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Thread: Intervention of Light II

  1. #1
    Calypso's Avatar
    Calypso is offline Meridian
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    Default Intervention of Light II

    Mir war langweilig und so habe ich in einem kreativen Erguss, der mich in den letzten 36 Stunden beherrschte, 50 neue Karten entworfen, die mein Lichtmonster-Set Intervention of Light von 2004 ergänzen sollen.

    Aus traditionellen Gründen, die mir mittlerweile selbst nicht mehr einfallen, ist die Serie auf englisch und bilderlos, weil das ja die eigene Phantasie zerstört

    Achja, ich habe 3 Jahre nicht mehr gespielt und weiß daher nicht, ob es Karten mit dem gleichen Effekt schon gibt oder wie sich meine Serie auf ein hypothetisches Metagame auswirken würde. Ihr dürft aber gern fragen/bewundern/in-der-Luft-zereissen usw.

    Und dann bedanke ich mich schonmal im Voraus bei Aika, bjmajesticz, Téana Lú, Dragi, Razze, Alktellumaion, Tom Paris und mw, denen ich jeweils eine Karte gewidmet habe

    Wer sie findet, darf sie behalten

    Verteilung

    Monster: 21
    Normal: 1
    Effekt: 18
    Ritual: 0
    Fusion: 2

    Spell: 21
    Normal: 11
    Quickplay: 4
    Permanent: 3
    Equip: 2
    Ritual: 0
    Field: 1

    Trap: 8
    Normal: 3
    Permanent: 2
    Counter: 3

    und die Kartenliste wird folgendermaßen aussehen:

    IOL-051 Guillotine of Saints
    IOL-052 Final Journey
    IOL-053 Never - Fading Calling
    IOL-054 North Pole
    IOL-055 Atlantic Fortress
    IOL-056 Spire of Constancy
    IOL-057 Foreign Identity
    IOL-058 Embassy of Arrogance
    IOL-059 Holy Apparition
    IOL-060 Angelwings to Dust
    IOL-061 Desert Angel
    IOL-062 Dome of Doom
    IOL-063 Symphonic Nightmare
    IOL-064 Choir of the Inner Demon
    IOL-065 Duty of Dark Magic
    IOL-066 Shining Angel of Bitterness
    IOL-067 Mirror of Pure Heart
    IOL-068 Illuminating Season
    IOL-069 Redemptive Light
    IOL-070 Force of Neutrality
    IOL-071 Caressed Ritual
    IOL-072 Angel of Heavens Margin
    IOL-073 Union of Magic
    IOL-074 Chapter of Truth
    IOL-075 Angel of Hypocrite Innocence
    IOL-076 Messenger of Liberation
    IOL-077 Assimilated Dragon
    IOL-078 Sanctuary Venom
    IOL-079 Demonic Faith
    IOL-080 Tree of Life
    IOL-081 Molten Mirror
    IOL-082 Ocean Mirror
    IOL-083 Call of Resurrection
    IOL-084 Opera Telescope
    IOL-085 Sin Flood
    IOL-086 Cross of the South
    IOL-087 Entente Cordiale
    IOL-088 Lake of the Bleeding Waterfall
    IOL-089 Silent Almighty Rock
    IOL-090 Sanctuary Gate
    IOL-091 Illusion of Childhood
    IOL-092 Shadows of Heaven
    IOL-093 Heavens Hell
    IOL-094 Pendulum Angel
    IOL-095 Dark Rulers Traitor
    IOL-096 Tribute to the Pendulum
    IOL-097 Golem Dungeon
    IOL-098 Amaranth Angel
    IOL-099 Operas Destiny
    IOL-100 The Pendulum of Everlasting Sunset


    Die Nummerierung beginnt bei -051; die Kartennummern -000 bis -050 findet man im obigen, ersten Teil. Die Seltenheitsstufen habe ich in einem Anflug von Konfusion verteilt, also wundert euch nicht, wenn es mehr R's als C's gibt.



