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    Absolute Powerforce



    Release Date: 14th of November 2009
    Price: 150 yen (inc. tax)

    5 cards per pack, 30 packs per box

    Includes 80 cards total:
    5 Ultra Rare
    9 Super Rare
    18 Rare
    48 Common
    (Ultra Rare also as Ultimate Rare available, 1 of 80 cards also as Holographic Rare)

    Details:
    - The 7th Set in the 6th series of the Yu-Gi-Oh! OCG
    - Features the latest Cards from the 5D's Anime
    - Including Jack's "Savior Demon Dragon", there will be many cards from characters like Jack, Yusei, Aki, Misty, and Godwin to collect.
    - Including cards from the climax of the "Dark Signer Arc"
    - Also featuring cards for existing theme decks, as well as cards that will work together with the Structure Deck planned to be released in December.


    ABPF-JP001
    Unicycler
    EARTH/Machine/1/100/100
    Unicycler of the three boys, with older brothers in Trycler and Vehicler.


    ABPF-JP002
    Vehicler
    EARTH/Machine - Effect/2/200/200
    When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Unicycler" from your hand or Deck.


    ABPF-JP003
    Trycler
    EARTH/Machine - Effect/3/300/300
    When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Vehicler" from your hand or Deck.


    ABPF-JP004
    Drill Synchron
    EARTH/Machine - Tuner/3/800/300
    While you control this face-up card, when a monster you control attacks a Defense Position monster, and the DEF of that monster is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. {Once per turn, if you inflicted Battle Damage through this effect to your opponent, draw 1 card.}
    Rare


    ABPF-JP005
    Bloody-Teared Ogre
    DARK/Demon - Effect/4/0/0
    During the Battle Phase of your opponent's turn when a second Direct Attack is declared, you can Special Summon this card from your hand. When this card is Special Summoned by this effect successfully, the ATK and DEF of this card becomes the same as those of the face-up monster that conducted the first Direct Attack during this turn. During this turn, while this card Special Summoned by this effect is face-up on the field, your opponent cannot select another monster as attack target.


    ABPF-JP006
    Battle Fader
    DARK/Demon - Effect/1/0/0
    Activate when an opponent's monster declares a direct attack. Special Summon this card from your hand, and end the Battle Phase. This card Special Summoned by this effect is removed from play if it is removed from the field.


    ABPF-JP007
    Power Supplier
    EARTH/Spellcaster - Effect/2/400/400
    Once per turn, activate by selecting 1 face-up monster you control. While you control this face-up card, the selected monster gains 400 ATK.


    ABPF-JP008
    Magic Hole Golem
    DARK/Rock - Effect/3/0/2000
    Once per turn, activate by selecting 1 face-up monster you control. The ATK of the selected monster is halved until the End Phase, and can attack your opponent directly during this turn. During the turn you activated this effect, other monster than the selected monster cannot attack.


    ABPF-JP009
    Power Invader
    DARK/Demon - Effect/5/2200/0
    If your opponent controls 2 or more monster, you can Normal Summon this card without Release.
    Rare


    ABPF-JP010
    Dark Bug
    DARK/Insect - Effect/1/100/100
    When this card is successfully Normal Summoned, select 1 Level 3 Tuner monster in your Graveyard and Special Summon it to your field. The Effects of the monster Special Summoned by this effect are negated.
    Rare


    ABPF-JP011
    Sword Master
    EARTH/Warrior - Tuner/3/1200/0
    During the end of the Damage Step an attacking Warrior-Type monster you control did not destroy an opponent's monster, you can Special Summon this card from your hand. Also, when this card attacks a Defense Position monster, and if this card's ATK exceeds the DEF of that monster, inflict the difference as Battle Damage to your opponent's Life Points.


    ABPF-JP012
    Black Rose Witch
    DARK/Spellcaster - Tuner/4/1700/1200
    This card cannot be Special Summoned. If you control no cards when you Normal Summon this card, draw 1 card from your deck. Reveal the card drawn by this effect, and if it is not a Monster card, send the drawn card to the Graveyard and destroy this card.
    Super Rare


    ABPF-JP013
    Rose Sprite
    WIND/Plant - Effect/3/600/1200
    If this card is added to your hand from your deck by the effect of a Magic, Trap or Effect Monster card, you can Special Summon this card to your field.


    ABPF-JP014
    Bad End Queen Dragon
    DARK/Dragon - Effect/6/1900/2600
    This card cannot be Normal Summoned or Set. This card can only be Special Summoned if you control 3 or more face-up Continuous Magic Cards. When Battle Damage is inflicted to your opponent as a result of this card attacking, your opponent selects 1 card in their hand and sends it to the Graveyard, and you draw 1 card. Also, if this card is sent from the field to the Graveyard, during your Standby Phase, by sending 1 face-up Continuous Magic Card you control to the Graveyard, Special Summon it from the Graveyard.


    ABPF-JP015
    Reptiless Servant
    DARK/Reptile - Effect/1/100/100
    If there is a face-up monster on the field other than this card, this card is destroyed. When this card is targeted by the effect of a Magic or Trap Card, it is destroyed. While this card is face-up on the field, neither player can Normal Summon monsters.


