Absolute Powerforce
Release Date: 14th of November 2009
Price: 150 yen (inc. tax)
5 cards per pack, 30 packs per box
Includes 80 cards total:
5 Ultra Rare
9 Super Rare
18 Rare
48 Common
(Ultra Rare also as Ultimate Rare available, 1 of 80 cards also as Holographic Rare)
Details:
- The 7th Set in the 6th series of the Yu-Gi-Oh! OCG
- Features the latest Cards from the 5D's Anime
- Including Jack's "Savior Demon Dragon", there will be many cards from characters like Jack, Yusei, Aki, Misty, and Godwin to collect.
- Including cards from the climax of the "Dark Signer Arc"
- Also featuring cards for existing theme decks, as well as cards that will work together with the Structure Deck planned to be released in December.
ABPF-JP001
Unicycler
EARTH/Machine/1/100/100
Unicycler of the three boys, with older brothers in Trycler and Vehicler.
ABPF-JP002
Vehicler
EARTH/Machine - Effect/2/200/200
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Unicycler" from your hand or Deck.
ABPF-JP003
Trycler
EARTH/Machine - Effect/3/300/300
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Vehicler" from your hand or Deck.
ABPF-JP004
Drill Synchron
EARTH/Machine - Tuner/3/800/300
While you control this face-up card, when a monster you control attacks a Defense Position monster, and the DEF of that monster is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. {Once per turn, if you inflicted Battle Damage through this effect to your opponent, draw 1 card.}
Rare
ABPF-JP005
Bloody-Teared Ogre
DARK/Demon - Effect/4/0/0
During the Battle Phase of your opponent's turn when a second Direct Attack is declared, you can Special Summon this card from your hand. When this card is Special Summoned by this effect successfully, the ATK and DEF of this card becomes the same as those of the face-up monster that conducted the first Direct Attack during this turn. During this turn, while this card Special Summoned by this effect is face-up on the field, your opponent cannot select another monster as attack target.
ABPF-JP006
Battle Fader
DARK/Demon - Effect/1/0/0
Activate when an opponent's monster declares a direct attack. Special Summon this card from your hand, and end the Battle Phase. This card Special Summoned by this effect is removed from play if it is removed from the field.
ABPF-JP007
Power Supplier
EARTH/Spellcaster - Effect/2/400/400
Once per turn, activate by selecting 1 face-up monster you control. While you control this face-up card, the selected monster gains 400 ATK.
ABPF-JP008
Magic Hole Golem
DARK/Rock - Effect/3/0/2000
Once per turn, activate by selecting 1 face-up monster you control. The ATK of the selected monster is halved until the End Phase, and can attack your opponent directly during this turn. During the turn you activated this effect, other monster than the selected monster cannot attack.
ABPF-JP009
Power Invader
DARK/Demon - Effect/5/2200/0
If your opponent controls 2 or more monster, you can Normal Summon this card without Release.
Rare
ABPF-JP010
Dark Bug
DARK/Insect - Effect/1/100/100
When this card is successfully Normal Summoned, select 1 Level 3 Tuner monster in your Graveyard and Special Summon it to your field. The Effects of the monster Special Summoned by this effect are negated.
Rare
ABPF-JP011
Sword Master
EARTH/Warrior - Tuner/3/1200/0
During the end of the Damage Step an attacking Warrior-Type monster you control did not destroy an opponent's monster, you can Special Summon this card from your hand. Also, when this card attacks a Defense Position monster, and if this card's ATK exceeds the DEF of that monster, inflict the difference as Battle Damage to your opponent's Life Points.
ABPF-JP012
Black Rose Witch
DARK/Spellcaster - Tuner/4/1700/1200
This card cannot be Special Summoned. If you control no cards when you Normal Summon this card, draw 1 card from your deck. Reveal the card drawn by this effect, and if it is not a Monster card, send the drawn card to the Graveyard and destroy this card.
Super Rare
ABPF-JP013
Rose Sprite
WIND/Plant - Effect/3/600/1200
If this card is added to your hand from your deck by the effect of a Magic, Trap or Effect Monster card, you can Special Summon this card to your field.
ABPF-JP014
Bad End Queen Dragon
DARK/Dragon - Effect/6/1900/2600
This card cannot be Normal Summoned or Set. This card can only be Special Summoned if you control 3 or more face-up Continuous Magic Cards. When Battle Damage is inflicted to your opponent as a result of this card attacking, your opponent selects 1 card in their hand and sends it to the Graveyard, and you draw 1 card. Also, if this card is sent from the field to the Graveyard, during your Standby Phase, by sending 1 face-up Continuous Magic Card you control to the Graveyard, Special Summon it from the Graveyard.
