Mir war langweilig und so habe ich in einem kreativen Erguss, der mich in den letzten 36 Stunden beherrschte, 50 neue Karten entworfen, die mein Lichtmonster-Set Intervention of Light von 2004 ergänzen sollen.
Aus traditionellen Gründen, die mir mittlerweile selbst nicht mehr einfallen, ist die Serie auf englisch und bilderlos, weil das ja die eigene Phantasie zerstört
Achja, ich habe 3 Jahre nicht mehr gespielt und weiß daher nicht, ob es Karten mit dem gleichen Effekt schon gibt oder wie sich meine Serie auf ein hypothetisches Metagame auswirken würde. Ihr dürft aber gern fragen/bewundern/in-der-Luft-zereissen usw.
Und dann bedanke ich mich schonmal im Voraus bei Aika, bjmajesticz, Téana Lú, Dragi, Razze, Alktellumaion, Tom Paris und mw, denen ich jeweils eine Karte gewidmet habe
Wer sie findet, darf sie behalten
Verteilung
Monster: 21
Normal: 1
Effekt: 18
Ritual: 0
Fusion: 2
Spell: 21
Normal: 11
Quickplay: 4
Permanent: 3
Equip: 2
Ritual: 0
Field: 1
Trap: 8
Normal: 3
Permanent: 2
Counter: 3
und die Kartenliste wird folgendermaßen aussehen:
IOL-051 Guillotine of Saints
IOL-052 Final Journey
IOL-053 Never - Fading Calling
IOL-054 North Pole
IOL-055 Atlantic Fortress
IOL-056 Spire of Constancy
IOL-057 Foreign Identity
IOL-058 Embassy of Arrogance
IOL-059 Holy Apparition
IOL-060 Angelwings to Dust
IOL-061 Desert Angel
IOL-062 Dome of Doom
IOL-063 Symphonic Nightmare
IOL-064 Choir of the Inner Demon
IOL-065 Duty of Dark Magic
IOL-066 Shining Angel of Bitterness
IOL-067 Mirror of Pure Heart
IOL-068 Illuminating Season
IOL-069 Redemptive Light
IOL-070 Force of Neutrality
IOL-071 Caressed Ritual
IOL-072 Angel of Heavens Margin
IOL-073 Union of Magic
IOL-074 Chapter of Truth
IOL-075 Angel of Hypocrite Innocence
IOL-076 Messenger of Liberation
IOL-077 Assimilated Dragon
IOL-078 Sanctuary Venom
IOL-079 Demonic Faith
IOL-080 Tree of Life
IOL-081 Molten Mirror
IOL-082 Ocean Mirror
IOL-083 Call of Resurrection
IOL-084 Opera Telescope
IOL-085 Sin Flood
IOL-086 Cross of the South
IOL-087 Entente Cordiale
IOL-088 Lake of the Bleeding Waterfall
IOL-089 Silent Almighty Rock
IOL-090 Sanctuary Gate
IOL-091 Illusion of Childhood
IOL-092 Shadows of Heaven
IOL-093 Heavens Hell
IOL-094 Pendulum Angel
IOL-095 Dark Rulers Traitor
IOL-096 Tribute to the Pendulum
IOL-097 Golem Dungeon
IOL-098 Amaranth Angel
IOL-099 Operas Destiny
IOL-100 The Pendulum of Everlasting Sunset
Die Nummerierung beginnt bei -051; die Kartennummern -000 bis -050 findet man im obigen, ersten Teil. Die Seltenheitsstufen habe ich in einem Anflug von Konfusion verteilt, also wundert euch nicht, wenn es mehr R's als C's gibt.
IOL-051 Guillotine of Saints (Trap/ SR)
Send all “Monarch”- Monsters in each players hand, deck and on the field to their respective graveyards
IOL-052 Final Journey (Spell/ R)
Draw Cards until you have 6 cards in your hand- special summon the drawn Level 4 or less Monsters. Send all your Spellcards in your hand to the graveyard
IOL-053 Never- Fading Calling (Spell/ C)
Special summon one Angel- Subtype- Effect Monster from your hand, deck or graveyard with an ATK of 1900 or less
IOL-054 North Pole (Counter/ UR)
Choose one of the following effects:
- Negate the attack of an opposite monster and destroy it
- Negate the effect of a Spell- or Trapcard that includes the destruction of your Light- Maintype monsters and destroy the Spell- or Trapcard
IOL-055 Atlantic Fortress (Wasser) R
Machine/ Effect Lvl. 7
Increase this cards ATK by 200 for each Water-Subtype Monster on your side of the field
When this card reaches an ATK of 3000 or more, it is unaffected by any Trapcards
ATK: 2400 DEF: 2800
IOL-056 Spire of Constancy (Wind) SR
Rock/ Effect Lvl. 8
When your opponent declares an attack, he must attack this card, if you have Angel- Subtype Monsters on your side of the field.
