counters from monsters your opponent controls, the ATK and DEF of a monster(s) that had a Wedge Counter becomes 0 until the End-Phase.
    Ultra/Ultimate Rare


    CRMS-JP042
    Hyper Psycho Gunner
    EARTH/Psychic - Synchro - Effect/9/3000/2500
    1 Tuner + 1 or more non-Tuner Psychic-Type monsters
    When this card attacks a Defense Position monster, if its ATK is higher than that monster's DEF, inflict the difference as Battle Damage to your opponent. Also, at the end of a Damage Step in which this card attacked a Defense Position monster, if its ATK is higher than that monster's DEF, gain Life Points equal to the difference.
    Super Rare


    CRMS-JP043
    Arcanite Magician
    LIGHT/Spellcaster - Synchro - Effect/7/400/1800
    1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters
    When this card is successfully Synchro Summoned, place 2 Magic Counter on this card. The ATK of this card increases for every Magic Counter on this card by 1000 Points. By removing 1 Magic Counter from you side of the field, you can destroy 1 card your opponent controls.
    Super Rare


    CRMS-JP044
    Cosmos Fortress Gol'Gar
    LIGHT/Reptile - Synchro/5/2600/1800
    Alien-Monite + 1 or more Non-Tuner "Alien" monster
    Once per turn, you can return any number of face-up Magic and Trap Cards from the field to their owners' hands, and distribute that many A-Counters amongst monsters on the field. Once per turn, you can remove 2 A-Counters from the field to destroy 1 card your opponent controls.
    Super Rare


    CRMS-JP045
    Prevent Star
    Equip Magic Card
    During the turn in which the battle position of a face-up Attack Position monster you control is changed to face-up Defense Position, equip only to that monster. Select 1 monster your opponent controls. Its battle position cannot be changed and it cannot attack. When the equipped monster is destroyed and sent to the Graveyard, the selected monster is removed from play.


    CRMS-JP046
    Hostile Servant
    Equip Magic Card
    When control of the equipped monster changes, inflict damage to its controller equal to its original ATK.


    CRMS-JP047
    Star Blast
    Normal Magic Card
    Activate by paying a multiple of 500 Life Points. The level of 1 monster in your hand or on your field is decreased by 1 level star for each 500 Life Points paid until the End-Phase of this turn.
    Rare


    CRMS-JP048
    Feather Wind Attack
    Normal Magic Card
    Return 1 "Black Feather" monster you control to the owner's deck. Add 1 "Black Feather" monster from your deck to your hand.
    Rare


    CRMS-JP049
    Deformer Retro Engine
    Equip Magic Card
    Equip only to a "Deformer" monster. If the equipped monster is destroyed, both players take damage equal to the original ATK of that monster.


    CRMS-JP050
    Deformer Field
    Field Magic Card
    When the Position of a monster on the field is changed, place 1 Deformer Counter on this card. Increase the ATK of all "Deformer" monster by 300 Points for each Deformer Counter on this card. When this card on the field is destroyed and sent to the Graveyard, you can Special Summon 1 "Deformer" monster from your Graveyard.


    CRMS-JP051
    Buster Burst
    Quick-Play Magic Card
    Activate by Releasing 1 "/Buster" monster. Both players take damage equal to that monster's Level x 200.


    CRMS-JP052
    Buster Teleport
    Normal Magic Card
    Activate by returning 1 "/Buster" monster from your hand to the Deck. Draw 2 cards.
    Rare


    CRMS-JP053
    Re-BUSTER
    Quick-Play Magic Card
    Activate by removing from play 1 "Buster Mode" in your Graveyard. Destroy all monsters you control, and Special Summon 1 "/Buster" monster from your Graveyard, ignoring the Summoning conditions. The effect(s) of the monster Special Summoned by this effect is negated, it cannot be Released, and if it is removed from the field, it is removed from play.


    CRMS-JP054
    Psycho Sword
    Equip Magic Card
    Equip only to a Psychic-Type monster. If your Life Points are lower than your opponent's, increase the equipped monster's ATK by the difference (max. 2000 Points).