ABPF-JP015
Reptiless Servant
DARK/Reptile - Effect/1/100/100
If there is a face-up monster on the field other than this card, this card is destroyed. When this card is targeted by the effect of a Magic or Trap Card, it is destroyed. While this card is face-up on the field, neither player can Normal Summon monsters.
ABPF-JP016
Reptiless Gardna
WATER/Reptile - Effect/4/0/2000
When this card you control is destroyed and sent to the Graveyard, add 1 "Reptiless" monster from your Deck to your hand.
ABPF-JP017
Reptiless Naja
DARK/Reptile - Effect/1/0/0
This card cannot be destroyed by battle. The ATK of a monster that battles this card becomes 0 at the end of the Battle Phase. During your End Phase, this face-up Defense Position card on the field is changed to face-up Attack Position.
ABPF-JP018
Reptiless Vasuki
DARK/Reptile - Effect/8/2600/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Releasing 2 face-up 0 ATK monsters from either side of the field. Once per turn, you can select 1 face-up monster your opponent controls and destroy it. There can only be 1 "Reptiless Vasuki" face-up on the field at a time.
ABPF-JP019
Priest of the Sun
LIGHT/Spellcaster - Effect/5/1000/2000
If your opponent controls a monster, and you control no monsters, you can Special Summon this card from your hand. When this card on the field is destroyed and sent to the Graveyard, you can add 1 "Red Ant Azcatl" or "Supay" from your Deck to your hand.
ABPF-JP020
Red Ant Azcatl
EARTH/Insect - Tuner/3/700/1300
When this card is destroyed by battle and sent to the Graveyard, you can select 1 Level 5 monster in your Graveyard and Special Summon it. Its effect(s) is negated, and it is sent to the Graveyard during the End Phase of that turn.
ABPF-JP021
Stone Statue of the Lamenting God
DARK/Rock - Effect/2/0/500
Activate by removing from play 1 Tuner in your Graveyard. Special Summon this card from your hand.
ABPF-JP022
Apocatequil
LIGHT/Thunder - Effect/4/1800/1200
If you control a face-up Tuner, the Level of this face-up card on the field is treated as being 5. When this card on the field is destroyed and sent to the Graveyard, you can select 1 "Priest of the Sun" in your Graveyard and Special Summon it.
ABPF-JP023
Supay
EARTH/Demon - Tuner/1/300/100
When this card on the field is sent to the Graveyard by a card effect, you can Special Summon 1 "Priest of the Sun" from your Deck. Its ATK is doubled, and it is returned to its owner's hand during the End Phase of this turn.
ABPF-JP024
Informer Spider
EARTH/Insect - Effect/4/500/1800
When this card on the field is sent to the Graveyard by a card effect, gain control over 1 Defense Position monster your opponent controls.
ABPF-JP025
Core Chimail Urknight
EARTH/Beast-Warrior - Effect/4/2000/1500
This card's controller either sends 1 "Core Chimail's Iron Core" from their hand to the Graveyard or reveals 1 Beast-Warrior-Type monster in their hand to their opponent during each of their End Phases. Otherwise, this card is destroyed. Once per turn, by revealing 1 "Core Chimail's Iron Core" in your hand to your opponent, Special Summon 1 Level 4 or lower "Core Chimail" monster from your Deck other than "Core Chimail Urknight".
Super Rare
ABPF-JP026
XX-Saber Galsem
EARTH/Beast - Effect/4/1400/400
When this card on the field is destroyed and sent to the Graveyard by a card effect, you can add 1 "X-Saber" monster from your deck to your hand. This card gains 200 ATK for each face-up "X-Saber" monster you control.
Rare
ABPF-JP027
Gravekeeper's High Priest
DARK/Spellcaster - Effect/8/2000/1800
You can Normal Summon this card from your hand by Releasing 1 "Gravekeeper's" monster. This card gains ATK equal to the number of "Gravekeeper's" monsters in your Graveyard x 200. If this face-up card on the field would be destroyed, you can discard 1 "Gravekeeper's" monster instead.
Super Rare
ABPF-JP028
Gravekeeper's Descendant
DARK/Spellcaster - Effect/4/1500/1200
Activate by Releasing 1 other face-up "Gravekeeper's" monster. Destroy 1 card your opponent controls.
Rare
ABPF-JP029
Black Portan
DARK/Demon - Effect/1/200/100
If you control a face-up Tuner, this card cannot be destroyed by battle. When a face-up Tuner you control is removed from the field, gain 800 Life Points.
ABPF-JP030
Shredder
EARTH/Machine - Effect/4/1600/1000
Activate by sending 1 Machine-Type monster from your hand to the Graveyard. Destroy 1 face-up monster your opponent controls of a Level equal to or lower than that of the monster sent to the Graveyard. This effect can only be used once per turn.