    IOL-051 Guillotine of Saints (Trap/ SR)
    Send all “Monarch”- Monsters in each players hand, deck and on the field to their respective graveyards

    IOL-052 Final Journey (Spell/ R)
    Draw Cards until you have 6 cards in your hand- special summon the drawn Level 4 or less Monsters. Send all your Spellcards in your hand to the graveyard

    IOL-053 Never- Fading Calling (Spell/ C)
    Special summon one Angel- Subtype- Effect Monster from your hand, deck or graveyard with an ATK of 1900 or less

    IOL-054 North Pole (Counter/ UR)
    Choose one of the following effects:
    - Negate the attack of an opposite monster and destroy it
    - Negate the effect of a Spell- or Trapcard that includes the destruction of your Light- Maintype monsters and destroy the Spell- or Trapcard

    IOL-055 Atlantic Fortress (Wasser) R
    Machine/ Effect Lvl. 7
    Increase this cards ATK by 200 for each Water-Subtype Monster on your side of the field
    When this card reaches an ATK of 3000 or more, it is unaffected by any Trapcards
    ATK: 2400 DEF: 2800

    IOL-056 Spire of Constancy (Wind) SR
    Rock/ Effect Lvl. 8
    When your opponent declares an attack, he must attack this card, if you have Angel- Subtype Monsters on your side of the field.
    This cards DEF is increased by 1000 for each Angel- Subtype Monster on the field
    ATK: 1000 DEF: 2400

    IOL-057 Foreign Identity (Spell/ C)
    Choose one card from your opponents graveyard and add it to your hand. Then your opponent chooses one card from your graveyard, adding it to his deck

    IOL-058 Embassy of Arrogance (Spell/ C)
    Draw 1 Card from your opponents deck

    IOL-059 Holy Apparition (Quickplay/ R)
    Discard your hand to the graveyard. Choose two cards from your deck and add them to your hand. You can activate one drawn spell card immediately

    IOL-060 Angelwings to Dust (Permtrap/ C)
    As long as this card remains face- up on the field, all Light-Maintype Angel- Subtype Monsters are treated as Dark-Maintype Demon- Subtype Monsters

    IOL-061 Desert Angel (Licht) C
    Angel/ Effect Lvl. 4
    When this card is offered as a tribute for a ritual summon, double its level stars
    ATK: 1900 DEF: 1400

    IOL-062 Dome of Doom (Finster) C
    Machine/ Effect Lvl. 3
    FLIP: When this face-down defense position card is attacked, you can send up to two other Domes of Doom from your hand or deck to the Graveyard
    ATK: 400 DEF: 600

    IOL-063 Symphonic Nightmare (Licht) UR
    Machine/ Effect Lvl. 9
    This card can only be special summoned by removing three Domes of Doom in your graveyard from play. Increase your LP by 700, each time, a card is set or activated
    ATK: 3000 DEF: 2700

    IOL-064 Choir of the Inner Demon (Finster) R
    Warrior/ Effect Lvl.5
    This card adopts the ATK and DEF of your opposite monster with the highest sum of both values
    ATK: ? DEF: ?

    IOL-065 Duty of Dark Magic (Equip/ C)
    A Dark Magician equipped with this card can only be attacked by Light- Maintype Monsters. He cannot be offered as a tribute. When the Dark Magician is destroyed, he returns to his owners hand, his Levelstars are downgraded by 1 and this card is placed on top of your deck

    IOL-066 Shining Angel of Bitterness (Feuer) SR
    Angel/ Effect Lvl. 5
    This card can only be special summoned by offering a Dark-Main-Type Monster on your side of the field as a tribute. Whenever this card battles a monster, put one spell counter on it. Offer three spell counters in order to discard one card from your opponents hand to the graveyard. When this card battles a Light-Main-Type Monster, switch its ATK with its DEF after damage has been calculated
    ATK: 2400 DEF: 0

    IOL-067 Mirror of Pure Heart (Trap/ C)
    When your opponent declares an attack, decrease the attacking Monsters ATK by 200 for every card in your hand

    IOL-068 Illuminating Season (Licht) R
    Warrior/ Effect Lvl. 4
    This card can only be attacked by monsters equipped with Equip-Spellcards
    ATK: 1600 DEF: 1600

    IOL-069 Redemptive Light (Counter/ C)
    When Luminous Spark or Luminous Sanctuary is going to be destroyed by your opponent's Spell- or Trapcards, destroy this card instead of LS