    ABPF-JP016
    Reptiless Gardna
    WATER/Reptile - Effect/4/0/2000
    When this card you control is destroyed and sent to the Graveyard, add 1 "Reptiless" monster from your Deck to your hand.


    ABPF-JP017
    Reptiless Naja
    DARK/Reptile - Effect/1/0/0
    This card cannot be destroyed by battle. The ATK of a monster that battles this card becomes 0 at the end of the Battle Phase. During your End Phase, this face-up Defense Position card on the field is changed to face-up Attack Position.


    ABPF-JP018
    Reptiless Vasuki
    DARK/Reptile - Effect/8/2600/0
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Releasing 2 face-up 0 ATK monsters from either side of the field. Once per turn, you can select 1 face-up monster your opponent controls and destroy it. There can only be 1 "Reptiless Vasuki" face-up on the field at a time.


    ABPF-JP019
    Priest of the Sun
    LIGHT/Spellcaster - Effect/5/1000/2000
    If your opponent controls a monster, and you control no monsters, you can Special Summon this card from your hand. When this card on the field is destroyed and sent to the Graveyard, you can add 1 "Red Ant Azcatl" or "Supay" from your Deck to your hand.


    ABPF-JP020
    Red Ant Azcatl
    EARTH/Insect - Tuner/3/700/1300
    When this card is destroyed by battle and sent to the Graveyard, you can select 1 Level 5 monster in your Graveyard and Special Summon it. Its effect(s) is negated, and it is sent to the Graveyard during the End Phase of that turn.


    ABPF-JP021
    Stone Statue of the Lamenting God
    DARK/Rock - Effect/2/0/500
    Activate by removing from play 1 Tuner in your Graveyard. Special Summon this card from your hand.


    ABPF-JP022
    Apocatequil
    LIGHT/Thunder - Effect/4/1800/1200
    If you control a face-up Tuner, the Level of this face-up card on the field is treated as being 5. When this card on the field is destroyed and sent to the Graveyard, you can select 1 "Priest of the Sun" in your Graveyard and Special Summon it.


    ABPF-JP023
    Supay
    EARTH/Demon - Tuner/1/300/100
    When this card on the field is sent to the Graveyard by a card effect, you can Special Summon 1 "Priest of the Sun" from your Deck. Its ATK is doubled, and it is returned to its owner's hand during the End Phase of this turn.


    ABPF-JP024
    Informer Spider
    EARTH/Insect - Effect/4/500/1800
    When this card on the field is sent to the Graveyard by a card effect, gain control over 1 Defense Position monster your opponent controls.


    ABPF-JP025
    Core Chimail Urknight
    EARTH/Beast-Warrior - Effect/4/2000/1500
    This card's controller either sends 1 "Core Chimail's Iron Core" from their hand to the Graveyard or reveals 1 Beast-Warrior-Type monster in their hand to their opponent during each of their End Phases. Otherwise, this card is destroyed. Once per turn, by revealing 1 "Core Chimail's Iron Core" in your hand to your opponent, Special Summon 1 Level 4 or lower "Core Chimail" monster from your Deck other than "Core Chimail Urknight".
    Super Rare


    ABPF-JP026
    XX-Saber Galsem
    EARTH/Beast - Effect/4/1400/400
    When this card on the field is destroyed and sent to the Graveyard by a card effect, you can add 1 "X-Saber" monster from your deck to your hand. This card gains 200 ATK for each face-up "X-Saber" monster you control.
    Rare


    ABPF-JP027
    Gravekeeper's High Priest
    DARK/Spellcaster - Effect/8/2000/1800
    You can Normal Summon this card from your hand by Releasing 1 "Gravekeeper's" monster. This card gains ATK equal to the number of "Gravekeeper's" monsters in your Graveyard x 200. If this face-up card on the field would be destroyed, you can discard 1 "Gravekeeper's" monster instead.
    Super Rare


    ABPF-JP028
    Gravekeeper's Descendant
    DARK/Spellcaster - Effect/4/1500/1200
    Activate by Releasing 1 other face-up "Gravekeeper's" monster. Destroy 1 card your opponent controls.
    Rare


    ABPF-JP029
    Black Portan
    DARK/Demon - Effect/1/200/100
    If you control a face-up Tuner, this card cannot be destroyed by battle. When a face-up Tuner you control is removed from the field, gain 800 Life Points.


    ABPF-JP030
    Shredder
    EARTH/Machine - Effect/4/1600/1000
    Activate by sending 1 Machine-Type monster from your hand to the Graveyard. Destroy 1 face-up monster your opponent controls of a Level equal to or lower than that of the monster sent to the Graveyard. This effect can only be used once per turn.
    Rare


    ABPF-JP031
    Pandaborg
    WATER/Psychic - Effect/4/1700/1400
    When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to Special Summon 1 Level 4 Psychic-Type monster from your deck.
    Rare


    ABPF-JP032
    Codalus
    WATER/Sea-Serpent - Effect/1400/1200
    Send a face-up "Umi" you control to the Graveyard to send up to 2 cards your opponent controls to the Graveyard.
    Rare


    ABPF-JP033
    Holy Light
    LIGHT/Angel - Effect/1/0/0
    This card cannot be destroyed by battle with a DARK monster, and any Battle Damage you take as a result of that battle becomes 0. While this card is face-up on the field, DARK monsters cannot attack, and neither player can Normal or Special Summon DARK monsters.