Rare
ABPF-JP031
Pandaborg
WATER/Psychic - Effect/4/1700/1400
When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to Special Summon 1 Level 4 Psychic-Type monster from your deck.
Rare
ABPF-JP032
Codalus
WATER/Sea-Serpent - Effect/1400/1200
Send a face-up "Umi" you control to the Graveyard to send up to 2 cards your opponent controls to the Graveyard.
Rare
ABPF-JP033
Holy Light
LIGHT/Angel - Effect/1/0/0
This card cannot be destroyed by battle with a DARK monster, and any Battle Damage you take as a result of that battle becomes 0. While this card is face-up on the field, DARK monsters cannot attack, and neither player can Normal or Special Summon DARK monsters.
ABPF-JP034
Gundari
FIRE/Pyro - Spirit/4/1000/200
This card cannot be Special Summoned. It is returned to its owner's hand during the End Phase of the turn in which it is Normal Summoned or flipped face-up. If this card battles a Synchro Monster, do not apply damage calculation, and return that monster and this card to their respective owners' hands.
Rare
ABPF-JP035
Cyber Dragon Zwei
LIGHT/Machine - Effect/4/1500/1000
If this card attacks an opponent's monster, this card gains 300 ATK only during the Damage Step. Once per turn you can reveal a Magic card in your hand to your opponent to treat this card's name as "Cyber Dragon" until the End Phase. Also, if this card is in your Graveyard, this card's name is treated as "Cyber Dragon".
Rare
ABPF-JP036
Oilman
EARTH/Machine - Union/2/400/400
Once per turn, you can equip this card to a Machine-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, if the equipped monster destroys an opponent's monster by battle, draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)
ABPF-JP037
Ritual Devil Curse Enchanter
DARK/Demon - Effect/4/1700/1000
If you Ritual Summon a Ritual Monster, you can remove from play this card in your Graveyard to treat it as 1 monster for the required Level of that Ritual Summon. While the Ritual Monster this card was used in the Ritual Summon for is face-up on the field, the effects of Synchro Monsters are negated.
ABPF-JP038
Ritual Devil Precogster
DARK/Demon - Effect/3/400/300
If you Ritual Summon a Ritual Monster, you can remove from play this card in your Graveyard to treat it as 1 monster for the required Level of that Ritual Summon. When the Ritual Monster this card was used in the Ritual Summon for inflicts Battle damage to your opponent's Life Points, your opponent selects and discards 1 card in their hand.
ABPF-JP039
Garlandolph, Devil King of Destruction
DARK/Demon - Ritual - Effect/7/2500/1400
This card can only be Ritual Summoned with the Ritual Magic Card, "Ritual of Destruction". When this card is Ritual Summoned successfully, destroy all other face-up monsters on the field with equal to or lower DEF than this card's ATK, and this card gains 100 ATK for each monster destroyed.
Super Rare
ABPF-JP040
Savior Demon Dragon
DARK/Dragon - Synchro - Effect/10/4000/3000
"Savior Dragon" + "Red Daemon's Dragon" + 1 non-Tuner monster
This card cannot be destroyed by card effects. If this card attacks, destroy all Defense Position monsters on the field after damage calculation. Once per turn, until the End Phase, you can negate the effect(s) of 1 opposing face-up monster, and this card gains ATK equal to that monster's ATK. Return this card to the Extra Deck during the End Phase, and Special Summon 1 "Red Daemon's Dragon" from your Graveyard.
Ultra/Ultimate/Holographic Rare
ABPF-JP041
Drill Warrior
EARTH/Warrior - Synchro - Effect/6/2400/2000
"Drill Synchron" + 1 or more non-Tuner monsters
Once per turn, during your Main Phase, you can halve this card's ATK, and during this turn it can attack your opponent directly. Also, once during your Main Phase, you can discard 1 card and remove from play this card. During your next Standby Phase, Special Summon this card removed from play by this effect. Then, add 1 monster from your Graveyard to your hand.
Ultra/Ultimate Rare
ABPF-JP042
Sun Dragon Inti
LIGHT/Dragon - Synchro - Effect/8/3000/2800
"Red Ant Azcatl" + 1 or more non-Tuner monsters
When this card is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it, and inflict damage to your opponent equal to half that monster's ATK. If this card on the field is destroyed, during the Standby Phase of the next turn, you can Special Summon 1 "Moon Dragon Quilla" from your Graveyard.
Ultra/Ultimate Rare
ABPF-JP043
Moon Dragon Quilla
DARK/Dragon - Synchro - Effect/6/2500/2000
"Supay" + 1 or more non-Tuner monsters
When this card is selected as an attack target, gain Life Points equal to half the attacking monster's ATK. If this card on the field is destroyed, you can Special Summon 1 "Sun Dragon Inti" from your Graveyard.