    IOL-070 Force of Neutrality (Equip/ UR)
    A monster equipped with this card switches its controller in every Stand-By Phase. When this card is destroyed, the equipped monster returns to its owners hand

    IOL-071 Caressed Ritual (Spell/ R)
    Special Summon a monster with an ATK of 2400 or less. Skip your next two Main Phases

    IOL-072 Angel of Heavens Margin (Finster) C
    Angel/ Lvl. 4
    A fallen Angel, living at Eridanus river
    ATK: 700 DEF: 2100

    IOL-073 Union of Magic (Licht) UR
    Angel/ Fusion/ Effect Lvl. 7
    Angel of Revenge + Angel of Heavens Margin
    When this card is on the field, once per turn, you can choose one of the following:
    - increase your LP by 500
    - discard one card from your hand to the graveyard to draw another one from your deck
    ATK: 2700 DEF: 2000

    IOL-074 Chapter of Truth (Permspell/ C)
    Restore the original ATK and DEF of every monster on the field, as long as this card is active

    IOL- 075 Angel of Hypocrite Innocence (Finster) C
    Angel/ Effect Lvl. 2
    Send this card from your hand to the graveyard to remove up to five Angel-Subtype Monsters in your graveyard from play
    ATK: 400 DEF: 500

    IOL- 076 Messenger of Liberation (Licht) C
    Angel/ Effect Lvl. 4
    This cards ATK is increased by 200 for every Angel-Subtype Monster removed from play
    ATK: 1200 DEF: 1700

    IOL-077 Assimilated Dragon (?) R
    Dragon/Effect Lvl. 6
    When this card is summoned successfully, you can choose the Main- Type of this monster
    ATK: 2200 DEF: 1600

    IOL-078 Sanctuary Venom (Spell/ R)
    Both you and your opponent have to send two cards from your deck to your graveyard in each of your respective Stand-By Phases

    IOL-079 Demonic Faith (Quickplay/ C)
    Destroy the current active Field-Spellcard. Negate the effect of a Trap Card that designates this card as a target and inflict 1000 points of direct damage to your opponents LP

    IOL-080 Tree of Life (Erde) SR
    Plant/ Effect Lvl. 5
    As long as this card remains face-up on the field, increase your LP by the double amount, you lost during your opponents last Battle Phase
    ATK: 0 DEF: 3000

    IOL-081 Molten Mirror (Feuer) R
    Machine/ Effect Lvl. 3
    When this face-down defense position card is attacked, negate the attack an decrease the attacking monsters ATK by half
    ATK: 100 DEF: 100

    IOL-082 Ocean Mirror (Wasser) R
    Machine/ Effect Lvl. 3
    Offer this face-up defense position card during your Main Phase to destroy all of your opponent’s Monster cards
    ATK: 100 DEF: 100

    IOL-083 Call of Resurrection (Permspell/ C)
    As long as this card is face-up on the field, neither player cannot summon any Monster, except by special summon

    IOL-084 Opera Telescope (Licht) UR
    Machine/ Fusion/ Effect Lvl. 5
    Satellite Cannon + Satellite Cannon
    This card cannot be destroyed in battle, when this card battles a non-Light- Maintype Monster with less than 8 levelstars. During each of your End Phases, this card gains 1500 ATK- points. If this card attacks, the ATK is returned to 0 after damage calculation. During your Main Phase, you can reduce the cards topical ATK by 1000 to special summon one “Mirror”-Monster from your hand, deck or graveyard in face-down defense position
    ATK: 0 DEF: 0

    IOL-085 Sin Flood (Trap/ R)
    Return all Non-Water-Maintype Monsters to their respective owners hands. For each Level-5 or higher monster returning, the respective owner can draw one card from his deck

    IOL-086 Cross of the South (Spell/ R)
    Discard one Spellcard from your hand to the graveyard. Add one Satellite Cannon from your deck to your hand

    IOL-087 Entente Cordiale (Quickplay/ SR)
    Switch the control of your side of the field, your hand, deck and graveyard with your opponent until his second End Phase, after this card was activated

    IOL-088 Lake of the Bleeding Waterfall (Spell/ UR)
    Send every remaining monster in your deck to the graveyard.
    Shift all monsters on your opponents side of the field into Attack-Position and reduce their ATK to 0