This cards DEF is increased by 1000 for each Angel- Subtype Monster on the field
ATK: 1000 DEF: 2400
IOL-057 Foreign Identity (Spell/ C)
Choose one card from your opponents graveyard and add it to your hand. Then your opponent chooses one card from your graveyard, adding it to his deck
IOL-058 Embassy of Arrogance (Spell/ C)
Draw 1 Card from your opponents deck
IOL-059 Holy Apparition (Quickplay/ R)
Discard your hand to the graveyard. Choose two cards from your deck and add them to your hand. You can activate one drawn spell card immediately
IOL-060 Angelwings to Dust (Permtrap/ C)
As long as this card remains face- up on the field, all Light-Maintype Angel- Subtype Monsters are treated as Dark-Maintype Demon- Subtype Monsters
IOL-061 Desert Angel (Licht) C
Angel/ Effect Lvl. 4
When this card is offered as a tribute for a ritual summon, double its level stars
ATK: 1900 DEF: 1400
IOL-062 Dome of Doom (Finster) C
Machine/ Effect Lvl. 3
FLIP: When this face-down defense position card is attacked, you can send up to two other Domes of Doom from your hand or deck to the Graveyard
ATK: 400 DEF: 600
IOL-063 Symphonic Nightmare (Licht) UR
Machine/ Effect Lvl. 9
This card can only be special summoned by removing three Domes of Doom in your graveyard from play. Increase your LP by 700, each time, a card is set or activated
ATK: 3000 DEF: 2700
IOL-064 Choir of the Inner Demon (Finster) R
Warrior/ Effect Lvl.5
This card adopts the ATK and DEF of your opposite monster with the highest sum of both values
ATK: ? DEF: ?
IOL-065 Duty of Dark Magic (Equip/ C)
A Dark Magician equipped with this card can only be attacked by Light- Maintype Monsters. He cannot be offered as a tribute. When the Dark Magician is destroyed, he returns to his owners hand, his Levelstars are downgraded by 1 and this card is placed on top of your deck
IOL-066 Shining Angel of Bitterness (Feuer) SR
Angel/ Effect Lvl. 5
This card can only be special summoned by offering a Dark-Main-Type Monster on your side of the field as a tribute. Whenever this card battles a monster, put one spell counter on it. Offer three spell counters in order to discard one card from your opponents hand to the graveyard. When this card battles a Light-Main-Type Monster, switch its ATK with its DEF after damage has been calculated
ATK: 2400 DEF: 0
IOL-067 Mirror of Pure Heart (Trap/ C)
When your opponent declares an attack, decrease the attacking Monsters ATK by 200 for every card in your hand
IOL-068 Illuminating Season (Licht) R
Warrior/ Effect Lvl. 4
This card can only be attacked by monsters equipped with Equip-Spellcards
ATK: 1600 DEF: 1600
IOL-069 Redemptive Light (Counter/ C)
When Luminous Spark or Luminous Sanctuary is going to be destroyed by your opponent's Spell- or Trapcards, destroy this card instead of LS
IOL-070 Force of Neutrality (Equip/ UR)
A monster equipped with this card switches its controller in every Stand-By Phase. When this card is destroyed, the equipped monster returns to its owners hand
IOL-071 Caressed Ritual (Spell/ R)
Special Summon a monster with an ATK of 2400 or less. Skip your next two Main Phases
IOL-072 Angel of Heavens Margin (Finster) C
Angel/ Lvl. 4
A fallen Angel, living at Eridanus river
ATK: 700 DEF: 2100
IOL-073 Union of Magic (Licht) UR
Angel/ Fusion/ Effect Lvl. 7
Angel of Revenge + Angel of Heavens Margin
When this card is on the field, once per turn, you can choose one of the following:
- increase your LP by 500
- discard one card from your hand to the graveyard to draw another one from your deck
ATK: 2700 DEF: 2000
IOL-074 Chapter of Truth (Permspell/ C)
Restore the original ATK and DEF of every monster on the field, as long as this card is active
IOL- 075 Angel of Hypocrite Innocence (Finster) C
Angel/ Effect Lvl. 2
Send this card from your hand to the graveyard to remove up to five Angel-Subtype Monsters in your graveyard from play
ATK: 400 DEF: 500
IOL- 076 Messenger of Liberation (Licht) C
Angel/ Effect Lvl. 4
This cards ATK is increased by 200 for every Angel-Subtype Monster removed from play
ATK: 1200 DEF: 1700
IOL-077 Assimilated Dragon (?) R
Dragon/Effect Lvl. 6
When this card is summoned successfully, you can choose the Main- Type of this monster
ATK: 2200 DEF: 1600
IOL-078 Sanctuary Venom (Spell/ R)
Both you and your opponent have to send two cards from your deck to your graveyard in each of your respective Stand-By Phases
IOL-079 Demonic Faith (Quickplay/ C)
Destroy the current active Field-Spellcard. Negate the effect of a Trap Card that designates this card as a target and inflict 1000 points of direct damage to your opponents LP
IOL-080 Tree of Life (Erde) SR