    ABPF-JP034
    Gundari
    FIRE/Pyro - Spirit/4/1000/200
    This card cannot be Special Summoned. It is returned to its owner's hand during the End Phase of the turn in which it is Normal Summoned or flipped face-up. If this card battles a Synchro Monster, do not apply damage calculation, and return that monster and this card to their respective owners' hands.
    Rare


    ABPF-JP035
    Cyber Dragon Zwei
    LIGHT/Machine - Effect/4/1500/1000
    If this card attacks an opponent's monster, this card gains 300 ATK only during the Damage Step. Once per turn you can reveal a Magic card in your hand to your opponent to treat this card's name as "Cyber Dragon" until the End Phase. Also, if this card is in your Graveyard, this card's name is treated as "Cyber Dragon".
    Rare


    ABPF-JP036
    Oilman
    EARTH/Machine - Union/2/400/400
    Once per turn, you can equip this card to a Machine-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, if the equipped monster destroys an opponent's monster by battle, draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)


    ABPF-JP037
    Ritual Devil Curse Enchanter
    DARK/Demon - Effect/4/1700/1000
    If you Ritual Summon a Ritual Monster, you can remove from play this card in your Graveyard to treat it as 1 monster for the required Level of that Ritual Summon. While the Ritual Monster this card was used in the Ritual Summon for is face-up on the field, the effects of Synchro Monsters are negated.


    ABPF-JP038
    Ritual Devil Precogster
    DARK/Demon - Effect/3/400/300
    If you Ritual Summon a Ritual Monster, you can remove from play this card in your Graveyard to treat it as 1 monster for the required Level of that Ritual Summon. When the Ritual Monster this card was used in the Ritual Summon for inflicts Battle damage to your opponent's Life Points, your opponent selects and discards 1 card in their hand.


    ABPF-JP039
    Garlandolph, Devil King of Destruction
    DARK/Demon - Ritual - Effect/7/2500/1400
    This card can only be Ritual Summoned with the Ritual Magic Card, "Ritual of Destruction". When this card is Ritual Summoned successfully, destroy all other face-up monsters on the field with equal to or lower DEF than this card's ATK, and this card gains 100 ATK for each monster destroyed.
    Super Rare


    ABPF-JP040
    Savior Demon Dragon
    DARK/Dragon - Synchro - Effect/10/4000/3000
    "Savior Dragon" + "Red Daemon's Dragon" + 1 non-Tuner monster
    This card cannot be destroyed by card effects. If this card attacks, destroy all Defense Position monsters on the field after damage calculation. Once per turn, until the End Phase, you can negate the effect(s) of 1 opposing face-up monster, and this card gains ATK equal to that monster's ATK. Return this card to the Extra Deck during the End Phase, and Special Summon 1 "Red Daemon's Dragon" from your Graveyard.
    Ultra/Ultimate/Holographic Rare


    ABPF-JP041
    Drill Warrior
    EARTH/Warrior - Synchro - Effect/6/2400/2000
    "Drill Synchron" + 1 or more non-Tuner monsters
    Once per turn, during your Main Phase, you can halve this card's ATK, and during this turn it can attack your opponent directly. Also, once during your Main Phase, you can discard 1 card and remove from play this card. During your next Standby Phase, Special Summon this card removed from play by this effect. Then, add 1 monster from your Graveyard to your hand.
    Ultra/Ultimate Rare


    ABPF-JP042
    Sun Dragon Inti
    LIGHT/Dragon - Synchro - Effect/8/3000/2800
    "Red Ant Azcatl" + 1 or more non-Tuner monsters
    When this card is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it, and inflict damage to your opponent equal to half that monster's ATK. If this card on the field is destroyed, during the Standby Phase of the next turn, you can Special Summon 1 "Moon Dragon Quilla" from your Graveyard.
    Ultra/Ultimate Rare


    ABPF-JP043
    Moon Dragon Quilla
    DARK/Dragon - Synchro - Effect/6/2500/2000
    "Supay" + 1 or more non-Tuner monsters
    When this card is selected as an attack target, gain Life Points equal to half the attacking monster's ATK. If this card on the field is destroyed, you can Special Summon 1 "Sun Dragon Inti" from your Graveyard.
    Ultra/Ultimate Rare


    ABPF-JP044
    XX-Saber Hyunlay
    EARTH/Warrior - Synchro - Effect/6/2300/1300
    1 Tuner + 1 or more non-Tuner "X-Saber" monsters
    When this card is Synchro Summoned, you can destroy up to 3 Magic or Trap Cards on the field.
    Ultra/Ultimate Rare


    ABPF-JP045
    Treasure of Harmony
    Normal Magic Card
    Activate by discarding 1 Dragon-Type Tuner with 1000 or less ATK. Draw 2 cards.
    Super Rare


    ABPF-JP046
    Variety Out
    Normal Magic Card
    Activate by returning 1 face-up Synchro Monster you control to the Extra Deck. Select and Special Summon Tuner monster(s) from your Graveyard to your field whose total Level matches the Level of the Synchro Monster returned to the Extra Deck. You cannot Synchro Summon during the turn you activated this card.