Ultra/Ultimate Rare
ABPF-JP044
XX-Saber Hyunlay
EARTH/Warrior - Synchro - Effect/6/2300/1300
1 Tuner + 1 or more non-Tuner "X-Saber" monsters
When this card is Synchro Summoned, you can destroy up to 3 Magic or Trap Cards on the field.
Ultra/Ultimate Rare
ABPF-JP045
Treasure of Harmony
Normal Magic Card
Activate by discarding 1 Dragon-Type Tuner with 1000 or less ATK. Draw 2 cards.
Super Rare
ABPF-JP046
Variety Out
Normal Magic Card
Activate by returning 1 face-up Synchro Monster you control to the Extra Deck. Select and Special Summon Tuner monster(s) from your Graveyard to your field whose total Level matches the Level of the Synchro Monster returned to the Extra Deck. You cannot Synchro Summon during the turn you activated this card.
ABPF-JP047
Reptiless Anger
Equip Magic Card
The equipped monster becomes a Reptile-Type monster, and gains 800 ATK. Also, when this card is destroyed and sent to the Graveyard, select 1 face-up monster your opponent controls. It loses 800 ATK.
ABPF-JP048
Advance Force
Continuous Magic Card
While this card is on the field, Level 7 or higher monsters can be Advance Summoned by Releasing 1 Level 5 or higher monster.
ABPF-JP049
Viper Reborn
Normal Magic Card
Activate by selecting 1 non-Tuner monster in your Graveyard if the only monsters in your Graveyard are Reptile-Type monsters. Special Summon the selected monster. It is destroyed during the End Phase of this turn.
ABPF-JP050
Altar of the Sun
Continuous Magic Card
While this card is on the field, all face-up monsters you control that were Special Summoned from the Graveyard gain 300 ATK.
ABPF-JP051
Rocket Pileder
Equip Magic Card
If the equipped monster attacks, it cannot be destroyed by battle. At the end of the Damage Step the equipped monster attacked, the attacked monster loses ATK equal to the equipped monster's ATK until the End Phase.
ABPF-JP052
Break Draw
Equip Magic Card
Equip only to a Machine-Type monster. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card. Destroy this card during the End Phase of the 3rd turn after activation of this card.
ABPF-JP053
Power Pickaxe
Equip Magic Card
Once per turn, you can select and remove from play 1 monster in your opponent's Graveyard with a Level equal to or lower than the Level of the equipped monster, and have the equipped monster gain 500 ATK until the End Phase.
Rare
ABPF-JP054
Spider Field
Continuous Magic Card
Once per turn, activate by selecting 1 face-up Insect-Type monster. Opponent's monster that battled with the selected monster are changed to Defense Position at the End of the Battle Phase, and cannot change their Position while this card is on the field.
ABPF-JP055
Iron Core Synthetic Beast Research Lab
Field Magic Card
The controller of this card reveals 1 "Core Chimail's Iron Core" during their End Phase, or this card is destroyed. Each time a "Core Chimail" monster on the field is destroyed during the End Phase, that monster's original owner can add 1 "Core Chimail" monster from the deck to their hand.
Rare
ABPF-JP056
Gravekeeper's Lithograph
Normal Magic Card
Select 2 "Gravekeeper's" monsters in your Graveyard and add them to your hand. This effect is not negated by the effect of "Sleeping Valley of the Royal Family - Necrovalley".
ABPF-JP057
Machine Developer
Continuous Magic Card
Face-up Machine-Type monster gain 200 ATK. Each time a Machine-Type monster on the field is destroyed, place 2 Junk Counter on this card. Send this card to the Graveyard to Special Summon 1 Machine-Type monster in your Graveyard with a Level equal to or lower than the number of Junk Counter on this card.
ABPF-JP058
Ritual of Destruction
Ritual Magic Card
This card is used to Ritual Summon "Garlandolph, Devil King of Destruction". You must also Release monster(s) whose total Level equals 7 or more from the field or your hand. You can remove from play this card in your Graveyard to have any monsters destroyed by battle by face-up Ritual Monsters you control during this turn returned to the top of their respective owners' Decks instead of being sent to the Graveyard.
ABPF-JP059
Subliming Soul
Continuous Magic Card
When a Ritual Monster is Ritual Summoned, you can select 1 of the monsters in your Graveyard that was Released for that Ritual Summon and add it to your hand. This effect can only be used once per turn.
ABPF-JP060
Ritual Cage
Continuous Magic Card
While this card is on the field, Battle Damage to you from a battle involving a face-up Ritual Monster you control becomes 0. Also, a face-up Ritual monster you control cannot become the target of or destroyed by an Effect Monster's effect.