Plant/ Effect Lvl. 5
As long as this card remains face-up on the field, increase your LP by the double amount, you lost during your opponents last Battle Phase
ATK: 0 DEF: 3000
IOL-081 Molten Mirror (Feuer) R
Machine/ Effect Lvl. 3
When this face-down defense position card is attacked, negate the attack an decrease the attacking monsters ATK by half
ATK: 100 DEF: 100
IOL-082 Ocean Mirror (Wasser) R
Machine/ Effect Lvl. 3
Offer this face-up defense position card during your Main Phase to destroy all of your opponent’s Monster cards
ATK: 100 DEF: 100
IOL-083 Call of Resurrection (Permspell/ C)
As long as this card is face-up on the field, neither player cannot summon any Monster, except by special summon
IOL-084 Opera Telescope (Licht) UR
Machine/ Fusion/ Effect Lvl. 5
Satellite Cannon + Satellite Cannon
This card cannot be destroyed in battle, when this card battles a non-Light- Maintype Monster with less than 8 levelstars. During each of your End Phases, this card gains 1500 ATK- points. If this card attacks, the ATK is returned to 0 after damage calculation. During your Main Phase, you can reduce the cards topical ATK by 1000 to special summon one “Mirror”-Monster from your hand, deck or graveyard in face-down defense position
ATK: 0 DEF: 0
IOL-085 Sin Flood (Trap/ R)
Return all Non-Water-Maintype Monsters to their respective owners hands. For each Level-5 or higher monster returning, the respective owner can draw one card from his deck
IOL-086 Cross of the South (Spell/ R)
Discard one Spellcard from your hand to the graveyard. Add one Satellite Cannon from your deck to your hand
IOL-087 Entente Cordiale (Quickplay/ SR)
Switch the control of your side of the field, your hand, deck and graveyard with your opponent until his second End Phase, after this card was activated
IOL-088 Lake of the Bleeding Waterfall (Spell/ UR)
Send every remaining monster in your deck to the graveyard.
Shift all monsters on your opponents side of the field into Attack-Position and reduce their ATK to 0
IOL-089 Silent Almighty Rock (Erde) R
Rock/ Effect Lvl.5
Shift this card to defense position to summon up to 3 “Rock Servants” (Erde, Warrior Lvl. 4, ATK: 2100 DEF: 0) on your side of the field. When this card is destroyed, shift the Rock Servants to defense position
ATK: 1500 DEF: 2200
IOL-090 Sanctuary Gate (Spell/ C)
Increase your LP to 8000. Increase your opponents LP to 10000
IOL-091 Illusion of Childhood (Permtrap/ R)
As long as this card is face-up on the field, negate the effects of all Lvl.4 or less monsters
IOL-092 Shadows of Heaven (Spell/ R)
Choose one of the following effects:
- Destroy all Light-Maintype Monsters on the field
- Look at your opponents hand. Discard all Light-Maintype Monsters from his hand to the graveyard
IOL-093 Heavens Hell (Fieldspell/ C)
Increase the ATK and DEF of all Light- and Dark-Main-Type monsters by 500
IOL-094 Pendulum Angel (Finster) C
Angel/ Effect Lvl. 4
When this card is destroyed by an opponent Effect-Monster, increase your LP by this cards topical ATK. When this card battles a Non-Effect Monster, increase its ATK by 400.
ATK: 1400 DEF: 1000
IOL-095 Dark Rulers Traitor (Licht) C
Demon/ Effect Lvl. 4
Decrease this cards ATK by 200 for every Dark-Maintype monster on the field
ATK: 2300 DEF: 1700
IOL-096 Tribute to the Pendulum (Quickplay/ SR)
Destroy all Monstercards on your side of the field. Your opponent must skip his next battle phase. You must have at least one Monster on your side of the field, to use this effect
IOL-097 Golem Dungeon (Permspell/ R)
As long as this card is face-up on the field, your LP can only be reduced in form of Battle Damage
IOL-098 Amaranth Angel (Licht) UR
Angel/ Effect Lvl. 8
Once per turn, you can roll a six-sided dice
1- Remove one Monster on the field from play
2- Add one Spell card from your graveyard to your hand
3- Shift this card to Defense Position
4- Decrease your LP by 1000
5- Your opponent skips his next Draw Phase
6- Unite your deck with your graveyard, shuffle your new deck
ATK: 3300 DEF: 2000
IOL-099 Operas Destiny (Spell/ C)
Choose one monster on your side of the field and upgrade its levelstars by 3
IOL-100 The Pendulum of Everlasting Sunset (Counter/ SCR)
Pay 2000 LP to negate the activation of a Spell- or Trapcard and destroy it.
As long as this card remains face-up on the field, the ATK of all Angel-Subtype monsters is increased by 300. This card is destroyed in your fifth End Phase after its activation. When it is sent to the Graveyard by this effect, your opponents LP become 0.
In case of destruction by spell or trap cards, this card is removed from play