    ABPF-JP047
    Reptiless Anger
    Equip Magic Card
    The equipped monster becomes a Reptile-Type monster, and gains 800 ATK. Also, when this card is destroyed and sent to the Graveyard, select 1 face-up monster your opponent controls. It loses 800 ATK.


    ABPF-JP048
    Advance Force
    Continuous Magic Card
    While this card is on the field, Level 7 or higher monsters can be Advance Summoned by Releasing 1 Level 5 or higher monster.


    ABPF-JP049
    Viper Reborn
    Normal Magic Card
    Activate by selecting 1 non-Tuner monster in your Graveyard if the only monsters in your Graveyard are Reptile-Type monsters. Special Summon the selected monster. It is destroyed during the End Phase of this turn.


    ABPF-JP050
    Altar of the Sun
    Continuous Magic Card
    While this card is on the field, all face-up monsters you control that were Special Summoned from the Graveyard gain 300 ATK.


    ABPF-JP051
    Rocket Pileder
    Equip Magic Card
    If the equipped monster attacks, it cannot be destroyed by battle. At the end of the Damage Step the equipped monster attacked, the attacked monster loses ATK equal to the equipped monster's ATK until the End Phase.


    ABPF-JP052
    Break Draw
    Equip Magic Card
    Equip only to a Machine-Type monster. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card. Destroy this card during the End Phase of the 3rd turn after activation of this card.


    ABPF-JP053
    Power Pickaxe
    Equip Magic Card
    Once per turn, you can select and remove from play 1 monster in your opponent's Graveyard with a Level equal to or lower than the Level of the equipped monster, and have the equipped monster gain 500 ATK until the End Phase.
    Rare


    ABPF-JP054
    Spider Field
    Continuous Magic Card
    Once per turn, activate by selecting 1 face-up Insect-Type monster. Opponent's monster that battled with the selected monster are changed to Defense Position at the End of the Battle Phase, and cannot change their Position while this card is on the field.


    ABPF-JP055
    Iron Core Synthetic Beast Research Lab
    Field Magic Card
    The controller of this card reveals 1 "Core Chimail's Iron Core" during their End Phase, or this card is destroyed. Each time a "Core Chimail" monster on the field is destroyed during the End Phase, that monster's original owner can add 1 "Core Chimail" monster from the deck to their hand.
    Rare


    ABPF-JP056
    Gravekeeper's Lithograph
    Normal Magic Card
    Select 2 "Gravekeeper's" monsters in your Graveyard and add them to your hand. This effect is not negated by the effect of "Sleeping Valley of the Royal Family - Necrovalley".


    ABPF-JP057
    Machine Developer
    Continuous Magic Card
    Face-up Machine-Type monster gain 200 ATK. Each time a Machine-Type monster on the field is destroyed, place 2 Junk Counter on this card. Send this card to the Graveyard to Special Summon 1 Machine-Type monster in your Graveyard with a Level equal to or lower than the number of Junk Counter on this card.


    ABPF-JP058
    Ritual of Destruction
    Ritual Magic Card
    This card is used to Ritual Summon "Garlandolph, Devil King of Destruction". You must also Release monster(s) whose total Level equals 7 or more from the field or your hand. You can remove from play this card in your Graveyard to have any monsters destroyed by battle by face-up Ritual Monsters you control during this turn returned to the top of their respective owners' Decks instead of being sent to the Graveyard.


    ABPF-JP059
    Subliming Soul
    Continuous Magic Card
    When a Ritual Monster is Ritual Summoned, you can select 1 of the monsters in your Graveyard that was Released for that Ritual Summon and add it to your hand. This effect can only be used once per turn.


    ABPF-JP060
    Ritual Cage
    Continuous Magic Card
    While this card is on the field, Battle Damage to you from a battle involving a face-up Ritual Monster you control becomes 0. Also, a face-up Ritual monster you control cannot become the target of or destroyed by an Effect Monster's effect.


    ABPF-JP061
    Pot of Selflessness
    Normal Magic Card
    Select a total of 2 cards from yours and your opponent's Graveyards, and return them to their respective owners' Decks. After activation, this card is removed from play, not sent to the Graveyard. Only 1 "Pot of Selflessness" can be activated per turn.


    ABPF-JP062
    Synchro Control
    Quick-Play Magic Card
    This card can only be activated if you control no Synchro Monsters and there are none in your Graveyard. Activate by paying 1000 Life Points, and selecting 1 face-up Synchro Monster your opponent controls. Until your End Phase, gain control of it.


    ABPF-JP063
    Change Destiny
    Normal Trap Card
    Activate when an opposing monster declares an attack. Negate that attack, and change that monster to Defense Position. While that monster is face-up, its battle position cannot be changed. Then, your opponent selects and applies 1 of the following effects. ● Gain Life Points equal to half that monster's ATK. ● Inflict damage to your opponent equal to half that monster's ATK.
    //NOTE - So as to avoid any confusion, it's either the person who activated this card who takes damage, or their opponent who gains Life Points.