    IOL-089 Silent Almighty Rock (Erde) R
    Rock/ Effect Lvl.5
    Shift this card to defense position to summon up to 3 “Rock Servants” (Erde, Warrior Lvl. 4, ATK: 2100 DEF: 0) on your side of the field. When this card is destroyed, shift the Rock Servants to defense position
    ATK: 1500 DEF: 2200

    IOL-090 Sanctuary Gate (Spell/ C)
    Increase your LP to 8000. Increase your opponents LP to 10000

    IOL-091 Illusion of Childhood (Permtrap/ R)
    As long as this card is face-up on the field, negate the effects of all Lvl.4 or less monsters

    IOL-092 Shadows of Heaven (Spell/ R)
    Choose one of the following effects:
    - Destroy all Light-Maintype Monsters on the field
    - Look at your opponents hand. Discard all Light-Maintype Monsters from his hand to the graveyard

    IOL-093 Heavens Hell (Fieldspell/ C)
    Increase the ATK and DEF of all Light- and Dark-Main-Type monsters by 500

    IOL-094 Pendulum Angel (Finster) C
    Angel/ Effect Lvl. 4
    When this card is destroyed by an opponent Effect-Monster, increase your LP by this cards topical ATK. When this card battles a Non-Effect Monster, increase its ATK by 400.
    ATK: 1400 DEF: 1000

    IOL-095 Dark Rulers Traitor (Licht) C
    Demon/ Effect Lvl. 4
    Decrease this cards ATK by 200 for every Dark-Maintype monster on the field
    ATK: 2300 DEF: 1700

    IOL-096 Tribute to the Pendulum (Quickplay/ SR)
    Destroy all Monstercards on your side of the field. Your opponent must skip his next battle phase. You must have at least one Monster on your side of the field, to use this effect

    IOL-097 Golem Dungeon (Permspell/ R)
    As long as this card is face-up on the field, your LP can only be reduced in form of Battle Damage

    IOL-098 Amaranth Angel (Licht) UR
    Angel/ Effect Lvl. 8
    Once per turn, you can roll a six-sided dice
    1- Remove one Monster on the field from play
    2- Add one Spell card from your graveyard to your hand
    3- Shift this card to Defense Position
    4- Decrease your LP by 1000
    5- Your opponent skips his next Draw Phase
    6- Unite your deck with your graveyard, shuffle your new deck
    ATK: 3300 DEF: 2000

    IOL-099 Operas Destiny (Spell/ C)
    Choose one monster on your side of the field and upgrade its levelstars by 3

    IOL-100 The Pendulum of Everlasting Sunset (Counter/ SCR)
    Pay 2000 LP to negate the activation of a Spell- or Trapcard and destroy it.
    As long as this card remains face-up on the field, the ATK of all Angel-Subtype monsters is increased by 300. This card is destroyed in your fifth End Phase after its activation. When it is sent to the Graveyard by this effect, your opponents LP become 0.
    In case of destruction by spell or trap cards, this card is removed from play
    Last edited by Calypso; 02.07.2011 at 07:58.

  2. #2
    bjmajesticz's Avatar
    bjmajesticz is offline "Heroes Season 3!!!" - Villains
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    Default AW: Intervention of Light II

    Na dann....Namen klingen schonmal gut...:P

    Die gewidmeten Karten interessieren mich...XD

    Noch 0 Tage, 0 Stunden, 0 Minuten und 1 Sekunde bis ich die Zeit anhalten kann!!!

    Wer DAS nicht liest, wird gesperrt.

    Play!

  3. #3
    Alktellumaion's Avatar
    Alktellumaion is offline melovespie.ch
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    Default AW: Intervention of Light II

    Sieht nett aus =) Warte auf die Texte ^^

  4. #4
    Calypso's Avatar
    Calypso is offline Meridian
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    Default AW: Intervention of Light II

    Na immerhin hab ich schonmal zwei Interessierte xD
    Hier die ersten 5- es gibt aber nur eine SCR und die ist ganz am Ende:

    IOL-051 Guillotine of Saints (Trap/ SR)
    Send all “Monarch”- Monsters in each players hand, deck and on the field to their respective graveyards