    CRMS-JP055
    Psychokinetic Collection Machine
    Quick-Play Magic Card
    Special Summon any number of Level 2 or lower Psychic-Type monster from your Graveyard. You take Damage equal to the Special Summoned monster's levels x 300.


    CRMS-JP056
    Gladial Beast's Latent Power
    Quick-Play Magic Card
    1 face-up "Gladial-Beast" monster you control gains 500 ATK until the End-Phase. By returning 2 "Gladial-Beast" cards in your Graveyard to the Deck, add this card from your Graveyard to your hand.
    Normal Rare


    CRMS-JP057
    Seed Shot
    Continuous Magic Card
    When a Plant-Type monster is Normal, Flip, or Special Summoned, place 1 Plant Counter on this card (max. 5). By sending this card to the Graveyard, inflict damage to your opponent equal to the number of Plant Counters on this card x 500.


    CRMS-JP058
    Super Nourished Sun
    Continuous Magic Card
    Activate by Releasing 1 Level 2 or lower Plant-Type monster. Special Summon 1 monster with a Level equal to or lower than the Released monster's Level + 3 from your hand or Deck. When that monster is removed from the field, this card is destroyed. When this card is removed from the field, that monster is destroyed.
    Rare


    CRMS-JP059
    Six Military Scrolls
    Quick-Play Magic Card
    Activate by Releasing 2 face-up "Six Samurai" monsters. Special Summon 1 "Great Shogun Shien" from your Deck.


    CRMS-JP060
    Great Sea of Trees
    Continuous Magic Card
    When an Insect-Type monster is destroyed and sent to the Graveyard, the controller of the destroyed monster can add 1 Insect-Type monster with the same level as the destroyed monster from their deck to their hand.


    CRMS-JP061
    Barrier of the Magic Tribe
    Continuous Magic Card
    Each time a Spellcaster-Type monster(s) on the field is destroyed, place 1 Magic Counter on this card (max. 4). By sending 1 face-up Spellcaster-Type monster you control and this card to the Graveyard, draw a number of cards equal to the number of Magic Counters that were on this card.


    CRMS-JP062
    Triangle Area
    Quick-Play Magic Card
    Destroy 1 monster on the field with an A-Counter(s) on it. Special Summon 1 Level 4 or lower "Alien" monster from your Deck. The monster Special Summoned by this effect is destroyed during the End Phase.


    CRMS-JP063
    Buster Mode
    Normal Trap Card
    Release 1 Synchro Monster. Special Summon 1 monster with the Released Synchro Monster's name and "/Buster" after it from your Deck in Attack Position.
    Rare


    CRMS-JP064
    Spirit Force
    Normal Trap Card
    Activate during Battle Damage calculation during your opponent's turn. Any Battle Damage you take from that battle becomes 0. Then, you can add 1 Warrior-Type Tuner with 1500 DEF or less in your Graveyard to your hand.
    Rare


    CRMS-JP065
    Lost Star Descent
    Normal Trap Card
    Select 1 Synchro Monster in your Graveyard, and Special Summon it in face-up Defense Position. The effect(s) of the monster Special Summoned by this effect is negated, its Level is decreased by 1, and its DEF becomes 0. Also, its battle position cannot be changed.


    CRMS-JP066
    Barrier of Silver - Silver Force
    Counter Trap
    Activate only if your opponent activates a Trap card that inflicts damage. Negate that activation, and destroy that card and all face-up Magic and Trap cards your opponent controls.
    Super Rare


    CRMS-JP067
    Half or Stop
    Normal Trap Card
    Activate only during your opponent's Battle Phase. Your opponent selects 1 effect from below to apply:
    - Until the end of the Battle Phase, the ATK of all monster theycontrol is halved.
    - Their Battle Phase ends.


    CRMS-JP068
    Nightmare Daemons
    Normal Trap Card
    Activate by Releasing 1 monster. Special Summon 3 "Nightmare Daemon Token" (Demon-Type/DARK/Level 6/2000 ATK/ 2000DEF) to your opponent's field in Attack Position. When a "Nightmare Daemon Token" is destroyed, the controller of the Token takes 800 Damage.