ABPF-JP061
Pot of Selflessness
Normal Magic Card
Select a total of 2 cards from yours and your opponent's Graveyards, and return them to their respective owners' Decks. After activation, this card is removed from play, not sent to the Graveyard. Only 1 "Pot of Selflessness" can be activated per turn.
ABPF-JP062
Synchro Control
Quick-Play Magic Card
This card can only be activated if you control no Synchro Monsters and there are none in your Graveyard. Activate by paying 1000 Life Points, and selecting 1 face-up Synchro Monster your opponent controls. Until your End Phase, gain control of it.
ABPF-JP063
Change Destiny
Normal Trap Card
Activate when an opposing monster declares an attack. Negate that attack, and change that monster to Defense Position. While that monster is face-up, its battle position cannot be changed. Then, your opponent selects and applies 1 of the following effects. ● Gain Life Points equal to half that monster's ATK. ● Inflict damage to your opponent equal to half that monster's ATK.
//NOTE - So as to avoid any confusion, it's either the person who activated this card who takes damage, or their opponent who gains Life Points.
ABPF-JP064
Demon's Chain
Continuous Trap Card
Activate by selecting 1 face-up Effect Monster on the field. It cannot attack, and its effect(s) is negated. When it is destroyed, this card is destroyed.
Super Rare
ABPF-JP065
Reflect Nature
Normal Trap Card
During this turn effects activated by your opponent that inflict Damage to Life Points, inflict Damage to your opponent's Life Points instead.
ABPF-JP066
Snake Choke
Continuous Trap Card
Face-up Attack Position monsters your opponent controls with 0 ATK cannot be destroyed by battle by "Reptiless" monsters.
ABPF-JP067
Meteor Prominence
Normal Trap Card
Activate by sending 2 cards from your hand to the Graveyard if your opponent has more than 3000 Life Points. Inflict 2000 damage to your opponent. If this card is in the Graveyard, during your Draw Phase, you can add it to your hand instead of conducting your normal draw.
ABPF-JP068
Sacrifice of Honor
Normal Trap Card
Activate when your opponent declares a direct attack if you have 3000 or fewer Life Points. Negate that attack, Special Summon 2 "Sacrificial Stone Monument Tokens" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0), and add 1 "Earthbound God" card from your Deck to your hand. "Sacrificial Stone Monument Tokens" cannot be Released for anything other than the Advance Summon of an "Earthbound God" monster, and cannot be used as Synchro Material Monsters.
ABPF-JP069
Destruct Potion
Normal Trap
Activate by selecting 1 monster you control. The selected monster is destroyed, and you gain Life Points equal to the ATK of the destroyed monster.
ABPF-JP070
Call of the Death God
Normal Trap Card
Activate when a monster is Special Summoned from your Graveyard. Select 1 "Supay" or "Red Ant Azcatl" in your Graveyard and Special Summon it.
Bild
ABPF-JP071
Liar Wire
Normal Trap Card
Activate by removing from play 1 Insect-Type monster in your Graveyard, and selecting 1 monster your opponent controls. The selected monster is destroyed.
Rare
Bild
ABPF-JP072
Core Blast
Continuous Trap Card
During your Standby Phase, once only, if the number of monsters your opponent controls is more than the number of monsters you control, you can destroy cards your opponent controls until they control an amount of cards equal to the number of monsters you control. This effect can only be activated if you control a face-up "Core Chimail" monster.
Bild
ABPF-JP073
Saber Hole
Counter Trap Card
Activate only if you control a face-up "X-Saber" monster. Negate the Normal Summon, Flip Summon or Special Summon of a monster and destroy it.
Bild
ABPF-JP074
Machine King - B.C. 3000
Continuous Trap Card
After activation, this card is treated as a Monster card (Machine-Type/EARTH/4/1000 ATK/1000 DEF) and Special Summoned to your Monster Card Zone. Once per turn, only if Special Summoned by this effect, you can Release 1 Machine-Type monster you control to have this card gain ATK equal to the ATK of the Released monster until the End Phase. During the turn you activated this card, you cann Normal Summon or Special Summon a monster. (This card is also treated as Trap Card)
Bild
ABPF-JP075
Alien Brain
Normal Trap Card
Activate only when a Reptile-Type monster you control is destroyed by an attacking opponent's monster and sent to the Graveyard. At that time, gain control over the monster that attacked, and that monster is treated as Reptile-Type
Bild
ABPF-JP076
Forgotten Underwater Temple
Continuous Trap Card
While this card is on the field, this card's name is treated as "Umi". Once per turn, you can select and remove from play 1 face-up Level 4 or lower Fish-, Sea-Serpent, or Aqua-Type monster. During your End Phase, Special Summon a monster removed from play by this effect back to the field.