    ABPF-JP064
    Demon's Chain
    Continuous Trap Card
    Activate by selecting 1 face-up Effect Monster on the field. It cannot attack, and its effect(s) is negated. When it is destroyed, this card is destroyed.
    Super Rare


    ABPF-JP065
    Reflect Nature
    Normal Trap Card
    During this turn effects activated by your opponent that inflict Damage to Life Points, inflict Damage to your opponent's Life Points instead.


    ABPF-JP066
    Snake Choke
    Continuous Trap Card
    Face-up Attack Position monsters your opponent controls with 0 ATK cannot be destroyed by battle by "Reptiless" monsters.


    ABPF-JP067
    Meteor Prominence
    Normal Trap Card
    Activate by sending 2 cards from your hand to the Graveyard if your opponent has more than 3000 Life Points. Inflict 2000 damage to your opponent. If this card is in the Graveyard, during your Draw Phase, you can add it to your hand instead of conducting your normal draw.


    ABPF-JP068
    Sacrifice of Honor
    Normal Trap Card
    Activate when your opponent declares a direct attack if you have 3000 or fewer Life Points. Negate that attack, Special Summon 2 "Sacrificial Stone Monument Tokens" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0), and add 1 "Earthbound God" card from your Deck to your hand. "Sacrificial Stone Monument Tokens" cannot be Released for anything other than the Advance Summon of an "Earthbound God" monster, and cannot be used as Synchro Material Monsters.


    ABPF-JP069
    Destruct Potion
    Normal Trap
    Activate by selecting 1 monster you control. The selected monster is destroyed, and you gain Life Points equal to the ATK of the destroyed monster.


    ABPF-JP070
    Call of the Death God
    Normal Trap Card
    Activate when a monster is Special Summoned from your Graveyard. Select 1 "Supay" or "Red Ant Azcatl" in your Graveyard and Special Summon it.
    Bild

    ABPF-JP071
    Liar Wire
    Normal Trap Card
    Activate by removing from play 1 Insect-Type monster in your Graveyard, and selecting 1 monster your opponent controls. The selected monster is destroyed.
    Rare
    Bild

    ABPF-JP072
    Core Blast
    Continuous Trap Card
    During your Standby Phase, once only, if the number of monsters your opponent controls is more than the number of monsters you control, you can destroy cards your opponent controls until they control an amount of cards equal to the number of monsters you control. This effect can only be activated if you control a face-up "Core Chimail" monster.
    Bild

    ABPF-JP073
    Saber Hole
    Counter Trap Card
    Activate only if you control a face-up "X-Saber" monster. Negate the Normal Summon, Flip Summon or Special Summon of a monster and destroy it.
    Bild

    ABPF-JP074
    Machine King - B.C. 3000
    Continuous Trap Card
    After activation, this card is treated as a Monster card (Machine-Type/EARTH/4/1000 ATK/1000 DEF) and Special Summoned to your Monster Card Zone. Once per turn, only if Special Summoned by this effect, you can Release 1 Machine-Type monster you control to have this card gain ATK equal to the ATK of the Released monster until the End Phase. During the turn you activated this card, you cann Normal Summon or Special Summon a monster. (This card is also treated as Trap Card)
    Bild

    ABPF-JP075
    Alien Brain
    Normal Trap Card
    Activate only when a Reptile-Type monster you control is destroyed by an attacking opponent's monster and sent to the Graveyard. At that time, gain control over the monster that attacked, and that monster is treated as Reptile-Type
    Bild

    ABPF-JP076
    Forgotten Underwater Temple
    Continuous Trap Card
    While this card is on the field, this card's name is treated as "Umi". Once per turn, you can select and remove from play 1 face-up Level 4 or lower Fish-, Sea-Serpent, or Aqua-Type monster. During your End Phase, Special Summon a monster removed from play by this effect back to the field.
    Rare
    Bild

    ABPF-JP077
    Plot of the Piano Tuner
    Continuous Trap Card
    Activate when a Synchro Monster is Special Summoned to your opponent's side of the field. Take control of it. If it is destroyed, it is removed from play. When it is removed from the field, this card is destroyed.
    Bild

    ABPF-JP078
    Curse Psychic
    Normal Trap Card
    Activate only when a face-up Psychic-Type monster you control is destroyed by an attacking opponent's monster and sent to the Graveyard. At that time, destroy the opponent's monster that attacked, and inflict Damage to your opponent's Life Points equal to the Level of your destroyed Psychic-Type monster x 300.
    Bild

    ABPF-JP079
    Claymore Dud
    Continuous Trap Card
    Activate by selecting 2 Attack Position monsters on the field. When either the selected monsters is removed from the field, this card is destroyed. When this card is destroyed, those monsters are destroyed.
    Normal Rare
    Bild

    ABPF-JP080
    Reversal World
    Normal Trap
    The ATK and DEF of all face-up Effect monsters are switched.
    Normal Rare
    Bild


    ----------------------------


    Absolute Powerforce - TCG

    Absolute Powerforce

    The power to win more Duels than ever can now be yours with Absolute Powerforce booster packs.

    Look for your own copy of Jack Atlas’ “Majestic Red Dragon” – the latest and greatest upgrade for The Five Dragons. You can also Summon Yusei’s “Drill Synchron” to let all your Warriors inflict piercing Battle Damage and let you draw a card every turn!