    CRMS-JP069
    Black Arrow
    Normal Trap Card
    Activate by selecting 1 face-up monster you control. Until the End Phase, that monster loses 500 ATK, and when it attacks a Defense Position monster, if its ATK is higher than that monster's DEF, inflict the difference as Battle Damage to your opponent. When the selected monster destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the destroyed monster's original DEF.


    CRMS-JP070
    Ivy Shackle
    Continuous Trap Card
    While this card is on the field, all face-up monster your opponent controls become Plant-Type monster during your turn only. When this face-up card on the field is destroyed and sent to the Graveyard by a card effect of your opponent, draw 1 card.


    CRMS-JP071
    Fake Explosion Penta
    Normal Trap Card
    Activate when your opponent's monster attacks. Monsters cannot be destroyed in that battle, and after damage calculation, Special Summon 1 "Summon Reactor AI" from your hand or Graveyard.


    CRMS-JP072
    Deformer Barrier
    Counter Trap Card
    Negate the activation of a Magic or Trap card, which destroys a face-up "Deformer" monster you control, and destroy it . Also add 1 "Deformer" card from your deck to your hand.


    CRMS-JP073
    BlenDeformer
    Normal Trap Card
    Activate by selecting 2 cards your opponent controls when you control 2 or more face-up "Deformer" monster. Your opponent selects 1 of those cards and that card is destroyed.


    CRMS-JP074
    Buster Slash
    Normal Trap Card
    Activate only if you control a face-up "/Buster" monster. Destroy all face-up monsters on the field.


    CRMS-JP075
    Buster Counter
    Counter Trap Card
    Activate when you control a face-up "/Buster" monster. Negate the effect of a Spell, Trap, or Effect Monster Card and destroy it.


    CRMS-JP076
    Psycho Tune
    Continuous Trap Card
    Special Summon 1 Psychic-Type monster from your Graveyard in Attack Position. That monster is treated as a Tuner. When this card is removed from the field, that monster is destroyed. When that monster is removed from the field, this card is destroyed. When this card is sent to the Graveyard, take damage equal to the Special Summoned monster's Level x 400.
    Rare


    CRMS-JP077
    Supernatural Healing
    Normal Trap Card
    Activate during the End Phase. Gain 1000 Life Points for each Psychic-Type monster that was sent to your Graveyard during this turn.
    Normal Rare


    CRMS-JP078
    Trojan Gladial-Beast
    Normal Trap Card
    Special Summon 1 "Gladial-Beast" monster from your hand to your opponent's side of the field. Then, draw 1 card.


    CRMS-JP079
    Thorn Wall
    Normal Trap Card
    Activate when a Plant-Type monster you control is selected as an attack target. Destroy all Attack Position monsters your opponent controls.
    Rare


    CRMS-JP080
    Planetary Contamination Virus
    Normal Trap Card
    Activate by Releasing 1 "Alien" monster. Destroy all face-up monster your opponent controls without A-Counter(s) on them. During the next 3 turns after activation, place 1 A-Counter on each monster your opponent Normal Summons, Flip Summons or Special Summons.
    Rare
    Last edited by shriek; 15.11.2008 at 00:52.

  2. #2
    shriek's Avatar
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    Default AW: Crimson Crisis - Thread

    Crimson Crisis - TCG



    The assault is on! The third Yu-Gi-Oh! TRADING CARD GAME booster in the 5D’s series, Crimson Crisis, introduces the new Assault Mode monsters. Synchro Monsters can be transformed to Assault Mode, making them incredible fighting forces with massive attack points and potent effects. This all new 100 card booster set will improve any Duelist’s collection with new Synchro Monsters, Tuners, and new themes like the Dark “Blackwing” monsters. Duelists everywhere beware because the onslaught of Crimson Crisis is drawing near!

    Selling Points:
    • You can transform your Synchro Monsters into Assault Mode, increasing their attack power and unlocking powerful new effects!
    • Includes 30 cards featured in the Yu-Gi-Oh! 5D’s television series, including Yusei’s “Hyper Synchron” and the fearsome “Flying Fortress SKY FIRE”.
    • New Synchro Monster Cards and more bring new strength to Psychic, Plant, and Alien monsters.
    • 100 card booster set featuring 10 all-new cards not available in Japan, including cards like “Dark Voltanis” that expand the power of popular decks.