Rare
Bild
ABPF-JP077
Plot of the Piano Tuner
Continuous Trap Card
Activate when a Synchro Monster is Special Summoned to your opponent's side of the field. Take control of it. If it is destroyed, it is removed from play. When it is removed from the field, this card is destroyed.
Bild
ABPF-JP078
Curse Psychic
Normal Trap Card
Activate only when a face-up Psychic-Type monster you control is destroyed by an attacking opponent's monster and sent to the Graveyard. At that time, destroy the opponent's monster that attacked, and inflict Damage to your opponent's Life Points equal to the Level of your destroyed Psychic-Type monster x 300.
Bild
ABPF-JP079
Claymore Dud
Continuous Trap Card
Activate by selecting 2 Attack Position monsters on the field. When either the selected monsters is removed from the field, this card is destroyed. When this card is destroyed, those monsters are destroyed.
Normal Rare
Bild
ABPF-JP080
Reversal World
Normal Trap
The ATK and DEF of all face-up Effect monsters are switched.
Normal Rare
Bild
----------------------------
Absolute Powerforce - TCG
Absolute Powerforce
The power to win more Duels than ever can now be yours with Absolute Powerforce booster packs.
Look for your own copy of Jack Atlas’ “Majestic Red Dragon” – the latest and greatest upgrade for The Five Dragons. You can also Summon Yusei’s “Drill Synchron” to let all your Warriors inflict piercing Battle Damage and let you draw a card every turn!
These incredible new cards used by The Signers, and many more, are matched (possibly out-matched!) in Absolute Powerforce by the latest monsters of The Dark Signers. Leading the charge are Rex Goodwin’s Dragons of the Sun and Moon – Inti and Quilla – used in his climactic Duel against Yusei, Jack, and Crow. You can also find Goodwin’s whole supporting cast of ancient Inca cards, including “Oracle of the Sun,” “Temple of the Sun,” and “Apocatequil.”
Absolute Powerforce also includes 2 of the dastardly Dark Synchro Monsters: “Underground Arachnid” and “Zeman the Ape King.” On TV, Dark Synchro Monsters have special rules requiring negative monster Levels, but these special versions have been converted into the standard Synchro Monster rules, to make them easier for you to Summon!
From the current battles between The Signers and The Dark Signers, Absolute Powerforce also reaches back in time to bring you two of Yugi’s most beloved monsters from the original Yu-Gi-Oh! Battle City storyline: “Berfomet” and “Chimera the Flying Mythical Beast.” Never before released, you can at last add these monsters to your collection of Yugi’s favorite cards.
Are you tired of having your monsters, Spells, and Traps destroyed by your opponent, leaving you open to a direct attack? No longer! With Absolute Powerforce, you don’t have to rely just on the cards on your field for defense. “Ogre of the Scarlet Sorrow” and “Battle Fader” can be Special Summoned directly from your hand when your opponent attacks you directly. “Battle Fader” will even end the Battle Phase the moment it’s Summoned, giving you complete protection from attack.
In addition to all of that, Absolute Powerforce contains new Koa’ki Meiru, X-Sabers, Ritual Monster cards, Reptiliannes, Spellcasters, Machines, and more. And in a special treat for long-time Duelists, an old favorite has returned: It’s time to dust off your “Necrovalley” and add 4 brand new cards to your Gravekeeper’s Deck!
This booster set absolutely has more power than any set should ever have. Don’t miss out!