    IOL-052 Final Journey (Spell/ R)
    Draw Cards until you have 6 cards in your hand- special summon the drawn Level 4 or less Monsters. Send all your Spellcards in your hand to the graveyard

    IOL-053 Never- Fading Calling (Spell/ C)
    Special summon one Angel- Subtype- Effect Monster from your hand, deck or graveyard with an ATK of 1900 or less

    IOL-054 North Pole (Counter/ UR)
    Choose one of the following effects:
    - Negate the attack of an opposite monster and destroy it
    - Negate the effect of a Spell- or Trapcard that includes the destruction of your Light- Maintype monsters and destroy the Spell- or Trapcard

    IOL-055 Atlantic Fortress (Wasser) R
    Machine/ Effect Lvl. 7
    Increase this cards ATK by 200 for each Water-Subtype Monster on your side of the field
    When this card reaches an ATK of 3000 or more, it is unaffected by any Trapcards
    ATK: 2400 DEF: 2800

  5. #5
    Alktellumaion's Avatar
    Alktellumaion is offline melovespie.ch
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    Default AW: Intervention of Light II

    Sehr nett =) Sone Guillotine of Saints würdn viele gut brauchen, wenn ich mich hier so umschau oO

    //edit//
    Is da ne gewidmete drunta xD?

  6. #6
    Calypso's Avatar
    Calypso is offline Meridian
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    Default AW: Intervention of Light II

    Joa, die Guillotine ist von der Französischen Revolution inspiriert- ich denke, viele hätten die Monarchen heutzutage ganz gern auf dem Schafott xD

    Nein, wenn eine gewidmete Karte kommt, werd ich das vorher sagen. Dann dürft ihr raten.

  7. #7
    Alktellumaion's Avatar
    Alktellumaion is offline melovespie.ch
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    Default AW: Intervention of Light II

    Ke, dann halt nich ._. Neh Frage noch:
    IOL-052 Final Journey (Spell/ R)
    Draw Cards until you have 6 cards in your hand- special summon the drawn Level 4 or less Monsters. Send all your Spellcards in your hand to the graveyard
    Was is bei der, wenn man schon 6+ hat? ^^

  8. #8
    Calypso's Avatar
    Calypso is offline Meridian
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    Default AW: Intervention of Light II

    Dann wäre man extrem blöd, diese Karte zu spielen.
    Sinn und Zweck von FJ ist es, bei einer schlechten Position auf Hand und Feld dem ganzen Spiel eine kleine Wendung zu geben.

    Wer schon fünf oder sechs Karten hat, würde sie aber nicht spielen, schließlich müsste er ja alle Zauberkarten für ein (oder eventuell garkein) Monster opfern.
    Es ist übrigens für mich die größte Herausforderung gewesen, gute Karten zu entwickeln, die gleichzeitig nicht überpowert sind (sonst hätte ich das Set auch "Aspirants of Destruction II" nennen können ).

    Und bevor ichs vergesse: wenn alle Karten gepostet sind, werd ich ein paar Decks vorstellen, die auf diesen Karten aufbauen. Das könnte interessant werden, also lest gefälligst dieses Thema xD

  9. #9
    bjmajesticz's Avatar
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    Default AW: Intervention of Light II

    Ganz nett...^^

    Die Guillotine kann man ja eigtl auch als Sucher benutzen wenn man die Monarchen vom Friedhof in die Hand zurückbekommt...
    (Da gibts bestimmt ne Karte...kenn mich aber nit aus XD)

    Noch 0 Tage, 0 Stunden, 0 Minuten und 1 Sekunde bis ich die Zeit anhalten kann!!!

    Wer DAS nicht liest, wird gesperrt.

    Play!

  10. #10
    Lex Lachesis is offline Combustion
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    Default AW: Intervention of Light II

    @Calypso
    Du magst wohl das Wort "Pendulum", hm?x3
    Seit ich Silent Hill 2 gespielt hab find ich das Wort auch toll.xD

    @Topic
    IOL-085 Sin Flood
    IOL-094 Pendulum Angel
    IOL-099 Operas Destiny
    IOL-100 The Pendulum of Everlasting Sunset

    Diese Karten sehen interessant aus.
    Ich würde mich über die Texte freuen.^^

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