    CONTENTS:
    * 48 Common Cards (8:1)
    * 20 Rare Cards (1:1)
    * 14 Super Rare Cards (1:5)
    * 10 Ultra Rare Cards (1:12)
    Erscheint: 3. März 2009
    Sneak Preview (Europa): 28. Februar/1. März 2009
    Legal für lokale Events: 28. Februar/1. März 2009
    Legal für premier Events: März 2009?

    Ghost Rare (1)
    CRMS-EN004 Red Dragon Archfiend/Assault Mode

    Secret Rare (8)
    CRMS-EN000 Colossal Fighter/Assault Mode
    CRMS-EN081 Dark Voltanis
    CRMS-EN082 Prime Material Falcon
    CRMS-EN093 Puppet King
    CRMS-EN094 Zeta Reticulant
    CRMS-EN095 Tethys, Goddess of Light
    CRMS-EN096 Ido the Supreme Magical Force
    CRMS-EN098 Greed Quasar

    Ultra Rare/Ultimate Rare (10)
    CRMS-EN004 Red Dragon Archfiend/Assault Mode
    CRMS-EN019 Doomkaiser Dragon/Assault Mode
    CRMS-EN020 Hyper Psychic Blaster/Assault Mode
    CRMS-EN021 Arcanite Magician/Assault Mode
    CRMS-EN026 Lifeforce Harmonizer
    CRMS-EN041 Blackwing Armor Master
    CRMS-EN042 Hyper Psychic Blaster
    CRMS-EN044 Cosmic Fortress Gol'gar
    CRMS-EN083 Bone Crusher
    CRMS-EN097 Violet Witch

    Super Rare (14)
    CRMS-EN001 Turret Warrior
    CRMS-EN011 Twilight Rose Knight
    CRMS-EN015 Black Salvo
    CRMS-EN032 Scanner
    CRMS-EN033 Dimension Fortress Weapon
    CRMS-EN040 Dark Strike Fighter
    CRMS-EN043 Arcanite Magician
    CRMS-EN064 Spirit Force
    CRMS-EN084 Alien Kid
    CRMS-EN085 Totem Dragon
    CRMS-EN086 Royal Swamp Eel
    CRMS-EN088 Code A Ancient Ruins
    CRMS-EN090 Multiply
    CRMS-EN099 Armoroid

    Rare (20)
    CRMS-EN002 Debris Dragon
    CRMS-EN003 Hyper Synchron
    CRMS-EN008 Blackwing - Gale the Whirlwind
    CRMS-EN016 Flying Fortress SKY FIRE
    CRMS-EN022 Arcane Apprentice
    CRMS-EN024 Assault Beast
    CRMS-EN027 Gladiator Beast Samnite
    CRMS-EN030 B.E.S. Big Core MK-2
    CRMS-EN031 Inmato
    CRMS-EN038 Alien Overlord
    CRMS-EN039 Alien Ammonite
    CRMS-EN047 Star Blast
    CRMS-EN061 Arcane Barrier
    CRMS-EN066 Shining Silver Force
    CRMS-EN076 Psychic Tuning
    CRMS-EN079 Wall of Thorns
    CRMS-EN080 Planet Pollutant Virus
    CRMS-EN089 Synchro Change
    CRMS-EN091 Makiu, the Magical Mist
    CRMS-EN092 Assault Armor