    These incredible new cards used by The Signers, and many more, are matched (possibly out-matched!) in Absolute Powerforce by the latest monsters of The Dark Signers. Leading the charge are Rex Goodwin’s Dragons of the Sun and Moon – Inti and Quilla – used in his climactic Duel against Yusei, Jack, and Crow. You can also find Goodwin’s whole supporting cast of ancient Inca cards, including “Oracle of the Sun,” “Temple of the Sun,” and “Apocatequil.”

    Absolute Powerforce also includes 2 of the dastardly Dark Synchro Monsters: “Underground Arachnid” and “Zeman the Ape King.” On TV, Dark Synchro Monsters have special rules requiring negative monster Levels, but these special versions have been converted into the standard Synchro Monster rules, to make them easier for you to Summon!

    From the current battles between The Signers and The Dark Signers, Absolute Powerforce also reaches back in time to bring you two of Yugi’s most beloved monsters from the original Yu-Gi-Oh! Battle City storyline: “Berfomet” and “Chimera the Flying Mythical Beast.” Never before released, you can at last add these monsters to your collection of Yugi’s favorite cards.

    Are you tired of having your monsters, Spells, and Traps destroyed by your opponent, leaving you open to a direct attack? No longer! With Absolute Powerforce, you don’t have to rely just on the cards on your field for defense. “Ogre of the Scarlet Sorrow” and “Battle Fader” can be Special Summoned directly from your hand when your opponent attacks you directly. “Battle Fader” will even end the Battle Phase the moment it’s Summoned, giving you complete protection from attack.

    In addition to all of that, Absolute Powerforce contains new Koa’ki Meiru, X-Sabers, Ritual Monster cards, Reptiliannes, Spellcasters, Machines, and more. And in a special treat for long-time Duelists, an old favorite has returned: It’s time to dust off your “Necrovalley” and add 4 brand new cards to your Gravekeeper’s Deck!

    This booster set absolutely has more power than any set should ever have. Don’t miss out!

    Absolute Powerforce contains 100 cards:

    48 Common Cards (8:1)
    20 Rare Cards (1:1)
    14 Super Rare Cards (1:5)
    10 Ultra Rare Cards (1:12)


    Release: 16th February 2010

    Ghost Rare (1)
    ABPF-EN040 Majestic Red Dragon

    Secret Rare (8)
    ABPF-EN081 XX-Saber Emmersblade
    ABPF-EN084 Cactus Bouncer
    ABPF-EN087 Djinn Disserere of Rituals
    ABPF-EN088 Earthbound Linewalker
    ABPF-EN089 Core Transport Unit
    ABPF-EN095 Shield Wing
    ABPF-EN096 Underground Arachnid
    ABPF-EN097 Zeman the Ape King

    Ultra Rare/Ultimate Rare (10)
    ABPF-EN006 Battle Fader
    ABPF-EN012 Witch of the Black Rose
    ABPF-EN025 Koa'ki Meiru Urnight
    ABPF-EN039 Garlandolf, King of Destruction
    ABPF-EN040 Majestic Red Dragon
    ABPF-EN041 Drill Warrior
    ABPF-EN042 Sun Dragon Inti
    ABPF-EN043 Moon Dragon Quilla
    ABPF-EN044 XX-Saber Hyunlei
    ABPF-EN082 Alchemist of Black Spells

    Super Rare (14)
    ABPF-EN000 Gravekeeper's Priestess
    ABPF-EN005 Ogre of the Scarlet Sorrow
    ABPF-EN014 Dragon Queen of Tragic Endings
    ABPF-EN019 Oracle of the Sun
    ABPF-EN027 Gravekeeper's Visionary
    ABPF-EN045 Cards of Consonance
    ABPF-EN055 Iron Core Specimen Lab
    ABPF-EN062 Synchro Control
    ABPF-EN064 Fiendish's Chain
    ABPF-EN073 Saber Hole
    ABPF-EN077 Tuner's Scheme
    ABPF-EN083 Super-Nimble Mega Hamster
    ABPF-EN085 Dragonic Guard
    ABPF-EN086 The Dragon Dwelling in the Deep

    Rare (20)
    ABPF-EN004 Drill Synchron
    ABPF-EN010 Dark Bug
    ABPF-EN018 Reptilianne Vaskil
    ABPF-EN026 X-Saber Garsem
    ABPF-EN028 Gravekeepers Descendant
    ABPF-EN035 Cyber Dragon Zwei
    ABPF-EN037 Djinn Cursenchanter of Rituals
    ABPF-EN038 Djinn Prognosticator of Rituals
    ABPF-EN053 Power Pixaxe
    ABPF-EN059 Ascending Soul
    ABPF-EN060 Ritual Cage
    ABPF-EN068 Offering to Immortals
    ABPF-EN072 Core Blast
    ABPF-EN090 Gale Dogra
    ABPF-EN091 Beformet
    ABPF-EN092 Chimera the Flying Mythical Beast
    ABPF-EN093 Viser Des
    ABPF-EN094 Evil Blast
    ABPF-EN098 Skull Conductor
    ABPF-EN099 Shield Worm