Absolute Powerforce contains 100 cards:
48 Common Cards (8:1)
20 Rare Cards (1:1)
14 Super Rare Cards (1:5)
10 Ultra Rare Cards (1:12)
Release: 16th February 2010
Ghost Rare (1)
ABPF-EN040 Majestic Red Dragon
Secret Rare (8)
ABPF-EN081 XX-Saber Emmersblade
ABPF-EN084 Cactus Bouncer
ABPF-EN087 Djinn Disserere of Rituals
ABPF-EN088 Earthbound Linewalker
ABPF-EN089 Core Transport Unit
ABPF-EN095 Shield Wing
ABPF-EN096 Underground Arachnid
ABPF-EN097 Zeman the Ape King
Ultra Rare/Ultimate Rare (10)
ABPF-EN006 Battle Fader
ABPF-EN012 Witch of the Black Rose
ABPF-EN025 Koa'ki Meiru Urnight
ABPF-EN039 Garlandolf, King of Destruction
ABPF-EN040 Majestic Red Dragon
ABPF-EN041 Drill Warrior
ABPF-EN042 Sun Dragon Inti
ABPF-EN043 Moon Dragon Quilla
ABPF-EN044 XX-Saber Hyunlei
ABPF-EN082 Alchemist of Black Spells
Super Rare (14)
ABPF-EN000 Gravekeeper's Priestess
ABPF-EN005 Ogre of the Scarlet Sorrow
ABPF-EN014 Dragon Queen of Tragic Endings
ABPF-EN019 Oracle of the Sun
ABPF-EN027 Gravekeeper's Visionary
ABPF-EN045 Cards of Consonance
ABPF-EN055 Iron Core Specimen Lab
ABPF-EN062 Synchro Control
ABPF-EN064 Fiendish's Chain
ABPF-EN073 Saber Hole
ABPF-EN077 Tuner's Scheme
ABPF-EN083 Super-Nimble Mega Hamster
ABPF-EN085 Dragonic Guard
ABPF-EN086 The Dragon Dwelling in the Deep
Rare (20)
ABPF-EN004 Drill Synchron
ABPF-EN010 Dark Bug
ABPF-EN018 Reptilianne Vaskil
ABPF-EN026 X-Saber Garsem
ABPF-EN028 Gravekeepers Descendant
ABPF-EN035 Cyber Dragon Zwei
ABPF-EN037 Djinn Cursenchanter of Rituals
ABPF-EN038 Djinn Prognosticator of Rituals
ABPF-EN053 Power Pixaxe
ABPF-EN059 Ascending Soul
ABPF-EN060 Ritual Cage
ABPF-EN068 Offering to Immortals
ABPF-EN072 Core Blast
ABPF-EN090 Gale Dogra
ABPF-EN091 Beformet
ABPF-EN092 Chimera the Flying Mythical Beast
ABPF-EN093 Viser Des
ABPF-EN094 Evil Blast
ABPF-EN098 Skull Conductor
ABPF-EN099 Shield Worm
Common (48)
ABPF-EN001 Unicycular
ABPF-EN002 Bicular
ABPF-EN003 Tricular
ABPF-EN007 Power Supplier
ABPF-EN008 Magic Hole Golem
ABPF-EN009 Power Invader
ABPF-EN011 Sword Master
ABPF-EN013 Rose Fairy
ABPF-EN015 Reptillianne Servant
ABPF-EN016 Reptillianne Gardna
ABPF-EN017 Reptilliane Naga
ABPF-EN020 Fire Ant Ascator
ABPF-EN021 Weeping Idol
ABPF-EN022 Apocatequil
ABPF-EN023 Supay
ABPF-EN024 Informer Spider
ABPF-EN029 Black Potan
ABPF-EN030 Shredder
ABPF-EN031 Pandaborg
ABPF-EN032 Codarus
ABPF-EN033 Consecrated Light
ABPF-EN034 Gundari
ABPF-EN036 Oilman
ABPF-EN046 Variety Comes Out
ABPF-EN047 Reptilianne Rage
ABPF-EN048 Advance Force
ABPF-EN049 Viper's Rebirth
ABPF-EN050 Temple of the Sun
ABPF-EN051 Rocket Pilder
ABPF-EN052 Break! Draw!
ABPF-EN054 Spider's Lair
ABPF-EN056 Gravekeeper's Stele
ABPF-EN057 Machine Assembly Line
ABPF-EN058 Ritual of Destruction
ABPF-EN061 Pot of Benevolence
ABPF-EN063 Changing Destiny
ABPF-EN065 Nature's Reflection
ABPF-EN066 Serpent Suppression
ABPF-EN067 Meteor Flare
ABPF-EN069 Destruct Potion
ABPF-EN070 Call of the Reaper
ABPF-EN071 Lair Wire
ABPF-EN074 Machine King - 3000 B.C.
ABPF-EN075 Alien Brain
ABPF-EN076 Forgotten Temple of the Deep
ABPF-EN078 Psi-Curse
ABPF-EN079 Widespread Dud
ABPF-EN080 Inverse Universe
ABPF-ENSP1 Gravekeeper's Priestess
DARK/Spellcaster - Effect/3/1000/1500
The field is treated as "Necrovalley". If there is a face up Field Spell Card, this effect is not applied. All face up "Gravekeeper's" Monsters gain 200 ATK and DEF.
ABPF-EN081 XX-Saber Emmersblade
EARTH/Insect - Effect/3/1300/800
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your Deck.
Secret Rare
ABPF-EN082 Alchemist of Black Spells
WIND/Spellcaster - Effect/4/1200/1800
Once per turn, you can change this face-up Attack Position card you control to face-up Defense Position and place a Spell Counter on a face-up card you control that you can place a Spell Counter on.
Ultra Rare
ABPF-EN083 Super-Nimble Mega Hamster
EARTH/Beast - Effect/4/1100/1800
FLIP: You can Special Summon 1 Level 3 or lower Beast-Type monster from your Deck in face-down Defense Position.