    Common (48)
    CRMS-EN005 Trap Eater
    CRMS-EN006 Twin-Sword Marauder
    CRMS-EN007 Dark Tinker
    CRMS-EN009 Blackwing - Bora the Spear
    CRMS-EN010 Blackwing - Sirocco the Dawn
    CRMS-EN012 Summon Reactor ・SK
    CRMS-EN013 Trap Reactor ・Y FI
    CRMS-EN014 Spell Reactor ・RE
    CRMS-EN017 Morphtronic Board
    CRMS-EN018 Morphtronic Slingen
    CRMS-EN023 Assault Mercenary
    CRMS-EN025 Night Wing Sorceress
    CRMS-EN028 Dupe Frog
    CRMS-EN029 Flip Flop Frog
    CRMS-EN034 Desert Protector
    CRMS-EN035 Cross-Sword Beetle
    CRMS-EN036 Bee List Soldier
    CRMS-EN037 Hydra Viper
    CRMS-EN045 Prevention Star
    CRMS-EN046 Vengeful Servant
    CRMS-EN048 Raptor Wing Strike
    CRMS-EN049 Morphtronic Rusty Engine
    CRMS-EN050 Morphtronic Map
    CRMS-EN051 Assault Overload
    CRMS-EN052 Assault Teleport
    CRMS-EN053 Assault Revival
    CRMS-EN054 Psychic Sword
    CRMS-EN055 Telekinetic Power Well
    CRMS-EN056 Indomitable Gladiator Beast
    CRMS-EN057 Seed Cannon
    CRMS-EN058 Super Solar Nutrient
    CRMS-EN059 Six Scrolls of the Samurai
    CRMS-EN060 Verdant Sanctuary
    CRMS-EN062 Mysterious Triangle
    CRMS-EN063 Assault Mode Activate
    CRMS-EN065 Descending Lost Star
    CRMS-EN067 Half or Nothing
    CRMS-EN068 Nightmare Archfiends
    CRMS-EN069 Ebon Arrow
    CRMS-EN070 Ivy Shackles
    CRMS-EN071 Fake Explosion
    CRMS-EN072 Morphtronic Forcefield
    CRMS-EN073 Morphtronic Mix-up
    CRMS-EN074 Assault Slash
    CRMS-EN075 Assault Counter
    CRMS-EN077 Metaphysical Regeneration
    CRMS-EN078 Trojan Gladiator Beast
    CRMS-EN087 Submarine Frog

    Komplette Liste mit allen Effekten (die es bisher gibt)

    CRMS-ENSP1 Colossal Fighter/Assault Mode
    DARK/Warrior - Effect/10/3300/1500
    This card cannot be Normal Summoned or Set. this card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, you can send up to 2 Warrior-Type monsters from your Deck to the Graveyard. All monsters your opponent controls lose 100 ATK for every Warrior-Type monster in your Graveyard. When this card on the field is destroyed, you can Special Summon 1 "Colossal Fighter" from your Graveyard.


    CRMS-EN081 Dark Voltanis
    Dark/Fairy - Effect/8/2800/1400
    After 1 Counter Trap Card you control has been activated and has resolved, you can Tribute 1 DARK monster to Special Summon this card from your hand. If this card is Special Summoned in this way, destroy 1 card on the field.
    Secret Rare


    CRMS-EN082 Prime Material Falcon
    WIND/Winged Beast - Effect/5/2200/800
    When an Effect Monster's effect to destroy a Spell or Trap Card(s) on the field is activated, you can send 1 card from your hand to the Graveyard to negate its activation and destroy the card.
    Secret Rare


    CRMS-EN083 Bone Crusher
    EARTH/Zombie - Effect/4/1600/200
    When this card is Special Summoned from your Graveyard by the effect of a Zombie-Type monster, you can destroy 1 Spell or Trap Card your opponent controls. Destroy this card during the End Phase of the turn it was Special Summoned.
    Ultra Rare


    CRMS-EN084 Alien Kid
    LIGHT/Reptile - Effect/4/1600/700
    Place 1 A-Counter on all monsters Special Summoned to your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
    Super Rare


    CRMS-EN085 Totem Dragon
    EARTH/Dragon - Effect/2/400/200
    This card can be treated as 2 Tributes for the Tribute Summon of a Dragon-Type monster. If this card is in your Graveyard during your Standby Phase and you control no monsters, you can Special Summon this card in Attack Position. You cannot activate this effect if there are any monsters in your Graveyard that are not Dragon-Type. If this card is Special Summoned with this effect, remove it from play when it is removed from the field.
    Super Rare


    CRMS-EN086 Royal Swamp Eel
    WATER/Fish - Tuner/4/1700/1200
    If this card is used as a Synchro Material Monster, all the other Synchro Material Monsters must be Fish-Type.
    Super Rare


    CRMS-EN087 Submarine Frog
    WATER/Aqua - Effect/2/1200/600
    During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.