    Common (48)
    ABPF-EN001 Unicycular
    ABPF-EN002 Bicular
    ABPF-EN003 Tricular
    ABPF-EN007 Power Supplier
    ABPF-EN008 Magic Hole Golem
    ABPF-EN009 Power Invader
    ABPF-EN011 Sword Master
    ABPF-EN013 Rose Fairy
    ABPF-EN015 Reptillianne Servant
    ABPF-EN016 Reptillianne Gardna
    ABPF-EN017 Reptilliane Naga
    ABPF-EN020 Fire Ant Ascator
    ABPF-EN021 Weeping Idol
    ABPF-EN022 Apocatequil
    ABPF-EN023 Supay
    ABPF-EN024 Informer Spider
    ABPF-EN029 Black Potan
    ABPF-EN030 Shredder
    ABPF-EN031 Pandaborg
    ABPF-EN032 Codarus
    ABPF-EN033 Consecrated Light
    ABPF-EN034 Gundari
    ABPF-EN036 Oilman
    ABPF-EN046 Variety Comes Out
    ABPF-EN047 Reptilianne Rage
    ABPF-EN048 Advance Force
    ABPF-EN049 Viper's Rebirth
    ABPF-EN050 Temple of the Sun
    ABPF-EN051 Rocket Pilder
    ABPF-EN052 Break! Draw!
    ABPF-EN054 Spider's Lair
    ABPF-EN056 Gravekeeper's Stele
    ABPF-EN057 Machine Assembly Line
    ABPF-EN058 Ritual of Destruction
    ABPF-EN061 Pot of Benevolence
    ABPF-EN063 Changing Destiny
    ABPF-EN065 Nature's Reflection
    ABPF-EN066 Serpent Suppression
    ABPF-EN067 Meteor Flare
    ABPF-EN069 Destruct Potion
    ABPF-EN070 Call of the Reaper
    ABPF-EN071 Lair Wire
    ABPF-EN074 Machine King - 3000 B.C.
    ABPF-EN075 Alien Brain
    ABPF-EN076 Forgotten Temple of the Deep
    ABPF-EN078 Psi-Curse
    ABPF-EN079 Widespread Dud
    ABPF-EN080 Inverse Universe


    ABPF-ENSP1 Gravekeeper's Priestess
    DARK/Spellcaster - Effect/3/1000/1500
    The field is treated as "Necrovalley". If there is a face up Field Spell Card, this effect is not applied. All face up "Gravekeeper's" Monsters gain 200 ATK and DEF.


    ABPF-EN081 XX-Saber Emmersblade
    EARTH/Insect - Effect/3/1300/800
    When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your Deck.
    Secret Rare


    ABPF-EN082 Alchemist of Black Spells
    WIND/Spellcaster - Effect/4/1200/1800
    Once per turn, you can change this face-up Attack Position card you control to face-up Defense Position and place a Spell Counter on a face-up card you control that you can place a Spell Counter on.
    Ultra Rare


    ABPF-EN083 Super-Nimble Mega Hamster
    EARTH/Beast - Effect/4/1100/1800
    FLIP: You can Special Summon 1 Level 3 or lower Beast-Type monster from your Deck in face-down Defense Position.
    Super Rare


    ABPF-EN084 Cactus Bouncer
    EARTH/Plant - Effect/4/1800/300
    This card cannot be Special Summoned. While a Plant-Type monster other than this card is face-up on the field, neither player can Special Summon monsters.
    Secret Rare


    ABPF-EN085 Dragonic Guard
    FIRE/Dragon - Effect/4/1500/1800
    Each time a monster is Normal Summoned or Set, place 1 Dragonic Counter on this card. You can send this face-up card to the Graveyard to Special Summon 1 Dragon-Type monster from your Deck whose Level is less than or equal to the number of Dragonic Counters on this card.
    Super Rare


    ABPF-EN086 The Dragon Dwelling in the Deep
    WATER/Sea Serpent - Effect/4/1700/1400
    Place 1 Ocean Counter on this card during each player's Standby Phase. When this card is removed from the field, all Fish-Type and Sea Serpent-Type monsters you control gain 200 ATK for each Ocean Counter on this card, until the End Phase.
    Super Rare


    ABPF-EN087 Djinn Disserere of Rituals
    DARK/Fiend - Effect/1/200/200
    When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. The monster that you using this card is not affeected by Trap Cards.
    Secret Rare


    ABPF-EN088 Earthbound Linewalker
    DARK/Fiend - Effect/4/1200/1900
    "Earthbound Immortal" monster cannot be destory by their own effects.
    Secret Rare


    ABPF-EN089 Core Transport Unit
    Continuous Spell Card
    Once per turn, you can discard 1 card to add 1 "Iron Core of Koa'ki Meiru" from your Deck to your hand.
    Secret Rare


    ABPF-EN090 Gale Dogra
    EARTH/Insect - Effect/2/650/600
    You can pay 3000 Life Points to discard 1 monster from your Extra Deck to the Graveyard.
    Rare


    ABPF-EN091 Berfomet
    DARK/Fiend - Effect/5/1400/1800
    When this card is Normal or Flip Summoned, you can add 1 "Gazelle the King of Mythical Beasts" from your Deck to your hand.
    Rare