Super Rare
ABPF-EN084 Cactus Bouncer
EARTH/Plant - Effect/4/1800/300
This card cannot be Special Summoned. While a Plant-Type monster other than this card is face-up on the field, neither player can Special Summon monsters.
Secret Rare
ABPF-EN085 Dragonic Guard
FIRE/Dragon - Effect/4/1500/1800
Each time a monster is Normal Summoned or Set, place 1 Dragonic Counter on this card. You can send this face-up card to the Graveyard to Special Summon 1 Dragon-Type monster from your Deck whose Level is less than or equal to the number of Dragonic Counters on this card.
Super Rare
ABPF-EN086 The Dragon Dwelling in the Deep
WATER/Sea Serpent - Effect/4/1700/1400
Place 1 Ocean Counter on this card during each player's Standby Phase. When this card is removed from the field, all Fish-Type and Sea Serpent-Type monsters you control gain 200 ATK for each Ocean Counter on this card, until the End Phase.
Super Rare
ABPF-EN087 Djinn Disserere of Rituals
DARK/Fiend - Effect/1/200/200
When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. The monster that you using this card is not affeected by Trap Cards.
Secret Rare
ABPF-EN088 Earthbound Linewalker
DARK/Fiend - Effect/4/1200/1900
"Earthbound Immortal" monster cannot be destory by their own effects.
Secret Rare
ABPF-EN089 Core Transport Unit
Continuous Spell Card
Once per turn, you can discard 1 card to add 1 "Iron Core of Koa'ki Meiru" from your Deck to your hand.
Secret Rare
ABPF-EN090 Gale Dogra
EARTH/Insect - Effect/2/650/600
You can pay 3000 Life Points to discard 1 monster from your Extra Deck to the Graveyard.
Rare
ABPF-EN091 Berfomet
DARK/Fiend - Effect/5/1400/1800
When this card is Normal or Flip Summoned, you can add 1 "Gazelle the King of Mythical Beasts" from your Deck to your hand.
Rare
ABPF-EN092 Chimera the Flying Mythical Beast
WIND/Beast - Fusion - Effect/6/2100/1800
"Gazelle the King of Mythical Beasts" + "Berfomet"
(This monster is always treated as a "Phantom Beast" monster.) When this card is destroyed, you can select and Special Summon either "Berfomet" or "Gazelle the King of Mythical Beasts" from your Graveyard.
Rare
ABPF-EN093 Viser Des
DARK/Fiend - Effect/4/500/1200
When this card is Normal Summoned, select 1 monster your opponent controls. Destroy that monster during your 3rd Standby Phase after the Summon. This card cannot be destroyed by battle until this effect is resolved.
Rare
ABPF-EN094 Evil Blast
Normal Trap Card
Activate only when a monster is Special Summoned to your opponent's side of the field. Equip this card to that monster. It gains 500 ATK. During each of your opponent's Standby Phases, inflict 500 damage to your opponent.
Rare
ABPF-EN095 Shield Wing
WIND/Winged Beast - Effect/2/0/900
Up to twice per turn, if this card would be destroyed by battle, it is not destroyed.
Secret Rare
ABPF-EN096 Underground Arachnid
EARTH/Insect - Synchro - Effect/6/2400/1200
1 DARK Tuner + 1 non-Tuner Insect-Type monster
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Once per turn, you can equip 1 face-up monster your opponent controls to this card as an Equip Card. If this card would be destroyed by battle, you can destroy the monster equipped to this card by its effect instead. (You can only equip 1 monster at a time to this card.)
Secret Rare
ABPF-EN097 Zeman the Ape King
EARTH/Beast - Synchro - Effect/7/2500/1800
1 DARK Tuner + 1 non-Tuner Beast-Type monster
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When an opponent's monster declares an attack, you can send 1 monster from your hand or your side of the field to the Graveyard to negate the attack.
Secret Rare
ABPF-EN098 Skull Conductor
DARK/Zombie - Effect/4/2000/0
If this card is face-up on the field at the end of the Battle Phase, destroy it. You can send this card from your hand to the Graveyard to Special Summon up to 2 Zombie-Type monsters whose combined ATK is exactly 2000.
Rare
ABPF-EN099 Shield Worm
EARTH/Insect - Effect/4/800/2000
When this card is Summoned, it is changed to Defense Position. Then, send 1 card from the top of your opponent' Deck to the Graveyard for each face-up Insect-Type monster you control.
Rare
------------------------------------------------------------
Absolute Powerforce - Special Edition
Includes three packs of Absolute Powerforce and one of two variant cards.
Release: March 2010
ABPF-ENSE1 Dandylion
ABPF-ENSE2 Red-Eyes Darkness Metal Dragon