    CRMS-EN088 Code A Ancient Ruins
    Continuous Spell
    Each time a face-up "Alien" monster(s) is destroyed, place 1 A-Counter on this card. Once per turn, you can remove 2 A-Counters from anywhere on the field to Special Summon 1 "Alien" monster from your Graveyard.
    Super Rare


    CRMS-EN089 Synchro Change
    Normal Spell Card
    Remove from play 1 face-up Synchro Monster you control. Special Summon 1 Synchro Monster from your Extra Deck whose Level is the same as the removed monster's. Its effect(s) is negated.
    Rare


    CRMS-EN090 Multiply
    Quick-Play Spell
    Tribute 1 face-up "Kuriboh", Special Summon as many "Kuriboh Token" (Fiend-Type/DARK/Level 1/ATK 300/DEF 200) as possible in Defense Position. These Tokens cannot be Tributed for a Tribute Summon.
    Super Rare


    CRMS-EN091 Makiu, the Magical Mist
    Normal Spell
    Select 1 "Summoned Skull" or Thunder-Type monster you control. Destroy all monsters your opponent controls whose DEF is lower than the ATK of the selected monster. You cannot conduct your Battle Phase the turn you activate this card.
    Rare


    CRMS-EN092 Assault Armor
    Equip Spell
    Equip only to a Warrior-Type monster that is the only monster you control. It gains 300 ATK. During your Main Phase, you can send this equipped card to the Graveyard. If you do, the equipped monster can attack twice during the Battle Phase this turn.
    Rare


    CRMS-EN093 Puppet King
    EARTH/Warrior - Effect/7/2800/2600
    When your opponent adds 1 Monster Card(s) to their hand, except by drawing, you can Special Summon this card from your hand. If you do, destroy it during your next turn's End Phase.
    Secret Rare


    CRMS-EN094 Zeta Reticulant
    DARK/Fairy - Effect/7/2400/2100
    You can Tribute 1 "Eva Token" to Special Summon this card from your hand. While this card is in your Graveyard, each time a monster(s) your opponent controls is removed from play, Special Summon 1 "Eva Token" (Fiend-Type/DARK/Level 2/ATK 500/DEF 500).
    Secret Rare


    CRMS-EN095 Tethys, Goddess of Light
    LIGHT/Fairy - Effect/5/2400/1800
    When you draw a Fairy-Type monster(s), you can reveal 1 of those monsters to draw 1 more card.
    Secret Rare


    CRMS-EN096 Ido the Supreme Magical Force
    DARK/Fiend - Effect/6/2200/800
    You cannot Summon monsters. You can only control 1 "Ido the Supreme Magical Force". If this card is destroyed by a card effect and sent to the Graveyard, Special Summon it from your Graveyard during the next turn's Standby Phase and destroy all other monsters you control.
    Secret Rare


    CRMS-EN097 Violet Witch
    DARK/Spellcaster - Effect/4/1100/1200
    When this card is destroyed by battle and sent to the Graveyard, add 1 Plant-Type monster with 1500 or less DEF from your Deck to your hand.
    Ultra Rare


    CRMS-EN098 Greed Quasar
    DARK/Fiend - Effect/7/?/?
    This card's original ATK and DEF are each equal to its Level x 300. This monster's Level is increased by the Level of monsters it destroys by battle.
    Secret Rare


    CRMS-EN099 Armoroid
    EARTH/Machine - Effect/8/2700/2000
    When you Tribute Summon this card by Tributing at least 1 "roid" monster, remove from play all Spell and Trap Cards on the field.
    Super Rare

    ----------------------


    Crimson Crisis - Special Edition

    Players can keep up the assault with the Crimson Crisis Special Edition. Each Special Edition has three packs of Crimson Crisis and 1 of 2 insert cards to collect - 'Goblin Zombie' and 'Necroface'. These highly sought after secret rare card are now easier to collect and can be used with cards from Crimson Crisis to create fun combos.