    ABPF-EN092 Chimera the Flying Mythical Beast
    WIND/Beast - Fusion - Effect/6/2100/1800
    "Gazelle the King of Mythical Beasts" + "Berfomet"
    (This monster is always treated as a "Phantom Beast" monster.) When this card is destroyed, you can select and Special Summon either "Berfomet" or "Gazelle the King of Mythical Beasts" from your Graveyard.
    Rare


    ABPF-EN093 Viser Des
    DARK/Fiend - Effect/4/500/1200
    When this card is Normal Summoned, select 1 monster your opponent controls. Destroy that monster during your 3rd Standby Phase after the Summon. This card cannot be destroyed by battle until this effect is resolved.
    Rare


    ABPF-EN094 Evil Blast
    Normal Trap Card
    Activate only when a monster is Special Summoned to your opponent's side of the field. Equip this card to that monster. It gains 500 ATK. During each of your opponent's Standby Phases, inflict 500 damage to your opponent.
    Rare


    ABPF-EN095 Shield Wing
    WIND/Winged Beast - Effect/2/0/900
    Up to twice per turn, if this card would be destroyed by battle, it is not destroyed.
    Secret Rare


    ABPF-EN096 Underground Arachnid
    EARTH/Insect - Synchro - Effect/6/2400/1200
    1 DARK Tuner + 1 non-Tuner Insect-Type monster
    If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Once per turn, you can equip 1 face-up monster your opponent controls to this card as an Equip Card. If this card would be destroyed by battle, you can destroy the monster equipped to this card by its effect instead. (You can only equip 1 monster at a time to this card.)
    Secret Rare


    ABPF-EN097 Zeman the Ape King
    EARTH/Beast - Synchro - Effect/7/2500/1800
    1 DARK Tuner + 1 non-Tuner Beast-Type monster
    If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When an opponent's monster declares an attack, you can send 1 monster from your hand or your side of the field to the Graveyard to negate the attack.
    Secret Rare


    ABPF-EN098 Skull Conductor
    DARK/Zombie - Effect/4/2000/0
    If this card is face-up on the field at the end of the Battle Phase, destroy it. You can send this card from your hand to the Graveyard to Special Summon up to 2 Zombie-Type monsters whose combined ATK is exactly 2000.
    Rare


    ABPF-EN099 Shield Worm
    EARTH/Insect - Effect/4/800/2000
    When this card is Summoned, it is changed to Defense Position. Then, send 1 card from the top of your opponent' Deck to the Graveyard for each face-up Insect-Type monster you control.
    Rare


    ------------------------------------------------------------


    Absolute Powerforce - Special Edition

    Includes three packs of Absolute Powerforce and one of two variant cards.

    Release: March 2010

    ABPF-ENSE1 Dandylion
    ABPF-ENSE2 Red-Eyes Darkness Metal Dragon
    Last edited by shriek; 22.02.2010 at 00:09.
    Meine Beiträge sind mein geistiges Eigentum. Nicht erlaubtes Kopieren in irgendeiner Form ist explizit VERBOTEN


  2. #2
    Mooncrash is offline Registrierter Benutzer
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    Default AW: Absolute Powerforce - Thread

    Absolut affiger Name, wie ich finde...

  3. #3
    Lirael's Avatar
    Lirael is offline Offizielle Geile Drecksau
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    Default AW: Absolute Powerforce - Thread

    Mh, immerhin macht er neugierig. Ich will mehr wissen D:

  4. #4
    Revenant's Avatar
    Revenant is offline A Nightmare on Elm Street
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    Default AW: Absolute Powerforce - Thread

    Der Name ist ja mal geil ^^
    Blubb

  5. #5
    Ross Gast

    Default AW: Absolute Powerforce - Thread

    Mehr Infos bitte zu diesem Thema mit lächerlich-erbärmlichen Namen!

  6. #6
    Hilli's Avatar
    Hilli is offline Rise against ♥
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    Default AW: Absolute Powerforce - Thread

    Hm.. der Name ist doof, hoffe das bis auf den Namen alles bestätigt ist.
    ICh denke mal wir kassieren Powerforce Monster



    ..



  7. #7
    Mooncrash is offline Registrierter Benutzer
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    Default AW: Absolute Powerforce - Thread

    Ne, mal ganz ehrlich, der Name ist ja wohl ein witz. Aber das war irgenwie klar, sowas macht halt Eindruck auf 6-8 Jährige, also Konamis Haupt-Einkaufskraft xD

  8. #8
    Rohan's Avatar
    Rohan is offline Rohan in UmR ~1200€
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    Default Re: Absolute Powerforce - Thread

    Mh, komischer Name
    [SIGPIC]http://stormofshadow.com/images/ui/wpbanner/banner_railgun.k-on.02.jpg[/SIGPIC]

  9. #9
    Chrisixx's Avatar
    Chrisixx is offline HYDROGEDDDDDOOOOOON!!!!
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    Default Re: Absolute Powerforce - Thread

    kriegen wir die Power Ninjas in diesem Set?! xD man dieser name ist echt zu blöde.. hoffentlich taugen die Karten was ^^

  10. #10
    Shinanzou's Avatar
    Shinanzou is offline #cooleralseinpinguin
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    Default AW: Absolute Powerforce - Thread

    Das is ein Name?


    Echt der is richtig affig .

    MFG, FK
    eyyo kongo und andi - messerstecher sound

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