    Erscheint: 15. April 2009

    • 3x Crimson Crisis
    • 1 von 2 Super Rare Exclusiv Karten
    Last edited by shriek; 01.03.2009 at 14:15.
    Meine Beiträge sind mein geistiges Eigentum. Nicht erlaubtes Kopieren in irgendeiner Form ist explizit VERBOTEN


  3. #3
    DL23's Avatar
    DL23 is offline Rockefeller Street
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    Aachen
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    Default AW: Crimson Crisis - Thread

    Shoop da whoop! Klingt ja schonmal verdammt geil, ma sehn was uns da erwartet =)

    Ich will öfters Geburtstag haben, so viele tolle Ereignisse auf einmal

  4. #4
    Ketachi's Avatar
    Ketachi is offline Registrierter Benutzer
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    Default AW: Crimson Crisis - Thread

    Hört sich ganz so an ,als ob da der Crimson Dragon drinn ist oder?
    So heißt doch der Drache der dabeim Duell von Yusei und Jack aufgetaucht ist oder?
    Na ja klingt interresant.
    Don´t think about the Futur

    The brand-new Yu-Gi-Oh! TRADING CARD GAME 2009 Duelist Pack Collection Mini-Tin features cards from the Yu-Gi-Oh! 5D’s animated series.
    The Mini-Tin comes with three packs of Duelist Pack – Yusei – and one pack of The Duelist Genesis giving you the opportunity to add the most popular cards used by Yusei Fudo to your collection. Also included in the tin is an exciting Preview Pack with 3 Foil Cards from the upcoming Raging Battle booster set. The exclusive card included in every 2009 Duelist Pack Collection Mini-Tin is the Assault Mode version of Yusei’s signature monster, "Stardust Dragon." Give your Deck a boost with the powerful "Stardust Dragon/Assault Mode"!

    Contents:

    * 3 Duelist Pack – Yusei –
    * 1 The Duelist Genesis Booster Pack
    * 1 Preview Pack of 3 Foil Cards from Raging Battle
    * 1 Exclusive "Stardust Dragon/Assault Mode" Card
    * 1 5D’s Beginner’s Guide

    Dies sind die offizielen Worte

  5. #5
    Benny der Don Gast

    Default AW: Crimson Crisis - Thread

    Ich bin mal gespannt doch erstmal kommt DUGE



  6. #6
    Ketachi's Avatar
    Ketachi is offline Registrierter Benutzer
    Join Date
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    Default AW: Crimson Crisis - Thread

    Dudge?
    Don´t think about the Futur

    The brand-new Yu-Gi-Oh! TRADING CARD GAME 2009 Duelist Pack Collection Mini-Tin features cards from the Yu-Gi-Oh! 5D’s animated series.
    The Mini-Tin comes with three packs of Duelist Pack – Yusei – and one pack of The Duelist Genesis giving you the opportunity to add the most popular cards used by Yusei Fudo to your collection. Also included in the tin is an exciting Preview Pack with 3 Foil Cards from the upcoming Raging Battle booster set. The exclusive card included in every 2009 Duelist Pack Collection Mini-Tin is the Assault Mode version of Yusei’s signature monster, "Stardust Dragon." Give your Deck a boost with the powerful "Stardust Dragon/Assault Mode"!

    Contents:

    * 3 Duelist Pack – Yusei –
    * 1 The Duelist Genesis Booster Pack
    * 1 Preview Pack of 3 Foil Cards from Raging Battle
    * 1 Exclusive "Stardust Dragon/Assault Mode" Card
    * 1 5D’s Beginner’s Guide

    Dies sind die offizielen Worte

  7. #7
    Hilli's Avatar
    Hilli is offline Rise against ♥
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    Default AW: Crimson Crisis - Thread

    Ich denke er meint The Duelist Genesis wobei ich dies eher mit TGDN ebkürzen würde



    ..



  8. #8
    Ketachi's Avatar
    Ketachi is offline Registrierter Benutzer
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    07.2008
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    Default AW: Crimson Crisis - Thread

    Es wird TDGS abgekürzt^^
    Don´t think about the Futur

    The brand-new Yu-Gi-Oh! TRADING CARD GAME 2009 Duelist Pack Collection Mini-Tin features cards from the Yu-Gi-Oh! 5D’s animated series.
    The Mini-Tin comes with three packs of Duelist Pack – Yusei – and one pack of The Duelist Genesis giving you the opportunity to add the most popular cards used by Yusei Fudo to your collection. Also included in the tin is an exciting Preview Pack with 3 Foil Cards from the upcoming Raging Battle booster set. The exclusive card included in every 2009 Duelist Pack Collection Mini-Tin is the Assault Mode version of Yusei’s signature monster, "Stardust Dragon." Give your Deck a boost with the powerful "Stardust Dragon/Assault Mode"!

    Contents:

    * 3 Duelist Pack – Yusei –
    * 1 The Duelist Genesis Booster Pack
    * 1 Preview Pack of 3 Foil Cards from Raging Battle
    * 1 Exclusive "Stardust Dragon/Assault Mode" Card
    * 1 5D’s Beginner’s Guide

    Dies sind die offizielen Worte

  9. #9
    Yami Neos's Avatar
    Yami Neos is offline Registrierter Benutzer
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    01.2007
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    213

    Default AW: Crimson Crisis - Thread

    so ein mist...wie es aussieht werden die aus bomber einen charakter machen, der öffters im anime auftritt (heul) dabei finde ich sein deck total dämmlich. wie kann man daraus nur eine ocg umsetzung machen
    naja egal
    klingt auf jeden fall interesannt mit dem neuen charakter, welcher im oktober erscheint. spricht mal wieder voll für konami ein geheimniss daraus zu machen^^ wie hoch ist wohl die chance, dass in irgendeine weise charas aus gx in der serie auftauchen? siehe judai / yugi duell am ende von gx
    aber "a new and important character" wird wohl eher keine der alten charas sein
    denke eher an den neuen besitzer der kaiba corp. (seto ist ja wohl sicher nicht mehr^^), oder an einen möglichen enkel...urenkel...oder was auch immer von yugi

    und zum crimson drache: ich denke nicht, dass er als karte erscheinen wird. er ist ja eher so etwas wie eine "energiequelle", welche ausbricht, wenn die drachen erscheinen. und wenn er eine karte werden sollte, dann ist es sicher im oktober noch zu früh für den. bisher sind nur 3 drachen bekannt und ich hoffe mal nicht, dass die sich im anime mit den geschehnissen aufeinmal überschlagen werden.

  10. #10
    Ketachi's Avatar
    Ketachi is offline Registrierter Benutzer
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    Default AW: Crimson Crisis - Thread

    zum Drachen:Hab ich auch schon gedacht,weil wen müssten sie ja auch erst noch die 2 anderen rausbringen.Das der Crimson raus kommt,daran glaube ich nicht mehr(siehe Fusion der 3 Götter).
    Wegen dem neuen Typenas mit der Kaiba Cop könnte sein,aber ich glaube ehrlich ,dass es ein ganz neuer wird so wie Satorius oder Trueman.
    Ach und wenn Charas aus GX auftauchen solten,dan denke ich ,wenn dan nur im Hintergrund oder auch mal so aber nicht lange,oder wieder am Ende(siehe GX Jaden/Yugi)was ich aber nit gaube da die Serie 200 Jahre in der Zukunft spielt,also für Jaden,Yugi und co. nit möglich nur für Atem^^
    Don´t think about the Futur

    The brand-new Yu-Gi-Oh! TRADING CARD GAME 2009 Duelist Pack Collection Mini-Tin features cards from the Yu-Gi-Oh! 5D’s animated series.
    The Mini-Tin comes with three packs of Duelist Pack – Yusei – and one pack of The Duelist Genesis giving you the opportunity to add the most popular cards used by Yusei Fudo to your collection. Also included in the tin is an exciting Preview Pack with 3 Foil Cards from the upcoming Raging Battle booster set. The exclusive card included in every 2009 Duelist Pack Collection Mini-Tin is the Assault Mode version of Yusei’s signature monster, "Stardust Dragon." Give your Deck a boost with the powerful "Stardust Dragon/Assault Mode"!

    Contents:

    * 3 Duelist Pack – Yusei –
    * 1 The Duelist Genesis Booster Pack
    * 1 Preview Pack of 3 Foil Cards from Raging Battle
    * 1 Exclusive "Stardust Dragon/Assault Mode" Card
    * 1 5D’s Beginner’s Guide

    Dies sind die offizielen Worte

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